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Warpgate box art

Warpgate

Game ID: GID0383435
Game Info
Year
2019
Collection
Rating
Mechanic profile
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Description

Warpgate is a fast-paced game of hand management and area control. As a leader of a unique race of aliens, lead them towards triumph.

Move your fleets of star-ships on a hex-based modular game board, establish colonies and outposts and engage your enemies in battles for the control of prized commodities. Research new technologies and grow your galactic empire.

—description from the publisher

Description

Warpgate is a fast-paced game of hand management and area control. As a leader of a unique race of aliens, lead them towards triumph.

Move your fleets of star-ships on a hex-based modular game board, establish colonies and outposts and engage your enemies in battles for the control of prized commodities. Research new technologies and grow your galactic empire.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video uzDxc3G61U4 Getting Games Discussion at 5:32 sentiment: positive
video_pk 63591 · mention_pk 157047
Getting Games - Warpgate video thumbnail
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative dice-based action system
  • space/planet exploration with a tech-tree mechanic
  • simultaneous combat mechanic
Cons
  • early in development and subject to changes before Kickstarter
  • publishing details and final rules not confirmed in transcript
Thematic elements
  • 4X exploration/expansion and conquest
  • space setting with planets and warp gates; you expand to different planets and never occupy space between planets
Comparison games
  • Guards of Atlantis
Mechanics (from transcript analysis)
  • combat via simultaneous reveals — combat is evaluated via simultaneous reveals
  • custom dice action selection — uses five custom dice with five actions plus a wild; you roll and activate them on a board that doubles as a tech tree
  • dice activation by X value — you start with 1X, 2X, 3X, and 4X; you activate three out of five dice and activations scale with the X value
  • movement and flight — on your turn you can move ships across space; the number of spaces is tied to the X value you choose (e.g., 2X = two spaces)
  • objective/mission-based scoring — you pursue missions or objectives to gain victory points
  • placing dice on lower spots for abilities — you can place any die onto lower spots to activate a special ability
  • science vessel and planet research — a science vessel travels planet to planet; researching on planets unlocks new spots on your board and allows placing dice on lower spots for special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 4X Style game that plays in 60 to 90 minutes
  • you never actually occupy any of the space between the planets you just use that space to figure out how far you have to actually travel in one shot to get from one spot to the other
  • the judge they reveal one card into the middle of the table and unlike every other of these types of games that I've played the judge now actually has a decision to make they have to play a card from their hand as well
  • it's a party style game where everybody has a hand of cards one person is the judge
References (from this video)
No references stored for this video.
Video INsdqolc6ko The Broken Meeple Discussion at 8:02 sentiment: positive
video_pk 12592 · mention_pk 115837
The Broken Meeple - Warpgate video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • fast, crunchy 4X feel without full complexity
  • well-regarded by reviewers for teachability
Cons
  • not as deep as bigger 4X games
Thematic elements
  • space exploration and conquest in a compact format
  • space-themed, streamlined 4X
  • crunchy, strategic, easy to learn
Comparison games
  • space 4X games
  • Guards of Atlantis
Mechanics (from transcript analysis)
  • Area Control — acquire technologies and control planets to gain VP
  • dual-action cards / simultaneous action selection — cards with multiple actions are played face-down and resolved; action power scales with timing
  • Simultaneous Actions — cards with multiple actions are played face-down and resolved; action power scales with timing
  • space 4X-lite — explore, expand, exterminate, and exploit in a compact design
  • tech/planet control — acquire technologies and control planets to gain VP
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most romantic games out there
  • it's a cool twist on the whole victory point thing
  • it's highly thematic and incredibly interactive
  • it's a solid worker placement game that feels streamlined
  • it's not a long game per se but with enough players it can stretch to two hours
  • it's language independent
  • this is a really nice streamlined euro with crunch
References (from this video)
No references stored for this video.
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