The cutie pie corgi pups just want to snuggle. They cluster and clamber, making adorable doggie pyramids. Sadly, it’s not always so easy to climb and some pups will be left below the pile. But at the end of the day, for a little corgi pup, that may not be such a bad thing. After all, no one wants to fall off the top of a big corgi pileup!
OVERVIEW
Corgi Pileup is a trick-taking game in which only the last trick counts. During each trick, you must “climb” by playing cards greater than or equal to the highest card played so far, or else play your lowest card. Each round, you score your final card and increase your score. Rounds are played until someone’s score exceeds 15. All players whose score exceeds 15 lose, and the remaining player with the highest score wins.
In the "Underdog Variant" the game ends as usual, but the player with the lowest score wins!
—description from the publisher
- just terrible
- Terrible game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vassal and welcome to look back. This is series where I take a look at videos that I've done a year ago, five years ago, 10 years ago and 20 years ago and I tell you what I think about the games now if I think about them at all.
- There are so many versions of this Knizia game. Friday the 13th, Baker's Dozen, which I think is hilarious. A game about poison and also donuts.
- I never was never a big fan of Blue Moon the card game, but Blue Moon City where you're all working buildings to build them, dropping things off, moving dragons around, I thought worked very well.
- This is a game that I think Bezier Games thought would be like the next big thing after Dominion where you're using dice and manipulating dice with cards, but it just wasn't interesting enough.
- This is one of the best themings of a game ever. Basically, the game is a game that a kid made while he and his family are on the road running from zombies.
- I can't believe this game is 5 years old now. So it's this was the second crew and I didn't realize that it's been that long since the crew has come out.
- Hey everybody, thanks for watching this video. If you liked this review or whatever you just watched, wasn't it amazing? Uh check out our channel, Dice Tower.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't judge this this is what we do before we go to conventions
- when we get back we're going to be doing a recap video where we'll talk about our experience there
- type in what game you want to play
References (from this video)
- Great artwork
- Less exciting than other Game Head games
- corgis
Mechanics (from transcript analysis)
- Hand Management — You play through hands until you have one card left. Everyone plays at the same time, determining points gained. Timing by leaving lower cards or higher cards is important.
- Set Collection — You want to be close as you can to 15 points without going over. The person that goes over is going to lose.
- Trick-Taking — Players play cards, can play a higher card to take the trick, or play the lowest possible card to slide under and force someone else to take the trick. Taking tricks isn't necessarily good or bad, but the leader chooses the card to be played.
Video topics + discussion points
Quotes (from this video)
- So, I think for a lot of people, this might be number one. But for me, it's number six because I had to start somewhere and I decided to start with corgi pileup.
- But if you enjoy a good laugh, uh Foolish Fool is full of them.
- So, this scratches a lot of those like economic itches.
- So, this is definitely a puzzly word game and it actually has a more advanced mode where you can actually set one of these three dice as priority meaning your word has to include that letter and cannot include the red letter.
- Now, there are a few things that I like more in life than Japanese trick-taking games. I love them, which is why No Loose Ends is getting a little bit higher on my list.
- Now, it is 100% a bidding game, and it's just a thought-provoking game filled with decisions already, but the artwork for it is so cute.
- Out of all the games that are coming out from Game, this is the one that I think I'll probably be playing the most, which is why this won the number one spot for me.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Corgi pileup is a trick-taking game where only the last trick of each round counts.
- The final trick is the one that matters.
- If you play a one on the final trick of the round, you may either score zero or the value of any played card.
- Anytime a three is played, all other players may no longer play their lowest card and will have to instead climb as usual or play their highest card.
- If you play a six and it wins the trick, you can choose any player, including yourself, to discard a card from their hand and replace it with a card drawn from the deck.
- Lastly, if a 10 is played into a trick, the winner of this trick may not lead the next trick.
References (from this video)
- Easy to learn and teach in a casual setting
- Engaging final-trick scoring adds tension and strategic depth
- Cute dog-theme and approachable artwork support accessibility
- Variants (underdog and strategic) extend play variety and depth
- Clear procedural flow from setup to scoring and round reset
- Final-trick scoring can be initially confusing for new players
- Scoring tokens and tracking may require attention and can slow pace for some groups
- Depth may be limited for power-gamers seeking heavier strategy
- Pacing can vary significantly with different player counts
- Dog-themed, corgi-centric trick-taking with a stacking/pile-up vibe
- Casual household game night or table-top play area; friendly living-room setup
- Lighthearted, whimsical, family-friendly with a playful tone
Mechanics (from transcript analysis)
- climb or lowest — On a turn, you may climb (play a card higher or equal to the current highest) or you may play your lowest card if you cannot climb
- end condition and variants — Game ends when a player exceeds 15 points; the highest placement wins; variants include the underdog (lowest positive score wins) and strategic (seven cards per round) rules
- final-trick scoring — After all cards are played, scoring for the round is based on the value of the cards played in the final trick; a scoring token advances the corgi pile accordingly
- Ladder Climbing — On a turn, you may climb (play a card higher or equal to the current highest) or you may play your lowest card if you cannot climb
- leading restrictions — If a 10 is played, the trick winner may not lead the next trick and instead selects another player to lead
- special-card powers — Certain cards confer abilities: a 1 allows scoring zero or the value of any played card; a 3 restricts lowest-card play; a 6 lets you discard a card from another player's hand and replace it with a drawn card
- Trick-Taking — Only the last trick of each round counts; the player who plays the highest card wins the trick, with ties broken by the later card playing order
Video topics + discussion points
Quotes (from this video)
- Corgi pileup is a trick-taking game where only the last trick of each round counts.
- The final trick is the one that matters.
- If you play a one on the final trick of the round, you may either score zero or the value of any played card.
- Anytime a three is played, all other players may no longer play their lowest card and will have to instead climb as usual or play their highest card.
- If you play a six and it wins the trick, you can choose any player, including yourself, to discard a card from their hand and replace it with a card drawn from the deck.
- Lastly, if a 10 is played into a trick, the winner of this trick may not lead the next trick.
References (from this video)
- Super cute art and components.
- Quick to play.
- Good introduction to ladder climbing trick-taking.
- Works well as an opener or closer for a game night.
- Has variants that add strategy or challenge.
- Can feel like a lack of control over strategy.
- Special cards can be tricky to trigger effectively.
- May not be as strategic as other ladder climbing games.
- Corgis
- Scout
Mechanics (from transcript analysis)
- Hand Management — Players manage a hand of five cards, deciding which to play to influence scoring and trick outcomes.
- Ladder Climbing — A key mechanic where players often must play a card equal to or higher than the current lead card, or their lowest card.
- Set Collection — Players aim to collect points based on the last card played, with the goal of not exceeding 15 points to avoid toppling down to zero.
- Trick-Taking — The core mechanic is trick-taking, with players playing cards to win tricks. The fifth trick scores points.
Video topics + discussion points
Quotes (from this video)
- The game is going to go until one person goes over 15 points. That person will topple down to the zero position. Everyone else, I know, will take their points.
- The last card you play is what you're going to score with.
- It's really cute. It's the best. Yes, of course.
- I felt a little less in control of my own strategy
- This is amazing that this came out
References (from this video)
- High- whimsy theme with approachable rules that scale with player count
- Interesting risk-reward in bidding and the effect of special cards
- Strong social interaction and table talk; great for streams with chat
- Scoring can get fiddly, especially with multiple special cards in play
- Less engaging with only two players; shines with more participants
- dog-themed mischief and corgi antics around a table
- A light, humorous trick-taking game with corgis and silly bidding twists
- family-friendly, playful
- Trinket Trove
Mechanics (from transcript analysis)
- End-game trigger and scoring of the last trick — The round ends when a player crosses 15; scoring then focuses on the last trick and the accumulated sets.
- Score by patterns and odd cards — Points come from specific card runs and special cards; surpassing 15 resets progress, creating a tense race to finish.
- Special star cards (three and six) — These cards alter round dynamics with unique effects that can shift bidding and scoring.
- Trick-Taking — Players play one card per trick; others must follow or climb with higher cards; the highest card wins the trick.
- Trick-taking with climbing or following — Players play one card per trick; others must follow or climb with higher cards; the highest card wins the trick.
Video topics + discussion points
Quotes (from this video)
- I love this game. Sir, I love it. I played it this weekend. I really enjoy it.
- Trinket Trove is this game, which is very cute.
- The art by Sandara Tang, which is ridiculously cute.
- The dogs are ridiculously cute.
- I love this game, I really enjoy it, and I want to play it more.