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PIRATE BORG Core Rulebook box art

PIRATE BORG Core Rulebook

Game ID: GID0447284
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video jdAA_65-h0E The Dungeon Dive Review at 0:28 sentiment: positive
video_pk 88847 · mention_pk 235068
The Dungeon Dive - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust naval combat and ship-management depth
  • rich, table-driven tools for solo and GM-led play
  • high production value and evocative world design
Cons
  • naval content may require hex maps or extended maps for full utilization
  • some players might prefer stricter rules crunch or more contrast to Mork Borg’s tone
Thematic elements
  • pirate-era adventure with eldritch influences and sea-based storytelling
  • Caribbean pirate world with undead elements, ash lore and nautical fantasy
  • six story arcs with D66-driven prompts and a heavy emphasis on world-building and lore
Comparison games
  • Mork Borg
  • Solitary Defilement
  • Forbidden Psalm
Mechanics (from transcript analysis)
  • Arcane rituals and sea shanties — Rituals and songs that grant powers or crew-wide effects during sea adventures.
  • Milestone-based progression — Characters level up by hitting milestones, with class features and loot gained on advancement.
  • Naval combat rules — Ship stats (HP, hull/armor), crew stations, wind, broadsides, boarding, ram options, and repairs.
  • Six-story arcs with D66 prompts — Each story provides modular seeds for adventures; roll to generate encounter hooks and direction.
  • Track Advancement — Characters level up by hitting milestones, with class features and loot gained on advancement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this book is absolutely gorgeous
  • I cannot recommend pirateborg enough this is super cool
  • two of the best things one is how simple it is to play
  • pirateborg is going to be a very very popular game
  • this is a really, really cool book for nautical fantasy and pirate adventures
References (from this video)
No references stored for this video.
Video OqC4Z794YLU Rob's Tabletop World Discussion at 19:04 sentiment: positive
video_pk 82377 · mention_pk 206985
Rob's Tabletop World - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Pirate
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not going to chase developers or or or or uh cu- um companies and try to be, you know, Cult of the New, the guy that that y- y- you know, gets that thing out first or gives you a lot of y- you know, clickbait and crap like that.
  • But I think more than ever I have been been trying to figure out. I go, you know something? I can do this. You know, I never quit on anything in my life.
  • The best way to put it, okay? I'm never going to beat the guy, okay? But I'm going to give everything I can.
  • If you don't adapt, you die. And uh I'm adapting.
  • So, I started retooling the site and I ran a little poll and you know, almost 60% of you liked the changes I made.
  • I want to experience things. I want to share that with with you guys and that's what's inspiring me.
  • If I'm not having fun, what's the point? What's the point, right?
References (from this video)
No references stored for this video.
Video ew6yniAetNA Rob's Tabletop World Discussion at 5:15:48
video_pk 82278 · mention_pk 206729
Rob's Tabletop World - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 5:15:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's really a good thing, you know.
  • And I think that's a good thing. I think this is going to be a very, very busy summer uh for new games.
  • And that's a good thing. We also have taxes this week.
  • Um, the ones that usually do are are corrupt.
  • Um, I'm really enjoying myself. And, that's the most important thing, I think.
  • Um, I'm not complaining. It's It's good.
  • Um, the channel's really doing a lot better.
  • Um, the quality's going to keep getting better.
  • Um, I I mean, I can go on and on with all the stuff and I'm really happy about it.
  • Um, I think I paid three times the amount that I wanted to pay for it.
  • Um, and and and and and and we're overcoming some of the things that we have going.
  • Um, I love the AI artwork. I think they're doing it's doing such a great job and I really like it and um
  • Um, and look to the future.
  • Um, a lot of my friends are are hanging it up and it's sad.
  • Um, I have a small little following and just uh play to that.
  • Um, very sad about Marco.
  • All right? So, if it doesn't work, we'll figure it out from there.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 2:37:51 sentiment: other
video_pk 80850 · mention_pk 198294
UndeadVikingVideos - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 2:37:51 · YouTube ↗
Overall sentiment (raw)
Questionable
Pros
none
Cons
  • if you read the rules, it doesn't even feel like you're playing like it wouldn't it wouldn't feel like you're actually playing an RPG if you read the Morborg rules.
  • It's like hyper lethal because you can make a character that only has like one hit point.
  • The game's over. World ended.
Thematic elements
Comparison games
  • Mörk Borg
Mechanics (from transcript analysis)
  • RPG — Mörk Borg is actually a game like like everybody's like, "Oh yeah, Morborg" or whatever. And it's just like but if you read the rules, it doesn't even feel like you're playing like it wouldn't it wouldn't feel like you're actually playing an RPG if you read the Morborg rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video leEZa1vqbos Review at 0:59 sentiment: positive
video_pk 77793 · mention_pk 188131
PIRATE BORG Core Rulebook video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing box contents with everything needed to start.
  • Beautifully illustrated and easy-to-read adventure book.
  • Includes many maps for exploration and combat.
  • The GM screen and its glow-in-the-dark feature are neat.
  • Stats are built into the box for quick access.
  • The art is very dark and fitting for the theme.
Cons
none
Thematic elements
  • Pirating
  • The Dark Caribbean
Comparison games
  • Mörk Borg
Mechanics (from transcript analysis)
  • Card Play — The box includes cards for things like 'tongue of the the sloth', creature stats, and ship information.
  • Character Generation — The process involves rolling dice and checking charts to determine stats like strength, toughness, and presence, with HP determined by a D12 plus toughness.
  • Dice Rolling — The game uses dice for character generation ('roll three D6 and then you're going to check a chart') and combat ('different weapons, what they're going to do, uh what dice that you're going to be rolling to when you utilize them').
  • GM Screen — A GM screen is included, which features stats and information for the game master.
  • map exploration — The starter set includes multiple maps, including 'siding maps' and an 'open sea map' for ship combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You have no idea what you get inside this box.
  • This book just hits it out of the park. It's very easy to read. Everything's in front of you.
  • The neat thing about it, the ship glows in the dark.
References (from this video)
No references stored for this video.
Video Zta0K7HZibo The Dice Tower Discussion at 38:20 sentiment: positive
video_pk 38450 · mention_pk 115763
The Dice Tower - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Indie RPG flavor with approachable presentation
Cons
  • Details scarce in the segment
Thematic elements
  • piracy and dungeon-crawl vibes
  • Pirate-themed RPG/board game hybrid
  • indie RPG-inspired presentation
Comparison games
none
Mechanics (from transcript analysis)
  • RPG-style character setup — cards and prompts to define characters and play style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope you survive.
  • There’s the exploration, there’s the story, and then there is the boss fight.
  • I like the art on it.
  • This is a story-driven cooperative game where you are going into the unknown and fight against a giant creature.
  • I think this hits me in everything I’m interested in.
References (from this video)
No references stored for this video.
Video ZXjT-lAhkMM Dice Tower Playthrough at 0:39 sentiment: positive
video_pk 30247 · mention_pk 89010
Dice Tower - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging improvisational storytelling with energetic banter
  • Creative use of improvised mechanics (parlay dice, devil's luck, drawing with a pencil)
  • High-energy combat moments and dramatic pivots (nat 20, dismemberment, monster encounters)
  • Strong group dynamics and collaborative problem-solving
  • Memorable set pieces (Nameless book, castle library, torture chamber, evolving environment)
Cons
  • Rule interactions can be chaotic and hard to follow without deeper exposure
  • Combat sequences can be lengthy and mechanically dense
  • Some mechanics feel ad hoc or under-explained in the moment
Thematic elements
  • piracy, treasure, exploration, occult/a gothic atmosphere
  • Pirate-themed world aboard a shipwrecked island with a castle, dungeon, and sea crossings
  • improv-driven, collaborative storytelling with dungeon-crawl flavor
Comparison games
  • Liars Dice
  • Can't Stop
Mechanics (from transcript analysis)
  • Book-based magic and drawing — A Nameless book triggers shimmering text and magical outcomes; players can draw effects or items using a pencil.
  • Class-based bonuses — Roles such as pickpocket, brute, buccaneer, swasher grant specific bonuses to skills and combat checks.
  • Combat: Damage Based — Combat uses dice (D4, D6, D8, etc.) for hit points and damage with range considerations and weapon-specific bonuses.
  • Damage and weapon variety — Combat uses dice (D4, D6, D8, etc.) for hit points and damage with range considerations and weapon-specific bonuses.
  • Devil's Luck — A mechanic allowing a player to reroll or influence results, often used to mitigate bad luck (e.g., rerolling critical failures).
  • Dice-driven character progression — Characters level up and modify attributes via dice rolls (e.g., D6, D8) that affect health and abilities during level-up sequences.
  • Diplomatic/minigame parlay — A dice-based parlay session (three six-sided dice) to resolve hostage or negotiation outcomes during a standoff.
  • Environmental hazards — Exploration includes dynamic hazards (rising water, traps, doors, stairs) that influence tactical choices and pacing.
  • Parity-based stat modifiers — At combat setup, if the total of dice rolled is even, melee decreases while defense increases; if odd, the opposite.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Plus four to pickpockets.
  • Odd is plus two attack, minus two defense, and even is the other way around.
  • The slow knife that cuts the deepest.
  • Nameless... I'm putting it back on the shelf.
  • This castle's spooky.
  • Don't come out here or you'll get shot.
  • The dice on the table. Funky looking dice.
  • Devil's luck.
References (from this video)
No references stored for this video.
Video QRtgHYIYv34 The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 28934 · mention_pk 85009
The Dice Tower - PIRATE BORG Core Rulebook video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging improvisational energy and player-driven storytelling
  • Dynamic combat moments with over-the-top action
  • Rich in in-game humor and character moments
Cons
  • Occasional ambiguity around house rules and skill checks
  • Pacing can slow during puzzle-heavy segments or when splitting the party
Thematic elements
  • Pirate adventure meets eldritch horror; exploration and cult intrigue
  • Pirate world with jungle temples, ships, and eldritch cults; a pirate crew on a quest involving a governor's daughter and a temple
  • Collaborative, improvisational storytelling with on-the-fly character evolution
Comparison games
  • Fortnite
  • Skyrim
  • The Hobbit
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • Combat with weaponized gear and special maneuvers — Characters use weapons (boarding axe, boom stick, etc.) with damage dice and situational modifiers; acrobatic maneuvers are used for flair and effect.
  • Dice Rolling — Players roll dice to resolve actions; outcomes depend on character stats and situational modifiers.
  • Dice-based action resolution — Players roll dice to resolve actions; outcomes depend on character stats and situational modifiers.
  • Exploration puzzles and panel mechanisms — Players encounter puzzle rooms (panels with glyphs, hidden doors) requiring perception, spirit, or wisdom-type checks to progress.
  • Luck and Devil's Luck mechanics — Luck resources and cards influence outcomes; some rolls trigger luck-based events or rerolls, including joker tables.
  • Negotiation — Presence and presents checks govern attempts to negotiate with opponents or draft favorable terms from enemies.
  • Parley and negotiation dynamics — Presence and presents checks govern attempts to negotiate with opponents or draft favorable terms from enemies.
  • Push Your Luck — Luck resources and cards influence outcomes; some rolls trigger luck-based events or rerolls, including joker tables.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pirate Borg universe, which I believe is having like a Kickstarter soon or right now.
  • I would back this.
  • Read the book.
  • Let's wrap skulls.
  • If we're going to kill people, we need to kill them for the nameless one.
  • The nameless one... we are going to awaken him. We need to do 12 sacrifices a night.
References (from this video)
No references stored for this video.
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