Game Info
Year
2019
Players
1-6
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment:
pos 20 ·
mix 2 ·
neu 0 ·
neg 1
Showing 1–28 of 28
Video BmhdPTbCM7g
Board Games UnLocked Analysis at 2:48 sentiment: mixed
video_pk 116020 · mention_pk 328569
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Some mechanics were liked.
- Not a terrible game.
Cons
- The game was boring.
- There was a clear, predictable way to win, making subsequent plays uninspired.
- Disappointing due to a lack of replayability in strategy.
- Disliked the worker placement style where everyone could do everything.
Thematic elements
- Western theme.
- Western, around the gold rush era in the Coloma city in California.
Comparison games
- Crusaders
Mechanics (from transcript analysis)
- Worker Placement — Mentioned as a disliked mechanic in this context. The speaker stated they generally don't care for work replacement style games where everyone can do everything.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is actually the first year we're doing a disappointing list.
- They're not bad games they just didn't live up to the hype they just didn't work for me
- Viewer discretion is advised
- This video is brought to you by audible
- Coloma was I kind of it has it's kind of a Western game
- The game was extremely I wouldn't say long but it was very very boring
- The game was very bog-standard boring and long and just tedious
- The game worked out and I'm more sad than mad that the game is bad
- It's fine but it just doesn't I was hesitant and then I I got it
- This game is too difficult for you to figure out
- it's such a niche like oh are you an 80 year old submarine World War two veteran this is the game for you
- basically your your thing with you had like Dragon cards but no dragons to use them for right
- this is the most disappointing game of all time
- This game was such I mean it was fine like you but like that what killed it was a civilization game like that's what made that's what made it so hyped up
- I think this game was astronomically boring
- You don't go from like oh I am a euphoria down to you know whatever the the Bronze Age it's like what like the leaps and logic that this game makes you have to be a civilization you wipe that
- This game is not terrible functionally it works fine
- This game had very high expectations for but ultimately fell flat
- It's like I know is that is it or is it just like this is just a piss-poor 2019 Kickstarter game or is it like it's just like still just like damn it shows its age
References (from this video)
No references stored for this video.
Video 0rEc5ePs2Ak
Getting Games Top 10 List at 7:12 sentiment: negative
video_pk 92319 · mention_pk 247999
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- thematically rich
- interesting card ideas
Cons
- hard to disguise hidden roles
- heavy area majority focus
- not very fun
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- deck-building with area control and hidden identities — Deck-building, area majority, hidden identities in a semi-cooperative setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's just too random too quick
- the game played itself
- I bought it because of the crazy art and you've got that crazy cover and it's just wonderful stuff and ideas in the box
- it's so busy
- the four player colors are gray black tan and brown they're the same colors so you're like is that a player color is that a resource
- backstabby
- incredibly abstract and really not engaging for me at all
- the idea of this just totally blew my socks off
- but ultimately it is a big old area majority game
- I've actually just posted before this video a full run through of this game, including that run through I played it three times and I'm just really into it
- grabbed it for only $20.9 bucks
References (from this video)
No references stored for this video.
Video c0GbnPRu_CE
Meeple University Interview at 2:23
video_pk 91478 · mention_pk 245470
Click to watch at 2:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
- there are only two ways to meet new people either be nice to them or just insult them to their face
- I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
- it's the only way I can manage not to have a giant shelf of shame
- my middle name is crazy
References (from this video)
No references stored for this video.
Video oOCsw6mcONs
Meeple University Analysis at 1:56 sentiment: positive
video_pk 91318 · mention_pk 244887
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The social element and table reading are crucial.
- The ability to bluff and mislead opponents adds depth.
- The boom and bust criteria create exciting moments.
- Clever ordering of actions can optimize gains.
- Offering upgrades to other players can be a strategic move.
- Duel outcomes can provide needed resources.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — Moving a wagon on a map.
- Drafting — Players drafting actions or resources.
- Push Your Luck — Involves drawing from a bag, with a risk of drawing dynamite, suggesting a push-your-luck element.
- Resource Management — Managing resources, time, and investment, considering opportunity cost.
- Set Collection — Collecting sets of items or resources.
- Worker Placement — Managing workers around a board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These tips are coming from the designers and publishers themselves not from me so these are legit awesome tips for their own games.
- It's the table reading and so what I mean about that is you can actually look around the table and use those euro skills to see what people's intentions are and also what they're capable of.
- You can play around with that element with depending what type of group you have if you wanted to otherwise play it more like a serious euro you could also do that too and kind of keep the table talk and banter to a minimum.
- One of the tricks is is to resolve them in an order that benefits you the best.
- Every card its kind of pays for itself a lot of times so you look at the bottom and realize hey if I do this thing and this thing and I get all the way to the top you'll probably pay for itself.
- There's definitely more than one way to skin a cat as they say.
References (from this video)
No references stored for this video.
Video bSj7lIRjK1U
Meeple University Top 10 List at 6:17 sentiment: positive
video_pk 91256 · mention_pk 244693
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique magnetic beads feature
- Practical feature
- Good gameplay
Cons
- Rules are a bit simple
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — The spaces get covered up as the game goes on.
- simultaneous selection — The action is limited by the magnetic beads, and players get less when other people have gone where you are.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's fairly thematic I think so you work together you try to get like their different scenarios and different boxes top boxes that you can open like once you finish this next move the next one
- I really like that game like we play that true in a row and that's usually pretty rare for games that lets play two in a row
- I would put it as the best crunchy heavy type game of the year
- one of my favorite mechanics is a little bit like Concordia where your action is car driven so that's makes the game the whole games more streamlined
- I really like how how much market speculation and manipulation oh yeah you can make that whole game almost if you want to
- I always get suspected that's the thing I always get suspect because I'll draw this like scribble that actually silhouettes something that's oblique ley related to it and that's how I like to plan I'm always in trouble for it
- the tricky bit is that each people personality has got different things that they do for example the Jack pushes what to me pulls away or something like that
- that's why I preferred this than that one is because this is cooperative
References (from this video)
No references stored for this video.
Video 6jV5GZbDhDs
Getting Games Discussion at 10:30 sentiment: positive
video_pk 91145 · mention_pk 244321
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simultaneous decisions reduce downtime
- Uniform card costs simplify decisions and planning
- Tableau-building allows strong combos and strategic layering
- Blocking symbol on cards can turn penalties into bonuses
Cons
- Rule teaching can be rough on first play
- Five-player sessions can be lengthy and complex
- Some players may find the simultaneous system challenging at first
Thematic elements
- simultaneous decision-making, tableau-building, resource management
- center table with magnets and a magnetic dial; magnets stick to cardboard pieces
- descriptive
Comparison games
none
Mechanics (from transcript analysis)
- card tableau building — Play cards into a tableau; every card has the same base cost with two potential costs depending on spending gold or money
- inbuilt timing and action gain — Certain actions grant extra activations if the card number matches the activated action; ongoing scoring via victory points
- map movement and caravans — Move a caravan on the map to access resources and progression in the tableau-related mechanics
- resource generation and tableau growth — Acquire resources (money, gold) and build out cards in your tableau; some actions interact with future activations
- Simultaneous action selection — Players choose actions simultaneously by setting a dial; the most common choice becomes a blocking tile, incentivizing strategic diversification
- Simultaneous Actions — Players choose actions simultaneously by setting a dial; the most common choice becomes a blocking tile, incentivizing strategic diversification
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love it too when you're playing games the actions that you do and the things that help you out also help out your opponents
- it's a wacky game of area acquisition and control because you are constantly playing cards out to play walls out to buy areas and annex pots from each other
- the game ends once all of the walls are removed from the supply at any one point in the game
- I am really enjoying this game
- this is a simultaneous decision type game
- every single card in your hand has the same exact cost
- you are trying to get resources and then you're spending resources on other spots to build out cards in your tableau
- a really cool thing that I'd love is the fact that some of the cards that you play out into your tableau give you a benefit if the action that you activate has the blocking symbol on it
- this is a fascinating game because it only plays exactly 4 players
- it's an asymmetric secret movement programming style game
- the heuristics of the spies moves are trying to deduce where the opponents are and the villains are trying to damage the spies enough times to slow them down
- this is a paid sponsored tutorial and playthrough for this game that went along with the Kickstarter campaign
- every single round each player is going to simultaneously and in real time build out a city with their tiles
- the game is essentially a deck building tiling real time game
- the person with the most influence at the end of the round is going to get extra perks
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI
Meeple University Analysis at 27:54 sentiment: positive
video_pk 91009 · mention_pk 243867
Click to watch at 27:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging simultaneous action selection that requires strategic foresight.
Cons
- Can lead to being stuck if one obvious choice dominates.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
- Simultaneous action selection — Players choose actions without knowing others' choices, needing to anticipate popularity and avoid being stuck with undesirable options. The strategy involves feeding this into decisions to ensure future flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
- Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
- The mechanics are less important than the the tightness of the game
- A giant tableau eventually breaks my brain
- I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
- Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
- I think overall for me the mechanics are less important than the the tightness of the game.
- You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
- Simultaneous action and turn order drafting.
- Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video zXPLv-pxY34
Watch It Played Analysis at 7:14 sentiment: positive
video_pk 88702 · mention_pk 234506
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very quick card game
- Strong blackjack feel
- Never had a bad game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draw cards into different rows and can either add to a row or take a row.
- Push Your Luck — Similar to blackjack, players can 'hit' (draw another card) or 'cash out'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
- I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
- I feel like that there is space in the world for competitive board game play itself to be televised
- I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video 4p196f2eqM4
Getting Games Discussion at 17:24 sentiment: positive
video_pk 88606 · mention_pk 233992
Click to watch at 17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interesting busting mechanic in the expansion
- engaging with simultaneous selection style
Cons
- not enough detail in transcript to fully describe mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
- Randomness uh chaos nightmare essentially
- it's a historical simulation
- the tiebreaker is the number of Windows you have in your Mansions
- the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
- I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video U92jy0MVzQw
Meeple University Top 10 List at 33:53 sentiment: positive
video_pk 86829 · mention_pk 226154
Click to watch at 33:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very crunchy and deep.
- Clever player-driven pricing.
- Mind game element.
- Tight resource management.
- Fits the two-player oriented design.
Cons
- Can be expensive to take a card from the middle.
- Setting prices too low can let opponents snatch cards cheaply.
Thematic elements
- Farming
Comparison games
- Seven Wonders Duel
Mechanics (from transcript analysis)
- Card Drafting — Drafting cards from a display, with player-set pricing.
- contract fulfillment — Spending resources on contracts for points and upgrades.
- Engine Building — Building cards into columns to activate everything in them and get more stuff as columns get bigger.
- Resource Management — Managing resources with limited storage.
- Set Collection — Filling in rows to get benefits and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's a very clear difference I think between a game that you can see has been designed for two players specifically versus one that's come for a higher player count.
- You can always see in a modern game that's been designed for two players that your decision has a more direct impact on the options of of other players.
- This is a 70% reimplementation of Seven Wonders Duel, with new mechanics, not just a re-theme.
- This is crunchy, crunchy, crunchy. It's a crunchy game.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c
Grant Lyon Other at 6:04 sentiment: positive
video_pk 84184 · mention_pk 213704
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good for younger audiences
Cons
none
Thematic elements
- Origami shapes
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — And you are drafting tiles set collecting ch tiles and it is a set collection game.
- tile drafting — You are drafting tiles set collecting ch tiles and it is a set collection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
- This video focuses on North American releases.
- I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
- This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
- This is the League of Legends trading card game.
- It is mostly a dice game.
- This is a trick-taking card game with a lot more theme.
- This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video a7ZKbtnJWQk
Tantrum House Analysis at 5:08 sentiment: positive
video_pk 82045 · mention_pk 205834
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Leans into fantasy exploration
- Character progression
- Mix of adventure and strategic growth systems
- Aimed at players who enjoy exploring a world
- Aimed at players who enjoy making meaningful strategic choices
Cons
none
Thematic elements
- Exploration and character progression
- Fantasy world
Comparison games
none
Mechanics (from transcript analysis)
- Character progression — and character progression.
- exploration — lean into fantasy exploration
- Strategic growth — strategic growth systems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is structured, methodical, and rewarding for long-term planners.
- This is going to expand the popular deck-building game with new content, new challenges.
- It's going to probably be easy to teach, fast to play, you know, that sort of thing.
- this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
No references stored for this video.
Video 2AjU3eOhL-c
The Hunger Gamer Top 10 List at 6:06 sentiment: positive
video_pk 70973 · mention_pk 168143
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- consistently engaging and holds up
- strong fan affection and ongoing refinement feedback from designers
Cons
- AI bot iterations needed for streamlined play
Thematic elements
- resource management and exploration with AI-assisted decisions
- California Gold Rush era exploration
Comparison games
- The Loop
- Anno 1800
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "it's still a really really fun game and it still stands up"
- "number five we've seen it before you see it right behind me lunar rush"
- "the number one game i want to play next month is the loop"
- "it's an engine builder and resource management"
- "I still like it and it's one that i'm going to be chasing down expansions"
References (from this video)
No references stored for this video.
Video y7fqpJJCwk0
Meeple University Review
video_pk 70357 · mention_pk 167287
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's very pure engine build
- It's striking a careful balance between your money income and your Goods income.
- It's tougher than most to play with people who've never played it before and have a competitive game
- The semi cooperative elements is really good
- There's a little bit of luck with some die rolling on weapons. A bit of push your luck.
- it makes me want to play more
- It has that really rapid feel.
References (from this video)
No references stored for this video.
Video y7fqpJJCwk0
Meeple University Review at 12:37 sentiment: positive
video_pk 70357 · mention_pk 246095
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High replayability and encourages trying different strategies.
- Strategic depth with multiple scoring paths.
- Engaging simultaneous action selection.
- Good pacing with quick turns.
- Satisfying optimization puzzle.
- Appealing artwork.
Cons
- Can feel like you only achieve a portion of what the game offers.
- Forgetting certain actions (like putting dudes in hideout) can be costly.
Thematic elements
- Pioneers trying to settle and expand, prospecting for gold.
- 1849 Gold Rush in Coloma, California
Comparison games
Mechanics (from transcript analysis)
- area control/influence — Actions include building camps, fighting outlaws, and building bridges/reapers.
- Engine Building — Players build their engine to make actions more powerful.
- Hand Management — Players manage cards or other hand components.
- Simultaneous action selection — Players choose actions at the same time, with consequences if too many players select the same action.
- Worker Placement — Players place workers (dudes) to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's very pure engine build
- It's striking a careful balance between your money income and your Goods income.
- It's tougher than most to play with people who've never played it before and have a competitive game
- The semi cooperative elements is really good
- There's a little bit of luck with some die rolling on weapons. A bit of push your luck.
- it makes me want to play more
- It has that really rapid feel.
References (from this video)
No references stored for this video.
Video 3pr_MKw3dRo
Meeple University Rules Teach
video_pk 70296 · mention_pk 167222
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The player with the most points wins.
- The boom-and-bust criteria and that could make and break you literally.
- It's the table reading and so what I mean about that is you can actually look around the table and use those gyro skills to see what people's intentions are and so what they're capable of.
- It's a short game you only have 15 turns to play it and so you have to see when people are kind of going like are they running out of time are they gonna try to make a break for it with the resources they have spend everything right now or do they have time to sandbag a little bit and build up and come back later after they think the crowds have gone through.
- The player with the highest score wins.
References (from this video)
No references stored for this video.
Video SFLscovuhBo
Meeple University Review
video_pk 70298 · mention_pk 167224
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Coloma is a euro style tableau building game with simultaneous action selection set during the California Gold Rush which commenced with the discovery of gold in the town of Coloma.
- The Barker and Bust markers will move around the Rundle from turn to turn the Barker blocks out one of the normal actions in a predictable manner and the bus will move to cover the inner ring of whichever wedge is chosen by the most players in each turn making that action less valuable and incentivizing players to try to diversify away from what their opponents are doing.
- Players need to carefully consider the pros and cons of missing a gunfight.
References (from this video)
No references stored for this video.
Video 3pr_MKw3dRo
Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 70296 · mention_pk 246124
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging action selection with rotating rondel pieces.
- Multiple paths to victory points through buildings, rivers, bridges, and gunfights.
- Strategic depth in managing resources and anticipating opponent's moves.
- Interesting 'boom and bust' dynamic influencing action availability.
- Encourages 'table reading' and social deduction elements.
- Flexible resource spending (gold can be used as money).
- Endgame scoring provides significant point opportunities through hotels, bridges, and camps.
Cons
- Prototype copy components may differ from final version.
- Graveyard mechanic penalizes players heavily for lost dudes.
- Gunfight can be risky if players don't commit enough resources.
Thematic elements
- Industrialists building up the infrastructure of Coloma to support an influx of prospectors.
- Coloma in 1848 at the start of the California Gold Rush
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players simultaneously choose actions from a rondel, with movement of pieces affecting action availability.
- Area Control — Placing camps on the frontier map and in frontier towns influences endgame scoring.
- Combat (Gunfight) — A round-ending event where players commit 'dudes' to compete against outlaws for rewards or penalties.
- Deck building (implied) — Players have personal decks of cards representing buildings, and discarding/drawing mechanics are mentioned.
- Engine Building — Constructing buildings and hotels can unlock bonus actions and generate points.
- Resource Management — Players manage various resources like gold, bucks, dudes, camps, horses, and cards.
- Set Collection — Collecting river tokens and bridge types contributes to endgame scoring.
- Variable Player Powers (Implied) — Player decks are identical except for the color on the back, but building a tableau of buildings can create unique player engines.
- Worker Placement — Players place 'dudes' (workers) on action spaces on the rondel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The player with the most points wins.
- The boom-and-bust criteria and that could make and break you literally.
- It's the table reading and so what I mean about that is you can actually look around the table and use those gyro skills to see what people's intentions are and so what they're capable of.
- It's a short game you only have 15 turns to play it and so you have to see when people are kind of going like are they running out of time are they gonna try to make a break for it with the resources they have spend everything right now or do they have time to sandbag a little bit and build up and come back later after they think the crowds have gone through.
- The player with the highest score wins.
References (from this video)
No references stored for this video.
Video SFLscovuhBo
Meeple University Review at 0:00 sentiment: positive
video_pk 70298 · mention_pk 246154
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Building town buildings provide bonus actions and combo potential.
- Upgrading buildings to hotels offers endgame victory points for leftover workers.
- Surveying a river grants immediate victory points and a bonus.
- Building a bridge over a river provides an endgame victory point multiplier.
- Moving wagons into frontier lands yields various bonuses and allows building camps for endgame points.
- Committing 'dudes' to gunfights helps defend the town and can yield rewards.
- Optimizing resource acquisition is a key tactical feature.
- Solo mode is available.
Cons
- Having an oversupply of resources can be inefficient due to limited actions.
- Not committing to gunfights can result in casualties and negative victory points.
Thematic elements
- building up the infrastructure of Coloma to support the influx of 49ers
- frontier gold country
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players build camps in frontier lands for endgame victory points.
- Set Collection — Resources like cards, camps, meeples, money, and gold are acquired in various combinations needed for actions.
- Simultaneous action selection — Players simultaneously choose actions from wedges on a central rondel.
- Tableau Building — Players build town buildings which grant bonus actions that can combo with main actions.
- Worker Placement — Players can upgrade buildings to hotels to house leftover workers for endgame victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Coloma is a euro style tableau building game with simultaneous action selection set during the California Gold Rush which commenced with the discovery of gold in the town of Coloma.
- The Barker and Bust markers will move around the Rundle from turn to turn the Barker blocks out one of the normal actions in a predictable manner and the bus will move to cover the inner ring of whichever wedge is chosen by the most players in each turn making that action less valuable and incentivizing players to try to diversify away from what their opponents are doing.
- Players need to carefully consider the pros and cons of missing a gunfight.
References (from this video)
No references stored for this video.
Video qGGXUkTKovY
10 Times 10 Discussion at 15:29 sentiment: positive
video_pk 66306 · mention_pk 161293
Click to watch at 15:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique spinner mechanic; strong multi-player engagement
Cons
- Action busts can hinder progression
- Solo AI is user-generated rather than official
Thematic elements
- euro-style action selection and exploitation of actions
- Old West town
Comparison games
none
Mechanics (from transcript analysis)
- Action Drafting — Strategic tension arises as players compete for limited actions
- action-busting pressure — Strategic tension arises as players compete for limited actions
- magnetic spinner action selection — A spinner selects actions; too many players choosing the same action busts the action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- evil adjacent it's all good
- it's a pretty fast game
- you step into a coal shoot now you're in the basement hope you can find a way out
- revolving door... sometimes you own it alone sometimes your partner just stared at you
- we played a mouse cheese cat cucumber
- there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video UgJg7onmBAk
Meeple University Playthrough at 17:15 sentiment: positive
video_pk 64925 · mention_pk 158529
Click to watch at 17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Generating dudes seems to be a valuable action.
- Building actions provide victory points and strategic advantages.
- The gunfight mechanic offers a way to gain points and player retention.
- The game has interesting decisions regarding location selection and action timing.
Cons
- The neutral player's movement can be frustrating if it blocks desired actions.
- Mistakes in setup can affect gameplay (e.g., missing neutral colored players).
Thematic elements
- Pioneering, expansion, settlement
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — The 'bust marker' moves to the location with the most players, potentially blocking actions for others.
- Hand Management — Players draw cards and use them for various actions, such as paying costs for buildings or events.
- Resource conversion — Players convert resources like money, gold, and dudes into buildings, points, or other benefits.
- Set Collection — Collecting sets of buildings or rivers appears to be a way to score points.
- Simultaneous action selection — Players secretly choose their actions and then reveal them, resolving them in location order.
- Worker Placement — Players choose starting locations and place their 'dudes' on various action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Coloma you have come to the right place
- in this video we're going to do a short play through a couple of rounds of the game Coloma to give you a flavor for how it flows
- we're going to show you a quick playthrough of the game Coloma by jonathan pat canton and published by final frontier games
- I'm playing as red and we also have our black coloured neutral player to get in our way
- we're not going to concentrate a lot on destroy Yugi but it should only show you different actions that we can do
- we're playing with a prototype copy of the game here so components may not be final
- that unfortunately covers up my soar building actions so I can only construct one building
- I can move one space one space so that means one times two so this is we all start at Coloma I want to collect a few things
- I can get a hidden barrel it might be good cuz look at the barrel here usually it's quite good bonuses
- advance one space
- so we're going to see two of the places Buster's not gonna go
- I feel like I might try to build camp perhaps in the front
- I'm gonna build this as the first one it's my first building which is the the hammer action
- I will pay two money and two dudes and for the second one second building I will have to spend the saw action which cost me one gold in one dude
- I'm going to take a tent yeah take a camp for my boom action
- I'm also going to put some dudes into this gunfight
- I might go straight in if I place for then I'm in a good position potentially to claim the six points from this upcoming gunfight
- usually if say Buster had gone there and this would have moved around to here and block that out so you would only even got to move your wagon once
- what that means is if you go to location 4 and it gets blocked out you can spend $1 to take your second wagon action
- I get two got now I mean to open two horses that's okay now I'm sure it's a good quality help horse takes me further circles true
- so unfortunately that's gonna stay right where it is and it's my turn now
- so this is good because I get to do both actions which is what I want to do
- I'm going to build river the second river
- I get 10 points 8 + 2 10 points all up
- oh one extra horse and one extra hwagok sure
- so what I'll do I'll do that I'll flip this to demonstrate one two three four gives me another six to it although yes I do have six students
- I can only take a single build action with a hammer
- hammer building is going to cost me two dudes
- I forgot about number five
- oh no I'm gonna have to kill them my dudes
- so as a result of this now when I say I get my six points and I'll be able to get some horses quickly next time I go to location one well I can only build the one well that's my fault for not thinking this through
- I have the most dudes at the fight yes so I retain first player and I get six points
- we hope that you enjoyed the video and we hope that you enjoyed playing
- if you'd like to learn the rules to the game in full you can click on the link in the description to check out our how to play video for this game which includes some tips and strategies from the games designer Jonathan pack captain
- if you like this video please let us know by hitting the like button brought your questions and feedback in the comment sections below but you can also join our facebook group maple university community
References (from this video)
No references stored for this video.
Video sgMmPxM46vo
Getting Games Rules Teach at 0:14
video_pk 63316 · mention_pk 156667
Click to watch at 0:14 · YouTube ↗
Pros
- More opportunities to activate cards
- Barrels provide actionable one-time abilities
- Waterfalls add endgame scoring and additional tactical options
- Boom Towns and wagon-related changes introduce new strategic layers
Cons
none
Thematic elements
- Mining and Pioneer settlement with Outlaws and town growth
- Gold Rush era frontier town Kalama in California
Comparison games
none
Mechanics (from transcript analysis)
- Barker tile and action economy — Barker tile interactions allow spending of money to gain horses or tents, with specifics discussed in relation to the expansion.
- Barrels and Outlaws — Barrel actions grant one-time abilities; there are multiple barrel actions, including face-up/face-down barrels, that affect the shootout and overall strategy.
- Bridges and endgame scoring — Bridges score points conditionally; busting can increase endgame rewards for bridges; waterfalls can flip for additional points.
- Busting and penalties — A bust token covers an action space, creating a penalty for choosing crowded areas and triggering bust-related consequences.
- Card activation and tableau — New cards are built into a tableau and card effects trigger when specific icons on the cards or board areas are activated.
- Gold nuggets and Minecart economy — Gold nuggets are gathered and spent; spending nuggets into a Minecart yields money based on the value of the nugget combination; the Minecart is emptied at year-end.
- Outlaws shootout — At the end of each year, a shootout with Outlaws occurs, with outcomes determined by player and Outlaw engagement and resulting benefits or losses.
- Pioneer placement and majority busting — Players place Pioneers in five areas; if one spot has more Pioneers than any other, a bust tile effect is triggered.
- Shootout result mechanics — Outlaws are defeated in sequence with point gains per outlaw removed; ties and penalties interact with busting outcomes.
- Tableau Building — New cards are built into a tableau and card effects trigger when specific icons on the cards or board areas are activated.
- Three-year game with five rounds per year — The game takes place over three years and within each year there are five rounds.
- Wagon exploration and Boom Towns — Wagon actions and Boom Towns provide new movement and placement options, including new tent-placement interactions when boom towns are flipped.
- Waterfall tiles and trail (expansion element mentioned in context of busting) — Waterfall tiles are introduced as a new element for end-of-game scoring opportunities and movement effects tied to busting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game takes place over three years and within each year there are five rounds
- the bust tile is magnetically attached to the Barker tile
- the more times you bust between activating these cards you'll gain extra benefits
- the town of Kalama was one of the most popular boom towns in the California Gold Rush
References (from this video)
No references stored for this video.
Video mqJ-XtQ6dTI
Game Night Picks - Pair Of Dice Paradise Top 100 List at 11:05 sentiment: positive
video_pk 37715 · mention_pk 113225
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging West-myth vibe with a prehistoric twist
- multifaceted economy (gold, workers, businesses)
Cons
- thematic jokes aside, some players may dislike the dinosaur-influenced backstory
Thematic elements
- gold rush, frontier development, and a playful prehistoric twist
- westward expansion with early American frontier and prehistoric elements
- economic optimization with speculative ventures
Comparison games
none
Mechanics (from transcript analysis)
- Area exploration — exploring surrounding river and frontier lands
- Area Movement — exploring surrounding river and frontier lands
- Resource Management — prospecting for gold and using windfalls for development
- Worker Placement — recruiting workers and building businesses
- workers / hired help — recruiting workers and building businesses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "The future of Paris is in your dice filled hands"
- "is based on the Stratego universe"
- "the game supports brief skirmishes, sprawling campaigns and custom scenarios"
- "you are a pioneer who has taken a break from his research into dinosaur genetic manipulation in order to travel out west and strike it rich"
- "the druid with the most power points at the end of the game... claims the throne"
- "the tropical lands that surround the valley of the Ancients are all up for grabs"
- "the raid ability allows players to capture valuable treasure cards from their opponents"
- "they want what's theirs and they're ready to pounce on you at any time from anywhere"
- "oh Fox now let's say just for a moment that you and I are various woodland creatures"
- "Ocean Crisis depicts a real-life environmental disaster"
References (from this video)
No references stored for this video.
Video LMQe6itGi3E
Adam in Wales - Board Game Design Discussion at 1:11 sentiment: positive
video_pk 10951 · mention_pk 93515
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- including comomatz the genius gems
Cons
none
Thematic elements
- Not specified in transcript
- Not specified in transcript
- Not specified in transcript
Comparison games
- the genius gems
- Zing aam
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Zing aam is my third game released by brain games.
- I've always pitched my games to Publishers and I've never self-published.
- Developing great relationships with Publishers is key to continued success.
- Pitch Perfect covers my thoughts on the process.
- One video was particularly difficult to make in the video I designed a board game and it bombed.
- so please make sure to subscribe comment and share the videos widely so the channel can continue to grow
- Until next time all the best.
References (from this video)
No references stored for this video.
Video dmrM6EnCV40
Unnamed Board Game Channel Review at 0:06 sentiment: mixed
video_pk 8026 · mention_pk 119085
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Innovative trick-taking mechanism
- Multiple strategic layers
- Encourages player interaction
- Allows for trash talking
Cons
- Can be frustrating
- Difficult to predict outcomes
Thematic elements
- trick-taking
Comparison games
none
Mechanics (from transcript analysis)
- Betting — Players bet on potential hand outcomes
- Information manipulation — Players try to influence others' card play
- Trick-Taking — Players play cards facing backwards, can't see own hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I played a billion trick-taking games in my life and this one puts a nice little interesting twist on it
- Talking trash is pretty much the whole game
References (from this video)
No references stored for this video.
Video c-RpJ3b09O8
Adam in Wales - Board Game Design Discussion at 17:32 sentiment: positive
video_pk 4522 · mention_pk 104027
Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Noted as the evolved form of Pico Ko and tied to Cocoa.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the roller coaster ride that is pitching at a convention
- nine meetings I'll talk through some of them
- publishers won't meet with you unless you present them with the rules of the game
- Trap words is great
References (from this video)
No references stored for this video.
Video KfQA5Y1zhBc
cardboardrhino Top List at 2:28 sentiment: positive
video_pk 2868 · mention_pk 107496
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep strategic puzzle with multiple viable paths
- Strong thematic flavor around cults and rituals
- Good balance of competition and negotiation dynamics
Cons
- Steeper learning curve due to multiple interlocking systems
- Can feel punishing for newcomers if not guided
Thematic elements
- Cultic power, strategic manipulation, and political intrigue
- Cultist activity and ritual-based empire management; ritual cycle
- Competitive, strategic tension with hidden objectives
Comparison games
- Dominant Species
Mechanics (from transcript analysis)
- Resource management / rituals — Gather resources to perform rituals and advance power.
- Secret objectives and betrayal — Alliances can form but betrayal is a real risk within the play flow.
- Tile-laying / area control — Place tiles to shape the landscape and influence control regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "it's a two-player game but you can also play solo and it's rather quick"
- "not collectible; it recreates the Battle of Hastings and all the events of 1066"
- "it's a beautiful and strategic Carcassonne style game for two to four players"
- "Minerva is a unique tiling resource management strategy game that relies on cunning spatial strategy and intense competition for timing of actions"
- "the main system is formed by a sandbox of Fighters bosses rivals allies and stages for the players to mix and match"
- "arcade mode for a quick game with a lot of variety and story mode which links your games together"
- "art is beautiful especially the different tribes each tribe is unique"
- "unique dice pushing mechanic which activates two actions per turn"
- "you could say maybe it's like a very very light Dominant Species"
- "it's an atmospheric adventure and it's inspired by 80s fantasy nostalgia"
- "it is a cooperative board game for 1 to 6 players where players control a party of medieval fantasy survivors"
References (from this video)
No references stored for this video.
Video asPaDvRXqUE
BoardGameGeek Discussion at 10:33 sentiment: positive
video_pk 2161 · mention_pk 130597
Click to watch at 10:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love Jeff Shabila abstract games
- Two-player game
Cons
- Haven't read rules yet
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy — Two-player abstract strategy
- Collection — Trying to grab things off the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is so much to my taste and I played it a half dozen times really dig it and it's got fewer than 100 thumbs on the preview it's just like your tastes are not necessarily going to match up with anyone else's
- The perfect thing is something you're only going to find through repeated play. It's not going to hit you instantaneously
- It's more about playing something, liking it, you play it again, you play with different people, you want to introduce it to people, and over time it becomes the thing you love
- The good and bad of this job is that you play something, review it, do a video, and then never touch it no matter how much I like it
- You can do anything in games
- I value sleep there more than I value getting a post out
- It's just the cover the cover seems pretty funny to have around and just show people
References (from this video)
No references stored for this video.
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