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Dawn box art

Dawn

Game ID: GID0448889
Game Info
Players
2-5
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video OoPopIshzjE Brains On Games Review at 0:00 sentiment: positive
video_pk 88573 · mention_pk 353817
Brains On Games - Dawn video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic role-changing adds strategic flexibility and keeps players engaged
  • Strong emphasis on table talk and social deduction, which can be highly replayable
  • Clear, modular scoring tied to round progression helps with planning and anticipation
  • Accessible light-to-midweight design suitable for groups new to semi-cooperative games
Cons
  • Back card design in some copies can reveal information and undermine secrecy
  • Balance can feel skewed toward the Scoundrels in some playthroughs, depending on card distribution
  • Treasure distribution and random elements can lead to uneven outcomes across games
Thematic elements
  • Hidden roles, collaboration vs. betrayal, treasure collection and building strategy
  • A hidden-role, semi-cooperative game about allies and scoundrels building and defending a town against threats
  • Abstract tactical with light storytelling through building/threat outcomes
Comparison games
  • None mentioned explicitly in the transcript
Mechanics (from transcript analysis)
  • Betting and Bluffing — Cards allow peeking at the back of threats or buildings to inform decisions; players may bluff about what they know or have seen.
  • Building and threats cards — Buildings yield points for Allies; threats can destroy buildings or impose penalties; threats are revealed and acted upon throughout rounds.
  • Card management / storehouse mechanic — Players place cards under their Storehouse to pay for actions or to influence outcomes; some cards are spent or discarded to gain effects.
  • Compound Scoring — Six rounds, with scoring tied to the number of Allies (30 points per Allied player) and the treasure stored by Scoundrels.
  • Deck/resource management with wound cards — Start with wound cards in hand; discarding and managing wounds affects options and hand size across rounds.
  • End-of-round scoring and round-based structure — Six rounds, with scoring tied to the number of Allies (30 points per Allied player) and the treasure stored by Scoundrels.
  • Hidden Roles — Players are secretly either Allies who build points or Scoundrels who hoard treasure; roles can be changed mid-game.
  • hidden roles / social deduction — Players are secretly either Allies who build points or Scoundrels who hoard treasure; roles can be changed mid-game.
  • Negotiation — Dialog and persuasion are central; players discuss plans, attempt to identify allies or scoundrels, and try to align or mislead others.
  • Peek and bluff information — Cards allow peeking at the back of threats or buildings to inform decisions; players may bluff about what they know or have seen.
  • Role switching — A key dynamic mechanic allowing players to swap or change their role during play to adapt to the evolving situation.
  • Table talk / social interaction — Dialog and persuasion are central; players discuss plans, attempt to identify allies or scoundrels, and try to align or mislead others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a hidden role game
  • you can change your role
  • table talk is really important
  • it's a game where that table talk is really important
  • balance was in favor of the Scoundrels
References (from this video)
No references stored for this video.
Video W9EJ-YX9J9I Board to Death TV - Board Game Reviews Rules Teach at 0:20 sentiment: positive
video_pk 88159 · mention_pk 316727
Board to Death TV - Board Game Reviews - Dawn video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun bluffing aspect
  • Can change allegiance within a round
  • Good production quality
  • Small, easy, portable game
Cons
  • Good production quality makes cards hard to shuffle
Thematic elements
  • Building a new town
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players are working together to build a new town
  • Hand Management — you can play as many cards as you like and take as many actions as well until you can't or you decide to pass you can swap cards from your hand with those in the storehouse but always have the same amount in your Storehouse as the amount you had at the start of the round
  • Hidden Roles — players will reveal their affiliation if they decided to be Scoundrels or Allies by revealing their Storehouse cards if you have seven or more Treasures you're a scoundrel if you have less than seven you're an ally
  • Resource Management — use resources to deal with threats and heal wounds by spending three heal icons removing a wound card from your hand
  • Set Collection — contribute resources to a building in town or a great building by placing resources face down next to the building you want to help build
  • Variable player powers — you can change your path from Ally to scoundrel or vice versa within a single round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dawn packs a huge punch in such a little box
  • subscribe now to our channel to stay in the loop if you like our work help us continue by sharing the channel to your gaming group thanks for watching and happy gaming
References (from this video)
No references stored for this video.
Video jmP3a3TRql8 Meeple University Rules Teach
video_pk 70103 · mention_pk 167003
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we do a lot of how to play live play truth videos and more so if you're new here please consider subscribing and hit the bell to be notified when we post new videos
  • Dawn is a semi-cooperative card game about the founding and construction of a new city
  • players have gathered to develop a new town
  • building up a grand and mighty city for the common good and a shared victory
  • players always have the option to turn scoundrel hoarding the good resources for themselves or actively sabotaging the allied players efforts
  • At the core of the game and setting it apart from other traitor games is the player's free choice to be allies or scoundrels
  • this gives the game a truly unique feel and is well suited to players who feel uncomfortable having a traitor role thrust upon them in a hidden role game
  • so that you can check it out there if you find this video somewhat useful please help us by hitting that like button
References (from this video)
No references stored for this video.
Video jmP3a3TRql8 Meeple University Rules Teach at 0:36 sentiment: positive
video_pk 70103 · mention_pk 307471
Meeple University - Dawn video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique feel due to player choice in roles
  • Well-suited for players uncomfortable with forced traitor roles
  • Offers strategic depth with card powers
Cons
  • Option to turn scoundrel and hoard resources
  • Option to actively sabotage allied players
Thematic elements
  • founding and construction of a new city
  • a new town
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Each player draws a hand of nine cards, diluted by starting wounds.
  • Hand Management — Players manage their hand of cards, using them for building, fighting threats, or activating special powers.
  • hidden traitor — Players can choose to act as allies or scoundrels, with their true role revealed at the end of the game.
  • Set Collection — Players play cards face down to meet building requirements (treasure value) or threat requirements (suit of cards).
  • Variable player powers — Cards have powers: green cards heal wounds, blue cards allow looking at buildings/threats, red cards allow looking at and destroying bad cards, yellow cards are wild.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we do a lot of how to play live play truth videos and more so if you're new here please consider subscribing and hit the bell to be notified when we post new videos
  • Dawn is a semi-cooperative card game about the founding and construction of a new city
  • players have gathered to develop a new town
  • building up a grand and mighty city for the common good and a shared victory
  • players always have the option to turn scoundrel hoarding the good resources for themselves or actively sabotaging the allied players efforts
  • At the core of the game and setting it apart from other traitor games is the player's free choice to be allies or scoundrels
  • this gives the game a truly unique feel and is well suited to players who feel uncomfortable having a traitor role thrust upon them in a hidden role game
  • so that you can check it out there if you find this video somewhat useful please help us by hitting that like button
References (from this video)
No references stored for this video.
Video c6whWG6Tc20 Chairman of the Board Discussion at 9:35 sentiment: positive
video_pk 2824 · mention_pk 127736
Chairman of the Board - Dawn video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • attractive packaging
  • interesting co-op/competition tension
Cons
  • not played yet by host; awaiting group testing
Thematic elements
  • semi-cooperative town-building with possible betrayals
  • village-building with traitor/anti-cooperative elements
  • thematic, modular, variable setup
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — players contribute to a village with modular components
  • tile/board-building — players contribute to a village with modular components
  • Traitor Game — possible traitor dynamic affecting cooperative play
  • traitor/hidden role — possible traitor dynamic affecting cooperative play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is really cool
  • this is a very simple kind of family weight puzzly game
  • it's a very fantastic game
  • the rules are absolutely horrendous
  • I really love this game and I've played it a few times now and I think the balance is fine
  • Luke from the Broken Meeple thinks this game is really imbalanced
  • the row system where the positioning of your characters is important
  • one of the best two-player games I've played in some time
References (from this video)
No references stored for this video.
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