Warhammer 40,000 is a table-top miniature-based war game set in a dystopian future. Although usually played by two players, theoretically any number of players can participate at once.
Players can choose one of a number of factions from within the Warhammer 40,000 universe - examples include, humanity's defenders, the Space Marines and Imperial Guard, the nearly extinct race of Eldar, the all-consuming Tyranids or the corrupted once-human forces of Chaos. Each race also how their own sub-groups and flavours - for example there are Chapters of Space Marines with their own specialisations, whilst a Chaos army that worships the war-god Khorne would look very different to one worshiping the pleasure god Slaanesh.
Players select their armies based on the miniatures they own. To ensure balance each miniature is assigned a points value (with the value rising for optional upgrades) and players usually agree a points limit for each army before play. Similarly, players will agree the rules and victory conditions for a specific scenario.
Each turn proceeds in phases covering movement, melee combat, ranged combat and so forth. No game board is used, players make or purchase their own scenery. Physical measurement is used to determine movement and weapon range, with dice used to calculate everything from damage to morale and the effectiveness of physic powers. Special 'scatter dice' are used to calculate random or quasi-random events such as the movement of a gas cloud or fire.
Games usually last for a specified number of turns, after which the player who has accumulated the most victory points (by achieving pre-set goals and destroying enemy miniatures) is the winner.
Expansions and new armies are regularly released for Warhammer 40,000, with new editions of the game itself being released roughly every four years.
- Played this game for a good 4 years and put a lot of money into it.
- If you don't like putting miniatures together and painting them, why are you even bother playing?
- I didn't like it. I just want to play the game.
- There's issues in this where one side gets to shoot first and the other side shoots back.
- There's some close combat.
- There's a lot of rules I didn't like.
- sci-fi combat
Mechanics (from transcript analysis)
- Combat: Dice — There's a lot of luck involved. I mean, you're rolling dice anyway.
- Dice combat — There's a lot of luck involved. I mean, you're rolling dice anyway.
- Mini-Games — This is the Warhammer I know best. This one came out 1998, and that is when I was playing this game.
- Miniature wargaming — This is the Warhammer I know best. This one came out 1998, and that is when I was playing this game.
Video topics + discussion points
Quotes (from this video)
- And we always end at the the last one, The Road to Canterbury.
- If you like the Harry Potter theme.
- Cupcake Empire is a game I like a lot.
- I find it unique and interesting.
- So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
- This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
- It's good.
- What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
- So, that looks interesting.
- That is a lot of tan. Very Canterbury.
- my favorite here is probably Chomp actually, that little card game from All Play.
- I find that one to be pretty nifty.
- Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.