Game Info
Year
2021
Players
1-4
Age
14+
Playtime
45 min
Complexity
2.5/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Rules-light 28mm miniatures-agnostic skirmish game set in the dark world of Mork Borg supporting solo coop and versus play
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video 0JFuxpSFiLo
Dungeon Dive Daniel Discussion at 0:22 sentiment: positive
video_pk 65992 · mention_pk 160295
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dead-simple core rules that don't get in the way of play
- 100% compatible with Mork Borg so content stacks across games
- Budget-friendly; accessible as PDFs, print-and-play, or using desk-top stand-ins
- Skirmish-scale, playable on small tables with generic minis or standees
- Strong potential for narrative play and campaign hooks
Cons
- Some expansions are lighter and add less core depth
- Some monster and spell-casting rules can be punishingly dangerous (calamity table) for new players
- Endless dungeon mode is underdeveloped in some expansions
Thematic elements
- grimdark survival, exploration, and narrative-driven skirmishes
- A end-of-world, doom-haunted fantasy setting inspired by Mork Borg, where warbands explore monster-infested ruins seeking the Forbidden Psalm.
- narrative-driven skirmish with RPG-lite character creation and campaign hooks
Comparison games
- Mork Borg
- Fearsome Wilderness
- Warhammer Quest
- Five Leagues from the Borderlands
- Zombie Side
- Zombicide
Mechanics (from transcript analysis)
- Bestiary and monster design — A diverse bestiary with monsters and random encounters; monsters use simple attacks and quick movement.
- Campaign and XP progression — XP progression, injuries, and the potential to recruit mercenaries or heal dead characters between scenarios.
- D20-based resolution — Roll a D20, add modifiers, and meet or beat a target number (usually 12).
- Initiative and action economy — Each round, players roll initiative, then perform a movement action and an additional action.
- Morale and death saving — Morale checks and death-saving throws after injuries; persistent injuries can affect future play.
- Omens and luck mitigation — Omens provide luck mitigation options like rerolls, damage boosts, or auto-pass on tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rules can be summarized on a single page
- you don't need minis you don't need terrain you don't need any of that
- it's dead simple
- it's 100% compatible with Mork Borg
- you can use meeples
- inexpensive to get into
References (from this video)
No references stored for this video.
Transcript Navigation
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