Game Info
Players
2-6
Age
10+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–8 of 8
Video Uw6mUc5khvw
Tabletop Tolson Review at 0:35 sentiment: positive
video_pk 87088 · mention_pk 227066
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever and innovative mechanics
- Unpredictable hands add to the excitement
- Strategic bidding system
- Unique Ace card play
- Interesting tie-breaking rule
- Satisfying symbol-based scoring
- Innovative smuggling mechanic
- Rewarding bonus cards
- Snappy and refreshing gameplay
- Beautiful fine-tuning in design
Cons
- Going over the bid results in point penalties
- Advanced features and expansion recommended to be introduced later
Thematic elements
Comparison games
- Spades
- The Crew
Mechanics (from transcript analysis)
- bidding — Players select a card to represent their bid, indicating the number of tricks they aim to take.
- Bonus Cards — Meeting the bid allows players to earn bonus cards with scoring opportunities.
- Card play modification — The bid card is not played during trick-taking, and Aces can be played high or low.
- Overshooting penalty — Taking more tricks than bid results in a penalty of minus two points per excess trick.
- Smuggling — Players can take a trick if they cannot match the lead suit/icon, adding it to their score pile.
- symbol matching — Players score points based on matching symbols on the top card of their tricks with their bid card.
- Tie-breaking — In case of ties in card value, the most recently played card breaks the tie.
- Trick-Taking — Players play cards to win tricks, similar to traditional trick-taking games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love trick-taking games
- The Crew really won me over because I'd never played a Cooperative trick-taking game
- Lunar Skyline has something that I've never seen before and I just am blown away by how stinking clever it is
- this is the heart of the game this is what makes it so cool because there are actually two suits on a card
- it gives every single time you play a whole hand um you you are going to the whole round is going to be a little up in the air and I think that's a fantastic feature as well
- here's the cool thing about the aces this is one of my favorite features of the game you can choose to play high or low when you play ace
- smuggling is another feature that allows players if you cannot match the lead card in any way you smuggle and that's just again that's like the third coolest weirdest feature I've never seen that in a trick-taking game before it's just super super super cool
- there's just so much beautiful fine-tuning that this game has gone through I honestly wouldn't change a thing
- I think it is just the snappiest most refreshing take on trick taking that I have seen uh lately
- it's just my new favorite card game I love it I love it I love it
References (from this video)
No references stored for this video.
Video NVJ0HcE98oo
Brains On Games Analysis at 0:00 sentiment: positive
video_pk 87020 · mention_pk 226781
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging bidding mechanism with deep strategic depth
- Two-suit card design adds meaningful complexity without a trump suit
- Short, replayable play sessions
- Scales well from 2 to 6 players
- Buildings and contracts create purposeful end-game scoring
Cons
- Could be too complex for players seeking straightforward trick-taking
- Two-suit system can increase the learning curve
- Prototype lacked an on-table points tracker (manual scoring used)
Thematic elements
- Strategic trick-taking with building/construction theme
- Moon surface with lunar buildings and contracts
Comparison games
- Lunar Rush
Mechanics (from transcript analysis)
- Auction / Bidding — At the start, players secretly bid the number of tricks; bids determine who leads and which contracts may be taken.
- bidding — At the start, players secretly bid the number of tricks; bids determine who leads and which contracts may be taken.
- Compound Scoring — Winning tricks yields contracts that allow placing buildings on the moon; scoring depends on symbols and contracts.
- contract-based scoring — Winning tricks yields contracts that allow placing buildings on the moon; scoring depends on symbols and contracts.
- double-suits cards — Each card belongs to two suits, increasing planning complexity and reducing predictability compared to single-suit cards.
- hand/resource management — Players manage a 12-card hand and decide when to play cards to meet bids and maximize point potential.
- round-based structure — Typically three rounds with adjustable length; players may add extra rounds or renegotiate bids between rounds.
- Smuggling — Some tricks or cards can be 'smuggled' to add to a player's resources and affect scoring.
- Trick-Taking — Players bid on the number of tricks they expect to win; must follow the leading suit; two-suit cards add complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lunar Skyline is a trick-taking game but it is medium in terms of its complexity
- no Trump suit in this game
- this is a must follow trick taker
- I really do like the bidding mechanism
- we really enjoyed Lunar Skyline
References (from this video)
No references stored for this video.
Video 1dNEZzRzurs
Rolling Dice & Taking Names Event Coverage at 1:06:21 sentiment: positive
video_pk 84736 · mention_pk 215791
Click to watch at 1:06:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique twist on trick-taking.
- Engaging and thinky gameplay.
- Deluxe version purchased.
- Played with a group and enjoyed it.
Cons
- Might be too complex for casual players.
- Challenging to teach.
- Strategy is difficult to master.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- bidding — Players make bids for the number of tricks they aim to take.
- Following suit — Players must follow suit if possible.
- Set Collection — Collecting suits on cards for end-game points.
- Smuggling (off-suit play) — Playing off-suit cards that are taken as tricks if no other card can be played.
- Trick-Taking — Core mechanic is trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Zombie Princess is brutal. Like, it's just brutal.
- The horde is coming. You just gotta do your best to try and survive.
- It's another one of those train games where you're building routes and delivering goods.
- The economic engine in this game is really satisfying.
- Lost Ruins of Arnak is just gorgeous.
- It's a really interesting mix of worker placement and deck-building.
References (from this video)
No references stored for this video.
Video 1dNEZzRzurs
Rolling Dice & Taking Names Event Coverage at 142:34:56 sentiment: positive
video_pk 84736 · mention_pk 215805
Click to watch at 142:34:56 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
- Better than expected.
- Engaging gameplay that requires careful planning.
- Multiple scoring opportunities (long stacks, same colors).
Cons
- Potential for the board to change drastically, requiring adaptation.
Thematic elements
- Building upwards and downwards
Comparison games
none
Mechanics (from transcript analysis)
- Area Control (of sorts) — Players can claim cards from the left or right of where they place a card, influencing future plays.
- Card Play — Players play cards from their hand, needing to place them between two existing cards in ascending or descending order.
- Hand Management — Players manage a hand of cards and must choose strategically which to play.
- Set Collection — Players aim to create long stacks of cards of the same color to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Zombie Princess is brutal. Like, it's just brutal.
- The horde is coming. You just gotta do your best to try and survive.
- It's another one of those train games where you're building routes and delivering goods.
- The economic engine in this game is really satisfying.
- Lost Ruins of Arnak is just gorgeous.
- It's a really interesting mix of worker placement and deck-building.
References (from this video)
No references stored for this video.
Video x6Hvuuv_E70
The Dice Tower Unboxing at 3:23 sentiment: neutral
video_pk 81050 · mention_pk 199327
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassel. Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes in a dice tower and we see what it is.
- This may be the biggest box we've ever gotten for a single game.
- Completely unnecessary.
- I cannot wait till this particular um motif is done. There are other ways to do cards.
- Thanks so much for watching.
- I'm Tom Vassel and this has been the most boring unboxing in the world on the Dice Hour.
References (from this video)
No references stored for this video.
Video jSpTNB4DDj0
BoardGameGeek Discussion at 1:01:30 sentiment: positive
video_pk 80995 · mention_pk 198986
Click to watch at 1:01:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very beautiful cards
- gorgeous on the game table
- felt a little bit differently
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- bidding — you know about bidding for how many tricks you can win.
- Engine Building — It's almost an engine builder.
- Set Collection — You're trying to do some set collection.
- Trick-Taking — this is a trick-taking game and with predictive bid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Espresso, which is for two to five players, is a very fun, very small box card game about deduction, fulfilling contracts.
- Pass the Buck, a game of corporate responsibility management, designed by Carol Mertz and art by Carol Mertz as well.
- It's almost an engine builder. You're trying to do some set collection. It's very interesting You have to kind of play it twice.
- Holiday Hijinks are a series of 18-card escape room games.
- It's a lovely roll and write in a little small box. The menu or the boards fold out and looks like a traditional Asian old red and white menu that you might see.
- Neko Syndicate for one to four players. Designers Danny Garcia, artist is Jennifer Gurner. Ginnie Geener? I don't know. I'm so sorry. I don't know how to say her name. But publisher is Combo Games and 25th Century Games.
- It has broken my brain a little bit, but it's also quite a quick game.
- Bandido by Helvetiq. Yeah, that one's just super fun.
- Super Chunky is a fast card game of cats that just want to get fat. You're racing to eat the most kibble.
- Good Kitties is a much bigger It's a cooperative game with eight different missions where you are house cats who perform missions at night while your humans are asleep in order to take over the house.
References (from this video)
No references stored for this video.
Video kDSjk87EGDg
Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 36067 · mention_pk 107973
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic trick-taking core with a fresh icon system
- Clear, informative card design with dual icons per color
- Aces provide strategic flexibility by being high or low
- Strong replayability and variety through bonus skyline cards
- Deluxe edition components (foil/acrylic-like cards) add tactile appeal
Cons
- No significant drawbacks discussed in the review
Thematic elements
- Ace-driven trick-taking with icon-based card suits and resource building
- A futuristic lunar city where players bid to construct and collect resources to build skyline cards
- Strategic, competitive scoring with hidden bidding and hand management
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — Before each round, players secretly bid on the number of tricks they think they will win
- bidding — Before each round, players secretly bid on the number of tricks they think they will win
- Hand Management — Players manage a hand of cards with multiple suit icons; they select one card to place face down each round
- hand_management — Players manage a hand of cards with multiple suit icons; they select one card to place face down each round
- Resource Management — Cards encode resource icons; collecting diverse icons yields points
- resource_collection — Cards encode resource icons; collecting diverse icons yields points
- Set Collection — Bonus skyline/resource cards are earned during play and added to a player's area to score at the end
- set_collection — Bonus skyline/resource cards are earned during play and added to a player's area to score at the end
- Trick-Taking — Players bid on the number of tricks they expect to take; follow based on icons; highest value wins tricks; aces can be high or low depending on play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I find that this game is endlessly replayable.
- Two to six players is such a great range of players to play with.
- It is a dynamite card game trick-taking game that I just haven't seen anyone do.
- This is so clever. I think it is just the smartest thing.
References (from this video)
No references stored for this video.
Video ME0oGbVndj8
Tabletop Tolson Discussion at 10:30 sentiment: positive
video_pk 28166 · mention_pk 82433
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever trick-taking mechanics
- scales well to six players
Cons
- requires some strategy to optimize tricks
Thematic elements
- clever, fast trick-taking
- trick-taking with space-theme flair
- slick, competitive, quick rounds
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — players compete for tricks with clever play and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's literally a 10-minute game and it is real time and it's cooperative.
- accommodate a variety of gamers. I've got some light gamers, some casual gamers, some gamers that are more like me and my husband.
- This is my ideal game night. I have not necessarily taken into consideration the favorites of my friends and their mechanics, but for me, real time games are where it's at.
References (from this video)
No references stored for this video.
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