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TAPESTRY: FANTASIES AND FUTURES EXPANSION

Game ID: GID0445140
Game Info
Year
2023
Collection
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Expansions & Family
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Description

Tapestry Fantasies & Futures is the final expansion for Tapestry. It includes brand new science fiction and fantasy themed civilization mats, capital city mats, tapestry cards, and technology cards as well as a new comprehensive rulebook covering all expansions.

Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.

Designed by Mike Young and Chris Scaffidi and featuring art by Andrew Bosley, this expansion includes 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, 12 new tech cards, and a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place.

Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope.

Learn about the Stonemaier Games Fortress Store Program and how GTS can automatically pre-order new Stonemaier games for your store today, click here to learn more: Stonemaier Fortress Program At GTS

Description

Tapestry Fantasies & Futures is the final expansion for Tapestry. It includes brand new science fiction and fantasy themed civilization mats, capital city mats, tapestry cards, and technology cards as well as a new comprehensive rulebook covering all expansions.

Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.

Designed by Mike Young and Chris Scaffidi and featuring art by Andrew Bosley, this expansion includes 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, 12 new tech cards, and a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place.

Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope.

Learn about the Stonemaier Games Fortress Store Program and how GTS can automatically pre-order new Stonemaier games for your store today, click here to learn more: Stonemaier Fortress Program At GTS

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video qO1tDRtmflw Grant Lyon New Releases at 11:30
video_pk 88879 · mention_pk 235181
Grant Lyon - TAPESTRY: FANTASIES AND FUTURES EXPANSION video thumbnail
Click to watch at 11:30 · YouTube ↗
Pros
  • third and final expansion
  • adds 10 new civilizations
  • adds 6 advanced city capital maps
  • adds 38 new tapestry cards
  • introduces 'charms' mechanic for one-time bonuses
  • fully compatible with core game and other expansions
Cons
none
Thematic elements
  • civilization building
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • advanced city capital maps — six advanced city capital Maps
  • charms — charms on the some of the tapestry cards are onetime bonuses
  • new civilizations — 10 new civilizations
  • tapestry cards — 38 new tapestry cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how many times can we say the word expansion expansion
  • this adds Elsa Scar and Buzz Lightyear to the game
  • The False Baron set adds six additional luminary options for ilat which brings new strategies and surprises to your experience
  • I've met people that have ilac tattoos that's how much they like the game
  • it's a semi-cooperative game where you are trying to work together and get off an island you are trying to build a raft and get off the island but you got to be able to feed everybody and if you can't you can vote to kill somebody
  • you're doing it with dice and I love push your luck stuff
  • these are escape room type of games
  • you will be destroying components folding things ripping things stuff like that so it is essentially a one-time use only game
  • this is the culmination of a trilogy of cantaloop books games book one two and three
  • I don't think you should be jumping into this one if you haven't played the other ones because there is a story line that um you know brings them all together
  • scotland yard the sherlock holmes edition and this essentially serves as the 40th anniversary edition of scotland yard
  • one of the most well-known games with hidden movement in it it's sort of popularized the sub genre of hidden movement
References (from this video)
No references stored for this video.
Video Sk_IdQjvfDo Tabletop Tolson Review at 0:04 sentiment: positive
video_pk 88817 · mention_pk 234939
Tabletop Tolson - TAPESTRY: FANTASIES AND FUTURES EXPANSION video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds rich thematic flavor and a broad set of new tools
  • Maintains base game feel while offering novel strategies
  • Charm bonuses create engaging, early-draft interaction and engine growth
Cons
  • Some art and naming elements may not appeal to all players
  • Increases overall complexity and component count
Thematic elements
  • Mythic powers and fantastical abilities interwoven with technology and space-time concepts.
  • Parallel fantasy civilizations within the tapestry framework, set in a future-tinged fantasy universe.
  • Array
Comparison games
  • Tapestry
  • Tapestry: Arts and Architecture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • levitation would be one way for me to actually get a space tile
  • the tapestry effects are so interesting, they're so unique
  • the rulebook they made it smaller so it's a lot easier to hold and manage
  • this expansion feels very cohesive and extremely thematic
  • I love the abilities I love what they're doing it makes sense
References (from this video)
No references stored for this video.
Video ewn1wA2JK7c Tabletop Tolson Review at 4:16 sentiment: positive
video_pk 88698 · mention_pk 234450
Tabletop Tolson - TAPESTRY: FANTASIES AND FUTURES EXPANSION video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge replayability with many new civilizations
  • More variety in play experiences
Cons
  • Adds complexity and longer play sessions
Thematic elements
  • Imaginative expansion with more civilizations and new cards
  • Future civilizations and speculative development within the tapestry universe
Comparison games
none
Mechanics (from transcript analysis)
  • expanded tapestry cards — Adds additional tapestry and tech cards for deeper engine building
  • more asymmetric civilizations — Adds 10 additional asymmetric civilizations to choose from
  • new exploration increments — Introduces new space tiles and related components to explore
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Landmark cards I love
  • you might have a lot of you know these landmarks to pick from
  • it's just really nice touch because sometimes
  • the fifth track of arts and architecture
  • I can't imagine playing without the fifth track of arts and architecture
  • there are many civilizations to play with
  • endless replayability and endless fun
  • it's a really Dynamic game and I love trying a new play with those civilizations
References (from this video)
No references stored for this video.
Video an8WvpzzYlE Allies or Enemies Top 10 List at 3:10 sentiment: positive
video_pk 88085 · mention_pk 231234
Allies or Enemies - TAPESTRY: FANTASIES AND FUTURES EXPANSION video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds thematic depth with sci-fi and fantasy crossovers
  • new maps and civilizations expand replayability
  • rulebook consolidation reduces setup friction
Cons
  • not as transformative as earlier core expansions
Thematic elements
  • civilization-building with sci-fi/fantasy flavor
  • Science fiction and fantasy-inspired civilization building
  • multi-thematic progression with new cards and maps
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • charms bonuses — Charms provide subtle bonuses when tapestry cards align with charms.
  • city maps — New maps create varied strategic layouts.
  • civilization progression — New civilization cards/paths guide player development toward victory.
  • Rule consolidation — A streamlined, single rule book improves play flow with all new content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great Western Trail New Zealand is phenomenal
  • this is by far the best version this takes everything I love about Great Western Trail and just it makes it smoother
  • the island board that feels a lot like the rails of the north from the original
  • the new cards you switch in it which lets you get a bonus without taking up a card slot in your hand
  • Village Big Box just takes everything from Village all the expansions and puts it all in one big box
  • Unmatched Adventures Tales to Amaze takes the original game and makes it cooperative
  • the stuff in the envelopes were more interesting as well
  • the aliens and The Thing are some of my favorite Final Girl variants
References (from this video)
No references stored for this video.
Video ObzsjtFUxZw Allies or Enemies Review at 0:00 sentiment: positive
video_pk 66019 · mention_pk 160395
Allies or Enemies - TAPESTRY: FANTASIES AND FUTURES EXPANSION video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, distinct civilizations with new scoring and interaction dynamics
  • Solid thematic flavor and tongue-in-cheek references (Gremlins, wizards, etc.)
  • Rulebook consolidation for base + expansions is highly valued and reduces friction
  • Packaging approach fits in base box with expansion sleeve, reducing clutter
  • No heavy new rules overhead; good integration with existing tapestry systems
  • New maps and mechanical hooks feel meaningful without overwhelming players who know tapestry well
Cons
  • Some civilizations may feel more situational or scaling than others, leading to mixed experiences depending on setup
  • Requires ownership of base game plus previous expansions to maximize value (not a standalone experience)
  • A few mechanical interactions can be dense or nuanced, potentially increasing bookkeeping for casual players
Thematic elements
  • Fusion of fantasy, horror/mystery motifs (zombies, haunted houses referenced), science fiction futurism, and humorous pop-cultural nods; emphasis on world-building, city planning, and cross-theme synergy.
  • A sprawling blend of sci-fi and fantasy themes, with mythic creatures, alternate worlds, space exploration, and magical/technological crossovers. The expansion threads new civilization concepts into a capital-city driven tapestry-building puzzle, with maps that incorporate both mystic and space-travel motifs.
  • Flavor-forward thematic mashup that broadens the tapestry universe through new civilizations, maps, and thematic callbacks while preserving the base game’s puzzle/interaction rhythm.
Comparison games
none
Mechanics (from transcript analysis)
  • Capital City expansions — Advanced Capital City mechanisms and variants that alter scoring or placement twists, expanding strategic options for city-building play.
  • Charm bonuses — Adjacent tapestry cards with charms provide ongoing bonuses; these bonuses can interact with other cards and effects for compound rewards.
  • Conquer/defense cards with charm synergies — Conquer and defense-focused cards that synergize with charm bonuses and the income-turn-five framework, providing additional ways to gain points and board control.
  • Expanded tech and future-tech emphasis — New tech cards linked to charms and future tech themes, encouraging a broader tech track and interactions with existing mechanics.
  • Illuminati dice ownership — The Illuminati civilization owns all dice and provides benefits when other players use dice, creating new negotiation and timing dynamics.
  • Income Turn Five expansion — An expanded income phase that adds end-game scoring opportunities and new interaction with existing income/score cards, subtly shifting late-game pacing.
  • New civilizations and map variants — Ten new civilizations (e.g., merfolk, Faye folk, Genies, Elder ones, psionics, artificers, celestials, Illuminati) with unique abilities and scoring paths; maps expand to include polar, savannah, and other fantastical or space-influenced regions.
  • Personal landmarks and arcs — New landmark and arc cards introduce personalization of the tableau and provide unique scoring or timing interactions.
  • Psionics and chance manipulation — Psionics let players influence draws and dice outcomes, increasing control over randomness and risk management.
  • Replacement landmark cards — Replacements for landmark cards from earlier prints to streamline or refresh the visual/tactical landscape.
  • Risk Management — Psionics let players influence draws and dice outcomes, increasing control over randomness and risk management.
  • Tech Trees — New tech cards linked to charms and future tech themes, encouraging a broader tech track and interactions with existing mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is really a more stuff expansion
  • The big selling point really is the theme
  • It's worth the price of admission alone
  • Everything still fits in the base box
  • The new stuff is welcome
References (from this video)
No references stored for this video.
Video RY3fDVAi8Mg The Board Game Garden Discussion at 7:46 sentiment: positive
video_pk 39466 · mention_pk 119101
The Board Game Garden - TAPESTRY: FANTASIES AND FUTURES EXPANSION video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion adds new civilizations with fantasy flavor
  • continues to be a favorite due to scoring paths and depth
Cons
  • expansion may complicate already dense base game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — develops civilization through era advancement and tech choices
  • engine_building — develops civilization through era advancement and tech choices
  • Set Collection — collects specific actions/resources to score goals
  • set_collection — collects specific actions/resources to score goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy Juicy Real creates conversation and would be great to play with family
  • Earth is absolutely fantastic and it is so satisfying
  • Dwellings of Elder Veil was fantastic, a worker placement Tableau building game
  • Planet Unknown is a fantastic polyomino-driven space puzzle
References (from this video)
No references stored for this video.
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