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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video Jwj3xPNUzhM
Gaming Rules! Other at 46:32 sentiment: positive
video_pk 85160 · mention_pk 217705
Click to watch at 46:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Host has the physical version and is looking forward to playing it.
- Previously enjoyed the game.
Cons
- Has not played the physical version yet.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players control areas on the map.
- Card Driven — Gameplay is driven by playing cards.
- Strategic Wargame — A strategic game focused on warfare.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
- It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
- And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
- Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
- The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
- Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
- I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
- The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video iy_9WGsFHZo
Rules Teach at 3:02 sentiment: positive
video_pk 67578 · mention_pk 163721
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic card design that represents historical events.
- Engaging strategy due to card mechanics and supply rules.
- Ability to combine with other Quartermaster General games for a larger experience.
Cons
- Supply rules can be complex for new players.
Thematic elements
- World War II Eastern Front
- World War II
Comparison games
- Twilight Struggle
- Quartermaster General
- War of the Ring card game
Mechanics (from transcript analysis)
- Area Control — Players control stars on the board to score points.
- Card Drafting — Players draw cards, and some cards are selected as 'first game' cards for a smoother introduction.
- Combat — Combat involves attacking, defending, and options to continue or retreat, often involving card play.
- Hand Management — Players manage their hand of cards, which are essential for actions and reactions.
- Movement — Pieces can move, with specific rules for tanks and airplanes, and restrictions on moving into enemy-occupied spaces.
- Multi-Use Cards — Cards can be used for effects, as reactions, or discarded for actions.
- Supply lines — A key feature where units must trace a path back to supply flags, with interdiction rules affecting unit availability.
- Variable player powers — Factions have different decks, and specific cards can grant unique abilities or actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's funny because me and Vicki always say whenever we're doing a long journey, we check the traffic beforehand, right? We always say that and we never do.
- If my military machine behaves in efficient manner
- The more you learn, the more you learn the cards, the more skillful the game becomes in a way.
- You don't discard down limit. There's no hand limit. There's no hand.
- The Germans have to make a a big push at the start. And either I presume you need to be scoring more than the Russians here because eventually I think they will build up
- And it is called Quartermaster General. Is it about logistics?
References (from this video)
No references stored for this video.
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Showing 1–2 of 2