The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.
In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types.
A innovative 3D sword-building game where the player builds and holds their sword as they play.
—description from the publisher
Swordcrafters: Discussion
Swordcrafters Runthrough
- Unique theme of sword crafting.
- Engaging tactile experience with components.
- Strategic depth in slicing and drafting.
- Component quality issues (getting stuck).
- Potential for frustration with the slicing mechanic.
- Some players found certain rules or scoring confusing.
- Blacksmithing and sword crafting
- The game presents a narrative where players are tasked by the King to craft a sword to defend the realm.
Mechanics (from transcript analysis)
- Area Control — Players compete for different colored pieces on the board to score points based on majority.
- Drafting — Players slice pieces and then draft them, influencing what others can take.
- Pattern Building — Players arrange collected pieces to form the shape and quality of their sword.
- Set Collection — Players collect specific combinations of colored pieces to fulfill requirements for their sword tips.
Video topics + discussion points
Quotes (from this video)
- This looks like a Kickstarter. No other publishing company would make this.
- The shitty part is that like yeah I could have had both of those because they do play they do this.
- The King has called on you to help craft a news for the protection craft the sword that will defend the realm
- well ass have the biggest pain in the room
- you guys didn't follow me you're short soldiers yes we were fighting first of all and then we're fighting for the realm so that is sword crafters everyone
References (from this video)
- Fun and puzzling
- Physically satisfying to build a sword
- Expansion adds more options without fixing the base game
- Good component quality
- Sword tips can help catch up
- Matching gems adds strategy
- Objectives help with scoring
- Variants for two-player and solo play
- Variety in scoring objectives
- Component wear is a potential concern
- Not a party game, more of a filler or gateway game
- Crafting a sword
- Sagrada
- Role Player
- Chameleon
- Codenames
- Cards Against Humanity
- Sai
Mechanics (from transcript analysis)
- Drafting — You select one group of tiles for each sword.
- Objective Cards — You can go for longest sword. Sword mastery cards you can claim any sword mastery cards.
- Set Collection — Relics that you can go for, like 'sword of fury' collect three to score ten total points. Score victory points according to the number of relics you have.
- tile laying — You just have these different tiles that are gonna come out and come in different directions.
Video topics + discussion points
Quotes (from this video)
- It just reeks of it another another gimmick game that was about crafting a sword.
- It's kind of puzzle-y but not too puzzle-y.
- It's just cool you get to physically make something.
- The quality it's it feels good. Yes like it's durable.
- The sword tips are nice addition they added just like that that flare at the end that lets you try to catch up if you're far behind.
- It is a lot of fun to play.
- It's surprising because whenever you think of gimmicks as far as they go oh you're gonna put it forward and it's like wow that sounds really dumb but they made it puzzly enough and it's not stupid and it is pretty I just really like holding holding the sword.
References (from this video)
- Seems very gimmicky but also cool
- You get to make a sword
- The sword crafting gimmick alone puts it at number five
- Could completely fall flat and end up being super shitty
- Might not be innovative except for the sword crafting part
- Creating your own sword to bid or draft
Mechanics (from transcript analysis)
- bidding — Compete to forge the best sword.
- Drafting — Compete to forge the best sword.
- Set Collection — Assembling sword tiles and viewing the sword with gems.
- Tile Placement — Each round players take one cut in a grid of torso tiles to create a separation.
Video topics + discussion points
Quotes (from this video)
- Do not be afraid to say hello and tell me how much you love my channel
- I have not played any of these games so now obviously a iliza games I actually know about um prior to doing research
- Oh My gods like I when I first saw this I creamed like it was just amazing
- I will [ __ ] my pants and cry if I don't get my own copy of scythe rise of Fenris
References (from this video)
- Fun to build a physical sword
- Challenging
- Easy rules to understand
- Plays up to five players
- Experienced players likely to win, not an even playing field
- Building a physical sword
- Tiny Towns
Mechanics (from transcript analysis)
- I Cut, You Choose — Features an I cut, you choose mechanic. So, from the selection of tiles, players are slicing it up and then drafting uh their favorite slice and then what gets cut out of it.
- Tile Placement — Kind of like a three-dimensional tile placing game because players are using the tiles they collect to build a physical sword.
Video topics + discussion points
Quotes (from this video)
- In this game, you are a superhero and you are building your own origin story.
- It's a trick-taking game and every round you're mostly getting points for bidding and collecting the tricks that you want, but what's cool is that as you play, you keep acquiring new superpowers and these superpowers kind of change the rules for you with respect to how it is you take tricks.
- Origin story checks all of the boxes, but that first one, that approaching problem-solving. I'd like to see something a little bit more challenging, a little bit more strategic.
- It's the game Karuba.
- This is a tile-placing game where the objective is to build a route from the explorers to the treasures.
- This is a racing game where the end is triggered as soon as somebody collects all the treasures, but the winner is the person who has the most points.
- I've been playing it with my kids since they were five years old. It really is an awesome game.
- Again, this is Board Game Dad. Thank you so much for watching. I'll see you next time.
References (from this video)
- Novel three-dimensional sword-building mechanic
- Engaging for both kids and adults
- Strong thematic hook with accessible rules
- Learning curve for new players on the complex 3D building aspect
- Component handling may be fiddly for younger kids
- crafting legendary blades with magical attributes
- A fantasy/medieval workshop where players draft and assemble a three-dimensional sword.
- mechanics-driven with playful narrative hooks about sword-making
- Quacks of Quedlinburg
- Ethnos
- Ticket to Ride
Mechanics (from transcript analysis)
- 3D construction — Tiles are used to build a three-dimensional sword with multiple faces.
- Compound Scoring — End-of-game scoring evaluates physical sword dimensions, quality attributes, and magical objectives.
- scoring by length, quality, and sword magic — End-of-game scoring evaluates physical sword dimensions, quality attributes, and magical objectives.
- tile drafting — Players split tiles into groups and each selects a group to draft onto their sword.
Video topics + discussion points
Quotes (from this video)
- these games satisfy the same three criteria of all of my countdown family lists which is first of all they are accessible for all ages meaning none of the games on the list have very complex rules you can teach these games in less than 10 minutes and play it with anybody
- Planet Unknown is easily my favorite game on this list