Game Info
Year
2024
Players
2-6
Age
10+
Playtime
45 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Standalone racing game where players choose racing lines through crowded cities and smash opponents into obstacles with 20 tracks
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video Lo8-KtbZqhs
Review at 0:01 sentiment: positive
video_pk 67751 · mention_pk 163970
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Standalone sequel, accessible to new players.
- New boards and tracks for existing fans.
- Support for up to six players and team modes.
- Portals add dynamic movement options.
- Ability to link boards for larger games.
- New items and mix-and-match potential with other Joy Ride games.
- High contrast versions of boards for visibility.
- Variety of drivers with unique abilities.
Cons
- Prototype may not have all final components (washed minis).
- Damage can limit abilities, item slots, and dice locking.
- Crashing can result in significant penalties.
Thematic elements
- racing
- racing tracks
Comparison games
none
Mechanics (from transcript analysis)
- Area movement — Movement is tracked by spaces on the board.
- Dice rolling — Players roll dice to determine movement and actions.
- Modular board — The game uses different maps and tracks that can be combined.
- Push Your Luck — Players decide whether to shift up for more dice, risking negative consequences.
- set collection — Items and tokens are collected to gain advantages.
- team play — The game supports team modes like 2v2 or 2v2v2.
- Variable player powers — Each vehicle has unique special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a racing game. We're going to race across various tracks.
- We will be smashing around the courses probably smashing into each other and hopefully finding items which we can use to our advantage to win.
- This is a standalone sequel to the Joyide series.
- The tire barriers in the abandoned mall are special. When you would move into one, instead of taking damage, steer once and then continue your movement.
- Pivot is kind of the opposite of steer. So, steer is you move your front end left or right. Pivot is you move your back end.
- So, as his special delivery, this is a permanent thing. He doesn't have to spend this. Any item can be flung at anyone.
References (from this video)
No references stored for this video.
Video UTmYYrC5EcQ
Review at 0:02 sentiment: positive
video_pk 67750 · mention_pk 163969
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun team variant that adds tactical depth.
- Characterful cars with unique abilities.
- Leans into the wackiness and demolition derby aspect.
- Increased player count up to six players.
- Good for introducing new players with a teammate.
- Engaging sandbox feel.
- Items like the volley bomb add enjoyment.
Cons
- The 'marbles' item could be less beneficial if players can use it to their advantage.
- The random direction of the marbles' effect could be more pronounced.
Thematic elements
- racing and demolition derby
- racetrack
Comparison games
- Joy Ride Survival of the Fastest
- Heat: Pedal to the Metal
- Thunder Road: Vendetta
- Mario Kart
Mechanics (from transcript analysis)
- abilities — Different cars have unique abilities, such as 'Sponsored Content' for the camper or 'Extra Mustard' for the food truck.
- Catch-Up Mechanic — Abilities or items can be refreshed when a team passes certain checkpoints or laps, helping players catch up.
- collision mechanics — Collisions are a core part of the game, leading to various outcomes like damage, shifting gears, or pile-ups.
- damage system — Cars can take damage, which affects their performance or locked dice slots.
- Dice rolling — Players roll dice to determine movement and actions, with mechanics like gear shifting influencing the number of dice rolled.
- Gear Shifting — Players can shift gears to alter their maneuverability and gain additional dice for movement.
- Item Collection/Use — Players collect and use various items that can affect movement, opponents, or their own car, such as wrenches, volley bombs, and nitro.
- Pivoting — A new mechanic allowing players to rotate the back of their car while keeping the front stationary, useful for repositioning.
- Steering/Maneuvering — Players can 'steer' to influence their movement direction and potentially cause collisions or push opponents.
- Team Variants — Introduces a new team variant where players work in teams of two to pick up and deliver super fans, adding a tactical layer.
- Teleportation Gates — New maps feature teleportation gates that allow for instant travel to another location on the map, shaking up routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a standalone sequel to Joyide Survival of the Fastest.
- It's very Mario Kart in that way.
- The new team variant is a little bit more tactical or a little more strategic perhaps.
- This feels much more Mario Kart, which for my money is what I want out of a game like this.
- Those kind of moments I think are are what really draw me into this.
References (from this video)
No references stored for this video.
Video SYK-3GyjU-k
Review at 0:03 sentiment: positive
video_pk 67737 · mention_pk 163960
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More and new components
- Plays up to six players
- New team mode ('super fan mode')
- New cars with unique abilities
- New items that inject chaos
- Portals for teleportation
- New obstacles that affect movement and direction
- Miniatures available in the new campaign
Cons
none
Thematic elements
- racing
Comparison games
- Joyide
Mechanics (from transcript analysis)
- Checkpoint racing — Players race around a track trying to hit checkpoints in a specific order, but not necessarily in a specific direction.
- Item Usage — New items like volleybomb, dumbbell, wrench, marbles, thumper, and nitro are introduced, each with unique effects that can cause explosions, slow down opponents, repair damage, or grant extra movement.
- miniatures — The new campaign features miniatures that represent the artwork well and are in player colors.
- Obstacles — New obstacles like tires cause players to bounce off and spin out, but allow them to continue their turn.
- Player interaction/combat — Players are not just racing but actively trying to blow each other up, cause explosions, and make opponents spin out.
- portals — New portal tiles act as checkpoints that teleport players to the other portal.
- special abilities — New racers come with unique abilities like 'clutch control', 'drift', 'need for speed', 'ketchup mechanic' to move farther, 'say hello' to change die rolls, and a delivery driver with a 'package cannon'.
- team mode — A new team mode called 'super fan mode' allows for 2v2v2 play where players deliver fans to the finish line, with fans being jostled and picked up by other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Until next time, make sure everyone has fun at the table and we'll see you then.
References (from this video)
No references stored for this video.
Video WaeTOMNTEYY
Board Game Critique Review at 0:21
video_pk 66059 · mention_pk 160568
Click to watch at 0:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- Racing strategy where positioning, speed, and portal traversal redefine lines and risk
- Array
- High-octane racing across multiple tracks with portal-driven movement
- Array
- Array
- Array
- mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The lock and roll tension is legitimately excellent.
- Portals as the headline mechanic. These aren't just gimmicks. They fundamentally change how you calculate racing lines.
- Collision as strategy philosophy is brilliant because it encourages aggression without punishment spirals.
- The six new cars all have pivot mechanics.
- Cross compatibility offers legitimate value for returning backers.
References (from this video)
No references stored for this video.
Transcript Navigation
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