Let's load our luggage, but don't let the ship tip!
Players alternately place their luggage on the 3D ship. The deck is always on a slope where the luggage is put, so place carefully. If the ship tilts, the player has to take a ship's chest and add it their own luggage as a penalty. The ship tilts easily, so it's a race to load luggage before the ship tilts. If a player finishes placing all their luggage or the penalty chests run out, the game ends.
Since each of the different luggage items is a different material like brass, aluminum, iron, glass, acrylic, and wood, the strategy and fun of the game is guessing the weight right as to not tip the ship.
船が傾かないように荷物を置いていこう!
プレイヤーは、自分の荷物を交互に船にのせていきます。荷物をのせるのは常に傾きが上のデッキです。もし船が傾いてしまったら、ペナルティとして船のチェストを自分の荷物として引き取らなければなりません。船は必ず傾くので荷物の置き合いのチキンレースが繰り返されます。誰かが全ての荷物をのせ終わるか、ペナルティのチェストがなくなったらゲーム終了となります。
荷物コマは、真鍮、アルミ、鉄、ガラス、アクリル、木、と異なる素材であるため、重さの推測の楽しさと、攻めと守りの戦略が生まれ、一味も二味も違ったシーソーゲームに仕上がっています。
—description from the publisher
UKGE Board Game Haul 2026
- Clever balance mechanic with tangible tension
- Cute, thematic pieces and table presence
- Heavier components may be a barrier for some players
- Complexity can slow lighter game sessions
Mechanics (from transcript analysis)
- balance/weight — Players load items onto a Viking boat and must balance to avoid tipping.
- indirect_competition — Opponents react to balance outcomes and try to overwhelm with weight/spacing.
- Stacking and Balancing — Players load items onto a Viking boat and must balance to avoid tipping.
Video topics + discussion points
Quotes (from this video)
- "three seconds is not long enough for me to have fun with a game like this"
- "it's a neat little uh neat little thing let's play two to five players"
- "real-time uh reaction higher Stakes grabbing stuff game"
- "the chaotic part is the chaotic part"
- "you want to see right here this is uh let's put it on the table yes two sticks that are five millimeters apart"
- "this little box game is ready"
References (from this video)
- Silly and fun
- Great for group play and conventions
- Not ideal for solo play
- Variables can slow table when many pieces are involved
- Array
- Viking era
- Jenga-style dexterity games
Mechanics (from transcript analysis)
- Dexterity/Balance — Balancing weights on a seesaw to avoid tipping the board.
- Stacking and Balancing — Balancing weights on a seesaw to avoid tipping the board.
Video topics + discussion points
Quotes (from this video)
- it is insanely clever
- this is a full Cooperative game by Matt Leacock
- it's a sandbox game you can do whatever you want
- this has replaced Code Names for me
- it's elegant design
- it's so silly and so funny
- two stages in this game you're placing trees everywhere
- you will not win it by chance
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of Aaron's favorite games.
- Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
- maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
- And if you can, take a second, if you haven't already, look at the survey down in the description below.
- Three questions about games that you've already played.
- Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
Mechanics (from transcript analysis)
- dexterity — A little dexterity game.
Video topics + discussion points
Quotes (from this video)
- Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
- This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
- Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
- And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
- Different shapes and weights of tokens add interest.
- The rolling ball adds an unpredictable element.
- Clever seesaw mechanism keeps the game flowing.
- The changing game state due to the seesaw provides a dynamic puzzle.
- Good for late at night after playing other games.
- Balancing tokens on a seesaw ship
- Jenga
Mechanics (from transcript analysis)
- balancing — The core mechanic involves balancing tokens of varying weights and shapes on a seesaw to avoid destabilizing it.
- dexterity — Players place tokens onto a seesaw, requiring careful physical placement to avoid anything falling off.
- Set Collection — Players are trying to get rid of all their tokens as fast as possible.
Video topics + discussion points
Quotes (from this video)
- I'm Jamie from Stommyer Games
- Let me know some other examples of that in the comments below.
References (from this video)
- solid end cap to the con
- enjoyable dexterity component
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are calling it boaton
- I am so so excited
- this weekend we did end up putting together our little paper here of just all of the games that we played
- Scholars of the South Tigress was so good
- it's chaotic fun
- you are somebody's reason to smile
- Viking Seesaw was the best boat game of boaton