TRICKTAKERs is a...trick-taking game featuring role selection. After being dealt a hand of cards, the players choose from various characters (such as King or Gambler) that change how they will participate in the game.
The basic game consists of three rounds of trick-taking, and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively, if no one achieves that condition, if a player has taken no tricks in all three rounds, they will be the winner.
Not mentioned above, the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special "immediate victory" condition that could be achieved. The characters also give the players ways to earn points, and this is the lowest tier of victory determination: who has the most points.
To illustrate some of the character abilities, the Gambler can discard cards from the initial hand to draw replacements, and will bid for how many tricks they take, possibly granting them extra points if successful. The Resistance has the potential to cause a "revolution" which reverses the strength of the ranks, and earns more points if they can win tricks with what would normally be the "high" cards.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I can already say I would really like to try at some point just from the table presence alone.
- Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's going so fast. It's going faster and faster.
- Number one, uh, you will get our happy faces on your in on your screen.
- It's called improv. Oh, I mean scripted.
- A lot of trick takers, some other fun games, some not so fun games.
- It is our own Easter hunt that our friends Osa and Christ made for us.
- My my biggest and most fun experience was again for like I think the third month in a row.
- Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
- My biggest surprise is in the name.
- It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
- It's like Ticket to Ride but with bolts.
- Yes, indeed you forget.
- Thank you. Bye.
- Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
- Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
- Blood Rage you like more than Rising Sun.
References (from this video)
- Great fun
- Very weird and unique
- Enjoyed it
- Want to play more
- Favorite of the bunch (for one reviewer)
- Cool to have character-specific playstyles
- Competition to be the best trick taker in the world
- Players embody trick takers and drop 'wrong' cards or use cards that work differently.
Mechanics (from transcript analysis)
- asymmetrical player powers — Each player has unique goals and cards that function differently.
- Trick-Taking — Core trick-taking gameplay.
- Variable Player Goals — Players aim to fulfill their character's specific goals while also hindering opponents.
Video topics + discussion points
Quotes (from this video)
- Keep or Cull the series where we play a lot of games and then decide if we want to keep it in the collection or call them out of the collection.
- It's a double cow, which is sad because I really wanted to like this game. And it's not that I didn't like it. It's just that it was fine.
- But it was a in this genre I enjoyed it, but I'm the more of these I play, the more I'm like, I want to go back and play Fury Dracula, which is basically more straightforward where it doesn't take 16 hours to play.
- I was a little unsure because it was fun. But there's so many games. It's I'm I'm very happy to have played it, but I will never choose to play it again.
- Probably Bone Wars or Cudilero. So, I'm going to go Kudro because you had the other one.
- And best uh I think I liked the trick takers the most.
- But here we have a crazy good deal for you for $0 and0 or whatever currency you use in your country. You can subscription to this series forever.
References (from this video)
- Really like Trick Takers.
- Cool nuance of not only trying to win tricks, but also playing off of the characters.
- Confusing.
- More involved than most trick-taking games.
- Requires good knowledge of trick-taking to enjoy.
Mechanics (from transcript analysis)
- Asymmetrical Trick-taking — An asymmetrical trick-taking game where different factions have different win conditions.
- Card Drafting — Players draft characters before the round.
Video topics + discussion points
Quotes (from this video)
- So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
- And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
- Pax Penning is probably one of the most interesting games I've ever played.
- It is this cascade. It's so unique and so fun.
- For a game that comes in like the standard salt and pepper size box, it's so much game.
- It's fine at two.
- But it's not memorable, too.
References (from this video)
- Cool twist on a trick taking game.
- Really cool twist on a trick taking game.
- More complicated one.
Mechanics (from transcript analysis)
- Hand assessment — Players assess their hand of cards to choose the best character and strategy.
- Trick-Taking — Players play cards to win tricks.
- Variable player powers — Each player chooses a character with a unique ability or scoring condition.
Video topics + discussion points
Quotes (from this video)
- The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
- It takes like a dummy player to a whole new level.
- So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
- It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
- James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
- Smart and unique character abilities
- Plays differently with each character but feels cohesive
- More approachable than King's Trick Takers
- Satisfying use of special powers and scoring opportunities
- King's Trick Takers is more complex, which some might prefer
- Characters with unique scoring and win conditions
- King's Trick Takers
- Eternal Decks
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each character has unique abilities that change how they score or win.
- Special cards — Includes 'white flag' cards (preventing a win) and 'super trumps' (forcing a win).
- Trick-Taking — The fundamental mechanic is trick-taking.
- variable scoring — Character choice influences scoring conditions.
Video topics + discussion points
Quotes (from this video)
- Did it in such an unbelievably clean way
- within a few missions, you are doing zany things that you that oftentimes feel like they're not possible.
- If people know trick taking then you can pull off some awesome awesome moves.
- This is why you're an idiot. Let me break it down for you in front of everybody.
- It's so smart. It's so smart.
- this one is a little more approachable.
- No, this is my favorite because it's so dead simple.
- This is your starting point here. I think this is the gold standard.
- It outdid the crew for me recently.
- This is now coming out as Trick to the Future.
- I hate that name so much.
- It's basically Hearts with Special Powers.
- Rebel Princess is fantastic.
- This is one that's also very easy to teach people.
References (from this video)
- Well done
- Complex and interesting for a quick game
- Less preferred than Noosu Dice
- Shards of Creations
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards at the beginning of the game.
- Trick-Taking — The core gameplay involves playing tricks.
- Variable player powers — Characters with unique abilities influence gameplay, such as adding cards to hand, swapping hands, allowing bids, drawing/discarding, or changing trump order.
Video topics + discussion points
Quotes (from this video)
- I feel like this game was one that I should have played years ago.
- But I really do appreciate the variability that comes with the different monsters.
- And so I felt like the disasters really did feel targeted. They felt pretty punishing even though it said it was light.
- I definitely prefer the theme and mechanisms of those other games. they're more enticing to me.
- I would say Noosu dice was my preferred of the two.
- It felt very streamlined and yet really strategic with how the dice drafting and playing of cards felt.