Game Info
Year
2019
Collection
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video qGGXUkTKovY
10 Times 10 Discussion at 15:29 sentiment: positive
video_pk 66306 · mention_pk 161293
Click to watch at 15:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique spinner mechanic; strong multi-player engagement
Cons
- Action busts can hinder progression
- Solo AI is user-generated rather than official
Thematic elements
- euro-style action selection and exploitation of actions
- Old West town
Comparison games
none
Mechanics (from transcript analysis)
- action drafting — Strategic tension arises as players compete for limited actions
- action-busting pressure — Strategic tension arises as players compete for limited actions
- magnetic spinner action selection — A spinner selects actions; too many players choosing the same action busts the action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- evil adjacent it's all good
- it's a pretty fast game
- you step into a coal shoot now you're in the basement hope you can find a way out
- revolving door... sometimes you own it alone sometimes your partner just stared at you
- we played a mouse cheese cat cucumber
- there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video UgJg7onmBAk
Meeple University Playthrough at 17:15 sentiment: positive
video_pk 64925 · mention_pk 158529
Click to watch at 17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Generating dudes seems to be a valuable action.
- Building actions provide victory points and strategic advantages.
- The gunfight mechanic offers a way to gain points and player retention.
- The game has interesting decisions regarding location selection and action timing.
Cons
- The neutral player's movement can be frustrating if it blocks desired actions.
- Mistakes in setup can affect gameplay (e.g., missing neutral colored players).
Thematic elements
- Pioneering, expansion, settlement
Comparison games
none
Mechanics (from transcript analysis)
- area majority — The 'bust marker' moves to the location with the most players, potentially blocking actions for others.
- hand management — Players draw cards and use them for various actions, such as paying costs for buildings or events.
- Resource conversion — Players convert resources like money, gold, and dudes into buildings, points, or other benefits.
- set collection — Collecting sets of buildings or rivers appears to be a way to score points.
- Simultaneous action selection — Players secretly choose their actions and then reveal them, resolving them in location order.
- worker placement — Players choose starting locations and place their 'dudes' on various action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Coloma you have come to the right place
- in this video we're going to do a short play through a couple of rounds of the game Coloma to give you a flavor for how it flows
- we're going to show you a quick playthrough of the game Coloma by jonathan pat canton and published by final frontier games
- I'm playing as red and we also have our black coloured neutral player to get in our way
- we're not going to concentrate a lot on destroy Yugi but it should only show you different actions that we can do
- we're playing with a prototype copy of the game here so components may not be final
- that unfortunately covers up my soar building actions so I can only construct one building
- I can move one space one space so that means one times two so this is we all start at Coloma I want to collect a few things
- I can get a hidden barrel it might be good cuz look at the barrel here usually it's quite good bonuses
- advance one space
- so we're going to see two of the places Buster's not gonna go
- I feel like I might try to build camp perhaps in the front
- I'm gonna build this as the first one it's my first building which is the the hammer action
- I will pay two money and two dudes and for the second one second building I will have to spend the saw action which cost me one gold in one dude
- I'm going to take a tent yeah take a camp for my boom action
- I'm also going to put some dudes into this gunfight
- I might go straight in if I place for then I'm in a good position potentially to claim the six points from this upcoming gunfight
- usually if say Buster had gone there and this would have moved around to here and block that out so you would only even got to move your wagon once
- what that means is if you go to location 4 and it gets blocked out you can spend $1 to take your second wagon action
- I get two got now I mean to open two horses that's okay now I'm sure it's a good quality help horse takes me further circles true
- so unfortunately that's gonna stay right where it is and it's my turn now
- so this is good because I get to do both actions which is what I want to do
- I'm going to build river the second river
- I get 10 points 8 + 2 10 points all up
- oh one extra horse and one extra hwagok sure
- so what I'll do I'll do that I'll flip this to demonstrate one two three four gives me another six to it although yes I do have six students
- I can only take a single build action with a hammer
- hammer building is going to cost me two dudes
- I forgot about number five
- oh no I'm gonna have to kill them my dudes
- so as a result of this now when I say I get my six points and I'll be able to get some horses quickly next time I go to location one well I can only build the one well that's my fault for not thinking this through
- I have the most dudes at the fight yes so I retain first player and I get six points
- we hope that you enjoyed the video and we hope that you enjoyed playing
- if you'd like to learn the rules to the game in full you can click on the link in the description to check out our how to play video for this game which includes some tips and strategies from the games designer Jonathan pack captain
- if you like this video please let us know by hitting the like button brought your questions and feedback in the comment sections below but you can also join our facebook group maple university community
References (from this video)
No references stored for this video.
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