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The Network

Game ID: GID0341098
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Description

The Network takes classic top-down shooting and adds a twist, you never fire a bullet. The Network is a total immersion top down shooter and has a fully integrated story including an unforgettable ending. The Network delivers a unique atmospheric experience and addictive game play. The Network is a memorable experience thick with atmosphere and flush with style.

Source: The Developer Website.

Description

The Network takes classic top-down shooting and adds a twist, you never fire a bullet. The Network is a total immersion top down shooter and has a fully integrated story including an unforgettable ending. The Network delivers a unique atmospheric experience and addictive game play. The Network is a memorable experience thick with atmosphere and flush with style.

Source: The Developer Website.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video XjMVQkB6JRY BoardGameGeek Top List at 12:33 sentiment: positive
video_pk 4983 · mention_pk 14822
BoardGameGeek - The Network video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic connection to the TV industry
  • silly but charming art and punning shows add character
  • puzzle-like scheduling with clear mechanics
Cons
  • complexity can be a barrier for new players
  • requires careful tracking of aging shows
Thematic elements
  • television production, ratings, advertising, and star power
  • TV network management with shows and prime time slots
  • thematic but puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • aging/season progression — shows age across rounds, affecting viewer trajectory
  • Pattern Building — place shows into time slots with varying requirements
  • pattern-building / slotting shows — place shows into time slots with varying requirements
  • Resource Management — use money to hire stars and fund ads to boost viewers
  • resource management (money, viewers, stars, ads) — use money to hire stars and fund ads to boost viewers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • time is an illusion
  • it's a very linear game where you are going through the seasons
  • everything you're doing makes sense in that world
  • I think it's really, really cool
  • I love distilled. It's got a lot of good sneaky theme in there
  • this linearness really lends itself to the thematic tie-ins
References (from this video)
No references stored for this video.
Video y1Djm1E1rJc 3 Minute Board Games Review at 2:29 sentiment: positive
video_pk 2968 · mention_pk 8665
3 Minute Board Games - The Network video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed drafting with meaningful, interconnected decisions
  • Effective parody through trope-driven humor rather than direct references
  • Artwork and light humor appeal to many players
  • Short game length (five rounds) with rewarding long-term planning
Cons
  • Art style may not land for all tastes
  • Occasional misalignment between available cards and player plans
  • Humor and references might not translate to every group
  • Expansion can significantly alter balance and experience
Thematic elements
  • Parody of the television production ecosystem, ratings-driven strategy, and media tropes
  • Television network industry with a satirical, tongue-in-cheek portrayal; modern to contemporary TV environment
  • Trope-driven parody that leans on recognizable industry cliches
Comparison games
  • Grave Robbers from Outer Space
  • Museum
Mechanics (from transcript analysis)
  • Drafting — Players alternate selecting cards from a central pool to assemble a lineup of shows, stars, ads, and network cards.
  • Engine Building — Attaching stars and ads to shows creates ongoing effects that influence future scoring and income/viewership.
  • engine-building — Attaching stars and ads to shows creates ongoing effects that influence future scoring and income/viewership.
  • Resource Management — Gaining money and viewers via ads and network cards to fund actions and development.
  • Season progression — Shows age by seasons; reruns are archived; end-game scoring hinges on accumulated viewers.
  • Set Collection — Accumulating shows and types to trigger bonuses and scoring opportunities.
  • Track Advancement — Shows age by seasons; reruns are archived; end-game scoring hinges on accumulated viewers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the network's, despite its appearance is a very solid drafting euro game with an element of set collection and engine building as well
  • the best thing about this game is how it handles parody. it relies on tropes rather than direct statements so this character isn't juice Billis for example
  • the game is only five rounds long and planning what your channel will look like as the game goes on it's quite rewarding
  • But that's not why I play the game. I play it because it's a nicely designed sharp card drafting game
  • and if you like set collection and drafting you could also consider museum
  • grave robbers from outer space
  • the networks: crappy television, quality
References (from this video)
No references stored for this video.
Video bT35LJfUKlM BoardGameGeek Top List at 12:37 sentiment: positive
video_pk 2084 · mention_pk 6058
BoardGameGeek - The Network video thumbnail
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the production and theme are standout
  • tight, clever theme integration
  • replayable with varied show ideas
Cons
  • art style is polarizing
  • some may find the pace slower
Thematic elements
  • TV shows, scheduling, and viewer metrics
  • television network management and production
  • clever pun-filled show concepts with a meta-theme
Comparison games
  • Terraforming Mars
  • Great Western Trail
Mechanics (from transcript analysis)
  • Compound Scoring — punny show names and tile interactions determine points
  • Hand Management — players manage show cards to maximize viewers
  • Set Collection — shows advance seasons, influencing future scoring
  • set collection / timing — shows advance seasons, influencing future scoring
  • theme-based scoring — punny show names and tile interactions determine points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
  • I melted my brain. It was just like way too heavy for me.
  • Star Wars in a box. This is Star Wars in a box.
  • I absolutely love the original Clank.
  • This is a cooperative programming game where you need to do one of them… it’s so much fun.
  • I love the networks.
  • I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
  • Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
No references stored for this video.
Video JKfdEOZ3ras The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 1737 · mention_pk 5017
The Dice Tower - The Network video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theming aligns tightly with gameplay, delivering a cohesive TV-network experience
  • Engaging player interaction and negotiation during drafting and card use
  • Humorous and entertaining playthrough with friends that celebrates pop culture and TV tropes
Cons
  • Rules can be dense and the turn structure can feel long or fiddly for new players
  • Game can lean toward chaotic moments with heavy interaction and numerous moving parts
Thematic elements
  • Building and managing a TV network by scheduling shows, placing ads, and contracting stars to maximize viewer numbers
  • Pre-streaming era television; networks compete for time slots, audiences, and ad revenue
  • Satirical, lighthearted look at TV industry with humorous banter
Comparison games
  • None explicitly named as direct competitors in this episode
Mechanics (from transcript analysis)
  • Action selection and timing — Players choose actions (launch shows, hire actors, place ads) and slot them into day or night timeslots to maximize viewership.
  • Budget and resource management — Players manage money to launch shows, hire talent, and place ads, affecting income and endgame scoring.
  • Card Drafting — Players draft pilots, shows, ads, and actors to build a lineup for their network.
  • Celebrity/advertising synergy — Stars and ads can boost a show's performance, but require budgets and slot timing to maximize return.
  • Drafting and card drafting — Players draft pilots, shows, ads, and actors to build a lineup for their network.
  • Reruns and aging shows — Shows move through a rerun track; endgame scoring is influenced by reruns and ongoing income.
  • Resource Management — Players manage money to launch shows, hire talent, and place ads, affecting income and endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this game, we each own our own TV network.
  • It's before the streaming era, so you have to watch shows at a time slot.
  • AllPlay is releasing this reworking of a game originally published by Formal Ferret Games.
  • The ads help. That show was normally cost you three million a turn, but it's running it for me.
References (from this video)
No references stored for this video.
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