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Too Many Bones box art

Too Many Bones

Game ID: GID0360441
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous "baddie" responsible.

Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.

Description

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous "baddie" responsible.

Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 163
This page: 13
Sentiment: pos 11 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 151–163 of 163
Video sxCdmn4wFHo Beyond Solitaire Discussion at 6:08 sentiment: neutral
video_pk 2540 · mention_pk 7448
Beyond Solitaire - Too Many Bones video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • heavy crunch and dice-building
  • fantasy dungeon-adventure with dice-card combat
  • episodic dungeon-crawler
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — encounters that scale in difficulty
  • boss battles with modular encounters — encounters that scale in difficulty
  • dice-placement and dice-building — polyhedral dice used in combat and skill checks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my game collection has shrunk in size over time
  • i'm very type a about these things
  • welcome so here is where i keep all of my games
  • that's my raw material to work with
  • happy gaming
  • if you're watching this leave me a comment of something you'd like to see me play on the channel because i mean it's here i've got it
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 29:27 sentiment: positive
video_pk 2552 · mention_pk 7499
3 Minute Board Games - Too Many Bones video thumbnail
Click to watch at 29:27 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • RPG elements
  • Character building
  • Dice rolling
  • Good for group
Cons
  • Heavy game
  • Lockdown preventing play
Thematic elements
  • RPG
  • character_building
  • dice_chucking
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video DiLeYLXHRR4 Beyond Solitaire Discussion at 2:19 sentiment: positive
video_pk 2300 · mention_pk 6673
Beyond Solitaire - Too Many Bones video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep crunchy strategy
  • High production values
Cons
  • Very heavy for many players
Thematic elements
  • Complex tactical resource management
  • Fantasy dungeon-crawl with dice-driven combat
Comparison games
Mechanics (from transcript analysis)
  • Dice-chucker / dice-driven combat — Heavy dice mechanics with deep resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is the best co-op game.
  • Go play War Story, y'all.
  • Voidfall is a great game.
  • How did they figure this out? This never sucks.
  • This is one of the best crunchy experiences.
References (from this video)
No references stored for this video.
Video pQAXtCbJqjY Board Game Coffee Top List at 18:39 sentiment: positive
video_pk 2113 · mention_pk 6202
Board Game Coffee - Too Many Bones video thumbnail
Click to watch at 18:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile components and crunchy depth
  • Engaging engine-building with character variety
Cons
  • Steep learning curve and potential rulebook ambiguity
  • Long setup and teach time
Thematic elements
  • Crunchy, modular engine-building with dice
  • Fantasy/ RPG-inspired
  • Character-driven, asymmetric play
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Complex command sheet — Two-page shorthand/hieroglyphic sheet requires learning and teaching.
  • Dice-based engine-building — Characters have unique dice-based abilities and decisions drive engine growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gun to our head situation.
  • The fate of board games hinges on our decisions.
  • Gloomhaven gets lives to fight another day.
  • Unlock is evolving; Exit is gone for now, but Unlock lives on.
  • Terraforming Mars is the quintessential modern classic.
References (from this video)
No references stored for this video.
Video vVNkcD6kS0I Foster the Meeple Top List at 38:56 sentiment: positive
video_pk 2146 · mention_pk 6296
Foster the Meeple - Too Many Bones video thumbnail
Click to watch at 38:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic RPG feel in a compact box
  • diverse gear locks lead to high replayability
Cons
  • heavy rule set
  • complex setup and maintenance
Thematic elements
  • dice-driven RPG boss battles and loot
  • gearlock RPG-like adventures
  • campaign with character growth and depth
Comparison games
none
Mechanics (from transcript analysis)
  • deck and loot progression — Character progression with cards and upgrades
  • dice-drafting and dice-rolling combat — Gearlocks gain abilities and fight bosses with heavy dice work
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's frantic
  • it's incredibly stressful
  • the production quality of this game is insane
  • the app narration and story of these games is incredible
  • Stardew Valley is a no-brainer for fans of the video game
References (from this video)
No references stored for this video.
Video Xo7LvbWUQEE Box of Delights Playthrough at 0:05 sentiment: positive
video_pk 1499 · mention_pk 4329
Box of Delights - Too Many Bones video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep dice-management puzzle that rewards planning and foresight
  • innovative lab die mechanic creates meaningful choices
  • clear progression into tougher tyrant encounters with flavorful abilities
  • strong thematic coherence around splicing, dice, and boss fights
Cons
  • high complexity and learning curve for new players
  • occasional rule flavor text and puzzle text can be opaque
  • games can be lengthy and dense for casual players
Thematic elements
  • dice-driven combat, monster hunting, boss battles
  • fantasy dungeon crawl with dwarven bones and tyrant bosses
  • procedural boss battle progression with thematic tyrant fights
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — encounters with a tyrant that brings unique abilities and schemes, scaling with progression.
  • Dice Placement — players roll dice and place faces to power actions, power levels, and effects.
  • dice pool and placement — players roll dice and place faces to power actions, power levels, and effects.
  • initiative and day-splicing — rounds progress through day phases with initiative and splice decisions affecting tempo.
  • lab dice and knob dice customization — faces on certain dice can be altered to tailor outcomes, enabling strategic shaping of rolls.
  • setback and reward flow — draws and card effects influence day goals, difficulties, and potential rewards.
  • tyrant/boss battle systems — encounters with a tyrant that brings unique abilities and schemes, scaling with progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wolfy what a beast. What have we created.
  • leave a comment and i'd love to find out how you do against wolfy
  • this was so much fun i hope you enjoyed it as much as i did
  • we won that one hands down
References (from this video)
No references stored for this video.
Video F9iQGXK4Ges Rolls in the Family Top List at 19:40 sentiment: positive
video_pk 1191 · mention_pk 3464
Rolls in the Family - Too Many Bones video thumbnail
Click to watch at 19:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical depth with high variability across gearlocks
  • Premium components and tactile dice-driven gameplay
  • Strong group dynamics, especially with 3 players
Cons
  • Steep learning curve and long setup/teach time
  • Can feel highly nondeterministic and lengthy in some plays
Thematic elements
  • Dice-driven RPG-like character progression
  • Fantasy dungeon-crawl featuring gearlocks with unique abilities
  • Sandbox-y, highly character-centric with heavy encounter variety
Comparison games
  • Mage Knight
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Combat: Dice — Gearlocks use dice as core resources to activate abilities and attacks.
  • dice-driven combat and dice pool management — Gearlocks use dice as core resources to activate abilities and attacks.
  • dynamic encounter and enemy variety — Numerous enemy abilities create a richly tactical map.
  • sandbox-like character progression — Each gearlock has unique paths and skills to customize over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that whole thing of like okay well you know if I play in suit and beat it I can you know take the full number of Pips actions
  • this is truly the tense board game I have ever played
  • the exploration just feels like a really good fit for it
  • it's so fun to move on one of those little lines and get a new piece
  • the racing and slip streaming is really interesting
  • I think it's always hard to remember between my birthday and Christmas because they're pretty close together
  • this is one of the most intense experiences I've had with the table
  • must own
References (from this video)
No references stored for this video.
Video MZA7NhzkpYQ Board Game Replay Review sentiment: positive
video_pk 1102 · mention_pk 3213
Overall sentiment (raw)
positive
Pros
  • Unique character mechanics
  • Deep character progression
  • Interesting song/ability system
  • Expanded healing mechanics
Cons
  • Complex character learning curve
  • Requires significant time to understand character abilities
Thematic elements
  • Dice-building RPG
  • Cooperative RPG adventure
  • Campaign-based
Comparison games
  • Original Too Many Bones
Mechanics (from transcript analysis)
  • Character progression — Each character has unique talent trees and ability systems
  • dice building — Players build and upgrade character dice with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each character is its own game
  • We're totally locked in to play this again
References (from this video)
No references stored for this video.
Video YrE0KT34pDs Board Game Hangover Review at 0:00 sentiment: positive
video_pk 827 · mention_pk 2374
Board Game Hangover - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, unique character progression with distinct dice paths
  • High replayability due to multiple Gearlocks and upgrade options
  • Tactically satisfying co-op puzzles and planning
  • Compact, tactile board and thematic component design
  • Humor and writing contribute to an engaging narrative feel
Cons
  • High price and expensive components
  • Long play sessions (around 3 hours plus with 2-3 players)
  • Heavy rulebook and read-required setup can be daunting
  • Some components (slippery cards, bulky packaging) can be drawbacks
Thematic elements
  • Gearlock-driven dungeon-crawl with heavy emphasis on asymmetric character progression and cooperative problem solving
  • Underground world where Gearlocks explore, fight monsters, and upgrade via a tactical dice system
  • Humorous, thematic, text-heavy world where encounters drive the story-like flow
Comparison games
  • Spirit Island
  • Your Old World
Mechanics (from transcript analysis)
  • Backup plan and 'bones' resource — Bones from dice serve as backups and unlock powerful abilities even when primary actions miss.
  • Character-specific skill dice trees — Each Gearlock has a unique progression path that unlocks new dice and powers, creating asymmetry between characters.
  • Cooperative day-cycle with encounters — Days progress through events or battles; success or failure shapes the start of the next day.
  • Dice-based action economy — Actions are resolved via dice, with outcomes tied to basic attributes (health, attack, dexterity, defense) and specialized skill dice.
  • Loot, upgrades, and loot economy — Defeating monsters yields loot; upgrades modify dice and enable new strategies across sessions.
  • Terrain and modular board — A compact board with terrain chips that influence movement, range, and tactics; boards can be layered for depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the top rated Cooperative games of all time and solo did you forget it's also a solo game
  • The board is compact yet it feels like I am running across the battlefield
  • Getting your plan together... you create a distraction there then the monster will attack that and I'll survive this round
  • Massive replayability from all of its components and everything
  • The story and writing is quite good; it's funny and thematic
  • This game is so unique and satisfying to build these characters
References (from this video)
No references stored for this video.
Video JNnQ2cJOS9I Box of Delights Playthrough at 0:14 sentiment: positive
video_pk 563 · mention_pk 1684
Box of Delights - Too Many Bones video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, tactical combat with high variability and Tabletop RPG-like decision trees
  • varied buffs and weapon/dice interactions
  • satisfying progression during rests and loot system
  • dramatic boss encounter with a challenging final foe
Cons
  • steep learning curve and complex rule set
  • high component management and potential for overwhelming decisions
  • dice luck can heavily influence outcomes
Thematic elements
  • high fantasy monsters and strategic guild-level combat
  • fantasy dungeon crawl with heroes exploring a monster-filled world
  • episodic dungeon battle with escalating encounters
Comparison games
none
Mechanics (from transcript analysis)
  • buffs and debuffs — special abilities (Inspire, smoke screen, poison, knockback) modify combat outcomes
  • character progression and leveling — training and upgrades on rest days to increase stats
  • Combat: Dice — attack and defense dice rolled by each unit, with various symbols determining outcomes
  • dice pool combat — attack and defense dice rolled by each unit, with various symbols determining outcomes
  • initiative and reinforcement — initiative order affects action sequencing; reinforcements can enter in subsequent rounds
  • loot cards and gear — gain loot cards to grant equipment and buffs, can trade with allies when resting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fascinating
  • there's tons of game in here
  • this is intense
  • the bombs were particularly good
  • fascinating
  • we're about right
  • the good thing about resting is our day doesn't end
  • it's a really good rle basically
  • wow The Troll he's back up to full health
  • the Tyrant is defeated and the troll flees from the battlefield
References (from this video)
No references stored for this video.
Video ZEeoijgtCFw Foster the Meeple Discussion at 16:09 sentiment: positive
video_pk 517 · mention_pk 1583
Foster the Meeple - Too Many Bones video thumbnail
Click to watch at 16:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chip Theory Games ecosystem expansion; content strategy around Too Many Bones
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to start streaming new characters every one a month every other Tuesday is the current plan
  • we are going to be doing some really cool content around Too Many Bones in conjunction with Chip Theory games
  • we also now have an affiliate link for board game Bliss
  • thank you so much for watching if you like what you see sub hope to see you again soon
  • we're collectors of games we love it so we do hauls
References (from this video)
No references stored for this video.
Video 5to8mIqfQr8 AzureDeath | Solo Board Gaming Review at 0:17 sentiment: positive
video_pk 412 · mention_pk 1238
AzureDeath | Solo Board Gaming - Too Many Bones video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone product that can be played without owning the base game
  • Strong campaign element with additional enemy types and a two-sided board
  • Excellent tactile components and storage solutions; compact box feels premium
  • Two-player to three-player scalability with additional content like gasket and stanza
  • Fills gaps in Undertow with fresh mechanics while preserving the core system
Cons
  • Not recommended as an entry point into Too Many Bones due to learning curve
  • Rulebook is dense; gear locks each require learning and can be a barrier to entry
  • Some encounter cards are unclear and may require consulting BoardGameGeek FAQ
  • Storage expectations may differ; some expansions are optional and not included in every setup
  • Rule clarifications are sometimes missing on the cards themselves; reliance on online FAQs
Thematic elements
  • gear-driven progression, boss-centric battles, and tactical dice combat
  • fantasy dungeon-crawl with modular encounters and a two-sided board
  • campaign-driven with standalone and base-game integration options
Comparison games
  • Too Many Bones (base game)
Mechanics (from transcript analysis)
  • Campaign — A linked sequence of encounters and challenges with a day-counter mechanic and escalating difficulty.
  • campaign mode — A linked sequence of encounters and challenges with a day-counter mechanic and escalating difficulty.
  • Difficulty Tuning via Gear Locks — Adjusting the number of gear locks modulates difficulty and campaign intensity; learning curve increases with more locks.
  • Gear Locks — Modular equipment pieces that drive actions, learning curve, and strategy; each gear lock has its own rules and interactions.
  • Initiative and Die Tracking — Dice are used for initiative, effects, and turn-tracking, sometimes rolled later in sequences.
  • Modular Board — Undertow can be played as a standalone game or integrated with base Too Many Bones content; includes compatibility with gasket and other expansions.
  • Premium Components and Storage — High-quality chips and gear locks; emphasis on tactile feel and organized storage; uses accessory organizers.
  • Re-Rolling and Locking — Modular equipment pieces that drive actions, learning curve, and strategy; each gear lock has its own rules and interactions.
  • Standalone/Modular Content — Undertow can be played as a standalone game or integrated with base Too Many Bones content; includes compatibility with gasket and other expansions.
  • Two-Sided Board — Board surfaces flip to alternate terrain (water vs land), affecting encounter types and tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would not recommend this as an entry to Too Many Bones
  • This is a standalone version
  • The Campaign element was interesting
  • Storage solution is pretty good and saves a lot of table space
References (from this video)
No references stored for this video.
Video -9ysZucjv-o Going Analog Discussion at 33:10 sentiment: negative
video_pk 366 · mention_pk 1111
Going Analog - Too Many Bones video thumbnail
Click to watch at 33:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • highly polished components
  • visually appealing
Cons
  • felt like a chore to the speaker
  • long and overbearing for some players
Thematic elements
  • fantasy RPG-lite with dice mechanics
  • gnome adventurers on a dice-powered journey
  • character progression and puzzle-like encounters
Comparison games
  • D&D style dice games
  • Gloomhaven
Mechanics (from transcript analysis)
  • dice-driven progression — Character abilities unlock via dice and chips
  • tabletop presentation — Beautiful components with a strong visual design
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a board game sommelier right
  • it's not a zombie game it's a survival game that has zombies
  • Dead of Winter is a brilliant game and I really like the first time I played it at a convention
  • Mansions of Madness second edition is a cooperative game where you play investigators and you choose a mystery and you're trying to solve it
  • Nyctophobia is all experience I think for sure
  • Pandemic Legacy Season One it's like playing a movie and all these twists and turns in the narrative were really really great
  • Tales of Arabian Nights is a board game experience
  • Dominion was really the one that made that genre super popular
  • Too Many Bones is a game and it it's about playing these weird gnome type people and it felt like a chore
  • Summoner Wars which on a map and these cards represent different units so it's sort of like you're moving them a few steps at time
  • Tales of Arabian Nights is a board game experience is a cool game that evokes different experiences
References (from this video)
No references stored for this video.
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