An architectural rush to the skies for 2 - 4 budding architects with a good head for heights from 8 years old.
In the land where the Lemons bloom, there once lived a wise old sage, whose friends called him "Paletti" He only had one goal in life, to finish the wonderful castle in the sky that his grandfather had begun to build many years before, but which had been left unfinished when the ducats ran out. Paletti too had little money, but instead he had a marvelous plan. Why buy new columns when he could re-use the old ones that his Grandfather had built? All he needed to do was remove some of those holding up the first floor, of which there were far too many in any case, and rebuild them further up, so that they could support new floors, reaching up towards the skies!
"Excellent, Paletti" shouted his friends, and they quickly started to work. Soon they had a marvelous building in front of them, the "Villa Paletti". Nowadays, no one knows what it was caused the collapse of the Vila Paletti, perhaps a puff of wind, or a slight earth tremor, but all the experts are united on one point, that Paletti, far ahead of his time, was the first to discover something whose full importance is only now starting to become clear to us, the Euro pallet!
Re-implemented by:
Palazzo Paletti
Menara
- Decisions don't really come into it.
Mechanics (from transcript analysis)
- Stacking pieces — Stacking pieces.
Video topics + discussion points
Quotes (from this video)
- Dice are not the answer.
- Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
- Dice are the garlic of the game design world.
- A board game design is only as good as the decisions that a player makes on their turn.
- Building
- In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
- So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
- Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
- unique physicality and humor
- light strategy with tactile appeal
- production/availability limited; not always in print
- dexterity-based games can be luck-influenced
- dexterity and balance
- Italy; construction of a tall, precarious tower
- physical balance-driven puzzle
- Jenga
- Monopoly
- Puerto Rico
Mechanics (from transcript analysis)
- balancing — risk assessment as the tower grows taller and less stable
- dexterity — players stack tiers while removing lower bricks to raise the tower
- Stacking and Balancing — risk assessment as the tower grows taller and less stable
Video topics + discussion points
Quotes (from this video)
- the biggest one ever in the history of the modern board gaming possibly the biggest one ever
- Ticket to Ride is a hand management game that's what it is
- Dominion... it's the deck building game
- Bear Park feeling
- it's essentially root building right it's a root building game, much like Ticket to Ride in some way
- Treat yourself
References (from this video)
- classic and engaging dexterity challenge
- compact box with big impact
- boxy table footprint can be awkward
- tower building and balance
- Jenga
Mechanics (from transcript analysis)
- dexterity — stacking wooden columns to build the tallest tower
- Stacking and Balancing — stacking wooden columns to build the tallest tower
- tactical risk-taking — careful removal and placement to avoid collapse
Video topics + discussion points
Quotes (from this video)
- the production is incredible
- this is a long one there's a few games of my collection
- I'm keeping this one forever
- it's a great family game
- it's basically a social deduction game and it's really clever