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Thiefdom box art

Thiefdom

Game ID: GID0452261
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Strategic thief guild game set in medieval Bacharach where players control three thieves planning heists over six nights avoiding city guards

Description

Strategic thief guild game set in medieval Bacharach where players control three thieves planning heists over six nights avoiding city guards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video r_2WCMQLi4o Analysis at 0:03 sentiment: positive
video_pk 67547 · mention_pk 163669
Thiefdom video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanisms that make you feel like you're actually doing a heist.
  • Cleverness of manipulating other pieces on the board (nobles, guards).
  • Guards' movement and line of sight mechanics feel sneaky and engaging.
  • Leapfrog mechanism and item passing creates heist-like handoff moments.
  • Excellent and clear box setup instructions.
Cons
none
Thematic elements
  • heist
Comparison games
none
Mechanics (from transcript analysis)
  • Item Passing — Players can pass items between their own meeples, which is useful for managing limited carrying capacity and making deliveries.
  • Leapfrog movement — Meeples can move a set number of spaces and can leapfrog over other meeples of the same type, ignoring the space they leap over.
  • Line of sight — Guards have a specific direction they are looking, and players must avoid being in their line of sight to avoid arrest while attempting to steal.
  • meeple movement — Players move their own meeples around the board, and can also move other tokens like nobles and guards.
  • Pick up and deliver — The core gameplay involves moving around the board, often into buildings, to steal items and then deliver them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I think that is really, really clever. That is what makes this game shine.
  • It is one of those moments in the game that really felt like I was in a heist game and I was feeling I was being sneaky.
  • It has that moment in a heist movie where I have handed something off or where a character hands something off discreetly to another character. You have that handoff moment that you can see in most heist movies.
References (from this video)
No references stored for this video.
Video xpyNFAclIKg Review at 0:17 sentiment: mixed
video_pk 66856 · mention_pk 162661
Thiefdom video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • I like the artwork a lot.
  • I like that you control a different set of guards and merchants each time that you pass these tokens around these boards around.
  • I like the picking the order of people going in.
  • I like the look of the game.
  • I like the concept of the game.
  • I like robbing the stagecoach.
  • It's a clever idea though.
  • I think the game does something different.
Cons
  • It just is a little long.
  • There's a lot of down time in this game and I think it just takes a little long.
  • The theme is not strong enough to carry the game that long.
  • I wish there was a little bit more of a push your luck aspect to it.
  • I wish it was a little faster.
Thematic elements
  • Competition within a Thieves Guild after the Great Masters Guild collapsed, to steal the most stuff.
Comparison games
  • Istanbul
Mechanics (from transcript analysis)
  • Action Point Allowance — You have three action points in your turn, which can be movement, you know, 1 2 3.
  • Board building — You're going to build a big random board of sorts made up of these tiles next to each other.
  • hand management — Each thief can hold different resources. You have four spots hold resources. Four spots hold coins back at your hideout.
  • Modular board — You're going to build a big random board of sorts made up of these tiles next to each other.
  • Pick-up and deliver — It is a pick up and deliver even if you're picking up stolen goods and delivering them.
  • Player Order Selection — I'm going to be picking the order of everything in. I have a 1 2 3 and 4.
  • set collection — Little black market orders in the board. They need these certain things to get a good chunk of points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Karma Games and it is a game in which you the against the Great Masters Guild collapsed. And so the Thieves Guild no longer have leaders, so you're having a competition to see who can steal the most stuff.
  • Because your moves are very chess-like, you really don't want to go into a spot where a guard can get you.
  • Which is why my final rating for this game is a six.
  • It is a pick up and deliver even if you're picking up stolen goods and delivering them.
  • Um and and and it and I wish it was a little faster because then I think it could be a really strong classic thief game.
References (from this video)
No references stored for this video.
Video tcvjEswztYk Unknown Channel Discussion at 1:00 sentiment: positive
video_pk 34101 · mention_pk 101526
Unknown Channel - Thiefdom video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique guard and noble interaction adds a twist to the pickup-and-deliver genre
  • Thematic integration with guild-building
Cons
  • Pickup-and-deliver genre is not the reviewer’s favorite
Thematic elements
  • thievery, guild politics, and guard interaction
  • Medieval city with thieves' guilds
  • thematic heists with a twist
Comparison games
  • Burgle Bros
Mechanics (from transcript analysis)
  • guard/noble movement — Players move guards and nobles to hinder thieves or aid their own schemes.
  • Pick up and deliver — Players collect goods and attempt to deliver them for points.
  • Pick-up and deliver — Players collect goods and attempt to deliver them for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the expansion, Industria.
  • I'm super excited to tear into Industria.
  • This expansion adds train modules and new mechanics that change how the game plays.
  • reminded me a little bit when I saw those guards of Burgle Bros, which is one of my favorite co-op games
  • Millennia Tracks of Time combines engine building, set collection, card drafting
  • timing is very important in this one
References (from this video)
No references stored for this video.
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