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Tianxia

Game ID: GID0402280
Game Info
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 5 · mix 2 · neu 3 · neg 0
Mentions per page
Showing 1–11 of 11
Video 4BBtMu4VkPU The Broken Meeple Analysis at 7:23 sentiment: neutral
video_pk 84342 · mention_pk 214264
The Broken Meeple - Tianxia video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • step up above White Castle in complexity
  • looks colorful
Cons
  • looks like it's copying The Great Wall
  • not too complicated (implied positive, but context suggests caution)
Thematic elements
Comparison games
  • The Great Wall
  • White Castle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:12:07 sentiment: neutral
video_pk 84342 · mention_pk 214281
The Broken Meeple - Tianxia video thumbnail
Click to watch at 1:12:07 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Looks colorful.
  • Mark Munk says it's a step up from White Castle and not too complicated.
Cons
none
Thematic elements
Comparison games
  • The Great Wall
  • White Castle
  • Baghdad
  • Orléans
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 15:22 sentiment: positive
video_pk 84169 · mention_pk 213620
Gaming Rules! - Tianxia video thumbnail
Click to watch at 15:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter than expected, similar complexity to The Bay.
  • Gives a lot of depth and thought processes.
  • Clever game mechanics.
  • Lots of variability.
  • Covered on the channel in multiplayer and solo.
Cons
none
Thematic elements
  • Defending against hordes while collaboratively building walls
  • Warring States period of China
Comparison games
  • The Bay
Mechanics (from transcript analysis)
  • Area Defense — You are collaboratively building up the walls to help defend from the hordes that you're getting attacked by.
  • Cooperative/Competitive — It's a competitive game, but you are collaboratively building up the walls to help defend from the, you know, the hordes of that that you're getting attacked by.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 1:51:27 sentiment: positive
video_pk 84135 · mention_pk 213462
UndeadVikingVideos - Tianxia video thumbnail
Click to watch at 1:51:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mechanics balancing cooperation and competition
  • Tense gameplay due to invading army
Cons
  • Pronunciation of the name might be difficult
Thematic elements
  • Players manage provinces, build walls against an invading army, and aim to maximize their points.
  • Ancient China during the Spring and Autumn period
Comparison games
  • Republic of Rome
Mechanics (from transcript analysis)
  • Action Point Allowance — The game likely uses action points for player turns, allowing for strategic choices.
  • Area Control — The game features area control elements where players place governors in provinces to gain points.
  • Cooperative Defense — Players must cooperate to defeat the invading army, adding a cooperative layer to the game.
  • Victory Points — The core objective is to maximize victory points through various actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video kmgEq_5PkGY Rahdo Runs Through Top List at 5:13 sentiment: mixed
video_pk 80118 · mention_pk 194452
Rahdo Runs Through - Tianxia video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever Euro game
  • Designer pedigree is off the charts
  • Production is fantastic
  • Worker placement is really solid
  • Sharp game overall
  • Nicely done
Cons
  • Luxswingy due to unpredictable neutral player actions
  • Too much luck of the draw in two-player mode
  • Solo mode automation differs from two-player
Thematic elements
  • Ancient China during the Waring States period
Comparison games
none
Mechanics (from transcript analysis)
  • Area Defense — Players must build up defenses against invading nomads by spending resources to increase wall strength or deploy soldiers.
  • player interaction — Players want to get involved in defense efforts, as contributions yield points, and there's interdependency between players.
  • Resource Management — Resources are described as 'tight, tight, tight', making it challenging to afford extra costs or mount defenses.
  • Worker Placement — Players send workers to spots on the board to perform actions, with costs increasing if spots are already taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is getting a new lick of paint, a new coat of paint, new art, you know, redesigned from the ground up, and two new expansion modules that turn what was already a fantastic, one of the all-time great engine building conveyor belt games.
  • Probably the greatest combination of engine building and conveyor belt gameplay the industry has ever seen.
  • Barcelona is already an absolutely phenomenal worker placement game.
  • This is probably Danny's second or his third best game to date.
  • This is a worker placement game where our worker placement board is constantly dynamically changing because it is comprised of three different conveyor belts where the worker placement options are changing throughout the game.
  • It is full of agonizing tough decisions.
  • The turns in this game are comboastic.
  • It does not fall into that trap.
  • Every time you play with the adventure book, you pick one of six different adventures and you come up with completely new objective-based gameplay that radically alters the game.
  • This has brought Meadow into my top 100 games of all time.
  • Wondrous Creatures is already my highest ranked um worker placement game in history. It is the greatest worker placement game of all time.
  • The board starts different every single time you play because you get new types of worker placement spots that never existed before.
  • It makes everything about the game better in ways that I didn't even know I wanted.
  • You will feel better. You will have made a positive change in the world through the power of board games.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 3:28 sentiment: neutral
video_pk 80037 · mention_pk 194110
BoardGameCo - Tianxia video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Has not been tabled yet.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video CK15GGOhDXM Review at 0:02 sentiment: mixed
video_pk 79530 · mention_pk 192990
Tianxia video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really sharp and clever design.
  • Challenging worker placement with multi-use actions.
  • Tight economics and constant pressure create interesting decisions.
  • Player order has a huge impact.
  • Strategic depth with intertwined systems.
  • The challenge of managing limited resources and actions.
  • Solo mode AI is predictable and allows for planning.
  • Fast gameplay.
Cons
  • The two-player AI is unpredictable and can lead to frustrating swings of luck.
  • Can feel brutal and unforgiving, especially when plans are stymied by opponent actions or the AI.
  • Turns spent putting workers on barges feel anemic and unsatisfying.
  • Can be painful if actions get destroyed by game systems.
  • Wife found it too frustrating and brutal.
Thematic elements
  • Noble families vying for prestige and advantage during a time of conflict.
  • China, around 260 BCE, during a warring period with seven states fighting for control.
Comparison games
  • Teotihuacan
Mechanics (from transcript analysis)
  • AI Opponent (Solo/Two-Player) — An automated player (Li Mu) acts as an opponent, with different mechanics for solo and two-player modes.
  • Area Majority — Players compete for control of regions by installing governors, with points awarded for having the most.
  • Combat (Invaders) — Players must defend against invading nomads, with defenses contributing to reducing invader strength.
  • Objective Cards — Secret or public objectives that guide player strategy and provide end-game points.
  • Player Order Matters — Being first to pass or take an action can grant significant advantages.
  • Resource Management — Managing resources like lumber, stone, rice, silk, jewelry, and armor.
  • Set Collection — Collecting unique colored statue tokens for end-game scoring.
  • Track Advancement — Players advance on various tracks (e.g., palace tracks, progress tracks) to gain bonuses and points.
  • Worker Movement to Barges — Deploying workers to barges for income, which can lead to workers becoming merchants.
  • Worker Placement — Players use action markers to place workers on spaces to perform actions.
  • Worker placement with blocking — Once a space is occupied, subsequent players must pay extra to use it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game of very, very tight, restrictive economics.
  • Resources can be tough to come by.
  • This game constantly puts you in those extreme pressure points where you are always having to sacrifice one thing to be able to achieve something else.
  • Everything in this game comes at a price.
  • The game can beat you up, but just the restrictions you find yourself if you're not willing to flex or I'm sorry, not flex, be flexible. Sacrifice.
  • The solo mode where no, I know it's going to be this or this. It's going to be this this AND IT'S ONLY THE INSANE ONE IN SIX CHANCE THAT IT'S THIS.
  • I love brutality that I can plan for, that I can predict, that I can run the probabilities on.
  • The two-player bot, who knows what they're going to do. They're just a random force of nature where I can only anticipate one out of every three moves they make.
References (from this video)
No references stored for this video.
Video W3FvYe8uHj8 Totally Tabled Top 10 List at 9:38 sentiment: positive
video_pk 38989 · mention_pk 117564
Totally Tabled - Tianxia video thumbnail
Click to watch at 9:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very pretty, modern-Euro visuals
  • Solid medium-weight Euro feel
Cons
  • Feels familiar to other Euro games; backlog of Euros may delay purchase
Thematic elements
  • patterning and tiling in a medium-weight Euro
  • wooden-walled, designer Euro aesthetic
  • classic Euro puzzle flavor
Comparison games
  • Zango
  • other contemporary Euro tile-laying games
Mechanics (from transcript analysis)
  • Tile Placement — build a layout with wooden components to satisfy goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanism of the game is something that they're calling reverse drafting, which basically means you draft cards to give to other players rather than to yourself.
  • This one appears to abstract the racing course into a series of cards rather than using tiles on the table.
  • It plays unbelievably quickly, like 10 minutes or so, because everyone is playing at the same time.
  • I love nature themed games with beautiful artwork.
References (from this video)
No references stored for this video.
Video zMYbq0KBXg0 The Dice Tower Top 10 List at 8:26 sentiment: positive
video_pk 37305 · mention_pk 112010
The Dice Tower - Tianxia video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight timing and scoring decisions drive excitement
  • Fast-paced at 3-4 players
Cons
  • Not long enough to implement every strategic plan
Thematic elements
  • governance, trade, diplomacy, and defense
  • 260 BCE in the Warring States China
  • timing and resource management with scoring via temples
Comparison games
none
Mechanics (from transcript analysis)
  • day/night scoring with a personal dial — Moon points vs sun points create a dynamic scoring tension
  • defense via the Great Wall — Defend against Mongol hordes with walls and troops
  • region action discs and temple tracks — Place discs in regions to ascend temple tracks and gain rewards
  • Track Advancement — Place discs in regions to ascend temple tracks and gain rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story is almost as important as the puzzles in this one.
  • I like this game that has an interesting flow to it.
  • There are a lot of problems and the rule book being one of them.
  • I found more enjoyable than many of the Rule and Wright games that I've played.
  • The actions associated with the slots are the basic actions of the game that you need to be doing.
  • This is one of those games where there's a lot going on, but it's not unmanageable and it's just my sort of game.
  • Galactic Cruise is so incredibly close to Elder Scrolls.
References (from this video)
No references stored for this video.
Video trq0paMYK_4 Board Game Animal Preview at 1:00 sentiment: positive
video_pk 28435 · mention_pk 151393
Board Game Animal - Tianxia video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very compact wallet-sized design with strong portability
  • Simple, fast, and highly teachable for two players
  • Engaging drafting and pattern-based scoring that rewards planning
  • Evocative artwork and theme alignment with theatre and classics
  • Solid gift and Kickstarter potential with good replay value
Cons
  • Limited to two players, which may deter groups or solo play
  • Theatre/playwriting theme might be niche for some players
Thematic elements
  • Drama, narrative construction, performance
  • Theatrical festival; stage drama and playwriting competition
  • Draft-driven narrative with top-card scoring and pattern-building across three Acts
Comparison games
  • Button Shy wallet games (general)
  • Other wallet-style drafting games (thematic cousins)
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards into a 3x3 grid to shape their Acts and narrative
  • Compound Scoring — Patterns formed by the arrangement of cards across Acts contribute to points
  • grid-based placement — Drafted cards are added to one of three Acts, placing at the top or bottom to influence scoring
  • pattern-based scoring — Patterns formed by the arrangement of cards across Acts contribute to points
  • Top-card Scoring — The top card of each Act determines scoring opportunities, with underlying cards contributing to patterns
  • two-player focus — Designed as a tight two-player puzzle with fast setup and play time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is simple to teach super fast to play
  • if you love drafting games or tight two-player games this is really for you
  • this is already one of my personal favorite button shy games yet
  • the button shy games are a tremendous deal for the fun gaming experience they manage to pack into a wallet
  • check out diania keep your games close maybe in your pocket and always remember to play board games like an animal
References (from this video)
No references stored for this video.
Video kaRVj1RS2_Y Before You Play Playthrough
video_pk 8198 · mention_pk 166514
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Desperate times call for desperate measures.
  • Money is very tight in this game.
References (from this video)
No references stored for this video.
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