The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people.
From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
—description from the designer
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- this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
- it's an incredible number i was shocked to see that
- it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
- these are essentially passion projects that i'm working in amongst the paying work that I do
- this is essentially a 1.0 version of the junkets games database
- it's possible at some point i will upgrade this into an actual website
References (from this video)
- fully cooperative escape-room style puzzle
- narrative-driven experience with varied puzzles
- not every puzzle is brilliant; some puzzles are weaker
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- this game has a really cool action selection system
- the fact that you can sell stocks in Union Station is fascinating
- it's a tile L game
- the clock of the game
- I really like Caesar it's an excellent two-player game
- there are Dice and cards, so this is a must follow trick-taking game
- fully Cooperative kind of escape room type game
- it's an incredibly mean game
- this is a cube rails game about dinosaur magnates
- the incentives make you feel like you should do terrible things
- Hatchi train is a climbing shedding card game
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- Alchemy, romance, and gender
- Eastern Europe
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- Emerald Echoes manages to hit the narrative heights of something like The Light in the Mist while being the more bombastic big box sort of puzzle tale experience that Post Curious has really become known for.
- Of the bigger box stories from Post Curious, this is my favorite to date, though I am and always will be a light in the mist stand.
- This is a fabulous evolution of the puzzle tail formula and in spite of it being a direct sequel to a pre-existing game is really a fantastic entry point if you have always wanted to get into this sort of thing.
References (from this video)
- Really good game
- Puzzles are great
- Story is really fun
- Big and expensive
- A call because finished it
- Narrative puzzle
- Post Curious's stuff
Mechanics (from transcript analysis)
- narrative puzzle — Described as a curious narrative puzzle game.
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- And we finally made it to 2026. I'm looking at the games I covered in January.
- It's a fun little spatial manipulation game with a great theme about being an introvert and trying to get books to make yourself happy.
- I really enjoyed the Euro action in this one.
- This is such a good adaptation of a video game series that I really enjoy.
- So, man, that was a rough month. I covered 10 or more games and only kept two of them.
References (from this video)
- Insta-buy everything they do
- Everything they put out is great stuff
- Not recommended to start with
- Long
- Difficult
- Needed a long break
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- This blew us away like immensely.
- It has so many different kind of puzzles and both um like both mentally but also a lot of tactile elements to it.
- They they are like if if you like puzzle games, you're going to insta back everything that they do.
- Our favorite puzzle experience.
- Of all time.
- This is one of those games where we do you have the things on the table. You look at them and you can see the connections. you might just put it away because there's so many puzzles you can do at the same time which is a great one of the great great strength of this one.
- Most of these puzzles... is in some way word based.
- So yeah, some fluency in English is very essential.
References (from this video)
- Post Curious makes good stuff
- Very good games from this publisher
- narrative
Mechanics (from transcript analysis)
- Puzzle — This is a narrative tabletop puzzle game.
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- A frenetic 10-minute game from Queen.
- This is one of the key games I have not played. This is the sixth one.
- That's a cool name.
- I felt it could have done a little better. Um, it's it's almost too slight for me.
- I found it a little too fiddly, but as you can see, it's moving up in ranks.
- So it it's kind of funny it took him so long to come out with an Axis and Allies World War I game.
- I know I enjoyed it, but also it's 10 years ago, so it's hard to remember.
- This is the prequel to Clue where you're going around trying to kill Dr. Lucky.
- And I found it to be a lot of fun.
- If you like He-Man, this really brings it out.
- I've heard good things about this game, but I have never played it.
- This game is very weird and unique but I like it.
- This is one of the classic war games.
- It's running a kind of like an engine building thing through the space station.
- I liked it, but it has been a while.
- This is the OG Fury of Dracula game.
- I have never played Peanuckle. I know a little bit about it, but it's interesting to see this one kind of rated way here in the middle.
- I find it very odd that they are they're basically the same game. I'm not sure why they have two separate entries.
- Bidding to take Bowolf down a path has almost nothing to do with the theme.
- I liked it fine.
- I do like that you use the box and stuff as terrain.
- This is kind of a holy grail for many people.
- I'm not as big on the horror theme as many other people are, but I know people like this concept here of horror games running around.
- Of the ones I talked about today, I think Masters of the Universe, the board game, um, is my favorite.
References (from this video)
- stylish, hand-drawn artwork
- compact rulebook; simple yet expressive puzzle design
- envelope-contained chapters heighten anticipation
- reusability and replacement components may be limited
- some may find the minimalistic rules insufficient depth
- elixir quest in a lush narrative world
- three-episode narrative puzzle campaign
- hand-drawn art, envelope-based progression
- Envelopes puzzle campaigns
Mechanics (from transcript analysis)
- deck/boardless puzzle solving — puzzles and riddles delivered through story cards and a paper book
- episodic campaign structure — three episodes delivered in order via envelopes
- hand-drawn art and tactile components — rich aesthetic emphasis with a minimalistic rulebook
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Quotes (from this video)
- it's basically like Star Trek Voyager in a way where you are on a spaceship.
- Don't treat this as a wandering exploration go, you know, like if you're playing an RPG video game where you might roam around to level up.
- Stay on mission. Stay on task.
- Adorable.
- I absolutely adore it for that.
- Dragon Eclipse. This is the darling of the bunch. This is currently my favorite campaign game.
References (from this video)
- immersive puzzles
- cooperative play with parallel work
- replay value via different envelopes
- one-time playthrough by design
- mystery, clues, and parallel puzzle solving
- escape-room in a box with narrative framing
- cooperative, story-driven with puzzle emphasis
Mechanics (from transcript analysis)
- non-linear progression — progress through content without a fixed linear path
- Puzzle solving — envelopes containing puzzles and clues to solve
Video topics + discussion points
Quotes (from this video)
- The Emerald Flame was an amazing experience.
- I love a good cooperative game, but I also love a good competition every once in a while.
- This game has just the right amount of moving parts… to really benefit people that can think a few turns ahead.
- Vantage is like Breath of the Wild, but in board game form.