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Quartermaster General: South Front box art

Quartermaster General: South Front

Game ID: GID0445720
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–6 of 6
Video 1dNEZzRzurs Rolling Dice & Taking Names Event Coverage at 127:58:48 sentiment: positive
video_pk 84736 · mention_pk 215798
Rolling Dice & Taking Names - Quartermaster General: South Front video thumbnail
Click to watch at 127:58:48 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Accurately mimics historical events.
  • Appeals to those interested in history.
Cons
none
Thematic elements
  • World War II Battles
  • Mediterranean
  • Historical Mimicry
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zombie Princess is brutal. Like, it's just brutal.
  • The horde is coming. You just gotta do your best to try and survive.
  • It's another one of those train games where you're building routes and delivering goods.
  • The economic engine in this game is really satisfying.
  • Lost Ruins of Arnak is just gorgeous.
  • It's a really interesting mix of worker placement and deck-building.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 28:53 sentiment: positive
video_pk 84169 · mention_pk 213627
Gaming Rules! - Quartermaster General: South Front video thumbnail
Click to watch at 28:53 · YouTube ↗
Overall sentiment (raw)
Positive, anticipated
Pros
  • Good working relationship with publisher
  • Liked the East Front version
  • Two-player focus appeals
Cons
none
Thematic elements
  • World War II combat and strategy
  • World War II
  • Card-driven simulation
Comparison games
  • Quartermaster General East Front
Mechanics (from transcript analysis)
  • card-driven — Powered by the Quartermaster General card system.
  • two-player — Designed specifically for two players.
  • World War II theme — Set during World War II.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video 73QVoicB0UU Gaming Rules! Rules Teach at 2:40 sentiment: positive
video_pk 83897 · mention_pk 212330
Gaming Rules! - Quartermaster General: South Front video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good game
  • Extremely thematic
  • Clever game
  • Lots of detail
  • Feels different from East Front
Cons
  • Steep learning curve
  • More complicated than East Front
Thematic elements
  • World War II warfare, supply lines, territorial control
  • World War II, North Africa (specifically the desert area)
Comparison games
  • Quartermaster General East Front
Mechanics (from transcript analysis)
  • Action Points/Phases — Turns consist of multiple steps including movement, action, supply, and draw.
  • Area Control — The game involves controlling territories on the map to trace supply lines and gain victory points.
  • Card-driven game — Actions and gameplay are primarily driven by playing cards from a hand.
  • Combat — Combat involves forces attacking adjacent spaces, with rounds, reactions, and options to continue or withdraw.
  • Movement — There are distinct movement steps for different unit types, with rules for moving into adjacent spaces, jumping over spaces, and loading/unloading from fleets.
  • Naval transport — Fleets can transport infantry, tanks, and airplanes across water spaces.
  • Supply lines — Units must be supplied, and tracing supply paths through controlled territories is crucial. Units out of supply are removed.
  • variable player powers/factions — The Axis (Germany, Italy) and Allies (UK, France, USA) have different units and entry points into the war.
  • Victory Points — The game is won by having the most victory points, which are gained by controlling spaces with stars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a sponsored play through video.
  • Please bear that in mind. This is not going to be one of my top quality tutorial games.
  • If you know how to play the game and you're able to pop round and get here in the next 30 seconds, please come around and teach us how to play.
  • This is one of those games where the more you play it, the more you're going to get used to the cards.
  • It's a very clever game. I think it's extremely thematic as well. All of these cards based on actual real things. It's all good. And it it feels different, very different from East Front.
  • I love the supply lines. Once you understand the rules for the supply lines, it's just another thing that you need to take into account that you can't just, you know, you can cut off units like like I did in Tunisia, like I did down here, um, is by cutting off the supply lines.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 27:32 sentiment: negative
video_pk 83753 · mention_pk 211613
Gaming Rules! - Quartermaster General: South Front video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rulebook is actually very good and well-written with lots of good examples.
Cons
  • Live stream of the game was a complete mess.
  • Struggled with the rules during the stream.
  • Underestimated the time needed to learn the game.
  • Did not remember how to play the previous game in the series (East Front).
Thematic elements
  • Military conflict
  • World War II, Southern Front
Comparison games
  • Quartermaster General East Front
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of territories.
  • Card-driven wargame — Gameplay is driven by playing cards.
  • Supply chain management — Managing supply lines is a key element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 8:29 sentiment: positive
video_pk 83407 · mention_pk 210087
Gaming Rules! - Quartermaster General: South Front video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved both of those games
  • Battles end up being quite cinematic
  • Feels like a very different game to East Front
Cons
none
Thematic elements
  • World War II war game
  • Southern Front (WWII)
Comparison games
  • Quartermaster General East Front
Mechanics (from transcript analysis)
  • Action Points — in South Front, you get one [action].
  • Card Driven — they are generally five to six player World War II themed war games that are card driven.
  • Dual Use Cards — Every card in the game has two uses. You can play the card for its action... or you can save the card for the reactions.
  • Supply lines — What these games focus on is supply lines and clever use of cards.
  • Two Player Game — Quartermaster General East front and South Front are two-player games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video d_ZmA7OcOCs Playthrough at 2:50 sentiment: positive
video_pk 67593 · mention_pk 163734
Quartermaster General: South Front video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent design that captures historical context
  • Precise and accurate card text
  • Clear rulebooks
  • Engaging supply and interdiction mechanics
  • Strategic depth
  • Feels tight and focused
Cons
  • Complex with many rules differences
  • Supply rules can be tricky to learn
Thematic elements
  • Land and naval combat in the Mediterranean theatre
  • World War II
Comparison games
  • Quartermaster General: East Front
Mechanics (from transcript analysis)
  • Amphibious assault — Units can be transported by sea to launch attacks on land.
  • Area Control — Players compete to control various land and sea spaces on the map.
  • card-driven gameplay — Players use cards to perform actions and influence the game.
  • Combat reactions — Players can use reaction cards to influence combat outcomes.
  • Naval combat — Includes sea battles as well as land battles.
  • Supply lines — Maintaining supply lines is crucial for units, and interdiction can cut off supply.
  • Variable player powers — Different factions have slightly different rules and starting units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Italian in Libya is out of supply to begin the game with.
  • Sustain attack cannot be used during winter turns except in desert.
  • The attacking force may be transported on fleets.
  • The text on the cards. It is so precise. It is so accurate.
  • It feels a lot tighter. Fewer actions, fewer pieces. It feels like the decisions are more important.
  • This is the thing that's going to catch you out.
  • Combat is similar, but you now have sea battles as well.
References (from this video)
No references stored for this video.
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