Game Info
Year
2022
Collection
Your Tier
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Description
A band of heroic Stormcast Eternals awaken within a mysterious labyrinth, filled with arcane treasures, devious traps, and vicious monsters. Will these four heroes (and their faithful pet bird) be able to break free, or are they doomed to fall at the hands of the mysterious Magister?
Work together with up to three other players to escape your prison in Warhammer Quest: Lost Relics, a co-operative dungeon crawler with intuitive rules, endless replayability, and games lasting a little over half an hour. You can even play solo, and test your wits against the all-powerful entity that rules the maze.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment:
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Video RycUW3E246w
Drive Thru Games Review at 0:33 sentiment: positive
video_pk 89417 · mention_pk 291475
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very enjoyable solo experience.
- Satisfying puzzle-like gameplay with the action chain.
- Quick playtime and short scenarios make it easy to get into.
- Great for families or younger players due to manageable complexity.
- Good replayability due to the campaign structure.
- The action chain and monster reaction mechanics are highly engaging.
- The board system, while aesthetically debatable, is functionally cool for setup and gameplay.
- Ideal as a quick, satisfying dungeon crawl for short play sessions.
Cons
- Aesthetically, the printed boards can look disjointed or 'photoshoppy'.
- Potential for 'alpha gamer' issues in multiplayer, making it best suited for solo or possibly two players.
- Limited number of miniatures included; monsters are tokens.
Thematic elements
- Warhammer Age of Sigmar
Comparison games
- Warhammer Quest
- Cursed City
- Silver Tower
- Shadows over Hammerhall
- Blitzball
- Warhammer Underworlds: Shade Spire
- Warhammer Underworlds: Nightvault
- Blackstone Fortress
- Pandemic Legacy: Season One
- Pandemic Legacy: Season Two
- Forbidden Island
Mechanics (from transcript analysis)
- Action Chain — Characters can spend dice to perform actions, and subsequent characters can then activate in a sequence, forming a chain of actions that the monsters react to at the end.
- Campaign play — The game is played through a campaign of 12 linked adventures, with progress and items carrying over between scenarios.
- Dice allocation — Characters have three dice that are spent to perform actions like moving, attacking, or resting.
- Inspired Actions — Players can spend specific dice results (e.g., four plus, three plus) to perform 'inspired' versions of actions, which are more powerful.
- Monster Reaction Phase — Monsters react immediately after a hero activates if they are in line of sight, preventing a separate monster turn and keeping the interaction constant.
- Push-fit Miniatures — The game includes push-fit miniatures for heroes, though some minor glue might be needed for specific parts.
- Token Representation — Monsters are primarily represented by tokens, though players can proxy them with miniatures from other Warhammer sets.
- treasure deck — Players can draw from a treasure deck to gain new armor, weapons, or artifacts that persist between scenarios.
- Wounded/Knocked Out States — Characters can become wounded, which changes their stats, and can be knocked out of a scenario, impacting their status in the next one.
Video topics + discussion points
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Quotes (from this video)
- this is a new game that's coming out from games workshop
- all of the monsters that you'll be fighting are represented by these tokens
- all of the bad guys in the game correspond to a particular warband in warhammer underworld
- aesthetically it leaves a little bit to be desired because the rooms are kind of disjointed right they don't really feel like they go together
- this is a clip art of a sewer drain and this is some room and this is some you know zinchian floor artifact and oops this is like some you know generic dungeon room
- the way the turn works is you will have an adventure phase and that will be described in the scenario
- you shuffle up the cards for each of the heroes out here and shuffle them up you'll notice you're not shuffling up any cards for any of the monsters
- every time the character activates so let's say we caught this she does an activation then the monsters are immediately going to react after each action she does
- here's the really cool part is let's say okay let's say kalthi is gone and then doraz is next okay well doris has a one you got you got ah the ones are no good because you can never use an aspire thing but you can do a chain
- it's a campaign so you can play these out of order
- i really really enjoy this game i was very surprised how much i enjoyed this game
- to me it's a puzzle and the puzzles kind of lend themselves to solo ability
- this is that game this is that perfect little pack away game
- it's just that vibe of it's really cool and i think i might start to struggle with it you know once we added they own two or three other players i would probably be like into playing a two-player
- it's really cool if you have some underworld stuff like it's really cool
- i can't recommend this enough it's just it's not going to like you know it's not earth shattering or anything but it is kind of in a way because it's like i said this is nice easy to get into but very satisfying puzzly type of thing
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