Skip to main content
War Chest box art

War Chest

Game ID: GID0380818
Game Info
Year
2018
Players
2
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

—description from the publisher

Description

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 18 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–19 of 19
Video vyJGpXIdhjM Top List at 7:48 sentiment: positive
video_pk 67341 · mention_pk 163405
War Chest video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variety of units and expansions
  • Tactical depth despite simple rules
  • Chesslike strategy
  • Expansions are solid
Cons
  • The universal coin mechanic was initially disliked, but later expansions improved it.
Thematic elements
  • Abstract strategy with a war game feel
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — because you're trying to um capture certain these uh these certain green areas.
  • bag building — this is kind of a bag builder because as you're going through the the game, you're going to be adding more units to your bag.
  • Drafting (Units) — I'm a huge fan of games that you can just randomize your faction or randomize uh different pieces that would go on your side. And that's what you have to work with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video JjhKJfvLPO0 Top List at 13:56 sentiment: positive
video_pk 67338 · mention_pk 163393
War Chest video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Representative abstract two-player game
  • Fun bag-building element
  • Enjoyable to mix and match different factions
  • Interesting combos between factions
Cons
  • Reviewer is not particularly good at it and doesn't win often.
Thematic elements
  • Abstract medieval warfare
Comparison games
  • Onitama
  • Shobu
  • That Time You Killed Me
  • Chess
  • Backgammon
  • Go
Mechanics (from transcript analysis)
  • Area Control — Players compete to control spawn locations on a hex board.
  • bag building — Players draw tokens from a bag to deploy units and use abilities.
  • drafting — Players draft factions at the start of the game.
  • Variable player powers — Each faction has unique tokens and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This process has shown me why I haven't done this before because I've been so stressed out.
  • I have lost sleep over the last couple nights thinking about this top 10 video, you know, because you're constantly like, 'Well, how do I leave that game out? I love that game, but I got to leave that game out.'
  • So, these are my top 10 uh two-player games of all time.
  • And then my number one two-player game of all time is sort of a slash pick because it is Lord of the Rings Duel for Middle-Earth slash Seven Wonders Duel.
  • I still have 7 Wonders Duel in my collection and it will never leave.
  • I would love to hear uh what you love in the comments and stuff.
  • What What are your favorite two-player games of all time?
  • Next month will be my top 10 cooperative games of all time.
References (from this video)
No references stored for this video.
Video uuiViXGNfcw watch it played Rules Teach at 0:23 sentiment: neutral
video_pk 64980 · mention_pk 158582
watch it played - War Chest video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Unique combination of armies each time you play when shuffling units randomly.
Cons
none
Thematic elements
  • battle strategies
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players attempt to control certain locations on the battlefield by placing control markers.
  • attack — A coin is discarded to have a matching unit attack an adjacent enemy unit, removing the top coin from the enemy's stack, which is then out of the game.
  • bag building — Players draw coins from their bag, which represent units, and deploy them to the board.
  • Bolstering — A coin is placed on top of a matching unit on the board to increase its strength, with all coins in a stack moving together.
  • Claiming Initiative — A coin is discarded facedown to take the initiative token from an opponent, allowing the player to take the first action in the following round.
  • Coin Deployment — Coins are deployed face-up into an empty, controlled location to represent units on the board.
  • Control Capture — A coin can be discarded to place a control marker on a neutral location or an opponent's controlled location, removing their marker.
  • Movement — A coin is discarded from hand to move a matching unit on the board to any adjacent empty space.
  • passing — A coin is discarded facedown without any other action, allowing players to potentially play remaining coins on subsequent turns if the round continues.
  • Recruiting — A coin is discarded facedown from hand to take any coin from the supply and place it face up into the discard pile, making it available later.
  • tactics — A coin is discarded to execute a tactic on a matching coin already on the board, with specific instructions found on the unit cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the two or four player game war chest designed by Trevor Benjamin and David Thompson and published by AEG who helps sponsor this video
  • You'll be drawing coins from your bag and then deploying them to the board where you'll attack your opponents and attempt to control certain locations on the battlefield as soon as you have placed all of your cardboard control markers you'll be declared the winner
  • The game is played over a series of rounds broken into two phases each starting with the draw coins phase here
  • All the actions we've described that require you to discard a coin face-up like moving controlling attacking and tactics are also referred to as maneuvers
  • Eventually during a draw coins face you may go to draw three coins and not have enough in your bag to draw as many as you are owed in that case take as many as you can then refill your bag with all the coins in your discard pile and continue drawing as many as you need to get to three
References (from this video)
No references stored for this video.
Video u_XileQ5nMc Meeple University Playthrough at 3:48 sentiment: positive
video_pk 64362 · mention_pk 157813
Meeple University - War Chest video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules and fast teaching
  • Tactile bag-building core
  • Expansion variety adds depth
  • Two-player duel format fits streaming
  • Unit variety enables different strategies
Cons
  • Swingy turns where a single mistake can decide the game
  • Lancer's limited attack window after moving can feel restrictive
  • Round choices can be sparse, leading to quick rounds
Thematic elements
Comparison games
  • Code Names Duet
Mechanics (from transcript analysis)
  • bag building — players recruit units into their bag, draw chips, and use them to perform actions such as deploying, moving, or attacking.
  • bag-building — players recruit units into their bag, draw chips, and use them to perform actions such as deploying, moving, or attacking.
  • Bolster — bolster chips to increase lives/strength; discarding bolstered chips can grant extra actions.
  • Combat — units have melee and ranged capabilities with unit-specific rules (archers, crossbowmen, knight, lancer, berserker, mercenary).
  • Deployment — units are deployed from the bag to the board to enter battles.
  • initiative — an initiative coin determines first player and can be spent for certain actions.
  • mercenary_special — mercenaries grant extra actions and enable flexible bag manipulation.
  • Movement — units move across a board; some units have specific move distances (e.g., up to two spaces).
  • recruitment — coins or similar resources are used to recruit units into the bag.
  • territory_control — the aim is to control six shielded locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are very simple
  • this is a light deck bag build type of uh game with a war element
  • base game of warchest has 16 different units in it
  • one little thing can make the difference in this game
References (from this video)
No references stored for this video.
Video jXE2Bw7SsyA Board Game Critique Top List at 10:15 sentiment: positive
video_pk 62538 · mention_pk 155250
Board Game Critique - War Chest video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy decision-making with probability pressure
  • Satisfying control and bag-drawing tension
Cons
  • Can feel merciless and data-heavy
  • Luck-shifted moments when bag betrays expectations
Thematic elements
  • Bag-building, probabilistic movement, and area control.
  • Abstract strategic warfare, not tied to a specific historical or fantasy setting.
  • Analytical, unforgiving, math-driven.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Capture and hold six locations on the board using control markers.
  • bag building — Recruit military unit tokens into a bag and draw three blindly each turn.
  • bag-building — Recruit military unit tokens into a bag and draw three blindly each turn.
  • Counting and memory — Open discard piles let you infer what remains in your opponent's bag.
  • Hidden Information — The exact composition of the bag is partially trackable but not fully known.
  • memory — Open discard piles let you infer what remains in your opponent's bag.
  • Movement by draw — To move a unit type, you must draw that unit’s chip; draws can betray you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's passive aggressive warfare disguised as a bakery.
  • We call that mindbug paralysis.
  • Oh god, the counting.
  • The finale was the worst. We reached the end and we had to choose our final destiny. I realized to win I had to break up with you.
  • Fog of Love forces you to operationalize selfishness.
References (from this video)
No references stored for this video.
Video _2HT6MGJqh4 Game Night Picks - Pair Of Dice Paradise Top List at 5:26 sentiment: positive
video_pk 40785 · mention_pk 123679
Game Night Picks - Pair Of Dice Paradise - War Chest video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactical unit interaction
  • strategic decision-making under resource constraints
Cons
  • hidden information and simulation may be dense for some
Thematic elements
Comparison games
  • Zombicide
  • Dead of Winter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one ranked game is of course Azul.
  • Number one is Dead of Winter, a crossroads game. I get 27 points.
  • The Crew Mission Deep Sea is the number one trick taking game on board gamegeek.
  • Number one is Root.
  • Calico.
  • Thunderbirds.
References (from this video)
No references stored for this video.
Video Pas-TtJBf9o Chairman of the Board Discussion at 8:58 sentiment: positive
video_pk 13729 · mention_pk 40095
Chairman of the Board - War Chest video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant abstract feel; diverse forces move in different ways
  • High accessibility for a strong two-player abstract
Cons
  • Some may find it a whitewash; depends on how quickly it ends
Thematic elements
  • troop deployment and resource control
  • tactical troopers in a skirmish
  • militaristic, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • region control — move and control regions with moving pieces; score by majority control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is a lovely game by Stephan Dora, a great design in his own right.
  • you are trying to collect exactly three of these animal tokens of each type to get the maximum amount of points
  • a real brain burner but so simple and elegant to play as well
  • Lost Cities a joy to get that one back to the table
  • it's far too long I think it took us nearly two hours to play this which is obscene for the weight of the game
  • Katarena one of the best abstract strategy games out there
  • this is a bit of a whitewash of a game
References (from this video)
No references stored for this video.
Video iJNxPRfs2kM Rolling Dice & Taking Names Interview at 38:30 sentiment: positive
video_pk 13770 · mention_pk 40242
Rolling Dice & Taking Names - War Chest video thumbnail
Click to watch at 38:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible two-player skirmish with depth
  • Solid design lineage with Undaunted
Cons
  • Complex for casual players
Thematic elements
  • military engagement with resource management
  • Historical-themed skirmish with army tokens
  • tactical, battlefield planning
Comparison games
none
Mechanics (from transcript analysis)
  • Route-based skirmish — Two-player or teams maneuver units to complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bam that's a quote, baby, quotable
  • it's one of those things that you should always feel like there's no chance for you to win on both sides simultaneously
  • easy like sunday morning
References (from this video)
No references stored for this video.
Video FRNn-tSfU3k Chairman of the Board Discussion at 6:15 sentiment: positive
video_pk 9529 · mention_pk 28188
Chairman of the Board - War Chest video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best two-player abstract skirmishes
  • beautiful components and tight pacing
Cons
  • may be heavy for casual players
Thematic elements
  • unit movement and attrition
  • medieval warfare skirmishes
  • tight, tactical warfare
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Tactical battlefield control with unit placement.
  • attrition_endgame — Gradual loss of ground and resources leading to victory.
  • movement_based_combat — Movement and counterplay, including end sign token used to reposition units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Puerto Rico so been a little while since I've had this one on the table and this was a fantastic game
  • lots of different paths you can go down
  • this is a very tight game and you have to be very careful about what you choose at the right time
  • Agora expansion is better than the Pantheon one
  • I actually think you know controversial opinion I think Agora expansion is better than the Pantheon one
  • one of my favorite two-player games of all time
  • the end sign... MVP, moving and pulling units
  • production of this version is quite funny because you get all these wacky plastic animals in the Box
References (from this video)
No references stored for this video.
Video BpPv6huSZBg Chairman of the Board Top List at 16:16 sentiment: positive
video_pk 8685 · mention_pk 25575
Chairman of the Board - War Chest video thumbnail
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • minimalist design with rich layers
  • lots of strategic depth and unit variety
  • feels like a modern take on classic war games
Cons
  • multi-layered rules can be intimidating at first
Thematic elements
  • minimalist, modular unit-based warfare
  • military abstract warfare; king-of-the-hill style
  • simulation-like; boiled-down core decisions
Comparison games
  • Torres
  • Medina
Mechanics (from transcript analysis)
  • resource/health tokens — Tokens double as health; as they deplete, maneuverability decreases.
  • token-driven actions — Poker-chip style tokens dictate moves, attacks, and defenses.
  • variable unit abilities — Different unit types interact in varied ways (e.g., archers vs cavalry).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10 board games that are pure and trendproof
  • these games have a timeless quality to them where it almost feels like they could have been played 100 years ago as well as still be played like 100 years in the future
  • these games are not necessarily in order of what is more timeless and what isn't because I obviously feel like they either fit that category or they don't
  • they all fit that category of feeling trendproof
  • these are evergreen games that will weather the storm and stand the test of time
  • Push your luck games have a timeless feel to them because… staying in one more round or dropping out and keeping what you've got is kind of a real visceral emotion
References (from this video)
No references stored for this video.
Video sEkzUELgQwg Quackalope Discussion at 7:44 sentiment: positive
video_pk 6822 · mention_pk 20197
Quackalope - War Chest video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high ranking in abstract category
  • tactically engaging with thematic flavor
Cons
  • abstracts can be hard to teach to new players
Thematic elements
  • abstract warfare with asymmetric powers
Comparison games
none
Mechanics (from transcript analysis)
  • area control / combat chips — combat is token-based with strategic decisions.
  • Asymmetric powers — each player has unique abilities and victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video --eWDshMmEE The Broken Meeple Top List at 16:15 sentiment: positive
video_pk 6797 · mention_pk 20131
The Broken Meeple - War Chest video thumbnail
Click to watch at 16:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and engaging take on bag-building
  • Strong two-player feel
Cons
none
Thematic elements
  • abstract war game with bag-building elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Strategic actions chosen from a fixed set to maximize efficiency
  • bag-building — Draft and customize a bag of units for each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • this is a cash grab pure and simple
  • innovative bank building coupled with an abstract war game
  • the level of innovation you know like doing something really vastly different
  • I hate hyping games
References (from this video)
No references stored for this video.
Video Rvkv3mirYUU Beyond Solitaire Discussion at 2:42 sentiment: positive
video_pk 5997 · mention_pk 17788
Beyond Solitaire - War Chest video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging take on abstract modern warfare
  • flexible design space for multiple authorship strands
Cons
  • publisher/production details not asserted in transcript
Thematic elements
  • career-long military conflict play with unit cards
  • modern abstract war scenarios
  • historical/abstract
Comparison games
  • Resist
Mechanics (from transcript analysis)
  • asymmetric roles — distinct roles influence strategic options
  • card-driven / unit-based action selection — cards influence unit actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely the camaraderie and fellowship with these two guys
  • codesign relationships are great probably because we have great codesign experiences
  • the three of us are talented and bring different perspectives, and all those perspectives are important
  • don't enter into a contractually binding situation as a Code designer with somebody you never worked with before
  • the accountability is a huge positive piece of it that keeps us on track
  • we're not in it for the money, this is about enjoying time with friends and making games together
References (from this video)
No references stored for this video.
Video -mHD78iG2MI Before You Play Discussion at 17:00 sentiment: positive
video_pk 5240 · mention_pk 124757
Before You Play - War Chest video thumbnail
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • premium components and heavy, tactile coins
  • high asymmetry and strategic depth
  • excellent production value and table presence
Cons
  • rules can be tight; it's a heavy, punishing experience for some
  • component weight and cost may limit casual play
Thematic elements
  • military conquest on a modular, coin-driven board
  • abstract war game with coins representing troops
  • grim, tactical warfare with minimal storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric units — each coin type has unique movement/attack abilities; players cannot have duplicates of a type on board
  • bag builder — start each round with a bag containing coins; draw to form a hand
  • bag building — start each round with a bag containing coins; draw to form a hand
  • deck/coin discard to activate abilities — play or discard coins to trigger troop abilities on the board
  • placement and activation — place coins on board spaces to spawn troops or discard to activate those troops
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the four player game is extremely chaotic
  • it's really a fantastic abstract
  • a nice kind of versatile game ... about 30 minutes
  • I really love War Chest
References (from this video)
No references stored for this video.
Video _hc8JbbRCK8 Foster the Meeple Discussion at 5:50 sentiment: positive
video_pk 3469 · mention_pk 10280
Foster the Meeple - War Chest video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactical depth with multiple unit synergies
  • clear tactical goals and modular scenarios
  • accessible for two players and replayable with different unit mixes
Cons
  • rulebook familiarity matters for new players
  • not strictly 1v1 in all configurations, which may confuse some players
Thematic elements
  • medieval combat and control points
  • abstract/miniature-leaning war game
Comparison games
  • Cathedral
  • Lord of the Rings Confrontation
Mechanics (from transcript analysis)
  • Area Control — competing to control strategic points on a modular battlefield
  • token activation and placement — tokens on the board can be activated or spawned to influence play
  • unit types with varied abilities — different units (Archer, Knight, Bard, etc.) have distinct powers and ranges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 100% strategy you are just trying to optimize the placement of your pieces and trying to block the other person
  • it's the cutest version of a chess like game
  • Santorini is probably one of the closest like direct comparisons
  • Go which is probably even older than chess and more popular than chess
References (from this video)
No references stored for this video.
Video aEuPXRdmQiA Rolling Dice & Taking Names Interview at 4:47 sentiment: positive
video_pk 1901 · mention_pk 5451
Rolling Dice & Taking Names - War Chest video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneered the duo designers' approach to war-themed deck-building
  • strong thematic integration
Cons
  • no detailed data in transcript; potential balance considerations
Thematic elements
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • deck-building — deck-based action selection in a war-themed setting
  • two-player turn-based — duel format with symmetrical core mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards in your deck each card represents the sort of the health or the efficacy of a unit on the board
  • it's a mashup of deck building and a skirmish game
  • the core idea was to model a US rifle platoon
  • we wanted to make it very different yet still feel like undaunted
  • 62 different ways to play undaunted solo mode
  • we're not interested in designing something unless it's different
References (from this video)
No references stored for this video.
Video JmAb0PHlAJg Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 1553 · mention_pk 4462
Peaky Boardgamer - War Chest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, methodical rule explanation
  • High production values apparent from the video
  • Asymmetric factions and unit powers add depth
  • Captures core War Chest mechanics well for a first look
Cons
  • Complex systems may be daunting for new players
  • Rule nuances (e.g., stacking and battle specifics) require careful study
  • Some minor typos in the video (audio transcription limitations)
Thematic elements
  • Asymmetric tactical warfare with unit powers and terrain control
  • Two players (or four) command factions on a modular board, aiming to control key hex locations.
  • Strategic commander-level warfare with probability and hidden information through chip draws
Comparison games
none
Mechanics (from transcript analysis)
  • attack — move/attack to destroy opponent stacks by removing chips from the stack
  • Control and area control — place control markers on hexes to gain control; the first player to place all markers wins
  • Initiative and face-down actions — use face-down actions to take initiative, recruit, or pass; initiative passes between players within a round
  • Placement action — deploy a chip on an empty hex that contains one of your control markers
  • Recruitment and bag-drafting — draw chips from a supply and place them in discard; recruit actions replenish the bag
  • Tactics powers — units may have tactic powers that modify attacks; some units have restrictions
  • Unit stacking — placing chips on top of another unit to form a stronger stack; cannot split stacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tremendous production quality
  • the first player who places all of their control markers on the board instantly wins the game
  • only one unit of each type can exist on the board
  • you may deploy the chip on one hex that contains one of your control markers that is empty of any other unit
  • this is how you can play War Chest
  • we're already used to by AEG
References (from this video)
No references stored for this video.
Video 1L85hapK71M The Cardboard Herald Review at 0:25 sentiment: positive
video_pk 1434 · mention_pk 4156
The Cardboard Herald - War Chest video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, weighty decisions with high tension
  • Accessible for an abstract war game
  • Strong asymmetry that remains balanced
  • Engaging drafting and bag-building synergy
  • Tactile and thematic components
Cons
  • Board design could be more elegant
  • Bad initial draw can stall momentum
  • Some unit pairings feel stronger than others, affecting balance
Thematic elements
  • asymmetric, hand-management and deployment under risk
  • abstract tactical warfare with asymmetric unit types; generic war setting
  • card-driven, bag-building strategy with weighty decision-making
Comparison games
  • Undaunted Normandy
  • Undaunted Stalingrad
Mechanics (from transcript analysis)
  • bag building — Tokens representing units/actions are placed into a bag and drawn to perform actions.
  • bag-building — Tokens representing units/actions are placed into a bag and drawn to perform actions.
  • Bolster — Add a second token on top of an existing one to increase durability.
  • Combat resolution by removal — Engage and remove opponent units; battles are quick and decisive.
  • Control point scoring — Claim neutral or enemy control points to win the game immediately when a threshold is reached.
  • Discard and recycle — Discard pile is recycled after drawing; face-down discards obfuscate which units were used.
  • drafting — Each player drafts a subset of unit cards to determine available actions and units.
  • Initiative management — Face-down tokens can be discarded to claim initiative for the next round.
  • Recruitment vs activation trade-offs — Choosing to recruit sacrifices potential activations, adding strategic pressure.
  • Token activation and deployment — Play tokens as actions; if the unit is not on the board, deploy it at a control point.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • War Chest is a distillation of the undaunted system into its barest parts.
  • everything feels like a Monumental decision.
  • the board isn't as elegant as it should be.
  • it's incredibly accessible and it's very easy to learn.
  • highly recommend that you check out War Chest.
References (from this video)
No references stored for this video.
Video Tv1UgA_7OTU Chairman of the Board Discussion at 13:25 sentiment: positive
video_pk 1293 · mention_pk 3803
Chairman of the Board - War Chest video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • randomized yet coherent interactions between pieces
  • great variety and interaction on repeat plays
Cons
  • can be highly tactical and punishing if misplayed
  • some players may prefer more direct conflict
Thematic elements
  • Team vs team strategic control points
  • Abstract tactical skirmish with modular pieces
Comparison games
none
Mechanics (from transcript analysis)
  • positional control — Objective-driven control of key points on a modular board.
  • variable piece abilities — Tokens move like chess pieces with unique abilities to contest points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely Sublime and a top 10 for me at the moment
  • Sublime worker placement game
  • I could not recommend it enough
  • this is one of the best eurogames
  • an absolute Masterpiece
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–19 of 19
Game Deep Dive
View on BoardGameGeek