Skip to main content
Warhammer Age of Sigmar box art

Warhammer Age of Sigmar

Game ID: GID0382408
Game Info
Year
2015
Players
2-8
Age
12+
Playtime
90 min
Complexity
3.5/5
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 20 · mix 2 · neu 4 · neg 3
Mentions per page
Showing 1–31 of 31
Video 7-FMKWwZd9g Rolling Dice & Taking Names Discussion at 834:59:20 sentiment: positive
video_pk 95195 · mention_pk 261255
Rolling Dice & Taking Names - Warhammer Age of Sigmar video thumbnail
Click to watch at 834:59:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous models and rulebook
  • Streamlined rules compared to 40k
  • Tactical depth through unit abilities
  • Good lore presentation
  • Accessible entry with the 'Soul Wars' box
  • Push-to-fit models for easy assembly
  • Thematic integration of realms and magic
Cons
  • Can be intimidating due to the number of special abilities on war scrolls
  • 40k is slightly harder to get into
Thematic elements
  • Warfare between factions in different realms
  • Fantasy universe
Comparison games
  • Warhammer 40,000
  • Shade Spire
  • War Machine
Mechanics (from transcript analysis)
  • Action phases — The game is played over distinct phases: Hero Phase (spells), Movement Phase, Shooting Phase, Charge Phase, Combat Phase, and Battle Shock Phase.
  • Area Control — Battle plans involve capturing objectives by having units within their area.
  • Army building — Players build armies around specific strategies, utilizing unit abilities and synergies.
  • Dice Rolling — Used for combat resolution (to hit, to wound, saves) and battle shock tests.
  • Magic System — Spells are cast during the Hero Phase and are a significant part of gameplay.
  • Unit Statistics — War scrolls contain all the stats for each unit, including movement, attacks, saves, and bravery.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is The Edible Games Cookbook and this is a cookbook that you actually make the food in it.
  • I have a lot of hype for Detective: City of Angels.
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 6:16 sentiment: positive
video_pk 94952 · mention_pk 260376
Rolling Dice & Taking Names - Warhammer Age of Sigmar video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number two selling non-collectible miniature game
  • Games Workshop is killing it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
No references stored for this video.
Video _Vevwz7mScA Rolling Dice & Taking Names Discussion at 59:42 sentiment: positive
video_pk 94819 · mention_pk 337410
Rolling Dice & Taking Names - Warhammer Age of Sigmar video thumbnail
Click to watch at 59:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Broadened unit choice compared to Warhammer Fantasy.
  • New starter box ('Feast of Bones') is a good entry point with two distinct factions.
  • Ogre models are being consolidated into a single faction ('Ogre Mawtribes').
  • Ossiarch Bonereapers are a popular and visually striking new faction.
  • The tiered system (Warhammer Underworlds, Warcry, Age of Sigmar) allows for easier entry and model crossover.
Cons
  • Initial release of Age of Sigmar was criticized for fragmenting factions and creating confusing keywords.
  • Some factions had very limited unit choices, like the Beastclaw Raiders.
  • Older models are being re-categorized under new faction keywords.
Thematic elements
  • Warfare between factions
  • Fantasy realms
Comparison games
  • Warhammer Fantasy
  • 40k
  • Warhammer Underworlds
  • Warcry
Mechanics (from transcript analysis)
  • Army building — Players construct armies (rosters) by selecting units that fall under a chosen Grand Allegiance (Order, Chaos, Death, Destruction). This allows for mixing units from different races/factions within that allegiance.
  • Battle Tomes — Books detailing the rules, lore, special rules, and unit stats for a specific faction, analogous to 'Codices' in 40k.
  • faction bonuses — Specific bonuses that apply when an army is composed entirely of units from a particular faction, often more significant than Grand Alliance bonuses.
  • Faction Keywords/Tags — Units have specific keywords (e.g., 'Beastclaw Raiders', 'Ogre', 'Night haunt', 'Ossiarch Bone Reapers') that determine which special rules and faction bonuses they can benefit from.
  • Grand Alliances — Broad categories (Order, Chaos, Death, Destruction) that allow for mixing units from various factions within that group.
  • Model Count — Game scenarios and army builds can accommodate varying model counts, from low to high.
  • Points system — Units have point values, and games are typically played at specific point thresholds (e.g., 1000, 1500, 2000 points) to determine army size.
  • scenarios — Various mission types beyond simple head-to-head combat, including unique scenarios found in specific box sets like 'Feast of Bones'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Since H of sigmar came out you've had a problem because there's a faction that you wanted to play that you struggled getting an army together.
  • The Army's beast carburetors by the way if you're familiar with ages Sigma and this is an army with an extremely low model count on the table and extremely limited unit choice.
  • So they have these four grand allegiances now order chaos death and destruction.
  • The other faction is brand-new like these models let this beast of bones box is your first chance to get a hold of these models and what are they they are called the Aussie arc bone Reapers.
  • Doug has gotten Kapow - white wizard gaming that means it's gonna be able to get a lot more distribution
  • So in that same theme same mechanic but instead of cards that you're using dice so I think it's a great arrangement relationship between those two entities
  • The model starting at the bottom will go all the way through the top and can be used all the way the big game it's really smart this model that Games Workshop has put together.
References (from this video)
No references stored for this video.
Video 7UPZBnnG13M Rolling Dice & Taking Names Analysis at 2:36 sentiment: positive
video_pk 93517 · mention_pk 253161
Rolling Dice & Taking Names - Warhammer Age of Sigmar video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fantasy universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Games Workshop was viewed as a faceless company that was having slow or declining sales and stores closing all over the world but since then he's made a lot of changes trying to make Games Workshop more customer friendly.
  • The seventh edition and how complicated the rules were and people were falling away from that product and in fact jumping to other games such as well at war machine which actually for a little while was doing better in sales than what Warhammer 40k was but since eighth edition the rules have been streamlined people have come back in droves to this game and now at this point it's actually more popular than what war machine was.
  • Diamond Comic Distributors are going to allow wholesalers to sell comics in retail stores this will be done by giving retailers the opportunity to purchase a 44 pocket comic spinner rack.
  • Chainsaws were invented for the aid in childbirth.
References (from this video)
No references stored for this video.
Video c7uxD21Zbfo Rolling Dice & Taking Names Review at 3:37 sentiment: positive
video_pk 93440 · mention_pk 252784
Rolling Dice & Taking Names - Warhammer Age of Sigmar video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Existing models can be used.
  • Streamlined gameplay.
  • Spearheads version is appealing for shorter playtimes.
  • Free online rules and updates for existing factions.
  • Gambit mechanic adds engagement.
Cons
  • Double turn penalty might be a con for some.
Thematic elements
  • Skirmishes between factions like Scaven and Stormcast.
  • Fantasy Universe
Comparison games
  • 40K
  • Warhammer 40,000
Mechanics (from transcript analysis)
  • Gambit mechanic — An underdog mechanic allowing players to attempt difficult missions for bonus points to catch up.
  • Phased turns — Phases are streamlined, with new reactive elements.
  • Spearheads — A faster, skirmish-style version of the game.
  • War Scrolls — Data cards for units, being consolidated into fewer cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the the stage of our life to where it's like it's kind of really got to be really unique and something that's like whoa I just haven't done that before to kind of like Get room on our Shelf to replace something else
  • I would never want that to change but I do miss that kind of closeness that we used to have but I've noticed recently in the wall Wally world that the game session has been moved to the back shelf
  • that was one of the most vile things I've ever tasted
  • if you're not in the Golden Age then it's kind of like who cares what does it matter you know you're in the declining years and I don't think we're there yet
References (from this video)
No references stored for this video.
Video J_uUkjy0CFw Watch It Played Live Show at 1:12:25 sentiment: positive
video_pk 92075 · mention_pk 247236
Watch It Played - Warhammer Age of Sigmar video thumbnail
Click to watch at 1:12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
No references stored for this video.
Video aZeCWhfsqDU Drive Thru Games Analysis at 0:23 sentiment: positive
video_pk 90597 · mention_pk 323507
Drive Thru Games - Warhammer Age of Sigmar video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The realms offer a vast and imaginative setting.
  • The city of Hammerhal exemplifies creative world-building by bridging different realms.
  • The lore allows for both deep immersion in written lore and freedom for player creativity.
  • The connection to the Old World provides a grounded foundation.
  • The grand alliances introduce moral complexity and nuanced conflicts.
  • Races are highly original and offer unique perspectives.
  • The focus on souls as a central conflict adds depth.
  • The lore supports a wide range of narrative scales.
Cons
none
Thematic elements
  • The lore of Age of Sigmar, focusing on its realms, books, the Old World connection, grand alliances, and soul mechanics.
  • Eight realms plus a realm of chaos, with each realm having an affinity to a certain type of magic or elements.
Comparison games
  • Old World
  • 40k
  • Star Wars
  • Star Trek
  • Aquaman movie
  • Gungan underworld (Phantom Menace)
  • X-Men
  • Avengers
  • Warhammer
  • Dungeons and Dragons
  • Faerun
  • Forgotten Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the realms are sort of dedicated to these very elemental uh structures and it harkens back to the original old world with the winds of magic
  • the novels have by and large done a really good job of giving a personality a character a real life to uh a lot of these different types of archetypes that you know the game itself presents
  • the fact that when they destroyed the old world and then made this new world this age of sigmar they didn't just make an entirely new game and forget completely the old world they really are the universe is really still attached to that old world universe
  • good and evil is a little bit gray there in some in a lot of cases
  • souls became something that a lot of the gods were very interested in possessing and owning which was a very interesting concept
References (from this video)
No references stored for this video.
Video ExT5cPgmNPo Drive Thru Games Top List at 5:18 sentiment: positive
video_pk 90390 · mention_pk 302291
Drive Thru Games - Warhammer Age of Sigmar video thumbnail
Click to watch at 5:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New book rules are laid out numerically with subsection things, making them easy to find.
  • Ribbons on the side of the book make it easy to navigate.
  • The setting doesn't take itself too seriously, having a jaunty, tongue-in-cheek vibe.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find Slaanesh to be the most compelling of the chaos gods.
  • Warhammer Fantasy has the best vampires.
  • They are dwarves taken to the point of absurdity.
  • Age of Sigmar doesn't take itself seriously 40k takes itself way too seriously to its detriment.
  • The chaos dwarves of the Warden are building a giant gun and they're going to shoot it at Sigmar.
References (from this video)
No references stored for this video.
Video crwj4ztdT3M Watch It Played Rules Teach at 0:16 sentiment: positive
video_pk 90280 · mention_pk 241037
Watch It Played - Warhammer Age of Sigmar video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear educational format for learning the game
  • In-box starter set approach enables immediate play
  • Flavorful debris mechanic adds thematic flair
Cons
  • Dice luck can dramatically influence outcomes
  • Complex rules may require careful attention for new players
Thematic elements
  • faction clash between Stormcast Eternal and Cruel Boys (Gut Rippers)
  • two rival forces meet on battle scarred ground
  • tutorial-style explanation of combat phases
Comparison games
none
Mechanics (from transcript analysis)
  • Battle Shock — After losses, roll to determine bravery checks; add 1 per model lost; models can flee based on the result.
  • Bravery Bonus from Standard Bearer — Standard Bearer adds +1 to bravery for the entire unit.
  • Charge — If distance allows, the player rolls two dice; total needed to reach enemy (e.g., 8).
  • Combat: Damage Based — Attacks per model, with to-hit and to-wound rolls; some units have many attacks; special cases like a boss with 3 attacks.
  • Hurled Debris — Missile attacks during the missile phase: range 9 inches; 1 attack; to hit on 3+, to wound on 4+, 1 damage; no rend.
  • Measurement Movement — Units move (e.g., 5 inches) and must stay within 1 inch of two other models to remain coherent.
  • Melee Attacks and Wounds — Attacks per model, with to-hit and to-wound rolls; some units have many attacks; special cases like a boss with 3 attacks.
  • Movement and Coherence — Units move (e.g., 5 inches) and must stay within 1 inch of two other models to remain coherent.
  • Pile In — In combat, models can pile in up to 3 inches but cannot end farther from the enemy than their starting point.
  • Rend and Saves — Some attacks have a rend value; saves are made on specified dice results (e.g., saves on 3+).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two rival forces meet on battle scarred ground
  • we are imagining that our models are picking up detritus on the ground and chucking it at each other
  • the object of our battle plan today is just to either completely eliminate and slay your opponents or that or a combination of them fleeing
  • you don't get them built out of the box and dive in get them to the table and have a good time
  • the stormcast eternals win again
  • why did dice hate me
References (from this video)
No references stored for this video.
Video BTDwg9ln-SU Watch It Played Rules Teach at 0:16 sentiment: positive
video_pk 90300 · mention_pk 351853
Watch It Played - Warhammer Age of Sigmar video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, instructional, live demonstration of movement, charge, and combat phases
  • Engaging, enthusiastic hosts who explain rules as they go
  • Includes terrain considerations and battle shock introduces morale stakes
Cons
  • Occasional miscounts or dice outcomes; learning curve with rules such as battle shock may be challenging for absolute beginners
  • Some moments of dice luck affecting outcomes may slow pace
Thematic elements
  • defend high ground
  • instructional/tutorial gameplay demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • Battle Shock — Roll a die plus slain models; compare to bravery to determine number of models fleeing.
  • Charge — Attempt to close the gap to melee range; must end within 1 inch to engage in combat.
  • Cohesion — Unit models must stay within 1 inch of another model to maintain cohesion.
  • Combat phase — Attack with units in melee; rolls to hit and wound; saves against wounds, including rend modifiers.
  • Movement phase — Players move units up to their move characteristic; running adds dice to movement but prevents charging.
  • Pile In — During combat phase, models move to be within engagement range with other models in their unit.
  • run (d6 boost) — Rolling a die when running adds to movement but disables charging.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a unit of gut rippers has taken control of a scouting position that overlooks an ongoing battle
  • the cruel boys must defend their newly gained high ground
  • movement phase
  • battle shock phase
  • we won with the vindictor prime
References (from this video)
No references stored for this video.
Video deMysuhHABQ Watch It Played Tutorial at 0:12 sentiment: positive
video_pk 90262 · mention_pk 240931
Watch It Played - Warhammer Age of Sigmar video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, structured tutorial format
  • Engaging illustration of magic and spellcasting
  • Visible table presence with painted models and setup
Cons
  • Some tactical decisions are shown as mistakes, which is acknowledged by the participants
Thematic elements
  • Magic and spellcasting as the central mechanic driving the battle
  • Age of Sigmar battlefield featuring a Cruel Boys force vs. a Swamp Kala Shaman with a Pot Grot companion, in a starter-set scenario
  • Tutorial battle plan narration with scene-setting and in-game banter
Comparison games
none
Mechanics (from transcript analysis)
  • Arcane bolt — If the spell is cast, a secondary effect allows dealing damage to a unit, with increased damage if within three inches.
  • BattleShock/bravery — Bravery tests occur for units that have lost models; if a unit has no models left, it does not roll.
  • combat resolution — To hit and wound rolls, with rend modifiers affecting saves; some attacks use a D3 for damage.
  • Combat: Damage Based — Units have a pool of wounds; models die when wounds are exhausted; some units share wounds (companion).
  • Movement and charge — Units move a set distance, then players may attempt a charge by rolling two dice to reach combat distance.
  • Mystic shield — Protective spell cast on self to improve saves for the turn.
  • Spell casting in hero phase — Wizard declares a spell, then rolls two dice and adds them; casting value is five; success on 5+.
  • Wounds and model durability — Units have a pool of wounds; models die when wounds are exhausted; some units share wounds (companion).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I claim to be a brilliant tactician
  • Dice luck was on my side finally
  • The swamp kala shaman reigns supreme
References (from this video)
No references stored for this video.
Video 7ye6Cvjtpco Watch It Played Rules Teach at 0:41 sentiment: positive
video_pk 90206 · mention_pk 300603
Watch It Played - Warhammer Age of Sigmar video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • learning-focused tutorial with explicit acknowledgement of mistakes
  • clear explanation of new mechanics (allegiance abilities, command points, heroic actions)
  • thematic battlefield setup with terrain and tomb markers
  • encourages experimentation and hobby engagement
  • end-of-round nightfall mechanic adds tension
Cons
  • frequent rule clarifications and moments of confusion
  • lengthy turn-by-turn play may be challenging for beginners
  • significant unit losses toward the end affect enjoyment
Thematic elements
  • ancient relics and tombs on a battlefield
  • two armies clash across an ancient battlefield with three tombs housing relics
  • tutorial battle scenario with learning emphasis
Comparison games
  • Battle Plan tutorials 1-4
  • extremist starter set box
Mechanics (from transcript analysis)
  • all_out_attack_and_all_out_defense — spend command points to boost hit or save rolls during attack or defense phases
  • allegiance_abilities — special actions usable when models share the same faction (e.g., venom encrusted weapons)
  • arcane_bolt — a spell with a casting value; unleashes effect on an enemy unit within range
  • coherence — units must stay within 1 inch of another model to remain coherent
  • command_points — points earned and spent to issue commands; some points can be temporary via heroic actions
  • heroic_actions — four actions: heroic leadership, heroic willpower, their finest hour, heroic recovery
  • mystic_shield — cast to grant a buffed save for a unit until the next hero phase
  • rally_and_revive_hop_grots — spend a command point to return slain models from the unit, under certain positioning rules
  • sulfuric_scrap_grenades — grenades with range and hit requirements; mortal wounds and armor saves affected
  • venom_encrusted_weapons — weapons that cause mortal wounds on certain dice results and interact with rends
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • new players of any game can expect to make mistakes and that's totally okay
  • we're learning we don't always get it 100 right
  • this is a learning process
  • there's a ticking clock on this one
  • the sun sets it's nightfall the game ends
  • this is how we learn
References (from this video)
No references stored for this video.
Video 3PU3EUyhhpo Drive Thru Games Analysis at 13:26 sentiment: positive
video_pk 89950 · mention_pk 289312
Drive Thru Games - Warhammer Age of Sigmar video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had fun painting the Kairic Acolytes
  • Had a great time painting the Lord of Change
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • contrast paints — The host mentions using contrast paints on some of the demonic units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I paid in 494 miniatures in the year 2020
  • this year I was kind of curious if I could try to beat 500 and I did I got to 580
  • I don't really enjoy that game at all
  • the miniatures are amazing
  • I just don't think the game mechanics really lived up to it
  • this is an experiment here because I actually did almost pure contrast on the death watch
  • this is part of why I like the paint job on this so much as the bases
  • Won the one of the monthly boardgamegeek.com painting contests with that model there
  • I've played the game probably a dozen times now and really been enjoying it
  • it's actually really good
References (from this video)
No references stored for this video.
Video MwppS0FlQCc Drive Thru Games Analysis at 1:34 sentiment: neutral
video_pk 89792 · mention_pk 319347
Drive Thru Games - Warhammer Age of Sigmar video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of the cheaper alternative to contrast paints from games workshops
  • I painted 152 miniatures it took me about two weeks
  • it's almost entirely speed paints with some metallics kind of splashed in there
  • this was like the main culprit to me and I used I think just about every color in here
  • water actually worked pretty well as a mixer whereas with contrast the water to me didn't really work quite as well
  • these were a little bit more opaque than the contrast
  • the mixing of colors there's a couple other models I'll show you where I did a lot of mixing that works 100 better than the contrast
  • if I were to try a technique which is what I've been doing of laying contrast paints down and then I usually just let it dry and I go back in with like an oil washer thinned down oil paint in certain areas and then rub that off that contrast paint's not going to come off but in the case of the army painters speed paints that's definitely going to come off
  • my favorite models the fellowship of the ring by far my least favorite models to paint it has nothing to do with the paints just I don't like those models
  • this paint is going to reactivate if you hit it with anything wet
  • I really enjoyed these
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 35:08 sentiment: positive
video_pk 88866 · mention_pk 235137
Drive Thru Games - Warhammer Age of Sigmar video thumbnail
Click to watch at 35:08 · YouTube ↗
Overall sentiment (raw)
Positive, with reservations about competitive play
Pros
  • Strong narrative play and quest arcs in Third Edition
  • Rich and engaging fantasy universe with deep lore
  • Hobby aspect (painting, collecting) is a major draw
  • Core game design has smart elements
  • Path to Glory narrative stuff is enjoyable
Cons
  • Third Edition's competitive play can be repetitive, focusing on specific army types (e.g., monsters or giants).
  • Some artifacts and abilities in army books are considered 'dumb' or not worth taking in a competitive context.
  • Not enough narrative content released compared to initial promises for Third Edition.
Thematic elements
  • Fantasy Warfare
  • Fantasy
  • Narrative Play / Lore-driven
Comparison games
  • Warhammer 40,000
  • Warhammer Age of Sigmar: Soulbound (RPG)
Mechanics (from transcript analysis)
  • asymmetric armies — Different armies have distinct abilities and playstyles.
  • Metagame / Tournament Play — Third Edition has introduced elements that heavily influence competitive play, with 'seasons' favoring certain army builds.
  • Miniatures combat — A miniatures wargame with combat between armies.
  • Narrative Campaign / Questing — Battle Packs include different Quest Arcs and scenarios, with a strong emphasis on narrative play.
  • Special Abilities / Artifacts — Armies have unique artifacts and command abilities that can be chosen as part of army building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video wSewWxaPsOk Shelfside Travelogue And Venue Review at 7:36 sentiment: positive
video_pk 88448 · mention_pk 331233
Shelfside - Warhammer Age of Sigmar video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep hobby with rich lore
  • strong community scene
Cons
  • High cost of miniatures
  • requires space and setup
Thematic elements
  • gritty large-scale battles with miniature figures
  • Fantasy wargaming in the Warhammer universe
  • campaign-like skirmish to large battles
Comparison games
none
Mechanics (from transcript analysis)
  • Miniature wargaming — Players command units of miniatures in tactical battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hero Quest is the greatest game of all time
  • this place is a definitive board game hub
  • I love Uncommons... there's so many memories made
References (from this video)
No references stored for this video.
Video juoP9sPMWHQ Tabletop Minions Analysis at 12:48 sentiment: neutral
video_pk 87934 · mention_pk 305920
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 12:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • no Combat Patrol equivalent yet
  • potential for Vanguard boxes not becoming Combat Patrols
Thematic elements
Comparison games
  • War Cry
  • Warhammer 40,000
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Channel's purpose is to help get people into the wargaming and Miniatures hobby
  • the following things are what I'd be doing if I was just starting now in 2024 with the benefit of knowledge that I've gained over the last 20 years
  • in my opinion my minifactory is the best Marketplace to find stls for wargaming models
  • files like that are committing intellectual property theft
  • as a Creator myself I'm completely against that kind of thing
  • the absolutely amazing amount of choice that's available and the fact that the models even when you factor in the STL cost and like the printing resin cost and all that kind of stuff they are wildly cheaper than the models on offer from the biggest companies in the industry like Games Workshop for example
  • so that's Miniatures but what about the games that you play with these Miniatures
  • OnePage Rules is probably your smartest move
  • they have arguably the best army building website in the entire industry
  • War Cry is probably the best rule set that Game Workshop currently makes in my opinion and in other people's opinions as well
  • if I was getting into wargaming today in 2024 and I decided that I had to get into Warhammer and Games Workshop related stuff what would I do
  • if they don't turn those like $140 Vanguard boxes that they currently have for Age of Sigmar if they don't turn those into basically combat patrols for ages Sigmar then I think they're kind of Dum
  • that covers everything doesn't it it does not actually
References (from this video)
No references stored for this video.
Video anqtNeEBFkE Tabletop Minions Analysis at 0:07 sentiment: mixed
video_pk 87818 · mention_pk 314210
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Older models can still be used for casual play.
  • Free digital battle tomes with new rules for retired models.
  • Some older models can transition to Warhammer: The Old World.
Cons
  • A surprising number of models and two whole armies are being removed from the upcoming new edition.
  • Some models being retired are not that old.
  • Production issues and stock availability problems.
  • Retired models will move to Warhammer Legends and no longer be supported for competitive play after summer 2025.
Thematic elements
Comparison games
  • Warhammer 40,000
  • Warhammer: The Old World
  • War Cry
Mechanics (from transcript analysis)
  • Rank and flank formations — Some models were initially designed to fit in rank and flank formations.
  • War Scrolls — Many units are receiving free to download digital Battle Toms which will feature new background and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Games Workshop announced that they're retiring a surprising number of models and two whole armies from the upcoming new version of uh age of Sigmar.
  • The sculpts do look a little bit dated.
  • The biggest surprise in my mind is how many stormcast eternals are going away.
  • Games Workshop's business model is pretty much switched over to churn mode right keep making new things month after month after month week after week and make the things that you bought previously some as recently as just a couple of years ago retired to Legends and out of production as soon as a new addition comes out.
  • All these retired models that you already own they're not going anywhere you can always use these models that you've built and painted in all kinds of cool miniature agnostic games if you want they just won't be playable in age of Sigma anymore.
References (from this video)
No references stored for this video.
Video F7n1sdQEiBA Tabletop Minions Discussion at 4:57 sentiment: mixed
video_pk 87707 · mention_pk 339151
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New models (e.g., Scaven) are appealing.
  • Considered 'hyper fantasy' which some prefer.
  • Spearhead offers an accessible entry point.
Cons
  • Frequent price hikes are a concern.
  • Third edition rules were too dense for some.
  • Concerns about rules for 4th edition not being balanced or fun.
  • Some older sculpts are being retired.
  • Models can be difficult to build in sub-assemblies.
Thematic elements
  • Hyperfantasy
  • Mortal Realms
Comparison games
  • Warhammer 40,000
  • Kill Team
  • Spearhead
Mechanics (from transcript analysis)
  • Endless Spells — Mentioned as a factor that makes Age of Sigmar less appealing for some players.
  • Moving Terrain — Mentioned as a factor that makes Age of Sigmar less appealing for some players.
  • Places of Power — Mentioned as a factor that makes Age of Sigmar less appealing for some players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
  • if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
  • I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
  • the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
  • do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
  • stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
  • the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
  • GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
  • basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
  • GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
  • you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
  • the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
  • I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
  • when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
  • GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
  • see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
  • see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
No references stored for this video.
Video v0SsPk875Ns Tabletop Minions Discussion at 1:10:11 sentiment: negative
video_pk 87585 · mention_pk 339331
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 1:10:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • new sets released monthly, making it hard to keep up
  • new rules are not always an improvement
  • faction articles have been controversial
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friends don't let friends Buy HP printers
  • Wizards of the Coast would really rather that you just buy Magic by the case directly from them it seems
  • They've been making a lot of really bad decisions in my opinion and if they go to business I will laugh and point
  • I just don't understand why they don't want to do that
  • I mean the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot
  • The print books like the vast majority of people are buying the printed versions as opposed to just PDF only
  • I don't know what the fourth dimension is
  • I don't really pay attention to that stuff too much
  • Most new Morheim players I talk to seem happy to download the PDFs for free from broheim these days and when I mention paper Printing and hard copies they think I'm crazy
  • One odd thing about cyber punk red starter doesn't come with with gonks which I feel is like an essential mechanic
  • Monac is a great game and the minis for the main monsters are beautiful and fun as heck to pain
  • I attended a one-day charity Horus heresy event yesterday called Pride of the Legion a good day for a great cause but now I'm horse and this can be and need at least a day to recover
  • If you want some great plastic modern soldiers look at the April issue of War Games Illustrated with the free sprew of warlord games special ops Troopers
  • what's your favorite Warhammer mini does that mean which one that I own the most of because it's probably then going to be I don't know what they call them anymore they used to call them nurgle chaos Lord but nowadays he's that guy
  • I think I have like six or seven of them it's great for kid bashing
  • Does snarl not have a physical book to buy it doesn't
  • the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot so some years ago they got rid of Saddle Stitch
  • The newest Kill Team box set, 'Germination', is discussed.
  • It's been a minute since I've liked both sets of models in a kill Team box.
  • Kill team germination is coming this week can't wait
References (from this video)
No references stored for this video.
Video 9P1zDyH2vgk Tabletop Minions Analysis at 7:41 sentiment: positive
video_pk 87457 · mention_pk 339293
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more interesting activation system than Warhammer 40K
  • players must plan for the possibility of consecutive turns
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic turn order — Roll to determine turn order each round, allowing for the possibility of taking two turns in a row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are are how you play the game it's not the lore it's not the art it's not even like the models or the terrain it's the rules that Drive the experience of the game play
  • I want to tell you about some things some mechanics and stuff like that that I don't personally like to see in wargaming Miniatures design
  • I believe that companies want to use custom dice for their games because then it's just another thing that you have to buy from them
  • War doesn't happen in an orderly fashion
  • you as the player have a certain amount of agency over your own force and that's important to making them feel like your own force
  • analysis paralysis when when trying to build a new list if you just give them the list up front right so that they don't have to worry about well how many of these should I take and did I take enough of those and do I have enough points and all that kind of stuff it just allows them to then focus on learning the game
References (from this video)
No references stored for this video.
Video CVFgsxVhuk4 Tabletop Minions Discussion at 5:29 sentiment: neutral
video_pk 86699 · mention_pk 339231
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
Video CVFgsxVhuk4 Tabletop Minions Discussion at 13:11
video_pk 86699 · mention_pk 225338
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 13:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA Tabletop Minions Discussion at 11:04 sentiment: neutral
video_pk 85933 · mention_pk 221225
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you see something and you want it, get it right away.
  • It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
  • The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
  • I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
  • The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
  • I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
  • The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
  • It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
  • Am I doing it right? I mean, I don't know. It's up to you.
  • Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
  • Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
  • It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
  • It's been a long time since GW's made a Kill Team box where I liked everything in the box.
  • I find that I have the best um luck with OSL when I'm using my airbrush.
  • The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
  • Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA Tabletop Minions Discussion at 44:46 sentiment: positive
video_pk 85933 · mention_pk 338258
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 44:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I like Spearhead.
  • I have two painted spearheads now. I've got Scaven and Giants.
Cons
  • I'm not an army game enjoyer.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Spearhead — I like Spearhead. I'm not super into the main game because it's just I'm not an army game enjoyer. I'm generally more of a smaller kind of force thing, but I do like spearhead. I think that's pretty cool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you see something and you want it, get it right away.
  • It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
  • The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
  • I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
  • The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
  • I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
  • The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
  • It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
  • Am I doing it right? I mean, I don't know. It's up to you.
  • Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
  • Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
  • It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
  • It's been a long time since GW's made a Kill Team box where I liked everything in the box.
  • I find that I have the best um luck with OSL when I'm using my airbrush.
  • The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
  • Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA Tabletop Minions Discussion at 1:37:47 sentiment: positive
video_pk 85933 · mention_pk 338278
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 1:37:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Warhammer Fantasy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you see something and you want it, get it right away.
  • It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
  • The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
  • I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
  • The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
  • I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
  • The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
  • It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
  • Am I doing it right? I mean, I don't know. It's up to you.
  • Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
  • Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
  • It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
  • It's been a long time since GW's made a Kill Team box where I liked everything in the box.
  • I find that I have the best um luck with OSL when I'm using my airbrush.
  • The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
  • Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video RrRcpR_nmUA Tabletop Minions Event Coverage at 1:59 sentiment: positive
video_pk 85847 · mention_pk 338247
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantasy games
Cons
none
Thematic elements
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And these 1490 Doom two-foot circular boards were also busy most of the convention.
  • They are producing models now, uh, but they're also and they're going to have a printed book eventually soon.
  • It's like a Patreon thing and then it lets you get into a uh a Discord and you also get letters every month and there's like a sticker and a book and you put your sticker in for things you're doing, all that kind of stuff.
  • But the real thing about Adepticon is just meeting other kind of like-minded people who are into wargaming like you are, or maybe slightly different than you are, and maybe they teach you something.
References (from this video)
No references stored for this video.
Video RrRcpR_nmUA Tabletop Minions Event Coverage at 2:02 sentiment: positive
video_pk 85847 · mention_pk 220803
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantasy games
Cons
none
Thematic elements
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And these 1490 Doom two-foot circular boards were also busy most of the convention.
  • They are producing models now, uh, but they're also and they're going to have a printed book eventually soon.
  • It's like a Patreon thing and then it lets you get into a uh a Discord and you also get letters every month and there's like a sticker and a book and you put your sticker in for things you're doing, all that kind of stuff.
  • But the real thing about Adepticon is just meeting other kind of like-minded people who are into wargaming like you are, or maybe slightly different than you are, and maybe they teach you something.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 28:53:32 sentiment: negative
video_pk 81533 · mention_pk 339369
Rob's Tabletop World - Warhammer Age of Sigmar video thumbnail
Click to watch at 28:53:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • it's lifeless
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video GsokYrESxtM Tabletop Minions Discussion at 9:53
video_pk 81440 · mention_pk 202264
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 9:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So skirmish games are the future and army style games are going away, right?
  • What do you think? Are skirmish games the future or actually just a really a fad?
  • Skirmish style miniatures war games are at the very least not going anywhere.
  • Take a look at full spectrum dominance from the lazy forger.
References (from this video)
No references stored for this video.
Video m91zG_SLh3I Tabletop Minions Discussion at 1:11:53 sentiment: negative
video_pk 81111 · mention_pk 289048
Tabletop Minions - Warhammer Age of Sigmar video thumbnail
Click to watch at 1:11:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • games I never have intention of playing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I
  • I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
  • I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
  • I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
  • I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
  • The white ones are definitely the type that don't take rattle can.
  • Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
  • That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
  • Metal minis, that's a tough one. I'm not good at those.
  • Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
  • I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
  • It's such a fun world to build inside.
  • I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–31 of 31
Game Deep Dive