The diversity of living organisms inhabiting our planet is astonishing. According to the theory of evolution, random mutations occur all the time, granting new traits to animals and plants. These traits are then tested through natural selection. Animals with beneficial traits propagate more successfully than others, expand their habitat areas, and effectively protect themselves against predators and unfavorable conditions. Such species dominate the ecosystem, while poorly adapted animals become extinct.
Evolution: New World is an updated and extended version of the basic Evolution: The Origin of Species game. It includes both well-known animal traits and new ones, complete with refined descriptions and colorful illustrations. Food is now generated using Area cards, and animals can use shelter to hide from predators.
—description from the rulebook
- dynamic drafting and evolution
- engaging concept for ecology-minded players
- frequent predation can create player frustration
- table talk frustration and interaction can be heavy
- adaptive evolution with food webs
- ecological arms race and predator-prey dynamics
- competitive ecological drama
Mechanics (from transcript analysis)
- Drafting — draft food cards to feed and evolve your species
- drafting / feeding management — draft food cards to feed and evolve your species
- multi-species interaction — players grow different animal types with cascading effects
- predation and attack — predation actions influence scoring and survival
Video topics + discussion points
Quotes (from this video)
- we've done this for quite about an hour and why stop when there's still games to go
- boom one two three boom
- it's basically somebody took Dominion and they took Race for the Galaxy and put it into a blender
- I really like the cleverness of having one worker that you put down and removing the other
- the harvesting bit is really cool
- not my kind of game but it's still fun