From time beyond memory, a great evil overlord has plagued the land, his ruthless cruelty matched only by his ruthlessly poor decorating taste. That evil overlord has died, and numerous pretenders are vying to take over his throne. And everyone knows that the first step on the journey to becoming a legendary evil boss is to set up a nefarious lair.
That’s where you come in. You are a dungeon decorator who specializes in setting up cozy underground spaces with just the right “lair-y” feel for your clients. You will compete against your opponents to build the best dungeon with all the right accoutrements, so that your villainous clients can move in, feel at home, and get right down to evilling.
Dungeon Decorators is a competitive “light euro” tile-drafting strategy game for 2 to 4 players. Select tiles that give you the right combination of chilling chambers, harrowing hallways and dire decorations, then play goal cards to score points. The player who scores the most points achieves victory by impressing the client and setting them on their path to becoming the next legendary evil!
—description from the publisher
- Clever triad of mechanics that fit well together
- Two-player-friendly with strong planning elements
- Aesthetics may be less vibrant than other titles
- Endgame can sometimes feel abrupt
- Dungeon exploration with a building/placement twist
- Dungeon-building and decoration
- Cooperative with competitive tile selection
- King Domino
Mechanics (from transcript analysis)
- End-game trigger via certain tiles — end conditions are triggered by specific tiles drawn late in the game
- Tile drafting and dual-use tiles — tiles can be used as decoration or dungeon tiles; two-sided tiles influence scoring
- Variable Initiative — the lowest tile on the stack determines initiative each round
Video topics + discussion points
Quotes (from this video)
- it's fast it's fun
- I never win but I have so much fun
- our very favorite game of all time ethnos
- it's the sign of a good game
- it's so fun I scream and talk
References (from this video)
- Unique dual-layer tile laying
- Takes tile-laying to the next level
- Criminally overlooked
- Competing dungeon decorators fulfilling client needs
- Dungeons
- Carcassonne
Mechanics (from transcript analysis)
- Objective Fulfillment — Players aim to achieve specific objectives set by dungeon clients, such as creepy spooky places or natural themes.
- tile laying — Players grab two-sided tiles that can be used as passages or decorations, requiring strategic placement for client needs and decoration objectives.
Video topics + discussion points
Quotes (from this video)
- I figured, hey, it's 2025. Let's finally get to it. There's nothing to it but to do it.
- When in doubt, err toward omission. A null field is always better than a wrong field.
- I don't do the thing where, oh, it's number 13, it's number 12. No, I just tell you what the games are. I'm I'm not trying to hide it.
- This is one of the greatest of all time and it's so criminally overlooked.
- This is the hardest of hard science fiction you will ever see in the board game industry.
- It's a little miracle of design.
References (from this video)
- strong, humorous theme that stands out
- engaging tile-drafting decisions that feel meaningful
- some players may find optimization tight or fiddly
- art direction or components may feel niche to non-theme fans
- interior design in a dungeon setting with a darkly humorous vibe
- A dungeon after the overlord with poor decorating taste has died; players decorate rooms for villain clients
- tile-drafting with a light narrative through flavor text
- Castles of Mad King Ludwig
Mechanics (from transcript analysis)
- Compound Scoring — points come from matching client desires and dungeon aesthetics
- objective-driven scoring — points come from matching client desires and dungeon aesthetics
- Set Collection — players collect decor pieces and features to satisfy client requests
- set collection / resource assembly — players collect decor pieces and features to satisfy client requests
- tile drafting — players draft and place tiles to shape dungeon layout and spaces
Video topics + discussion points
Quotes (from this video)
- this game takes place just after an evil overlord with ruthlessly poor decorating taste has died
- this is a flip and write game meaning that the active player reveals a card on their turn that has a polynomial shape and then everybody plays one of the monster cards
- llama land looks like a mixture of the game's gingerbread house and number nine
- the loop offers four different game modes in which altruistic agents gather powerful artifacts
- set in the whimsical world of alice in wonderland you and your teammates have been appointed as the new royal gardeners
- these objectives will bring players closer to the final showdown between the shadows and the shamans