Prologue
Yeti has come down from the mountains and is now in hiding in your house. He doesn’t want to be found but secretly wishes someone would come and search for him. So he leaves behind a photograph as a clue about where he might be. The search squad must find him based on the photograph. The four little pieces of Yeti in the House make your room look nothing like ordinary with the hide-and-seek game.
How to Play
The player playing as the Yeti hides the Yeti meeple and the footprint tokens.
Take a picture of the place where the Yeti's hiding. You can process the photo however you like.
The players playing as the Search Squad checks the photo and makes a guess about the hiding place without moving away from the search point.
The Search Squad wins if it guesses the Yeti's hiding place correctly. If the Search Squad finds a footprint instead, then the Yeti wins.
- Unique concept and playful interaction
- Fun party-style game night possibility
- Gimmicky for some players who prefer heavier Euro mechanics
Mechanics (from transcript analysis)
- Dexterity / physical manipulation — Players balance and place pieces through physical actions to simulate a playful scene
- photography-based deduction — A photographer conceals a Yeti in the room; players deduce its location via clues and a photo reveal
Video topics + discussion points
Quotes (from this video)
- this is a game that's been out of prate for a while and now has a new edition from synapses games Yokohama all right
- Yokohama is going from 0 to 10 to 8 out of 10
- this is one of those games where I thought you know do I really need to spend any amount of dollars on this game because you could play it with literally anything but I think in this case it's such a really unique idea that I'm like yeah I want to pay for that idea
- Nice egg is as you may guess a dexterity game it plays in five minutes six play or six and up two to five players includes English
References (from this video)
- Extremely simple rules
- Unique and minimal components
- Charming simplicity
- Good for families
- Novel game design concept
- Very few components can be a drawback for some
- The game might be too simple for some
- hide and seek
- The theme is about hiding pieces and taking a blurry photo of a yeti to obscure its location.
- Tokyo Highway
- Crash Octopus
Mechanics (from transcript analysis)
- Deduction — You have to say, 'I think the Yeti is right there.' And what you're trying to do is you're trying to make them actually go find one of these footprints.
- Hide and seek — One person is the yeti. The people who are the explorers, they leave the room and I'm going to take these three pieces and I'm just going to hide them somewhere in in our house.
- Photo Interpretation — I'm going to take a picture of the Yeti with my with my phone. Uh and and this is where I like a lot of the theme of it. I I try to like make it blurry and like and kind of like obstruct, you know, like it's kind of an interesting theme. You try to make the photo kind of not great.
Video topics + discussion points
Quotes (from this video)
- Big deck energy.
- You're just trying to be the last person standing.
- There's some beauty in its simplicity for sure.
- I wanted to have these region boards so you could see more of like other parts of France other than just Paris.
- The time mechanism, so I could free people up from just the three cards per day.
- I think that the big deck is like one of the easiest ways to do that.
- People just want that big deck of cards.