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Warhammer 40,000: Conquest box art

Warhammer 40,000: Conquest

Game ID: GID0382147
Game Info
Year
2014
Collection
Ratings
Expansions & Family
Mechanic profile
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Description

In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory.

Description

In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video Cqi9m4vT_4w Top List at 15:15 sentiment: positive
video_pk 129722 · mention_pk 369164
Warhammer 40,000: Conquest video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical card combat.
  • Area influence and control mechanics.
  • Interesting objective based on collecting icons.
  • Features diverse factions from Warhammer 40K lore.
Cons
  • Out of print LCG.
Thematic elements
  • Warhammer 40K lore and factions
  • Warhammer 40K universe
Comparison games
  • Call of Cthulhu: The Living Card Game
Mechanics (from transcript analysis)
  • Area Control — Players compete for influence in seven different areas.
  • Deck Building — Players build decks for their chosen factions.
  • living card game (LCG) — An out-of-print LCG with Warhammer 40K theme.
  • Set Collection — Winning areas grants cards, and the goal is to collect three of specific color-coded icons.
  • Tactical Card Combat — Players play cards that battle opponent's cards, dealing damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The endgame trigger is either running through that deck or each of the players being knocked out because they sustained more damage than their current health or hit points.
  • The varying Victory conditions makes this game so easy to teach, introduce and present to other people.
  • I found it to be too too mean.
  • I like the Cooperative or in my case solo experience of going through these different adventures and trying to accomplish it.
  • it's a very difficult game this is like a tower defense Village defense game
  • this game Call of Cthulhu living card game is my cthulu Mythos choice of game for the lcg style game
  • it's like time travel that's the theme of the game
  • this is a dice version of Magic the Gathering
  • it's a great game because even if you're not the greatest at body language
  • my number 41 board game of all time deception murder in Hong Kong
References (from this video)
No references stored for this video.
Video OSq0nUV2yho Board Games UnLocked Playthrough at 16:54 sentiment: neutral
video_pk 117054 · mention_pk 330171
Board Games UnLocked - Warhammer 40,000: Conquest video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Difficulty understanding the mechanics and lore.
Thematic elements
  • War between factions.
  • Warhammer 40,000 universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised forget the promise of progress and understanding for there is no peace amongst the stars only an eternity of carnage and slaughter and the laughter of thirsting Gods
  • This plan is too small for this Factory
  • I hate when you're trying to like get into a new series and all they're doing is throwing around names you don't know
  • The rules are clunky
  • The movement is really see the movement the voids
  • I don't think the combat's fun
  • The void limit rule is [censored]
  • I do not like this game
  • I'm going to get second place
  • This game is definitely going quicker
  • I don't think I've ever won a single combat round
  • It's just luck of the die
  • This is the best game I've ever played I don't care if I lose
  • I feel like you always go right for my base
  • I don't know what to do
  • I have a plan trust me my plan is to get second place
  • We're supposed to collect objectives first
  • I don't remember anything about that game
  • This is a perfect game or Cosmic
  • I don't really have a lot of ground units
  • I don't really like the way it
  • The rules are weird
  • The warp storms I like a lot
  • This game is going a little better than last time
References (from this video)
No references stored for this video.
Video oOSqGDaeQd0 Rolling Dice & Taking Names Discussion at 3:37 sentiment: positive
video_pk 93578 · mention_pk 253422
Rolling Dice & Taking Names - Warhammer 40,000: Conquest video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can play a full game in just 30 minutes.
Cons
none
Thematic elements
  • Warhammer 40k
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I prefer to play multiple games as opposed to one long game
  • I could scratch that euro itch without a huge time investment
  • with the right game you can get that de hora experience and leave time for other games to fit in your three or four-hour window
  • streamlined
  • it's as if it was a match made in heaven
  • it's all about getting more games in the same amount of time
  • typically the phrase quantity versus quality comes up
  • there's some brilliant designers able to come up with some high quality deep games that can be played in their reasonable amount of time
  • I want to maximize my time as much as possible
  • it's very easy for me to find games that give me the play experience i want in a shorter amount of time
References (from this video)
No references stored for this video.
Video _bABnvjz7h4 Watch It Played Discussion at 4:26 sentiment: positive
video_pk 92388 · mention_pk 248246
Watch It Played - Warhammer 40,000: Conquest video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fighting each other's forces while battling over territories and locations for points and resources.
  • Warhammer 40,000 Universe
Comparison games
none
Mechanics (from transcript analysis)
  • Deck construction — Players construct their deck of cards from various factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • learning games I enjoy reading rule books but at the end of the day it is it's the work part of it it's fun work but uh it was certainly much much more enjoyable because of their assistance
  • I have to say it was really it was just really enjoyable and sweet and nice
  • I don't know what it is I'm going to get Luke down here he's going to help me open up this box
  • William thank you so much for the kind comments and just know the feeling is entirely Mutual
  • I cannot believe this is what you chose to send me William thank you so much
  • what can I say that was really nice yes thank you I will definitely say thank you thank you so much
  • Luke to Rodney and Luke may all your Loop be epic
  • thanks for the awesome vids keep on gaming guys
  • that is really awesome isn't it thank you so much Michael that's really really super nice
References (from this video)
No references stored for this video.
Video jqYOxVZApkU watch it played Analysis at 0:38 sentiment: positive
video_pk 65250 · mention_pk 158882
watch it played - Warhammer 40,000: Conquest video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows for sleeved cards.
  • Accommodates the base set and all released expansions.
  • Has space for future expansions.
  • Dividers can be placed anywhere for custom organization.
  • Dedicated slots for tokens that fit upright.
  • The bit box for tokens is removable and organized.
Cons
  • The box lid floats due to the insert's design.
  • The box size has changed drastically, making older boxes less functional for storage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so what was go7 gaming going to do if they wanted to have a box that you could use in a practical way well they were going to have to create an insert that did Force the Box lid to float as you see here but I think the compromise is well worth it
  • I like when I can pack as many different expansions into the base game as possible and that's certainly going to be an option here
  • the code word is the Twitter account for go7 gaming without the at symbol subscribe to their Twitter account you can get updates on the inserts they're releasing and projects that they're working on if that interests you
References (from this video)
No references stored for this video.
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