Game description from the publisher:
Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!
Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more efficient the player is at searching for treasures.
The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end, and the player with the highest score from their accumulated treasures wins.
- the time-track mechanic creates interesting pacing
- thematic and tactical decisions
- randomness can affect outcomes
- archaeology and exploration
- archaeologist excavating in ruins
- Thebes (board game)
Mechanics (from transcript analysis)
- choice and uncertainty — draw cards and face random gems or rubble; end up with victory point cards and museum exhibitions
- knowledge-based site exploration — gather knowledge about four dig sites; more knowledge reduces time to act
- Time Track — everything you do costs time; you act in time tracks; turns follow on time
- time-track action system — everything you do costs time; you act in time tracks; turns follow on time
Video topics + discussion points
Quotes (from this video)
- I'm really excited about Mystic Veil
- the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
- pretty excited about it
- it's a tester for the market