Skip to main content

Fantasy Realms: Greek Legends

Game ID: GID0452248
Game Info
Year
2025
Players
2-6
Age
12+
Playtime
20 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Standalone card game where players build their realm collecting heroes quests and monsters with Greek mythology theme and new scoring mechanics

Description

Standalone card game where players build their realm collecting heroes quests and monsters with Greek mythology theme and new scoring mechanics

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video SOIdS-n9pIw Man vs Meeple Discussion at 0:41 sentiment: positive
video_pk 83262 · mention_pk 209461
Man vs Meeple - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super cleaned up graphic design
  • Theme makes card interactions intuitive
  • User-friendly improvements in iconography and scoring
  • Streamlined gameplay with less complex interactions
  • More balanced scoring, less extreme highs and lows
  • Monsters add a puzzle-like element
  • Quests provide clear objectives
  • Faster to understand scoring due to iconography
  • Still a quick play (around 20 minutes)
  • More satisfying point accumulation
  • More accessible due to theme and mechanics
  • Larger deck size (79 cards vs 50+)
  • Liked the art better
  • Liked the theme better
  • Preferred the 'point salad' feel
Cons
  • Lower point values on individual cards compared to the original
  • Purists might struggle with the more consistent scoring
Thematic elements
  • Greek mythology
Comparison games
  • Fantasy Realms
  • Marvel remix
  • Star Trek
Mechanics (from transcript analysis)
  • Afterlife/Discard Mechanic — Introduces an 'afterlife' personal discard area where some cards can be placed, but they count as negative points at the end of the game.
  • Card Combos — Cards interact with each other to create scoring opportunities.
  • Hand Management — Players draw and discard cards to build a hand of seven.
  • iconography — Uses icons on cards to represent scoring conditions and text, making it easier to understand.
  • Set Collection — Players collect sets of cards or specific types to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Fantasy Realms effectively, well, this copy right here is one that came out years and years ago and has gotten so much wear and love from us.
  • This one definitely looks like a game that was designed by a graphic designer from 2025.
  • Basically some quality of life in terms of iconography, making a lot of the scoring a lot more digestible.
  • Greek mythology bases, if you're at all familiar with Greek mythology, you're reading some of these cards and you're like, 'Oh, Hercules fights monsters. Okay, that makes sense.'
  • The whole tension of looking your hand and seeing a card that comes out that really works well, but then having to decide what to get rid of to kind of try to build a new direction. All of that still here.
  • In the original there's more highs and lows, and in this one, they kind of pulled those highs and lows together, so you're going to have a little bit more of an e even keled experience.
  • This eradicates most of that. There are some pretty robust cards with some text, but all of the cards in here also have a line of iconography that represents the text, like a formula. It's like a formula for scoring.
  • This one I think is gonna allow more players to just kind of pivot towards a more average amount of points.
  • This is a game that deserves to be reskinned in so many different ways.
References (from this video)
No references stored for this video.
Video Jc32_rkQV_Y Grant Lyon Other at 28:50 sentiment: positive
video_pk 82591 · mention_pk 207502
Grant Lyon - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 28:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds Greek mythology theme
  • Introduces new mechanism tweaks like the 'afterlife' discard pile
  • Includes quests and the ability to vanquish monsters
Cons
  • The 'afterlife' mechanic has a significant negative point penalty if cards are left there.
Thematic elements
  • Greek mythology
Comparison games
  • Fantasy Realms
  • Fantasy Realms Marvel
Mechanics (from transcript analysis)
  • Hand Management — Players try to build the best hand of seven cards by drawing and discarding.
  • Risk/Reward — Sending cards to the 'afterlife' provides powerful abilities but incurs negative points.
  • Set Collection — The goal is to get cards that combo well together to create the best hand.
  • Variable player powers — Cards in the 'afterlife' discard pile can grant powerful special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't include anything in this video unless it has been confirmed by the publishers themselves. So, this information is coming straight from them.
  • Oh, in in March, I'll be at Dice Tower West. I'll be doing my comedy show there and playing some big group games there.
  • This is the first game that used the mechanism where you know, you'll be spending money to get these different cards, and those cards will help you get points by the end of the game. But, whoever spends the most money automatically loses.
  • So, you know, that's the unique aspect of it of So, you know, you're trying to think of both clues that work well together, but also clues that sort of stand alone, uh right, as they get erased.
  • The Color Monster is uh game meant for young children. So if you don't have young children, this is probably not for you.
  • It is maybe the best at like sort of encapsulating that Mario Kart feel in a board game.
  • Sagrada to me is one of the best pretty and puzzly games out there.
  • And then he was like, 'Yeah, you know, the second one maybe I
  • All Play is releasing a new edition of High Society.
  • This is an auction bidding game from the designer Reiner Knizia, who has a lot of different auction bidding games.
  • All Play is also releasing a new version of the party game French Toast.
  • The Op is releasing Flip Seven with a vengeance.
  • This is a new version of the great card game Flip Seven that just has a lot more player interaction.
  • they call they literally call this a meaner version of Flip Seven.
  • WizKids is releasing Fantasy Realms: Greek Legends.
  • Uh this is a new version of the game Fantasy Realms uh that came out almost 10 years ago.
  • I have a new project coming on this channel soon and I'm going to be dropping some trailers for that and telling you guys more about it soon but I'm really I'm really excited for this thing I've been working on and I can't wait to tell you more about it.
References (from this video)
No references stored for this video.
Video Y6dMDDjCJhQ The Dice Tower Review at 0:17 sentiment: mixed
video_pk 81014 · mention_pk 199079
The Dice Tower - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great artwork
  • Cool ideas
  • Best looking of the series
Cons
  • Leans too far into complexity
  • Numbers go out of your mind
  • Afterlife feels like a tacked-on mechanism
  • Feels like more work
  • Too much maneuvering for a small card game
Thematic elements
  • Greek mythology
Comparison games
  • Fantasy Realms
  • Fantasy Realm Star Trek
  • Marvel Legendary
Mechanics (from transcript analysis)
  • Afterlife — A mechanism where certain cards can be moved to an 'afterlife' area, affecting scoring and hand size, often with penalties.
  • Discarding — Players discard cards to a central area, influencing the game end and providing options for other players.
  • Hand Management — Players manage a hand of cards, deciding which to keep and which to discard.
  • Set Collection — Players collect cards to form a hand, aiming for combinations that score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fantasy Realms is a fantastic little game.
  • It's boring looking as I'll get out the original one and yet there's something fascinating about collecting these points.
  • When you add the complexity of Fantasy Realm Greek Legends, the numbers just go out of your mind.
  • But for me, it just felt like it was more work.
  • My final rating for this game is a 6 out of 10 because it's not necessarily bad.
  • And that feels like a little bit of a lot more maneuvering than I'm looking for in a small card game.
  • So, great artwork, cool ideas.
  • It took this game from being a little filler to being a little more complex than that.
  • And that's not what I'm looking Fantasy Realms to be.
References (from this video)
No references stored for this video.
Video ues4O-ztUSg The Dice Tower Discussion at 10:11 sentiment: mixed
video_pk 80946 · mention_pk 198772
The Dice Tower - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • a little too complex
  • a little too much going on with the underworld
Thematic elements
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is what I reviewed this week.
  • Hey everybody, I'm Tom Vasel and welcome to week in review.
  • Here's what I reviewed last week.
  • This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
  • The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
  • And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
  • It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
  • there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
  • If you don't want to feel that, don't get the game.
  • This week was deceased uh Gotham City outbreak.
  • This is a small retail version of the larger deceased that's coming out with little standees.
  • So first up we have Overparked from designer Daryl Chow.
  • This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
  • We played Star Wars Queen's Gambit.
  • we reviewed Queen's Dilemma.
  • Man, I wanted to like this game so much.
  • it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
No references stored for this video.
Video R5eE_BjXh6g Rahdo Runs Through Top 10 List at 1:30:16 sentiment: positive
video_pk 32942 · mention_pk 97630
Rahdo Runs Through - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 1:30:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interdependent cards; rich thematic integration
  • expands Fantasy Realms mechanics with new twists
Cons
  • complexity can be punishing for new players
  • two-player balance can vary
Thematic elements
  • mythic-style fantasy hand-management
  • ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — build a 7-card hand, discard into public or private afterlife; end scoring based on hand.
  • card drafting / hand management with afterlife zone — build a 7-card hand, discard into public or private afterlife; end scoring based on hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo mode is phenomenal
  • the two-player experience I did not enjoy at all
  • this is drop dead gorgeous
  • the puzzle is sharp
  • velocity is fantastic
  • the market is better in many different ways
References (from this video)
No references stored for this video.
Video 9EurbACVpEE The Dice Tower Unboxing at 1:23 sentiment: positive
video_pk 30880 · mention_pk 91028
The Dice Tower - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact card game with mythic flavor
  • Accessible for lighter gamers
Cons
none
Thematic elements
  • cards-based fantasy battles using god/hero cards
  • Mythic/Heroic Greece
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Draft and play cards with combo potential to maximize scoring/abilities
  • hand-management — Draft and play cards with combo potential to maximize scoring/abilities
  • Set Collection — Players aim to collect specific card types for bonuses
  • set-collection — Players aim to collect specific card types for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxing in the world
  • I'm actually going to do this. It's the advent calendar. I can I'm going to do it in January
  • Fu magnet needs its own bag
References (from this video)
No references stored for this video.
Video aTdLFs0ki7s The Discriminating Gamer Review at 0:51 sentiment: positive
video_pk 28663 · mention_pk 84053
The Discriminating Gamer - Fantasy Realms: Greek Legends video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging Greek myth theme that translates well to a light card game
  • bright, colorful artwork that supports thematic feel
  • short, about 20–30 minute plays ideal as an opener or filler
  • two to six player count increases social interaction and replayability
Cons
  • iconography can be overwhelming for new players and requires some learning
  • not a deeply thematic experience; theme is appealing but mainly serves surface flavor
Thematic elements
  • mythology-inspired card scoring and hand optimization
  • Greek mythology world with gods, heroes, and monsters
  • light, world-building via artwork and card text rather than a strong overarching narrative
Comparison games
  • Fantasy Realms (base game)
  • Fantasy Realms: Star Trek edition
  • Fantasy Realms: Marvel edition
Mechanics (from transcript analysis)
  • card variety by class — cards represent gods, heroes, monsters, etc., each with unique scoring interactions
  • Draw and discard — on your turn you draw a card (from the top of the deck or the discard area) and then discard a card to a general discard area
  • end game trigger via discard pile — the game ends when the discard area accumulates 10 cards, followed by final scoring
  • hand optimization for scoring — cards have different scoring text and symbols; players strive to assemble a high-scoring hand
  • iconography and symbolism — a variety of icons requires players to learn and remember interactions between cards
  • Multi-Use Cards — cards represent gods, heroes, monsters, etc., each with unique scoring interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a deeply thematic game but the cards kind of sell you on the world the Greek mythology world
  • it's a fun, solid, relatively quick game
  • I enjoy this game a lot
  • there's two different decks. There's two different kinds of cards you can use to score, which is fun
  • I think it's a pretty solid game
  • plays in about 20-30 minutes
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–7 of 7
View on BoardGameGeek