Game Info
Year
1988
Collection
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 3 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–6 of 6
Video FBVYLYFROSc
Zilla Blitz Top List at 37:38 sentiment: positive
video_pk 85646 · mention_pk 220085
Click to watch at 37:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Monument to innovation, tackling an underrepresented topic.
- Cleverly simulates the Cold War dynamics and their impact on internal conflicts.
- Innovative rules for team play and command/control.
- The 'Column Cards' mechanism is powerful, simple, and evocative.
- Accessible rules with depth and interesting mechanics.
- Excellent commentary on historical and geopolitical themes.
Cons
- The original production was not very good-looking.
- The original publisher was not a big house.
Thematic elements
- Cold War proxy conflict and decolonization in Angola.
- Angola, 1970 (first year of the Civil War)
Comparison games
- Twilight Struggle
Mechanics (from transcript analysis)
- Column Cards — A planning mechanism where players secretly stack cards that dictate actions for specific unit columns, leading to inflexibility when plans encounter reality.
- Command and Control limitations — Rules limit communication and effective planning between partners and within turns.
- Four-player team (2v2) — Designed for four players in two teams, with specific rules for coordination and communication limitations.
- Historical self-balancing — A mechanism that simulates external powers escalating aid to prevent either side from losing, prolonging the conflict.
- Initial random setup — Starts with a cool random situation reflecting the early, uncoordinated phase of the civil war.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is just a monument to me, a monument to innovation.
- The reputation out there is that it's favors the Muslims.
- I read through the rules. I had to put it aside for about six months because I didn't it was so different at that time from from other.
- I think it's a serious war game. You know, it's a it's a heavy hex encounter game.
- It seems to always float to the top of a number of conversations.
- Very quickly your plan fails to survive contact with the enemy, right?
- Hard is that first step alone, you know, into the abyss.
References (from this video)
No references stored for this video.
Video C0XoEj_wcJk
Zilla Blitz Interview at 6:34 sentiment: mixed
video_pk 85604 · mention_pk 219842
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The game is described as having a balance that can be tweaked.
Cons
- The green faction can become a steamroller.
- Yellow is a little bit weak.
- Blank cards in the command system can make a faction too energetic.
Thematic elements
- Southern Africa, CIA supporting factions from Zire
Comparison games
- Verdun
- Steel Inferno
Mechanics (from transcript analysis)
- Command Cards — Contains blank cards that create friction in the command system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And game that gives you that that soup of possibility or or that that tableau of possibilities is fairly rare in in my mind, you know.
- So, I find it also the most evocative way to to tour history is through a game.
- The inescapable element that, you know, binds board wargaming and distinguishes it, I think, is its ability to transport us to some place.
References (from this video)
No references stored for this video.
Video Cmdy7HslrrY
Zilla Blitz Analysis at 35:12 sentiment: positive
video_pk 83010 · mention_pk 208690
Click to watch at 35:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovatively handles delayed orders
- Quick and simple implementation via column cards
- Effectively conveys the temporality of orders
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Column Cards — A quick and simple way to implement delayed orders by stacking cards, allowing flexibility within the activated column.
- Delayed Orders — Orders are played in advance and executed later, preventing instant reactions to opponent's moves and reflecting the uncertainty of warfare.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All human progress all innovation is a matter of ideas having sex. That is to say there actually is not any innovation that is just not based on anything else not based on anybody else's ideas right it's all a matter of what ideas already there how can I take and put them together synthesize in new ways to new purposes maybe you know twist it this way a little bit you know you use the word tweak um and then sometimes that new fusion of ideas is indeed adds up to a fundamental new new new new thing or breakthrough right
- It was a sandbox, right? I mean, they g it was a sandbox and we were invited to create and games hadn't done that before.
- I think the greatest innovation would here it is would be a rat and a rat free rule book.
- Yes. War games are innovative.
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg
Rob's Tabletop World Discussion at 14:28
video_pk 82224 · mention_pk 206567
Click to watch at 14:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Undaunted 2200 which is a very good game. Tactics II, very very good.
- I've got all the Killforths.
- Nemo's War, great game.
- Defenders of the Realm, love that game. Love it.
- I got some BattleTech on painting. Going to start painting again.
- Ogre, great game.
- We're going to be back in business, folks. We're going to be back in business.
- We're going to be back to full strength again. Just like the old days.
- People that want to work with me, great. People that don't want to work with me, great. Don't care.
- Getting hacked, man. It was very It took a lot of wind out of my sails.
- I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
- I got 10 videos I got to get done. I got more stuff coming.
- We're turning the old game around.
- I don't think I've ever been this busy. And I'm pretty happy about it.
- We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
- Everything feels better. You know, everything feels good.
- It is your old pal Earl.
- This has been a long time coming and it's showing the subscriptions have gone up.
- It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video k5rABLKEiUM
The Dice Tower Other at 3:54 sentiment: neutral
video_pk 81546 · mention_pk 203164
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hens is a game I didn't like at all.
- Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
- Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
- And it's a big, grandiose Euro-style game that I thought worked pretty well.
- The biggest problem with Echoes of Time is I think it's almost too short.
- It's a cool mechanism. This is the game that should have it.
- It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
- It's very Ameritrashy.
- It's a lot going on in this game.
- I think my favorite of those is Pixel Tactics 2.
- Thanks as always for joining me in my pile of mid games.
References (from this video)
No references stored for this video.
Video Ng_49OrrFf0
Beyond Solitaire Interview at 55:26 sentiment: positive
video_pk 7479 · mention_pk 22206
Click to watch at 55:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Expands COIN's coverage into additional historical theatres
- Strong emphasis on external influence and internal dissent
Cons
- Complexity adds to learning curve
- Requires careful balancing with other COIN titles
Thematic elements
- civil conflict, external support, insurgency
- Angola, 1975 onward, post-colonial conflict
- historical simulation focused on internal and external pressures
Comparison games
- The Pure Land
- Gandhi
- Fire in the Lake
Mechanics (from transcript analysis)
- multi-theater conflict play — players manage competing factions with diverse strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- essential differences you see between the skill sets of a very good designer and the skill sets of a very good developer
- impostor syndrome is real you know how do you handle that at the start
- this is just a game and isn’t that important
- I take a lot of feedback, but I also try to field that for the designers
- the coin system is very flexible and very fun to play while also showing you interesting stuff about history
- it's important to deliver feedback in a constructive way, not to just dump on a game
- the biggest challenge is delivering feedback so the other person can hear it
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6