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Coloma

Game ID: GID0402233
Game Info
Year
2019
Players
1-6
Playtime
90 min
Collection
Your Tier
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 15 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–20 of 20
Video 0rEc5ePs2Ak Getting Games Top 10 List at 7:12 sentiment: negative
video_pk 92319 · mention_pk 247999
Getting Games - Coloma video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • thematically rich
  • interesting card ideas
Cons
  • hard to disguise hidden roles
  • heavy area majority focus
  • not very fun
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with area control and hidden identities — Deck-building, area majority, hidden identities in a semi-cooperative setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just too random too quick
  • the game played itself
  • I bought it because of the crazy art and you've got that crazy cover and it's just wonderful stuff and ideas in the box
  • it's so busy
  • the four player colors are gray black tan and brown they're the same colors so you're like is that a player color is that a resource
  • backstabby
  • incredibly abstract and really not engaging for me at all
  • the idea of this just totally blew my socks off
  • but ultimately it is a big old area majority game
  • I've actually just posted before this video a full run through of this game, including that run through I played it three times and I'm just really into it
  • grabbed it for only $20.9 bucks
References (from this video)
No references stored for this video.
Video c0GbnPRu_CE Meeple University Interview at 2:23
video_pk 91478 · mention_pk 245470
Meeple University - Coloma video thumbnail
Click to watch at 2:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
  • there are only two ways to meet new people either be nice to them or just insult them to their face
  • I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
  • it's the only way I can manage not to have a giant shelf of shame
  • my middle name is crazy
References (from this video)
No references stored for this video.
Video oOCsw6mcONs Meeple University Analysis at 1:56 sentiment: positive
video_pk 91318 · mention_pk 244887
Meeple University - Coloma video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The social element and table reading are crucial.
  • The ability to bluff and mislead opponents adds depth.
  • The boom and bust criteria create exciting moments.
  • Clever ordering of actions can optimize gains.
  • Offering upgrades to other players can be a strategic move.
  • Duel outcomes can provide needed resources.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Moving a wagon on a map.
  • Drafting — Players drafting actions or resources.
  • Push Your Luck — Involves drawing from a bag, with a risk of drawing dynamite, suggesting a push-your-luck element.
  • Resource Management — Managing resources, time, and investment, considering opportunity cost.
  • Set Collection — Collecting sets of items or resources.
  • Worker Placement — Managing workers around a board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These tips are coming from the designers and publishers themselves not from me so these are legit awesome tips for their own games.
  • It's the table reading and so what I mean about that is you can actually look around the table and use those euro skills to see what people's intentions are and also what they're capable of.
  • You can play around with that element with depending what type of group you have if you wanted to otherwise play it more like a serious euro you could also do that too and kind of keep the table talk and banter to a minimum.
  • One of the tricks is is to resolve them in an order that benefits you the best.
  • Every card its kind of pays for itself a lot of times so you look at the bottom and realize hey if I do this thing and this thing and I get all the way to the top you'll probably pay for itself.
  • There's definitely more than one way to skin a cat as they say.
References (from this video)
No references stored for this video.
Video bSj7lIRjK1U Meeple University Top 10 List at 6:17 sentiment: positive
video_pk 91256 · mention_pk 244693
Meeple University - Coloma video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique magnetic beads feature
  • Practical feature
  • Good gameplay
Cons
  • Rules are a bit simple
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The spaces get covered up as the game goes on.
  • simultaneous selection — The action is limited by the magnetic beads, and players get less when other people have gone where you are.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fairly thematic I think so you work together you try to get like their different scenarios and different boxes top boxes that you can open like once you finish this next move the next one
  • I really like that game like we play that true in a row and that's usually pretty rare for games that lets play two in a row
  • I would put it as the best crunchy heavy type game of the year
  • one of my favorite mechanics is a little bit like Concordia where your action is car driven so that's makes the game the whole games more streamlined
  • I really like how how much market speculation and manipulation oh yeah you can make that whole game almost if you want to
  • I always get suspected that's the thing I always get suspect because I'll draw this like scribble that actually silhouettes something that's oblique ley related to it and that's how I like to plan I'm always in trouble for it
  • the tricky bit is that each people personality has got different things that they do for example the Jack pushes what to me pulls away or something like that
  • that's why I preferred this than that one is because this is cooperative
References (from this video)
No references stored for this video.
Video 6jV5GZbDhDs Getting Games Discussion at 10:30 sentiment: positive
video_pk 91145 · mention_pk 244321
Getting Games - Coloma video thumbnail
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simultaneous decisions reduce downtime
  • Uniform card costs simplify decisions and planning
  • Tableau-building allows strong combos and strategic layering
  • Blocking symbol on cards can turn penalties into bonuses
Cons
  • Rule teaching can be rough on first play
  • Five-player sessions can be lengthy and complex
  • Some players may find the simultaneous system challenging at first
Thematic elements
  • simultaneous decision-making, tableau-building, resource management
  • center table with magnets and a magnetic dial; magnets stick to cardboard pieces
  • descriptive
Comparison games
none
Mechanics (from transcript analysis)
  • card tableau building — Play cards into a tableau; every card has the same base cost with two potential costs depending on spending gold or money
  • inbuilt timing and action gain — Certain actions grant extra activations if the card number matches the activated action; ongoing scoring via victory points
  • map movement and caravans — Move a caravan on the map to access resources and progression in the tableau-related mechanics
  • resource generation and tableau growth — Acquire resources (money, gold) and build out cards in your tableau; some actions interact with future activations
  • Simultaneous action selection — Players choose actions simultaneously by setting a dial; the most common choice becomes a blocking tile, incentivizing strategic diversification
  • Simultaneous Actions — Players choose actions simultaneously by setting a dial; the most common choice becomes a blocking tile, incentivizing strategic diversification
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it too when you're playing games the actions that you do and the things that help you out also help out your opponents
  • it's a wacky game of area acquisition and control because you are constantly playing cards out to play walls out to buy areas and annex pots from each other
  • the game ends once all of the walls are removed from the supply at any one point in the game
  • I am really enjoying this game
  • this is a simultaneous decision type game
  • every single card in your hand has the same exact cost
  • you are trying to get resources and then you're spending resources on other spots to build out cards in your tableau
  • a really cool thing that I'd love is the fact that some of the cards that you play out into your tableau give you a benefit if the action that you activate has the blocking symbol on it
  • this is a fascinating game because it only plays exactly 4 players
  • it's an asymmetric secret movement programming style game
  • the heuristics of the spies moves are trying to deduce where the opponents are and the villains are trying to damage the spies enough times to slow them down
  • this is a paid sponsored tutorial and playthrough for this game that went along with the Kickstarter campaign
  • every single round each player is going to simultaneously and in real time build out a city with their tiles
  • the game is essentially a deck building tiling real time game
  • the person with the most influence at the end of the round is going to get extra perks
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI Meeple University Analysis at 27:54 sentiment: positive
video_pk 91009 · mention_pk 243867
Meeple University - Coloma video thumbnail
Click to watch at 27:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging simultaneous action selection that requires strategic foresight.
Cons
  • Can lead to being stuck if one obvious choice dominates.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Simultaneous action selection — Players choose actions without knowing others' choices, needing to anticipate popularity and avoid being stuck with undesirable options. The strategy involves feeding this into decisions to ensure future flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video zXPLv-pxY34 Watch It Played Analysis at 7:14 sentiment: positive
video_pk 88702 · mention_pk 234506
Watch It Played - Coloma video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick card game
  • Strong blackjack feel
  • Never had a bad game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards into different rows and can either add to a row or take a row.
  • Push Your Luck — Similar to blackjack, players can 'hit' (draw another card) or 'cash out'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
  • I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
  • I feel like that there is space in the world for competitive board game play itself to be televised
  • I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 17:24 sentiment: positive
video_pk 88606 · mention_pk 233992
Getting Games - Coloma video thumbnail
Click to watch at 17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting busting mechanic in the expansion
  • engaging with simultaneous selection style
Cons
  • not enough detail in transcript to fully describe mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video U92jy0MVzQw Meeple University Top 10 List at 33:53 sentiment: positive
video_pk 86829 · mention_pk 226154
Meeple University - Coloma video thumbnail
Click to watch at 33:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very crunchy and deep.
  • Clever player-driven pricing.
  • Mind game element.
  • Tight resource management.
  • Fits the two-player oriented design.
Cons
  • Can be expensive to take a card from the middle.
  • Setting prices too low can let opponents snatch cards cheaply.
Thematic elements
  • Farming
Comparison games
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Card Drafting — Drafting cards from a display, with player-set pricing.
  • contract fulfillment — Spending resources on contracts for points and upgrades.
  • Engine Building — Building cards into columns to activate everything in them and get more stuff as columns get bigger.
  • Resource Management — Managing resources with limited storage.
  • Set Collection — Filling in rows to get benefits and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a very clear difference I think between a game that you can see has been designed for two players specifically versus one that's come for a higher player count.
  • You can always see in a modern game that's been designed for two players that your decision has a more direct impact on the options of of other players.
  • This is a 70% reimplementation of Seven Wonders Duel, with new mechanics, not just a re-theme.
  • This is crunchy, crunchy, crunchy. It's a crunchy game.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c Grant Lyon Other at 6:04 sentiment: positive
video_pk 84184 · mention_pk 213704
Grant Lyon - Coloma video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for younger audiences
Cons
none
Thematic elements
  • Origami shapes
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — And you are drafting tiles set collecting ch tiles and it is a set collection game.
  • tile drafting — You are drafting tiles set collecting ch tiles and it is a set collection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
  • This video focuses on North American releases.
  • I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
  • This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
  • This is the League of Legends trading card game.
  • It is mostly a dice game.
  • This is a trick-taking card game with a lot more theme.
  • This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video a7ZKbtnJWQk Tantrum House Analysis at 5:08 sentiment: positive
video_pk 82045 · mention_pk 205834
Tantrum House - Coloma video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Leans into fantasy exploration
  • Character progression
  • Mix of adventure and strategic growth systems
  • Aimed at players who enjoy exploring a world
  • Aimed at players who enjoy making meaningful strategic choices
Cons
none
Thematic elements
  • Exploration and character progression
  • Fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — and character progression.
  • exploration — lean into fantasy exploration
  • Strategic growth — strategic growth systems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is structured, methodical, and rewarding for long-term planners.
  • This is going to expand the popular deck-building game with new content, new challenges.
  • It's going to probably be easy to teach, fast to play, you know, that sort of thing.
  • this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
No references stored for this video.
Video y7fqpJJCwk0 Meeple University Review
video_pk 70357 · mention_pk 167287
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very pure engine build
  • It's striking a careful balance between your money income and your Goods income.
  • It's tougher than most to play with people who've never played it before and have a competitive game
  • The semi cooperative elements is really good
  • There's a little bit of luck with some die rolling on weapons. A bit of push your luck.
  • it makes me want to play more
  • It has that really rapid feel.
References (from this video)
No references stored for this video.
Video y7fqpJJCwk0 Meeple University Review at 12:37 sentiment: positive
video_pk 70357 · mention_pk 246095
Meeple University - Coloma video thumbnail
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability and encourages trying different strategies.
  • Strategic depth with multiple scoring paths.
  • Engaging simultaneous action selection.
  • Good pacing with quick turns.
  • Satisfying optimization puzzle.
  • Appealing artwork.
Cons
  • Can feel like you only achieve a portion of what the game offers.
  • Forgetting certain actions (like putting dudes in hideout) can be costly.
Thematic elements
  • Pioneers trying to settle and expand, prospecting for gold.
  • 1849 Gold Rush in Coloma, California
Comparison games
  • Google
Mechanics (from transcript analysis)
  • area control/influence — Actions include building camps, fighting outlaws, and building bridges/reapers.
  • Engine Building — Players build their engine to make actions more powerful.
  • Hand Management — Players manage cards or other hand components.
  • Simultaneous action selection — Players choose actions at the same time, with consequences if too many players select the same action.
  • Worker Placement — Players place workers (dudes) to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very pure engine build
  • It's striking a careful balance between your money income and your Goods income.
  • It's tougher than most to play with people who've never played it before and have a competitive game
  • The semi cooperative elements is really good
  • There's a little bit of luck with some die rolling on weapons. A bit of push your luck.
  • it makes me want to play more
  • It has that really rapid feel.
References (from this video)
No references stored for this video.
Video 3pr_MKw3dRo Meeple University Rules Teach
video_pk 70296 · mention_pk 167222
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most points wins.
  • The boom-and-bust criteria and that could make and break you literally.
  • It's the table reading and so what I mean about that is you can actually look around the table and use those gyro skills to see what people's intentions are and so what they're capable of.
  • It's a short game you only have 15 turns to play it and so you have to see when people are kind of going like are they running out of time are they gonna try to make a break for it with the resources they have spend everything right now or do they have time to sandbag a little bit and build up and come back later after they think the crowds have gone through.
  • The player with the highest score wins.
References (from this video)
No references stored for this video.
Video SFLscovuhBo Meeple University Review
video_pk 70298 · mention_pk 167224
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coloma is a euro style tableau building game with simultaneous action selection set during the California Gold Rush which commenced with the discovery of gold in the town of Coloma.
  • The Barker and Bust markers will move around the Rundle from turn to turn the Barker blocks out one of the normal actions in a predictable manner and the bus will move to cover the inner ring of whichever wedge is chosen by the most players in each turn making that action less valuable and incentivizing players to try to diversify away from what their opponents are doing.
  • Players need to carefully consider the pros and cons of missing a gunfight.
References (from this video)
No references stored for this video.
Video 3pr_MKw3dRo Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 70296 · mention_pk 246124
Meeple University - Coloma video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action selection with rotating rondel pieces.
  • Multiple paths to victory points through buildings, rivers, bridges, and gunfights.
  • Strategic depth in managing resources and anticipating opponent's moves.
  • Interesting 'boom and bust' dynamic influencing action availability.
  • Encourages 'table reading' and social deduction elements.
  • Flexible resource spending (gold can be used as money).
  • Endgame scoring provides significant point opportunities through hotels, bridges, and camps.
Cons
  • Prototype copy components may differ from final version.
  • Graveyard mechanic penalizes players heavily for lost dudes.
  • Gunfight can be risky if players don't commit enough resources.
Thematic elements
  • Industrialists building up the infrastructure of Coloma to support an influx of prospectors.
  • Coloma in 1848 at the start of the California Gold Rush
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players simultaneously choose actions from a rondel, with movement of pieces affecting action availability.
  • Area Control — Placing camps on the frontier map and in frontier towns influences endgame scoring.
  • Combat (Gunfight) — A round-ending event where players commit 'dudes' to compete against outlaws for rewards or penalties.
  • Deck building (implied) — Players have personal decks of cards representing buildings, and discarding/drawing mechanics are mentioned.
  • Engine Building — Constructing buildings and hotels can unlock bonus actions and generate points.
  • Resource Management — Players manage various resources like gold, bucks, dudes, camps, horses, and cards.
  • Set Collection — Collecting river tokens and bridge types contributes to endgame scoring.
  • Variable Player Powers (Implied) — Player decks are identical except for the color on the back, but building a tableau of buildings can create unique player engines.
  • Worker Placement — Players place 'dudes' (workers) on action spaces on the rondel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most points wins.
  • The boom-and-bust criteria and that could make and break you literally.
  • It's the table reading and so what I mean about that is you can actually look around the table and use those gyro skills to see what people's intentions are and so what they're capable of.
  • It's a short game you only have 15 turns to play it and so you have to see when people are kind of going like are they running out of time are they gonna try to make a break for it with the resources they have spend everything right now or do they have time to sandbag a little bit and build up and come back later after they think the crowds have gone through.
  • The player with the highest score wins.
References (from this video)
No references stored for this video.
Video SFLscovuhBo Meeple University Review at 0:00 sentiment: positive
video_pk 70298 · mention_pk 246154
Meeple University - Coloma video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building town buildings provide bonus actions and combo potential.
  • Upgrading buildings to hotels offers endgame victory points for leftover workers.
  • Surveying a river grants immediate victory points and a bonus.
  • Building a bridge over a river provides an endgame victory point multiplier.
  • Moving wagons into frontier lands yields various bonuses and allows building camps for endgame points.
  • Committing 'dudes' to gunfights helps defend the town and can yield rewards.
  • Optimizing resource acquisition is a key tactical feature.
  • Solo mode is available.
Cons
  • Having an oversupply of resources can be inefficient due to limited actions.
  • Not committing to gunfights can result in casualties and negative victory points.
Thematic elements
  • building up the infrastructure of Coloma to support the influx of 49ers
  • frontier gold country
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players build camps in frontier lands for endgame victory points.
  • Set Collection — Resources like cards, camps, meeples, money, and gold are acquired in various combinations needed for actions.
  • Simultaneous action selection — Players simultaneously choose actions from wedges on a central rondel.
  • Tableau Building — Players build town buildings which grant bonus actions that can combo with main actions.
  • Worker Placement — Players can upgrade buildings to hotels to house leftover workers for endgame victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coloma is a euro style tableau building game with simultaneous action selection set during the California Gold Rush which commenced with the discovery of gold in the town of Coloma.
  • The Barker and Bust markers will move around the Rundle from turn to turn the Barker blocks out one of the normal actions in a predictable manner and the bus will move to cover the inner ring of whichever wedge is chosen by the most players in each turn making that action less valuable and incentivizing players to try to diversify away from what their opponents are doing.
  • Players need to carefully consider the pros and cons of missing a gunfight.
References (from this video)
No references stored for this video.
Video qGGXUkTKovY 10 Times 10 Discussion at 15:29 sentiment: positive
video_pk 66306 · mention_pk 161293
10 Times 10 - Coloma video thumbnail
Click to watch at 15:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique spinner mechanic; strong multi-player engagement
Cons
  • Action busts can hinder progression
  • Solo AI is user-generated rather than official
Thematic elements
  • euro-style action selection and exploitation of actions
  • Old West town
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Strategic tension arises as players compete for limited actions
  • action-busting pressure — Strategic tension arises as players compete for limited actions
  • magnetic spinner action selection — A spinner selects actions; too many players choosing the same action busts the action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evil adjacent it's all good
  • it's a pretty fast game
  • you step into a coal shoot now you're in the basement hope you can find a way out
  • revolving door... sometimes you own it alone sometimes your partner just stared at you
  • we played a mouse cheese cat cucumber
  • there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video UgJg7onmBAk Meeple University Playthrough at 17:15 sentiment: positive
video_pk 64925 · mention_pk 158529
Meeple University - Coloma video thumbnail
Click to watch at 17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generating dudes seems to be a valuable action.
  • Building actions provide victory points and strategic advantages.
  • The gunfight mechanic offers a way to gain points and player retention.
  • The game has interesting decisions regarding location selection and action timing.
Cons
  • The neutral player's movement can be frustrating if it blocks desired actions.
  • Mistakes in setup can affect gameplay (e.g., missing neutral colored players).
Thematic elements
  • Pioneering, expansion, settlement
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The 'bust marker' moves to the location with the most players, potentially blocking actions for others.
  • Hand Management — Players draw cards and use them for various actions, such as paying costs for buildings or events.
  • Resource conversion — Players convert resources like money, gold, and dudes into buildings, points, or other benefits.
  • Set Collection — Collecting sets of buildings or rivers appears to be a way to score points.
  • Simultaneous action selection — Players secretly choose their actions and then reveal them, resolving them in location order.
  • Worker Placement — Players choose starting locations and place their 'dudes' on various action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coloma you have come to the right place
  • in this video we're going to do a short play through a couple of rounds of the game Coloma to give you a flavor for how it flows
  • we're going to show you a quick playthrough of the game Coloma by jonathan pat canton and published by final frontier games
  • I'm playing as red and we also have our black coloured neutral player to get in our way
  • we're not going to concentrate a lot on destroy Yugi but it should only show you different actions that we can do
  • we're playing with a prototype copy of the game here so components may not be final
  • that unfortunately covers up my soar building actions so I can only construct one building
  • I can move one space one space so that means one times two so this is we all start at Coloma I want to collect a few things
  • I can get a hidden barrel it might be good cuz look at the barrel here usually it's quite good bonuses
  • advance one space
  • so we're going to see two of the places Buster's not gonna go
  • I feel like I might try to build camp perhaps in the front
  • I'm gonna build this as the first one it's my first building which is the the hammer action
  • I will pay two money and two dudes and for the second one second building I will have to spend the saw action which cost me one gold in one dude
  • I'm going to take a tent yeah take a camp for my boom action
  • I'm also going to put some dudes into this gunfight
  • I might go straight in if I place for then I'm in a good position potentially to claim the six points from this upcoming gunfight
  • usually if say Buster had gone there and this would have moved around to here and block that out so you would only even got to move your wagon once
  • what that means is if you go to location 4 and it gets blocked out you can spend $1 to take your second wagon action
  • I get two got now I mean to open two horses that's okay now I'm sure it's a good quality help horse takes me further circles true
  • so unfortunately that's gonna stay right where it is and it's my turn now
  • so this is good because I get to do both actions which is what I want to do
  • I'm going to build river the second river
  • I get 10 points 8 + 2 10 points all up
  • oh one extra horse and one extra hwagok sure
  • so what I'll do I'll do that I'll flip this to demonstrate one two three four gives me another six to it although yes I do have six students
  • I can only take a single build action with a hammer
  • hammer building is going to cost me two dudes
  • I forgot about number five
  • oh no I'm gonna have to kill them my dudes
  • so as a result of this now when I say I get my six points and I'll be able to get some horses quickly next time I go to location one well I can only build the one well that's my fault for not thinking this through
  • I have the most dudes at the fight yes so I retain first player and I get six points
  • we hope that you enjoyed the video and we hope that you enjoyed playing
  • if you'd like to learn the rules to the game in full you can click on the link in the description to check out our how to play video for this game which includes some tips and strategies from the games designer Jonathan pack captain
  • if you like this video please let us know by hitting the like button brought your questions and feedback in the comment sections below but you can also join our facebook group maple university community
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Video mqJ-XtQ6dTI Game Night Picks - Pair Of Dice Paradise Top 100 List at 11:05 sentiment: positive
video_pk 37715 · mention_pk 113225
Game Night Picks - Pair Of Dice Paradise - Coloma video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging West-myth vibe with a prehistoric twist
  • multifaceted economy (gold, workers, businesses)
Cons
  • thematic jokes aside, some players may dislike the dinosaur-influenced backstory
Thematic elements
  • gold rush, frontier development, and a playful prehistoric twist
  • westward expansion with early American frontier and prehistoric elements
  • economic optimization with speculative ventures
Comparison games
none
Mechanics (from transcript analysis)
  • Area exploration — exploring surrounding river and frontier lands
  • Area Movement — exploring surrounding river and frontier lands
  • Resource Management — prospecting for gold and using windfalls for development
  • Worker Placement — recruiting workers and building businesses
  • workers / hired help — recruiting workers and building businesses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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  • "you are a pioneer who has taken a break from his research into dinosaur genetic manipulation in order to travel out west and strike it rich"
  • "the druid with the most power points at the end of the game... claims the throne"
  • "the tropical lands that surround the valley of the Ancients are all up for grabs"
  • "the raid ability allows players to capture valuable treasure cards from their opponents"
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  • "oh Fox now let's say just for a moment that you and I are various woodland creatures"
  • "Ocean Crisis depicts a real-life environmental disaster"
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