Game Info
Year
2020
Players
1-5
Age
12+
Playtime
120 min
Complexity
3/5
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
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Vibe profile
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Description
An expansion for Tapestry adding a new card type, new miniatures, and new civilizations.
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video I440OFtQlpc
The Mill Discussion at 0:58 sentiment: positive
video_pk 90902 · mention_pk 243416
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- new cards and civilizations
- new structures and buildings (e.g., monolith)
- landmark cards and new tokens
- expansion adds counter-traps and related mechanics
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- oh just that art looks really cool
- i love all the art oh man
- andrew bosley does such good work
- tapestry plans employees
- i know josh can't wait to get it to the table
- plans and ploys
References (from this video)
No references stored for this video.
Video ep-Q3teZiA0
Watch It Played Rules Teach at 0:00
video_pk 68272 · mention_pk 164651
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video sSVNaApBDEk
The Cardboard Herald Review at 0:42 sentiment: mixed
video_pk 7283 · mention_pk 21520
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Huge amount of variety and interaction
- Strong solo mode
- Builds on core mechanics without breaking thematic feel
Cons
- Balance concerns persist or are exacerbated by new dynamics
- Adds significant setup and storage overhead
- Does not directly address some core base-game balance issues
Thematic elements
- Strategy, empire-building, technological advancement with new civic and tapestry dynamics.
- Tapestry's expansion adds new civs and buildings to the base game, expanding late-ancient to early-industrial thematic arc.
- Procedural strategy with modular civic and building effects that steer early-game direction.
Comparison games
- Tapestry (base game)
Mechanics (from transcript analysis)
- Automa and solo mode enhancements — Adds new solo opponents and automa scenarios to deepen solo play.
- Building drafting — New buildings drafted at the start of the game, providing a secondary focus and shaping early game strategy in your capital.
- Cosmetic and organizational upgrades — New tokens, a bag for tiles, and other visual upgrades to improve play experience and accessibility.
- Sieves and tapestries expansion — Introduces more sieves and tapestry cards for increased interaction and strategic variability.
- Trap-style cards — New cards that can be played in response to conquering but with alternate effects that reward different plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best things that tapestry has going for it is the huge amount of variety and interaction and things
- i really like it
- the most dramatic update is several new trap style cards that can be played in response to conquering but have the alternate effects from running away to capitalizing on defeat to flat out out trapping a trap i'm a big fan
- this is a more stuff expansion and nothing in here is going to change how you feel about tapestry
- if you're like me and you really do like the game and you love seeing all the different potentials of the sieves and the interaction of all the different variables in the game in spite of its faults
- it's worth diving into
- nothing about this really feels essential
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3