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Thiefdom box art

Thiefdom

Game ID: GID0452261
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Collection
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Description

Strategic thief guild game set in medieval Bacharach where players control three thieves planning heists over six nights avoiding city guards

Description

Strategic thief guild game set in medieval Bacharach where players control three thieves planning heists over six nights avoiding city guards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 4 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 2iYAkcWK-zI Getting Games Discussion at 42:40 sentiment: positive
video_pk 89344 · mention_pk 237093
Getting Games - Thiefdom video thumbnail
Click to watch at 42:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video 0Hs24UiW2M0 Hungry Gamer Discussion at 31:44 sentiment: positive
video_pk 83641 · mention_pk 211236
Hungry Gamer - Thiefdom video thumbnail
Click to watch at 31:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun thematic stealing
  • Engaging risk/reward with guards
  • Interesting equipment options
  • Potentially the pickup and deliver game the host likes
Cons
  • Unclear how competitive interactions work in detail
  • Solo mode requires a die roll
Thematic elements
  • Stealing from nobles, estates, or police
  • City
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Moving your three thieves around the city.
  • Equipment — Players can buy equipment like a bigger sack, better shoes, or a fishing pole.
  • Pick up and deliver — This is a pick up and deliver game. You steal stuff and then you deliver it places and you get points.
  • Take That — Other players get to move the nobles and patrol officers, and if they see you, you get arrested.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Try new things. That's my wisdom.
  • Be conscious of that in gaming and in life.
  • I I need I need those whiskey barrels. That's that's a need.
  • There's a little bit of take that in the sense that other players get to move these guys.
  • It's one of those weird dry games that's just very satisfying.
  • Each clan has some kind of benefit that you're going to get. And you have to lean into whatever it is that your clan can do.
  • It's just that's that's tongue and cheek. But no, I don't I don't really have complaints about this game.
References (from this video)
No references stored for this video.
Video KOE5skxMrSE The Dice Tower Discussion at 7:38 sentiment: mixed
video_pk 81379 · mention_pk 201672
The Dice Tower - Thiefdom video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • A lot of cool features
  • Like the concepts of controlling a gang of thieves
Cons
  • Just a little too long
Thematic elements
  • Running around as thieves
  • A board with thieves
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling your little gang of thieves on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a series that we do where we talk about the different games that we reviewed over the course of the week and other videos.
  • It's going to be Elder Scrolls: Betrayal of the Second Era, came
  • Thiefdom, a game where you're running around as thieves on the board. A lot of cool features in this game, but at the end of the day it's just a little too long.
  • Uh I did Coral Castle, a drafting game which I found to be very enjoyable. Very simple. I don't The components could be improved, but I like how the game plays.
  • What a fantastic game. I'm really enjoying this one. The money pieces could be improved, but just placing out kind of an area control game, but if you don't win, your stuff stays on for the next turn. An engine-building area control game I thought really cool.
  • Regret as a game design tool. Oh cool. I use a game design tool every day. Near misses in games that you have to play repeatedly have actually been shown to motivate continued play. They generate a negative emotion, regret, along with a positive one, motivation.
References (from this video)
No references stored for this video.
Video r_2WCMQLi4o Analysis at 0:03 sentiment: positive
video_pk 67547 · mention_pk 163669
Thiefdom video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanisms that make you feel like you're actually doing a heist.
  • Cleverness of manipulating other pieces on the board (nobles, guards).
  • Guards' movement and line of sight mechanics feel sneaky and engaging.
  • Leapfrog mechanism and item passing creates heist-like handoff moments.
  • Excellent and clear box setup instructions.
Cons
none
Thematic elements
  • heist
Comparison games
none
Mechanics (from transcript analysis)
  • Item Passing — Players can pass items between their own meeples, which is useful for managing limited carrying capacity and making deliveries.
  • Leapfrog movement — Meeples can move a set number of spaces and can leapfrog over other meeples of the same type, ignoring the space they leap over.
  • Line of Sight — Guards have a specific direction they are looking, and players must avoid being in their line of sight to avoid arrest while attempting to steal.
  • meeple movement — Players move their own meeples around the board, and can also move other tokens like nobles and guards.
  • Pick up and deliver — The core gameplay involves moving around the board, often into buildings, to steal items and then deliver them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I think that is really, really clever. That is what makes this game shine.
  • It is one of those moments in the game that really felt like I was in a heist game and I was feeling I was being sneaky.
  • It has that moment in a heist movie where I have handed something off or where a character hands something off discreetly to another character. You have that handoff moment that you can see in most heist movies.
References (from this video)
No references stored for this video.
Video xpyNFAclIKg Review at 0:17 sentiment: mixed
video_pk 66856 · mention_pk 162661
Thiefdom video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • I like the artwork a lot.
  • I like that you control a different set of guards and merchants each time that you pass these tokens around these boards around.
  • I like the picking the order of people going in.
  • I like the look of the game.
  • I like the concept of the game.
  • I like robbing the stagecoach.
  • It's a clever idea though.
  • I think the game does something different.
Cons
  • It just is a little long.
  • There's a lot of down time in this game and I think it just takes a little long.
  • The theme is not strong enough to carry the game that long.
  • I wish there was a little bit more of a push your luck aspect to it.
  • I wish it was a little faster.
Thematic elements
  • Competition within a Thieves Guild after the Great Masters Guild collapsed, to steal the most stuff.
Comparison games
  • Istanbul
Mechanics (from transcript analysis)
  • Action Point Allowance — You have three action points in your turn, which can be movement, you know, 1 2 3.
  • Board building — You're going to build a big random board of sorts made up of these tiles next to each other.
  • Hand Management — Each thief can hold different resources. You have four spots hold resources. Four spots hold coins back at your hideout.
  • Modular Board — You're going to build a big random board of sorts made up of these tiles next to each other.
  • Pick-Up and Deliver — It is a pick up and deliver even if you're picking up stolen goods and delivering them.
  • Player Order Selection — I'm going to be picking the order of everything in. I have a 1 2 3 and 4.
  • Set Collection — Little black market orders in the board. They need these certain things to get a good chunk of points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Karma Games and it is a game in which you the against the Great Masters Guild collapsed. And so the Thieves Guild no longer have leaders, so you're having a competition to see who can steal the most stuff.
  • Because your moves are very chess-like, you really don't want to go into a spot where a guard can get you.
  • Which is why my final rating for this game is a six.
  • It is a pick up and deliver even if you're picking up stolen goods and delivering them.
  • Um and and and it and I wish it was a little faster because then I think it could be a really strong classic thief game.
References (from this video)
No references stored for this video.
Video HNGUm5thf6U Rahdo Runs Through Top 10 List at 18:38 sentiment: mixed
video_pk 41645 · mention_pk 126251
Rahdo Runs Through - Thiefdom video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high thematic execution
  • fast, nostalgic feel for stealth-game fans
Cons
  • in two-player mode, there can be too much swing and interaction leading to frustration
Thematic elements
  • sneaking, theft, and rival scheming
  • medieval thieves navigating a city with guards and catacombs
  • nostalgic stealth vibe inspired by classic games
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • geography-and-theft theme — teams of thieves navigate a city grid, upgrading tools and avoiding guards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly not for me and my wife Jen.
  • Acropolis with the Athena expansion.
  • The central gimmick is great
  • In two-player mode, I was left… it was too swingy
  • The co-op mode is better because you work together
References (from this video)
No references stored for this video.
Video ZJvJTnkfPAI Board Gaming Ramblings Preview at 0:07 sentiment: mixed
video_pk 39464 · mention_pk 119094
Board Gaming Ramblings - Thiefdom video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong sandbox feel with high interaction
  • unique thief-themed sandbox play
  • well-executed tutorial that eases learning
  • high variability due to map setup and components
  • strong replayability across groups and strategies
Cons
  • long play time and potential AP in planning
  • mean blocking can slow turns
  • prototype rulebook and evolving components
  • prototype visuals may look chaotic to newcomers
Thematic elements
  • thievery, guilds, risk, and reward
  • medieval city with thieves, guards, nobles, and gods
  • sandbox heist with rotating characters and events
Comparison games
  • SIA
  • Western Legends
  • Istanbul
  • Outer Rim
  • Caledonia
Mechanics (from transcript analysis)
  • Area Control — interaction with nobles, caravans, guards; potential arrests and positioning to block opponents.
  • area_control_and_interaction — interaction with nobles, caravans, guards; potential arrests and positioning to block opponents.
  • character_cards_and EQUIPMENT — friends, equipment, and one-time abilities provide scoring and tactical options.
  • Pick-Up and Deliver — players move items (e.g., paintings, caravans) to delivery points to score; core objective around obtaining and delivering goods.
  • pickup_and_deliver — players move items (e.g., paintings, caravans) to delivery points to score; core objective around obtaining and delivering goods.
  • sandbox_style_action_planning — players plan turns in advance with a shared or visible turn-order mechanism, enabling flexible strategies and reactions.
  • variable_map_and_catacombs — board setup includes dynamic locations and catacombs for travel; layout changes alter strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sandbox pickup
  • Sandbox pickup and deliver game
  • felt like a pretty fresh design
  • the game has a really great tutorial
  • this is a game that can be mean
  • you can play it in many different ways
References (from this video)
No references stored for this video.
Video tcvjEswztYk Unknown Channel Discussion at 1:00 sentiment: positive
video_pk 34101 · mention_pk 101526
Unknown Channel - Thiefdom video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique guard and noble interaction adds a twist to the pickup-and-deliver genre
  • Thematic integration with guild-building
Cons
  • Pickup-and-deliver genre is not the reviewer’s favorite
Thematic elements
  • thievery, guild politics, and guard interaction
  • Medieval city with thieves' guilds
  • thematic heists with a twist
Comparison games
  • Burgle Bros
Mechanics (from transcript analysis)
  • guard/noble movement — Players move guards and nobles to hinder thieves or aid their own schemes.
  • Pick up and deliver — Players collect goods and attempt to deliver them for points.
  • Pick-Up and Deliver — Players collect goods and attempt to deliver them for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the expansion, Industria.
  • I'm super excited to tear into Industria.
  • This expansion adds train modules and new mechanics that change how the game plays.
  • reminded me a little bit when I saw those guards of Burgle Bros, which is one of my favorite co-op games
  • Millennia Tracks of Time combines engine building, set collection, card drafting
  • timing is very important in this one
References (from this video)
No references stored for this video.
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