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Description
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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video 33Yqi-yYz0Y
Meeple University Review at 0:40 sentiment: positive
video_pk 89863 · mention_pk 239342
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gateway-friendly and fun despite being a deck-builder
- multiple scoring options and pathways to victory
- strong thematic feel and tension during play
- Pulse Arcade adds arcade-themed modules and tokens, increasing variety
Cons
none
Thematic elements
Comparison games
- The Hunger
- Gloomhaven
Mechanics (from transcript analysis)
- artifact exploration and escape — players move to obtain artifacts on the board and then return to escape, with pace escalating as artifacts are collected.
- clank/negative resource — negative clank mechanic requires cubes to be exposed to danger, escalating threat as the game progresses.
- Deck Building — starts with a hand of generic cards; players purchase new cards from a row of six available cards.
- Deck-building engine — starts with a hand of generic cards; players purchase new cards from a row of six available cards.
- Hidden Victory Points — credits/money are earned to convert into victory points on cards at the end of the game.
- Resource Management — three currencies: skill (blue diamonds), swords, and boots used to purchase cards, attack, and move.
- resources/currency system — three currencies: skill (blue diamonds), swords, and boots used to purchase cards, attack, and move.
- Victory points as currency — credits/money are earned to convert into victory points on cards at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a gateway light fluffy sort of way with a lot more random stuff happening but it ends up being really fun
- it's not the complex game but a lot going on still
- it's the perfect sort of expansion
- arcade sort of vibe to it
- we've thoroughly enjoyed the crew one and this one as well
- it's tricky you it's tricky some of these are quite thinky to work out how to make them happen
- escape room with murder mystery
- everyone has got a part of it they have to read their own story
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