The city was once a small and sleepy town, but the affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce.
Players are investors creating attractive new streets in the growing city, investing in new businesses and homes. Some streets will become hotspots for hipsters, others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating, and can you exploit their work for your own gain?
As each street is completed, the people on it will move to new buildings that interest them - hopefully one of your buildings in an up-and-coming street. Can you compete with the hype of your rivals and grow your following over time? To earn the most money and win the game you need to manage your limited investment funds cleverly, planning ahead while keeping your mind open to fresh opportunities.
Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street, so smart placement is essential to maximise profit. On top of this, the city is populated by hipsters, families, shoppers and tourists, each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit.
Optional expansion modules add powerful asymmetric player abilities, and extra layers of strategy & tough decisions.
—description from the publisher
Streets in about 3 minutes
- Artwork
- I think I like the least
- Moving people around in streets
Mechanics (from transcript analysis)
- Movement — Players are "moving people around in streets".
Video topics + discussion points
Quotes (from this video)
- Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
- Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
- I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
- Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
- FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
- This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
- Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
- Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
- Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
- Unique gameplay
- Gorgeous components
- Fast-paced
- Easy to learn
- Strategic depth
- Compact gameplay (30-60 minutes)
- City investment and urban planning
- Urban city development
- Players as city investors
- Villagers
Mechanics (from transcript analysis)
- Area Control — Players compete to develop and score streets
- economic — Earning money by developing and selling buildings
- Tile Placement — Players place building tiles to create streets
Video topics + discussion points
Quotes (from this video)
- each player starts with three tiles in hand
- if there's no building available then people will get fomo
References (from this video)
- Charming minis and art style
- Accessible family-weight game
- Strong set-collection appeal
- Possible chaos at higher player counts
- Neighborhood development with animal/meatball minis
- Urban street life with quirky characters
- Light-hearted family weight with collections
- Cascadia
- Dinosaur World
Mechanics (from transcript analysis)
- Drafting/variable player power — Each player has different abilities to influence drafting
- Set Collection — Collect sets of cards/pieces to score
- Tile/figure placement — Place figures to occupy spaces and gain points
Video topics + discussion points
Quotes (from this video)
- Injustice anywhere is a threat to justice everywhere.
- The ultimate measure of a man or woman is not where he or she stands in moments of comfort or convenience but where he or she stands at times of challenge and controversy.
- We must learn to live together as brothers or we will perish together as fools.
- Always the right time to do the right thing.
References (from this video)
- Quick and easy to learn game with fair bit of depth
- Adorable artwork
- Highly portable
- Great decision space with a lot of game in a small box
- Combination of accessibility for casual players while maintaining depth for veterans
- Multiple buildings each with own scoring mechanism
- Additional modules available to increase complexity
- Random tile draw at end of turn - less control compared to spiritual predecessor Villagers
- Despite being a small box game, it is an absolute table hog
- Property development and city building
- City/suburb development - building properties and managing urban growth
- competitive
- Villagers - spiritual predecessor with more control over tile selection
- Suburbia - more complex tile placement city builder alternative
Mechanics (from transcript analysis)
- Hand Management — Players hold three tiles and must choose which one to play
- Set Collection — Different buildings and people come in sets - matching colors for scoring bonuses
- Tile Placement — Players place building tiles onto the street to build a city layout
Video topics + discussion points
Quotes (from this video)
- what was once a sleepy suburb is now breaking ground for a brand new high-end fancy community
- can you build the best properties and wrangle the hordes of hipsters and tourists better than anyone else
- there's a lot of game in a small box
- the best thing about this game is the combination of adorable artwork portability and a great decision space
- despite being a small box game it's an absolute table hog
References (from this video)
- Attempted interesting FOMO mechanics
- Ranked only in top 3000 games
- Very clunky and fiddly
- Very swingy gameplay
- Excessive point swings from FOMO movement
- Poor mechanical implementation
- Quickly removed from collection
- Building streets and placing meeples
- Street and building placement
- Drafting and placement
- Villagers
Mechanics (from transcript analysis)
- FOMO Mechanic — Fear of missing out mechanic causing swingy point swings
- meeple placement — Placing meeples on streets that conglomerate when completed
Video topics + discussion points
Quotes (from this video)
- the whole concept of it is like the well as titled with the series the fear of missing out which is oh this is a really cool game oh i should totally buy it
- i don't want to generate artificial hype for kickstarters and that because the whole concept of it is like the well as titled with the series the fear of missing out
- at 200 pound this just seems very very pricey and i'm curious as to what is generating that money
- i really enjoyed this i got into the theme i that i thought it was very thematic i thought it was well produced it was a great little puzzle
- i'm tempted to back this and but yeah i mean that's 200 bucks i'm not even including add-ons
- but to know that i've gotta find a second player which is not easy because i live alone that's the problem
- it's only a game whether it's retail or kickstarter expensive or cheap take care bye for now