The Queen's Dilemma is a sequel to The King's Dilemma,, the award-winning (and Kennerspiel des Jahres-nominated) interactive narrative legacy game, and uses an improved Dilemma Card System to bring players an even more immersive experience.
Set a hundred years after the dramatic events of the first game and building upon the revolutionary Dilemma Card System, The Queen’s Dilemma introduces a brand-new story, improves the existing legacy mechanisms, and adds a lot of new exclusive features.
Take your seat at the Queen’s Council and choose your own persona from a pool of 6 unique characters. You will live the story from their perspective, whether as a cunning master of subterfuge, a fierce military leader, a greedy merchant, a philosopher advocating for progress, an aristocrat with a penchant for the occult, or a vicious lord tied to criminal activities.
Develop your character with exclusive personal abilities. Each character comes with Duchies or Marks under their direct control, and a deck of secret personal objectives and branching narrative paths that will define your story and future goals—which may intertwine with the destiny of the entire kingdom.
Shape the political identity of the Realm through the new ideology system. The policies you enact will alter the balance between six opposing political ideologies: Tradition against Progress, Force against Diplomacy and Order against Liberty. These also represent the moral values and agenda of your character: each one has a founding ideology they always root for, and other secondary interests whose importance varies from game to game, changing alliances at the table.
But that’s not all. The new keyword system allows the game to keep track of your personal choices: an unexpected act of forgiveness could secure you the eternal gratitude of the people, but a radical resolution could tarnish your reputation forever. Make your decisions wisely: the consequences of your choices will come back to reward or haunt your character later in the campaign.
Watch the map of the kingdom evolve as a result of your decisions! The events that unfold will change the world forever and unlock new game rules altering the flow of the campaign. Defend your interests when a Dilemma card directly involves the territories placed under your control, and construct buildings to gain new abilities and sources of revenue.
Manage the resources of your lands and trade with other players to achieve your goals: increase your political power, collect materials to improve your buildings, support the Queen’s Army in the war in the south, and provide for the needs of your people to avoid discontent, unrest, and revolts.
—description from the publisher
- Map is a fantastic addition, providing something beautiful to look at and plot over.
- Central focus on the map is a clever addition.
- Tug of war track is more subdued with fewer tracks, shifting focus to the map.
- Players have influence and control over regions, leading to more personal investment in decisions.
- Ability to improve income or change the shape of the kingdom by putting stickers on the map.
- Game remembers how votes went over the course of each individual session.
- Appreciates the options when passing during voting.
- Adding extra layers to passing can add time and complexity.
- Significantly longer playtime compared to The King's Dilemma.
- First session took 3 hours for one game out of 17.
- Unlikely to complete 17 sessions if games are this long.
- Extensive checklist of things to do at the end and beginning of the game.
- voting on decisions for a kingdom
- The King's Dilemma
Mechanics (from transcript analysis)
- area influence — Players have influence and control over specific regions on the map, which affects their income and care about events in those regions.
- Deck building (implied) — Cards are added to the deck that players pull decisions from, changing the shape of the kingdom and the types of decisions available later in the campaign.
- legacy — A new legacy game, a sequel to The King's Dilemma, where decisions impact the kingdom and its future.
- Passing actions — Players have the option to pass during voting, with different choices like claiming a moderator token, a share of power, or using a special bonus action.
- sticker placement — Stickers can be placed on the map to represent improvements or changes to regions based on in-game events.
- token placement — Tokens are used to mark the outcome of votes on the tug-of-war tracks.
- Track progression — A tug-of-war track with multiple tracks (e.g., tradition vs. progress, force vs. diplomacy, order vs. liberty) that shift based on votes.
- Voting — Players vote on different decisions that lead the kingdom.
Video topics + discussion points
Quotes (from this video)
- And that is my favorite thing about the King's Dilemma, how simplified and streamlined that was, and how impactful our decisions were on the shape of the kingdom.
- The Queen's Dilemma retains that, but it adds this map, and I think it's delightful.
- So, I am really hoping that that was just a learning game and that subsequent sessions will be I I know they won't be 45 minutes.
References (from this video)
- Highly player interactive
- Features negotiations and backstabbing
- Scheduling can be difficult with more players
- Navigating the Queen's court and influencing its progress or tradition.
- Branching personal narratives driven by dilemma cards and voting.
- The King's Dilemma
Mechanics (from transcript analysis)
- legacy — Players add stickers and make choices that permanently alter the game.
- Set Collection — Players collect cards based on attributes.
- Voting — Players vote on dilemma cards to influence the narrative.
- Worker Placement — Implied by using power chips to influence outcomes.
Video topics + discussion points
Quotes (from this video)
- All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
- but the art is what sort of really drew me in.
- you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
- I have Night at the Zoo. This is another tiling game. I love laying tiles.
- really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
- I thought it was a fun theme.
- So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
- With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
- So, if nothing else, the theme and the components have definitely made me interested in this game.
- We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
- My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
- I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
- Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
- follows up a beloved campaign experience
- interactive narrative and map-based management
- interactive narrative with legacy elements on a big map
- kingdom politics (sequel to King's Dilemma)
Mechanics (from transcript analysis)
- influence and voting interplay — political voting and narrative arc across a map-driven setup
Video topics + discussion points
Quotes (from this video)
- the quickest meanest knife fight for veteran and 18xx style players
- it's supposed to be a 90 to 120 minute game
- adorable
- i'm going to be playing this game tonight
- i actually purchased a copy of this about 30 minutes ago
- this expansion adds in a few new things which seemed like they would slot in quite well
- this just sounds so cool
References (from this video)
- Sequel to The King's Dilemma
- Interactive narrative legacy gameplay
- Focus on difficult decisions
- Kingdom management elements
- An interactive narrative legacy game with difficult decisions, managing regions, gathering resources, trading, constructing buildings, and personal improvements.
- The kingdom of Ankist.
- Interactive legacy game using a dilemma card system.
- The King's Dilemma
Mechanics (from transcript analysis)
- Area Control — Players take control of different regions on a map.
- Dilemma Cards — Uses a dilemma card system for players to vote on difficult decisions.
- legacy — An interactive narrative legacy game with outcomes affecting the legacy of the game.
- Resource Management — There are resources to gather, trade, and exchange.
Video topics + discussion points
Quotes (from this video)
- this whole theme which i for one think is pretty unique just speaks to me
- i really am excited to see big box uve farming games leave the german countryside explore something fresh
- this new exciting marvel cinematic universe legendary expansion features characters from the first and second guardians of the galaxy movies featuring images pulled straight from both guardians of galaxy films recapturing the adventure
- terra nova is just that a more streamlined and accessible version of terra mystica
- Cosmos games also announced a brand new second expansion to Targi just like that out of the blue another expansion to one of my all-time favorite games
- this thing's going to go up against charizard a carves and lacquered box metal dragon and phoenix pieces stone textured resin tiles embroidered bags fabric game boards it's a sight to behold with a price tag that's also a sight to behold 350 dollars but for a luxury item to cherish for a lifetime i think this is a pretty amazing project
- i love the base game and this is a no-brainer to me
- the original king's dilemma was a blast so i'm really interested to see how this one unfolds
- that bit does sound different and exciting
- which i have to admit is a pretty cool theme for a game it sounds like the type of anime i like
References (from this video)
- promised sequel potential
- fits well with the King's Dilemma structure
- King's Dilemma
Mechanics (from transcript analysis)
- legacy/decision-driven gameplay — story progression and ongoing choices affecting board and players
Video topics + discussion points
Quotes (from this video)
- Splender duel is a super super solid two player game
- it's so good
- I love this game and I can't wait to play it with you guys at some higher player accounts more often
- this is one of the best negotiation games that I've ever played
- it's a great deck building race game
References (from this video)
- not enthusiastic about the title at the moment
- ethics and governance under pressure
- Space-themed political intrigue
- story-driven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Top three games with stickers. Right now, I am loving Cozy Sticker Ville. It's so good.
- We are listening, and we're trying to improve, and it's our goal to get everything looking and sounding as good as possible.
- Sounds good.
References (from this video)
- One of my favorite games of all time
- engaging stories and governance
- Diplomacy, political intrigue
- Monarchy, governance
- King's Dilemma
Mechanics (from transcript analysis)
- council voting on problems — Players vote on problems affecting the realm.
- envelope reveals — Envelope-based storytelling reveals details and consequences.
- region control / governance — Control and manage regions as part of the political landscape.
Video topics + discussion points
Quotes (from this video)
- Damn kids, get off my lawn.
- This is our most anticipated board game of the year
- Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
- King's Dilemma
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Smarter than checkers, more fun than chess.
- Just one more game, everyone.
- Flip Seven's the greatest card game of all time.
- Oh, no, more anatomy. Now it's cats.
- I see inside the cat.
- Oh, this is going to make somebody happy.
- He dresses so stylish.
- Cool.
- All right, this one is packaged well.
- I mean has corners on it.
- Almost looks like it's a prototype of Swords, but I doubt it is.
- Has corners on it to protect it, which I'm not going to complain about cuz better that you protect something.
- I can't show you this yet.
- You didn't see enough to know what it is. But it's going to be cool. Go ahead and start guessing.
- Looks like a small game.
- Huh.
- It's not particularly heavy.
- So, we can hope it's good stuff.
- Ooh.
- I doubt that will be as cool as Catan on the road, but who knows?
- And we have a package here that I got to somehow rip open.
- I guess I have to slice it open on the side and hope I don't cut anything.
- I did a good job.
- Doesn't say much more than that.
- All right.
- Uh let's continue on here.
- Ba da bum bum bum ba.
- Zee's going to be happy with that.
- This is a big one here, a heavy one. At least I shouldn't say big.
- What could it be?
- It's a box in a box, my favorite kind of box to get.
- Let's try box number two.
- Lemme lemme lemme lemme.
- It has taken them a long time to get this one out.
- Well,
- All righty then, that's it for another most boring unboxing on the planet Earth.
- Look at all this boring stuff we're putting in here.
- Anyway, thanks for watching, everybody.
- Until next time, I'm Tom Vasel and you've been watching The Dice Tower.
- Hey folks, I'm Tom Vasel.
- Check out our channel. We have a lot of videos on our channel.
- We have live videos that go up each week from live Q&A's to videos where we take a look at the newest stuff on Kickstarter crowd surfing to top 10 lists and more.
- There's lots of stuff on this channel.
- We encourage you to explore it.
- You can find out more at our website dicetower.com.
- I'm Tom Vasel. Thanks for watching another video on The Dice Tower.
References (from this video)
- Narrative campaign for 3-6 players.
- Council members make decisions to run the kingdom.
- Voting-based core with new strategic imperatives.
- Branching personal narrative alongside kingdom narrative.
- Kingdom grows as the game unfolds.
- Dilemmas explore ideologies in morally intriguing ways.
- Features 75 envelopes, big decks of agendas and chronicles, and mystery boxes.
- Managing a kingdom and making difficult decisions.
- A kingdom where the Queen is away at war.
- A series of dilemmas presented to players who vote on outcomes, changing the kingdom's ideology and player fortunes.
- The King's Dilemma
Mechanics (from transcript analysis)
- Dilemma Resolution — The game is a series of dilemmas put before the players who must decide on an outcome.
- legacy elements — The kingdom grows as the game unfolds, with features added with every decision, and story lines that conclude after a set number of dilemmas.
- Resource Management — Players bid their 'power' to vote.
- Secret objectives — Players have 'backstories and secret objectives'.
- Voting — Players vote on outcomes of dilemmas using their power.
Video topics + discussion points
Quotes (from this video)
- I, Queen Serena, hold power.
- The Queen's Dilemma is a narrative campaign for three to six players in which council members make decisions to run my kingdom.
- The result of the vote changes everything.
- The Queen's Dilemma is a follow-up to The King's Dilemma in the same universe but stand-alone.
- With 75 envelopes, big decks of agendas and chronicles, and mystery boxes, there's nothing quite like The Queen's Dilemma, the best fun you can have in a committee.
References (from this video)
- Host hopes to play through the whole thing.
- Host is less certain about getting to play this game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I didn't have anything particularly interesting as far as the various news sources that I try to uh keep up with.
- people are allowed to not like a game.
- It is okay for people not to like the game you like.
- Although good conversation is important, but sometimes people pop up into groups and they're like, "I didn't like super popular thing." And then people really just don't react the best way in a way that's really super welcoming.
- It's just always helpful if we do so in a way that actually fosters relevant, meaningful, helpful conversation as opposed to just simply, you know, dunking on people for not liking the thing that you like.
- I like it probably about as much as I like Things in Rings.
- I just prefer Vindication and they're a little too similar. I don't feel the need to own both.
- Orléans is one of those very very classic games that's just so smooth and elegant and well done.
- I'm sorry there wasn't a lot of news this week. Although sometimes that can be a good thing.
- it doesn't seem to be a COVID thing to be afraid of. Like this is not COVID 2.0.
- Hantavirus it requires significantly more work for it to spread.
- it's not COVID-level big deal. It's a big deal for a smaller group of people, and the level of contagion is not nearly what we're talking with COVID.
References (from this video)
- Follow-up campaign to The King's Dilemma
- Sessions are fast (30-40 minutes)
- Requires the same group of players for 15 sessions
- Player moved away, preventing the current group from playing
- Campaign
- The King's Dilemma
Mechanics (from transcript analysis)
- legacy — A campaign game where sessions are meant to be played with the same group over multiple sessions.
Video topics + discussion points
Quotes (from this video)
- Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
- Ah, this just isn't enough This isn't complex enough for me.
- Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
- Rich narrative campaign experience
- Player decisions have significant impact
- Focus on personal objectives alongside kingdom-wide decisions
- Offers around 30 hours of gameplay
- Single playthrough game (though scenarios can be replayed)
- Requires a significant time commitment
- Political intrigue, decision making
- Kingdom
- Branching narrative
- The King's Dilemma
Mechanics (from transcript analysis)
- Campaign — Played over a series of linked sessions, forming a continuous story.
- Hidden Information — Players have personal objectives and storylines that may not be fully known to others.
- legacy — The game permanently changes over multiple plays with stickers, new content, and narrative branching.
- Negotiation — Players engage in discussion and make deals to sway votes.
- Storytelling — Player decisions drive a branching narrative.
- Voting — Players use voting tokens to decide on presented dilemmas, influencing the game's direction.
Video topics + discussion points
Quotes (from this video)
- this is a horror comedy game because you are in a world where sheep are mutating at night and turning into horrible things that will attack you.
- it's pretty silly, but also kind of scary at the same time.
- you will get these little shape pieces. They're just these little abstract pieces and they'll stick to your magnetic board which is kind of satisfying, right?
- it is not easy. uh it is it is difficult to indicate what you want to indicate with these little uh with these little wooden pieces.
- Excalibur is full of trash talkinging. It's full of social, memorable moments.
- it is chaotic, but it's fun and memorable.
- now the retail version is much more affordable and it's still the same sort of social gameplay. You just don't have these metal swords that you can clink together and stuff.
- this is a lighter weight card game but a strategy game. This is not a party game. This is a strategy card game.
- there can be these sort of cascading triggers like boom boom boom, you know, sort of thing.
- It's a clever little game of sort of planning and cascading uh your cards.
References (from this video)
- excellent legacy game
- amazing how just immersive it is
- good experience
- a lot of uncomfortable topics in there
- vying for different policies to pass
Mechanics (from transcript analysis)
- legacy — an excellent legacy game
Video topics + discussion points
Quotes (from this video)
- And that is what I reviewed this week.
- Hey everybody, I'm Tom Vasel and welcome to week in review.
- Here's what I reviewed last week.
- This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
- The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
- And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
- It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
- there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
- If you don't want to feel that, don't get the game.
- This week was deceased uh Gotham City outbreak.
- This is a small retail version of the larger deceased that's coming out with little standees.
- So first up we have Overparked from designer Daryl Chow.
- This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
- We played Star Wars Queen's Gambit.
- we reviewed Queen's Dilemma.
- Man, I wanted to like this game so much.
- it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
- wonderful
- very much into the campaign
- really enjoy it
- like it better than King's Legacy
- a lot of uncomfortable topics in there
- vying for different policies to pass
- King's Gambit
- King's Legacy
Mechanics (from transcript analysis)
- legacy — the legacy game.
Video topics + discussion points
Quotes (from this video)
- And that is what I reviewed this week.
- Hey everybody, I'm Tom Vasel and welcome to week in review.
- Here's what I reviewed last week.
- This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
- The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
- And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
- It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
- there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
- If you don't want to feel that, don't get the game.
- This week was deceased uh Gotham City outbreak.
- This is a small retail version of the larger deceased that's coming out with little standees.
- So first up we have Overparked from designer Daryl Chow.
- This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
- We played Star Wars Queen's Gambit.
- we reviewed Queen's Dilemma.
- Man, I wanted to like this game so much.
- it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
- Cool legacy game where choices matter.
- Engaging moral dilemmas with personal interests.
- Funny due to dark humor about horrific events.
- Fantastic right out the gate.
- Can be played without playing the previous game (King's Dilemma).
- Kingdom succession and moral choices
- King's Dilemma
Mechanics (from transcript analysis)
- legacy — A game where choices made have lasting consequences on the game's progression and outcome.
- Set Collection — Players collect points through tradition tracks, indicating a set collection element.
- Voting — Players vote on dilemmas, with options to drop out of votes to gain more power for future rounds or take tiebreaker tokens.
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- Epic experience
- Focus on personal agendas
- High stakes decisions with consequences
- Sticker placement that impacts the game
- Not for you if you want a traditional board game
- ruling families pushing the country towards their interests
- Kingdom of Ankist
- story-driven with consequences
Mechanics (from transcript analysis)
- Campaign — play 17 games of this, all full of story and resolutions for these stories.
- Dilemma Resolution — Whenever an important topic comes up, you will try to push the country towards your interests. And the game goes like this. There is a very important topic. I say yes. I say no. I say bigger yes. I go home, and you read the consequences.
- sticker placement — these resolutions will let you place some stickers on the board, making you or the country better or worse.
Video topics + discussion points
Quotes (from this video)
- These are the best board games we played this month, but how good are they?
- At the end, we're going to rank each of them in either my collection if you love them or other collection if it's not for us.
- And at the very end, we're going to tell you which game deserves the game of the month title.
- This board game promises to replace D&D.
- This game might not be for you if you're looking for something complex, rules heavy. It's not. It's actually a light experience that I loved.
- This game might not be for you if you're looking for a thematic experience. It is not. It's an abstract yet gorgeous game that I would be always willing to play.
- It's super cozy because you cannot lose the game. It's just your story.
- Yeah, I'd say it's 10 out of 10.
- When you know this game is not for you, if you look at the cover and are like, "Eh, what is this?" Then this game is not for you. How it looks is how it plays. And it plays very well for me.
- The best part for me is the ease of play.
- While this game might not be for you, it's not a very deep experience, but it doesn't matter. It's a quick game to pull out and play with your friends whenever they come around.
- This is a two to four player, 30-minute game, light game about catching Pokémon. And it's generally Splendor, just Pokémon pasted on top of it. Yet, it's very unique in that.
- The bad thing, this is only available in South Korea.
- If you love Pokémon, then this is a must-have. If you don't love Pokémon, well, what's wrong with you?
- I got this because I love the TV series, and those were full of intrigue and politics, but this really isn't.
- This game is not for you if you want, well, a board game. This is an experience, an epic experience, which I freaking love
- Why this might not be for you is because it's just maybe too simple rules-wise and a lot of luck of the draw, but other than that, it's great and it scratches that card building tableau itch.
- We have to pick one game of these to place as the game of the month.
- All right, Lands of Evershade, the game of the month. Try it out. At least check it out.
References (from this video)
- Incredible.
- Has been great.
- Most fun playing a legacy game in a while.
- Love the full player count.
- Consistent meetings.
- Fantastic people involved.
- Juicy content.
- One host is still worried about the game.
- One host feels like it's a game they wouldn't normally play.
- King's Dilemma
Mechanics (from transcript analysis)
- Legacy Game — This is a legacy game that has had nine sessions played.
Video topics + discussion points
Quotes (from this video)
- I think Castle Combo has been a game this year in particular. off castle.
- It's a simple draft game where you have to spend resources to play cards and you're building a nine card tableau. Super easy, super simple.
- I think it's definitely on the lighter side when it comes to hobby games as well.
- I feel like every time we play that game, you see people's faces light up and we want to come back to it again and again.
- What cult of the old game, so like 10 years old, have you discovered just this year?
- Last Will.
- Oh, it's so good.
- But the last will is hilarious because your whole goal is you got to spend money and you got to spend all of it
- Oracles of Delelfie.
- I played this game I think two or three years ago at a convention and I loved every minute of it and I have just not been able to find it.
- I'm really intrigued because I love Sweetland so much. I want to try Rosalie.
- I will shout out another store uh local to us called Pomemetto Games run by the owner of David. He is a phenomenal human being.
- A shout out I have is a Instagram creator named Dana from Better Mood Board Games.
- Dana is one of the most talented creators out there.
- What is your personal favorite piece of content we've created this year?
- Most recently, I think the UKG video we did, the tend to demo, tend to buy.
- I think my favorite video I like the one we did in the park.
- That'd be a long video.
- What game right now can you teach from heart? Setup and everything. You just take out the box, you teach the game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Let me know in the comments which ones you're interested.
- Let me know in the comments which one you want us to talk about next.
References (from this video)
- Had a good first game.
- Looking forward to the next game.
- Expect the next game to be smoother.
- Learning the game from scratch with six players made the first game less smooth.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When it's something is just like drag and drop something new into something you already know, it's like, oh, Kismet, perfect. I already know what to do. That's awesome.
- And everyone knows you're the mole, so it's it's not that deep.
- When this ends and I'm not trying to be negative, they all end eventually, it could be in a week, it could be in 5 years. When it ends, I don't want to feel the loss of having made this a second home and now it's over and now I have to take stuff out of here. I didn't want to feel that loss. I just wanted to keep it a work space where I wouldn't feel the loss if something if this just went away.
- First of all, the game is beautiful. Would you agree Jamie like when you see it on the table?
- It's social. Um, it's competitive and it can be really it can be super competitive at the same time though there's something very warm and fun about it.
- When you're making a product, you're not just creating a product. You have to have an infrastructure and an ecosystem for that product.
- Kickstarter as a business. Which I think a lot of creators still overlook that. They view it as okay, I designed this game, of course I'll just put it on Kickstarter. But if you opt into that, which you can do, you are opting into starting a business. And that is a very different thing I think than designing a game.
- There's so much more to creating a great product than just creating a great product. There has to be an infrastructure.
- I'm hoping at some point let's say I'm at Gen Con. And you don't have to do this by seeing for seeing this video it just if it happens naturally that's great. If someone sees me at Gen Con and points to me and goes oh my god I know you you're the King of Stonemaier.
- It's so funny how uncomfortable my calling myself-proclaimed king, I'm the self-proclaimed king of Stonemaier.
References (from this video)
- Highly engaging and makes you feel invested in the country's direction
- Strong emphasis on personal story and individual agendas
- Unique moral dilemmas and tricky card situations
- Simple core mechanics with significant impact
- Creates strong emotional reactions (anger, happiness)
- High replayability due to branching story lines and varied outcomes
- Great for players who enjoy discussion, diplomacy, and intrigue
- Unique and unlike other games
- Component quality (especially the map) can be flimsy/cheap in the base version
- Content can be too gory, violent, or edgy at times, potentially ruining immersion
- Best experienced with 6 players, which can be hard to organize
- In certain situations, players can feel like they can't impact the game
- Not all cards have significant impact, leading to wasted decisions/resources
- Player group dependency: requires players who like to talk, discuss, and potentially bend morals for the game's sake
- Political and highly diplomatic campaigns, personal agendas influencing the kingdom's direction
- A kingdom
- Event cards, personal diaries, secret envelopes, and choices that change the story lines
- Zoo (Zooloretto)
Mechanics (from transcript analysis)
- Auction / Bidding — Players can bribe others or invest resources to influence votes.
- bidding/influence — Players can bribe others or invest resources to influence votes.
- Card Drafting — Event cards are drawn and read aloud, driving gameplay.
- Card drafting/drawing — Event cards are drawn and read aloud, driving gameplay.
- legacy/campaign — Choices lead to opening envelopes, adding stickers, and permanently changing aspects of the game over seven main story lines.
- Resource Management — Resources are used to upgrade factions or bribe other players.
- Set Collection — Players have personal agendas and secret goals to pursue.
- Set Collection/Agenda Fulfillment — Players have personal agendas and secret goals to pursue.
- Voting — Players use power tokens to vote on event cards, influencing the outcome.
- Worker Placement — Placing family stickers on the map to take control of regions.
- Worker placement (implied) — Placing family stickers on the map to take control of regions.
Video topics + discussion points
Quotes (from this video)
- I just freaking love Queen's Lama.
- Because there is nothing and I mean nothing like this. It's very unique at its own.
- The moral compass that always gets, you know, forgotten once you play this game.
- This board game is more of a experience. It depends on the players more than on the mechanisms.
References (from this video)
- mechanisms are much better than King's Dilemma
- it is a much better game [than King's Dilemma]
- story is first and mechanisms are second
- King's Dilemma
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- A legacy game is a game where things change permanently throughout the game, and that definitely happens here.
References (from this video)
- Mechanisms are much better than The King's Dilemma.
- It is a much better game than The King's Dilemma.
- More is better, especially with 5 or 6 players.
- The two different end-game trajectories are a nice way to overcome feeling on your own.
- The game is straightforward and engaging.
- The round structure is brilliant, with the game never stopping.
- Each game lasts the right amount of time.
- Always interested in starting another game right away.
- The decision-making comes back to haunt you, which is fun.
- The map provides a visual reminder that makes events more salient.
- The Queen is a character with positives and flaws.
- Players have their own storylines and agendas.
- The writing is good and underplayed, making characters and decisions resonate.
- The voting mechanism is well done and doesn't overstay its welcome.
- Pass actions are engaging.
- Resources are tight but manageable.
- The game doesn't have a lot of upkeep after playing.
- It's easy to put away with individual boxes.
- It's a permanent game with no resetting.
- The game is very fun and interesting.
- It's a 9 out of 10 for the reviewer.
- It's one of the coolest legacy game experiences.
- The game serves the experience well.
- The hard topics are appreciated by one reviewer.
- It's an amazing experience.
- The resource management is the weakest spot, feeling like it's there to stop hoarding.
- Sometimes a game isn't particularly resourceful, and players don't finish anything, which is less cool when others are doing cool stuff.
- Not everyone will see everything due to the legacy nature.
- The themes can be very heavy, with potentially triggering sensitive topics.
- Some players might not enjoy the game if they are sensitive to certain topics.
- Advisors to the Queen, each with their own agenda
- A couple hundred years after The King's Dilemma
- The King's Dilemma
- Game of Thrones
- Robinson Crusoe
- Kingsburg
- Cozy Sticker Ville
Mechanics (from transcript analysis)
- Agenda Fulfillment — Players have agendas they try to accomplish by spending resources, which can lead to opening boxes or gaining rewards.
- Area Control — Players take control of regions on a board, which can become hotspots and influence gameplay.
- legacy — A game where things change permanently throughout the game.
- Player Agendas — Each player has their own book detailing their character, fate, and relationship to the queen, with personal agendas to follow.
- Resource Management — Players manage resources, which are taxed at the end of a round, potentially stopping players from hoarding and sometimes leading to unresourceful games.
- Set Collection — Players collect keyword stickers and skill stickers to add special powers or keywords.
- Voting — Players vote on event cards using power tokens, with a leader token determining the order and intensity of votes.
Video topics + discussion points
Quotes (from this video)
- Queen's Dilemma is a game where story is first and mechanisms are second.
- Almost nothing in this game is is light-hearted by any means.
- You are going to occasionally vote yes on something that in real life you would say, I would never, that is too vile.
- The map does psychologically help me remember from game to game, especially if you have a session kind of far apart from each other.
- 'Hear me out' is probably one of the most common things we've said in this game.
- This is a 9 out of 10 for me. This is one of the coolest legacy game experiences.