As the demand for tulips steadily grows, so does your desire to expand. You begin to envision new markets, new homes for your prized bulbs. The decision to buy a ship and take to the seas feels not just natural, but necessary—a bold step toward securing your future as a key player in the burgeoning tulip trade. With sails raised and hopes high, you set off, determined that your tulips will one day be among the most sought-after in the world.
Windmill Valley: Blooming Sails significantly changes how the Conduct Foreign Trade action works. Players now sail with their Ship between ports and may spend their Tulip Bulbs for various rewards. Moreover, the position of their Ship determines the benefits they may gain when advancing on the Calendar. The Calendar is also updated and allows players to choose if they want to use the regular or expert variant.
—description from the publisher
- Base game is a favorite
- Expansion expected to significantly improve a game aspect
Mechanics (from transcript analysis)
- Action Wheel — The base game utilizes an action wheel for taking different actions.
- Trading — The expansion is noted for changing the trading mechanic.
Video topics + discussion points
Quotes (from this video)
- Baghdad crafting the cosmos from Office dog is my next game on my most anticipated games list
- you are an Interstellar architect competing to build the Galaxy one star at a time
- manipulate the laws of the universe to your advantage shifting gravity or the flow of time to activate useful Power Cards and even spawn Advanced life that can earn you extra victory points at the end of the game
- use your resources wisely as you craft your Cosmic creation
- the last one on my list is propolis from Flatout games
- I'm really excited about this because of what it says the game's all about worker placement engine building area control and Tableau building woo it's getting me excited
- my one concern is it says it plays in 15 to 30 minutes with all those different gameplay mechanics I'm concerned is the game going to play too fast for my taste
- they usually put out really really good games I mean they put out Cascadia they put out Calico Point salad um love love those games
- this game you are taking on the role of competing medieval be colonies and taking turns to deploy your worker bees to collect pollen fortify their positions and construct your hives to appease your queen and become the most glorious in the land
- theme's kind of cute um but the gameplay could be amazing um I hope it's amazing as my number one on my most anticipated list here
References (from this video)
- Improves on the sailing/foreign trade action, which was an under-appreciated and sucky action in the original.
- The designer is addressing a fundamental flaw.
- The expansion is the type the host is interested in because it fixes a flaw, not just adds variety.
- Could elevate the original game significantly and make it fundamentally better.
- Very nice to look at, colorful artwork.
- Fixes a weak element of the previous game.
- The 'foreign trade' action in the original was a weak element, barely used, not particularly interesting, and a flaw.
- Host had to search for the base game which was misplaced.
- Host is not sure if the publisher is Board & Dice due to the colorfulness.
- Sailing and Foreign Trade
Mechanics (from transcript analysis)
- Calendar Advancement — The game timer (calendar) is updated, and ship position affects benefits gained when advancing on the calendar.
- Foreign Trade Action — The expansion aims to significantly change and improve the 'foreign trade' action, which was previously a weak, barely used, and boring element.
- Sailing — Players now sail a ship between ports.
Video topics + discussion points
Quotes (from this video)
- The artwork is very pretty.
- it's an aggressive area control game.
- This expansion is fixing a fundamental flaw of the original game.
- I am salivating at the mouth for this one.
- This game is the theme done justice in tabletop form.
- I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
- There's not a lot of innovation in games anymore.
- But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
- This is a very long podcast.
- But remember, it's only a game.
References (from this video)
- Adds a significant sail board for moving ships
- Variable port locations add replayability
- Expands on contract fulfillment with sailing and port bonuses
- Increases strategic depth and thought required
- Introduces new components, including a new calendar
- Raises the game's weight to medium-plus
- Original game's contract turning was considered weak
- The game is now a 'medium plus' weight, potentially more complex
- Sailing and trade with tulips
- Windmill Valley
Mechanics (from transcript analysis)
- action selection — Adds two new main actions to the game, increasing the choice from five to seven.
- Modular boards — Port locations are made up of two tiles (big and small), making each combination different.
- Movement — Introduces a sail board where players move ships to different locations.
- Pick-Up and Deliver — Expands on the contract fulfillment by adding sailing to different ports to deliver tulips.
Video topics + discussion points
Quotes (from this video)
- This is expansions. There's so many expansions that we thought, let's just cover them in a separate little video.
- So, it's like a higher risk, higher reward when you're bringing in the grand inquisitors.
- This game continues to be one of my top games
- So, they've really taken the game and thought, 'Okay, where could I have done things a little bit better?'
- This might solidify Veil of Eternity as my number one.
- David's the the president of the fan club, so to speak.
- It is. I would just say it's somewhere between promo and expansion
- It only adds three more hours to the game. I from what I understand. I'm kidding.
- Take a vacation Thomas for God's sake.
- He had three great games come out last year and all three of them have gotten expansions. That's pretty crazy.
References (from this video)
- Revamped foreign trade action with meaningful choices and scoring opportunities.
- Increased board customization and variability from the outset and across plays.
- Action wheel and ship-movement interactions feel better integrated; tools are now purpose-driven.
- Pacing remains tight; not a significant increase in playtime, but adds depth.
- Easy to teach; friendly for new players and hard for old players to ignore.
- Price is not cheap (mid-20s range), which may deter casual buyers.
- Some players may not see value if they don’t enjoy the base game’s theme or expansion focus.
- As with any expansion, it shifts strategy and may require re-teaching for new players.
- Tulip trading and decorative windmill-based economic development.
- A tulip-trade themed region featuring windmills, ports, and a calendar-driven economy.
- Strategic Eurogame flavor with modular board setup and resource routing emphasis.
- Windmill Valley (base game)
Mechanics (from transcript analysis)
- action_wheel — Rotating set of actions that players select from, deepening engine-building and planning.
- board_customization — Single patch tiles allow players to customize scoring bonuses and board layout to taste.
- calendar_and_income — Reworked calendar track with multiple regional income effects and non-linear progression.
- Compound Scoring — Crate tiles provide end-game scoring; patch tiles can upgrade row/column scoring rewards.
- crate_and_row_column_scoring — Crate tiles provide end-game scoring; patch tiles can upgrade row/column scoring rewards.
- delivery_and_ports — Use tools to move a ship to ports that require specific tulip colors, receiving port-based bonuses and potential extra cards.
- Pick-Up and Deliver — Use tools to move a ship to ports that require specific tulip colors, receiving port-based bonuses and potential extra cards.
- Resource Management — Tulips serve as core resources that fuel actions, deliveries, and upgrades; tool usage interacts with movement.
- resource_management — Tulips serve as core resources that fuel actions, deliveries, and upgrades; tool usage interacts with movement.
- Tile Placement — Inlay and patch tiles modify bonuses and scoring opportunities on the personal/main board.
- tile_placement — Inlay and patch tiles modify bonuses and scoring opportunities on the personal/main board.
Video topics + discussion points
Quotes (from this video)
- It's a fantastic expansion.
- This board completely changes it up and makes it so much better.
- The foreign trade action has now become a legit action. It's not defunct anymore.
- I'm giving it a 10 out of 10.
- If you are a fan of Windmill Valley, you're doing yourself a disservice by not buying this.
- Shut up and take my money.
- Not only does it fix the biggest problem with the original game, but it does so without adding complexity.
- This expansion is borderline essential.
- Windmill Valley Blooming Sales Expansion.
- The expansion fixes problems, not adds excessive complexity, and stays easy to teach.