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The Presence box art

The Presence

Game ID: GID0452302
Game Info
Year
2024
Players
2-5
Age
14+
Playtime
75 min
Collection
Your Tier
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Mechanic profile
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Description

Victorian-era horror game where one player is a spirit with hidden intentions and others must determine if it is benevolent or malevolent

Description

Victorian-era horror game where one player is a spirit with hidden intentions and others must determine if it is benevolent or malevolent

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video R64iU1pXGZg slickerdrips Rules Teach at 0:03 sentiment: positive
video_pk 99158 · mention_pk 275900
slickerdrips - The Presence video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme of a spirit and unwary visitors.
  • Two distinct player roles with different objectives.
  • Mechanics support deduction and mystery.
  • Variable setup and spirit choices increase replayability.
Cons
  • Communication rules can be complex, though variants are provided.
  • Game can be difficult if secrets are revealed too early without understanding.
Thematic elements
  • the encounter between a restless spirit and unwary visitors
  • a house
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Visitors have three actions per turn and can also take quick actions.
  • Card Drafting — Players draw cards from decks, including action cards, item cards, and spirit cards.
  • cooperative play — Visitors work together to uncover secrets and escape the house.
  • Dice Rolling — Presence dice are used by the spirit to represent their power and take actions.
  • Hidden Movement — The spirit's presence and actions are not always visible to the visitors, and spirit clues are placed face down.
  • Hidden Roles — One player takes the role of the spirit with a hidden script determining their intent.
  • Set Collection — Visitors gather knowledge and clue cards to understand the spirit's past.
  • Variable player powers — Each visitor character has a unique ability, and the spirit player chooses a spirit with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game's focus is the encounter between a restless spirit and unwary visitors.
  • Visitors gather knowledge to understand the spirit's past, which weakens its hold.
  • The spirit's power grows over time, adding urgency.
  • Visitor victory hinges on revealing the spirit's secrets, while the spirit's victory is tied to its hidden script.
  • Darkness makes the spirit more powerful and affects visitor actions.
  • Communication is restricted by proximity and game state, with specific rules for 'alone' players.
  • The core loop involves investigation, deduction, and strategic use of actions by both visitors and the spirit.
References (from this video)
No references stored for this video.
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 2:42:27 sentiment: positive
video_pk 86305 · mention_pk 222880
UndeadVikingVideos - The Presence video thumbnail
Click to watch at 2:42:27 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great movie
Cons
none
Thematic elements
  • magic
  • late 19th century
Comparison games
  • The Illusionist
Mechanics (from transcript analysis)
  • Trivia — Players answer trivia questions related to chess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
No references stored for this video.
Video srpA5ZHn5MQ UndeadVikingVideos Discussion at 1539:30:40 sentiment: positive
video_pk 85757 · mention_pk 220483
UndeadVikingVideos - The Presence video thumbnail
Click to watch at 1539:30:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good movie
  • Rewatchable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I may have regret backing the latest Cthulhu Death May Die.
  • Fabulous minis.
  • I remember when they were cool mini or not, and and I liked that.
References (from this video)
No references stored for this video.
Video 9BttZZe6yjE BoardGameCo Unboxing at 21:13 sentiment: positive
video_pk 80645 · mention_pk 196981
BoardGameCo - The Presence video thumbnail
Click to watch at 21:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intrigued to dive into the final version
  • Seen positive things about the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • crowdfunding — This game was covered as a crowdfunding campaign previously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gosh darn, it feels good to be filming a video in my studio.
  • Any games I picked up at UKGE were going to be traveling on five planes to get back to where I need and you can't just check a bag because it would have reduced the amount of trips from five down to three cuz you have to transfer your check bags when you're entering the US anyway.
  • So, that's just way too much to justify bringing home a lot of things.
  • This was an easy one to pick up because I love four shuffle.
  • I liked the game, but I don't keep print and plays in my collection.
  • I have basically everything Dice Throne to date, I believe.
  • It's the game I'm most excited about.
  • The guy's like, 'No, it's a prototype. We can't sell it to you.' He's like, 'I don't care. There's a misprint here.'
  • So, I got my hands on some Bunny Kingdom.
  • And they were like, 'No.' They're like, 'No, it has not sold well enough to justify another expansion.'
  • Oh. Oh. Oh, I'm excited for this one.
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 14:49 sentiment: positive
video_pk 66106 · mention_pk 160667
The Presence video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Victorian theme; appealing artwork
  • Involves hand management and deck-building; potential trick-taking
Cons
none
Thematic elements
  • hand management, deck-building; potential trick-taking
  • Victorian London social scene
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video QZFjfFdlka8 The Board Game Garden Discussion at 41:29 sentiment: positive
video_pk 37437 · mention_pk 112505
The Board Game Garden - The Presence video thumbnail
Click to watch at 41:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deduction with thematic flavor
  • Beautiful art and approachable design
Cons
  • Traitor mechanic may not suit all players
Thematic elements
  • deduction and social deduction flavor in a cozy house setting
  • Haunted house with potential traitor elements
  • semi-cooperative with traitor intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/trade-off dynamics — Players work together but with hidden agendas.
  • hidden role / deduction — Players deduce traitor behavior and uncover hidden roles.
  • Hidden Roles — Players deduce traitor behavior and uncover hidden roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game looks absolutely beautiful.
  • I freaking love the art in all of the charming games.
  • The galactic cruise is huge and fantastic.
References (from this video)
No references stored for this video.
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