Skip to main content
Quartermaster General: South Front box art

Quartermaster General: South Front

Game ID: GID0445720
Game Info
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video d_ZmA7OcOCs Playthrough at 2:50 sentiment: positive
video_pk 67593 · mention_pk 163734
Quartermaster General: South Front video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent design that captures historical context
  • Precise and accurate card text
  • Clear rulebooks
  • Engaging supply and interdiction mechanics
  • Strategic depth
  • Feels tight and focused
Cons
  • Complex with many rules differences
  • Supply rules can be tricky to learn
Thematic elements
  • Land and naval combat in the Mediterranean theatre
  • World War II
Comparison games
  • Quartermaster General: East Front
Mechanics (from transcript analysis)
  • Amphibious assault — Units can be transported by sea to launch attacks on land.
  • Area Control — Players compete to control various land and sea spaces on the map.
  • card-driven gameplay — Players use cards to perform actions and influence the game.
  • Combat reactions — Players can use reaction cards to influence combat outcomes.
  • Naval combat — Includes sea battles as well as land battles.
  • Supply lines — Maintaining supply lines is crucial for units, and interdiction can cut off supply.
  • Variable player powers — Different factions have slightly different rules and starting units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Italian in Libya is out of supply to begin the game with.
  • Sustain attack cannot be used during winter turns except in desert.
  • The attacking force may be transported on fleets.
  • The text on the cards. It is so precise. It is so accurate.
  • It feels a lot tighter. Fewer actions, fewer pieces. It feels like the decisions are more important.
  • This is the thing that's going to catch you out.
  • Combat is similar, but you now have sea battles as well.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1