Game Info
Players
1-5
Age
14+
Playtime
100 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 0ASs8MzRUrw
Meeple University Playthrough
video_pk 70015 · mention_pk 166912
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "The game is set in a cyberpunk world"
- "it's not even like this; it's combination of cyberpunk and fortress"
- "it's like a puzzle"
- "the strata lights are auctioned off on Kickstarter"
- "it's on Kickstarter right now"
- "ascend into the sky"
References (from this video)
No references stored for this video.
Video 9kTPqDta-2c
Meeple University Preview at 0:46 sentiment: positive
video_pk 64375 · mention_pk 157825
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong table presence with 3D components and clip-together towers
- Multiple layers of strategy and engine-building synergy
- Many pathways to victory through area control and set collection
Cons
- Components are prototype; rules and artwork are not final
Thematic elements
- rebel mercenaries gathering resources and completing missions to reach the sky hub while protecting their home
- Cyprus in a not-so-distant future, living in the slum and aiming to ascend to a wealthy sky hub
- mission-driven with asymmetric leaders and an engine-building progression
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — major scoring is driven by where crews are placed around tubes; majority areas grant points
- Asymmetric Player Powers — slightly asymmetric character abilities influence resource generation and options
- Asymmetric powers — slightly asymmetric character abilities influence resource generation and options
- Engine Building — acquire cards to upgrade actions next to your player board, increasing resource income or conversion efficiency
- Engine building / card-driven actions — acquire cards to upgrade actions next to your player board, increasing resource income or conversion efficiency
- Mission/contract system — complete missions to gain resources and points; placing crews on colored areas enhances scoring
- Resource Management — gain resources on a resource track and pay resources to gain points and perform actions
- Set Collection — icons on mission cards provide additional points or bonuses when collected
- Set collection bonuses — icons on mission cards provide additional points or bonuses when collected
- Tube building — build tubes that grant fuel points; paying resources increases points; crews are sent to the sky hub
- Worker Placement — leaders place to locations to obtain resources; spaces are not limited to a single vehicle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- table presence is great
- 3d towers that clip together for better visual
- there are many ways to victory by area control
- will you have the guts to reach for the sky and live amongst the wealthy in the sky hub
References (from this video)
No references stored for this video.
Video VG8eLQlB-qE
The Broken Meeple Review at 0:34 sentiment: positive
video_pk 32761 · mention_pk 97066
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to learn rules with clear iconography
- Strong thematic art and memorable card-driven income engine
- Good multiplayer pacing for 2–4 players
- Flexible income and trading mechanics via cards
- Well-designed player boards as learning aids
- The privateer mechanic adds interaction and strategic depth
- Graphic design and phase labeling make learning intuitive
Cons
- Not particularly innovative beyond the card-driven income engine
- Theme can feel pasted and not deeply integrated with mechanics
- Five-player games are lengthy and can feel bloated
- Rulebook can be long-winded in older print runs
Thematic elements
- ascending society via access tubes; faction-based incentives
- Dystopian cyberpunk future; underground to Stratus (city in the sky)
- theme-forward but primarily an abstract economic engine
Comparison games
- Space Base
- Everdell
Mechanics (from transcript analysis)
- Area Control — Control of waist tubes and Stratos levels to gain endgame points.
- area_control — Control of waist tubes and Stratos levels to gain endgame points.
- card_driven_bonus_and_privateer — Blue 'privateer' cards grant bonuses when opponents take actions, creating indirect synergy.
- Engine Building — Income is tracked on the player board and expanded via cards to increase earnings in phases.
- engine_building_income_tracks — Income is tracked on the player board and expanded via cards to increase earnings in phases.
- phase_driven_turn_structure — Phases 1–4 govern income, avatar actions, worker placement, and reset.
- set_collection_and_endgame_scoring — Bounty cards provide endgame scoring opportunities and strategic targets.
- Variable Phase Order — Phases 1–4 govern income, avatar actions, worker placement, and reset.
- Worker Placement — Standees (cars) are placed on action spaces to perform actions; workers are limited by card availability.
- worker_placement — Standees (cars) are placed on action spaces to perform actions; workers are limited by card availability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not death by a thousand cuts. This is the opposite.
- The main highlight to the game that I will say is basically creating this.
- I like the graphic design. I like the playerboard memory joggers.
- Ease of play and graphic design is top-notch.
- It's a neat little game. It's nothing groundbreaking.
- Five-player games are lengthy and feel bloated.
- I would certainly recommend this for multiplayer, specifically 2–4 players.
- The solo mode is fine, but it's not really the setting I would want to play this on.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3