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The Presence box art

The Presence

Game ID: GID0452302
Game Info
Year
2024
Players
2-5
Age
14+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Victorian-era horror game where one player is a spirit with hidden intentions and others must determine if it is benevolent or malevolent

Description

Victorian-era horror game where one player is a spirit with hidden intentions and others must determine if it is benevolent or malevolent

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video LG0RrHGZyJs Board Game Hangover Analysis at 10:45 sentiment: mixed
video_pk 151327 · mention_pk 424945
Board Game Hangover - The Presence video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great thematic experience
  • Intriguing premise of good vs. bad ghost
Cons
  • Learning guide doesn't work
  • Some cards are not polished
  • Not streamlined enough
  • Potential not reached due to complexity
Thematic elements
  • Investigators vs. a ghost trying to uncover its past
  • Mansion
  • Thematic implementation of mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Investigators will have three actions on their turn.
  • Asymmetric gameplay — One team will be playing these investigators... and the other player will play a ghost character.
  • Card Play — All of them mostly will use cards.
  • Set Collection — Find some clues. Once you have collected enough of these clues, you can try to make a guess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like final girl but co-op version with multiple players.
  • It's just not for me. I'd rather have bajillion resources and then figure out the most efficient way rather than having a game where you start out, do bad, and then realize I should really like restart everything.
  • This was a card game in a video game. Now it's a card game in not a video game.
  • Video game enter is much more fun than this.
  • It's essentially a two-player role playing game.
  • It could have been one of the best thematic games ever.
  • Company of Heroes is a war game unlike I've any played.
  • This is kind of like that [Warhammer], but so accessible and very strategic.
  • It's a solid worker placement game with no downtime, simple rules, and pretty cool decisions.
References (from this video)
No references stored for this video.
Video nodhPyW5J4c The Dice Tower Review at 0:07 sentiment: positive
video_pk 132382 · mention_pk 375633
The Dice Tower - The Presence video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art looks great
  • Components are very nice
  • Pawns work well instead of miniatures
  • Great concepts and ideas
  • Fun and interesting game
  • Mechanics of how the ghost works are well thought out
Cons
  • Setup is a lot and keeping everything separated is important
  • Playing the presence as the good spirit, a lot of the cards you play are pretty dangerous and detrimental to players
  • Hard part about getting clues out and deducing
Thematic elements
  • Investigating a mystery of spiritism, dealing with good and bad spirits.
  • A mansion
  • Campaign element with story guide and chronicle
Comparison games
  • The Others
  • Clue
  • Mysterium
  • The Ring
Mechanics (from transcript analysis)
  • Action Point Allowance — On the investigators' turns, they take three actions that are paid for and as many free actions as are their choices.
  • Area Movement — You can move. In order to move, you can either move one space, or you can open or close the door.
  • asymmetrical player powers — There are different spirits to play against or with technically. ... Investigator side wins and sometimes that's both winning at the same time.
  • Campaign — There is a campaign element involved with this, too. The game's got a lot of story elements and stuff like that, which is pretty neat. You'll build the mansion out as the campaign goes.
  • Deduction — So there's the deduction element, the better the benefit is. ... getting the clues out there and then deducing because to play the cards you've got to draw the clue cards from the clue tokens to get clue cards and then you've got to play them.
  • Hidden Movement — the presence, the spirit itself does not come out onto the board necessarily unless it manifests
  • Set Collection — Depending on how many clue cards you have of the right symbol revealed, you will take that benefit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is inspired by a lot of those classic ghost movies like The Others with uh Nicole Kidman, great movie.
  • I really like that mechanic of opening and closing doors because the notion of nearby in this game matters.
  • I really like this, where you're not playing a ghost character on the board all the time. Now, you can do that. You can manifest, but to me, the fact that you have ghostly presence and can do effects on the board are really neat to me.
  • So all in all, at the end of the day, this is a really neat game with a lot of great concepts and ideas behind it.
References (from this video)
No references stored for this video.
Video R73CqhT_rJY Hungry Gamer Review at 0:12 sentiment: positive
video_pk 114569 · mention_pk 326753
Hungry Gamer - The Presence video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely production, looks nice on the table.
  • Uniquely shaped wooden pawns.
  • Clever and powerful character powers that allow for different strategies.
  • Appreciation for the spirit card play and balancing presence dice.
  • Intensely clever mechanics that are quick and easy to understand.
  • Cool way the scripts work, changing win conditions and game dynamics.
  • Thematically solid, doing cool stuff.
  • Combines favorite parts of Mysterium with the interesting add of Betrayal at House on the Hill.
  • Ghost interaction with the house and card play is clever.
Cons
  • Potentially fair amount of downtime when playing as the spirit due to strict communication rules.
  • A lot of uncertainty for investigators can be frustrating.
  • One little mistake can throw investigators for a total loop.
  • Investigators sometimes have to take a 'rest' action to dig through their deck, which can feel odd.
  • First game setup took longer than expected, possibly due to misplaced cards.
Thematic elements
  • investigating clues and solving what happened
  • mansion
Comparison games
  • Betrayal at House on the Hill
  • Mysterium
Mechanics (from transcript analysis)
  • campaign mode — there's even a quasi campaign mode that you kind of going to be unlocking different spirits and going through kind of a, well, campaign as you're playing through.
  • Card Play — I particularly like the card play for the spirits, because you're having to balance the presence dice you have out on the board, raising them, moving them around so you can do the things that you want to do...
  • Clue interpretation — The investigators are trying to figure out exactly what the clues mean and then kind of solve whatever happened.
  • dice manipulation — they have presence dice that they have. And these dice be moving around the board, and you can activate things based off the dice, and the number of pips on the dice, and your playing cards, and doing stuff.
  • Room activation — you're moving around through a mansion and you can activate different rooms. They'll do different things.
  • Scripted Events — the ghost has a script that they're following, and they might be trying to work with the people in the house, or maybe they're trying to work against them... when the script flips, and suddenly everyone knows what the spirit's win condition is, sometimes it changes things.
  • Semi-Cooperative — in general, a semi-coop is not my thing. However, ... I had a really good time.
  • Variable player powers — all the different characters have different powers that they have innate to them, which really changes up the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Betrayal at House on the Hill meets Mysterium.
  • It is a lovely production. It just looks so nice on the table
  • It's a real deep puzzle you have to figure out.
  • I love how kind of weird and creepy that feels.
  • If you are looking for a Halloween game, this is one that I definitely am giving an early recommendation to.
References (from this video)
No references stored for this video.
Video fzYqtJfSlOw Hungry Gamer Top List at 8:50 sentiment: mixed
video_pk 110871 · mention_pk 319051
Hungry Gamer - The Presence video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Potentially a one versus many game, which is not usually the host's favorite
Thematic elements
Comparison games
  • Mysterium
  • Betrayal at House on the Hill
Mechanics (from transcript analysis)
  • One vs Many — Mentioned as potentially being a one versus many game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a reminder, if you have not watched one of these before, the way I pick the top five games of each month is what games did I sit down to play the most times. Not necessarily number of plays because a 15-minute game does not count the same as a 3-hour game.
  • But, a very cool tower defense, crisis managy-style game with some work placement going on, bag building, very cool stuff.
  • It just has that kind of brain burn. I really like it. I actually went out and got some little metal gears things, so I can bling out my copy cuz I like it that much. Super clever game.
  • And it does some cool stuff, I think, with initiative. I really like the way the initiative works. I like the way the AI works. All very very clever stuff, and I'm looking forward to getting back to it.
  • All it is All that game is is it is deck management. It's deck building really, but >> [sighs] >> you're just building the deck cuz you're just building this deck and hoping stuff comes out. And that's it. And it doesn't sound satisfying when I say that, but what a wonderful light quick game.
  • It does some really cool stuff with the way you're placing your workers out, and you have to put a little more and you can put more workers out, which means you're going to get first crack at something, or fewer workers out, and maybe you'll get other stuff later. But if you're the only person there, you might get a little You might be able to do the action four times, and you're spending your points to do the things, and it's just a really clean, tight bag builder is what it is, but man, really, really good.
  • It's kind of a mix of Mysterium and Betrayal at House on the Hill.
  • And the cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back. And so, I'm really curious how that plays.
References (from this video)
No references stored for this video.
Video R64iU1pXGZg slickerdrips Rules Teach at 0:03 sentiment: positive
video_pk 99158 · mention_pk 275900
slickerdrips - The Presence video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme of a spirit and unwary visitors.
  • Two distinct player roles with different objectives.
  • Mechanics support deduction and mystery.
  • Variable setup and spirit choices increase replayability.
Cons
  • Communication rules can be complex, though variants are provided.
  • Game can be difficult if secrets are revealed too early without understanding.
Thematic elements
  • the encounter between a restless spirit and unwary visitors
  • a house
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Visitors have three actions per turn and can also take quick actions.
  • Card Drafting — Players draw cards from decks, including action cards, item cards, and spirit cards.
  • cooperative play — Visitors work together to uncover secrets and escape the house.
  • Dice Rolling — Presence dice are used by the spirit to represent their power and take actions.
  • Hidden Movement — The spirit's presence and actions are not always visible to the visitors, and spirit clues are placed face down.
  • Hidden Roles — One player takes the role of the spirit with a hidden script determining their intent.
  • Set Collection — Visitors gather knowledge and clue cards to understand the spirit's past.
  • Variable player powers — Each visitor character has a unique ability, and the spirit player chooses a spirit with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game's focus is the encounter between a restless spirit and unwary visitors.
  • Visitors gather knowledge to understand the spirit's past, which weakens its hold.
  • The spirit's power grows over time, adding urgency.
  • Visitor victory hinges on revealing the spirit's secrets, while the spirit's victory is tied to its hidden script.
  • Darkness makes the spirit more powerful and affects visitor actions.
  • Communication is restricted by proximity and game state, with specific rules for 'alone' players.
  • The core loop involves investigation, deduction, and strategic use of actions by both visitors and the spirit.
References (from this video)
No references stored for this video.
Video 9BttZZe6yjE BoardGameCo Unboxing at 21:13 sentiment: positive
video_pk 80645 · mention_pk 196981
BoardGameCo - The Presence video thumbnail
Click to watch at 21:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intrigued to dive into the final version
  • Seen positive things about the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • crowdfunding — This game was covered as a crowdfunding campaign previously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gosh darn, it feels good to be filming a video in my studio.
  • Any games I picked up at UKGE were going to be traveling on five planes to get back to where I need and you can't just check a bag because it would have reduced the amount of trips from five down to three cuz you have to transfer your check bags when you're entering the US anyway.
  • So, that's just way too much to justify bringing home a lot of things.
  • This was an easy one to pick up because I love four shuffle.
  • I liked the game, but I don't keep print and plays in my collection.
  • I have basically everything Dice Throne to date, I believe.
  • It's the game I'm most excited about.
  • The guy's like, 'No, it's a prototype. We can't sell it to you.' He's like, 'I don't care. There's a misprint here.'
  • So, I got my hands on some Bunny Kingdom.
  • And they were like, 'No.' They're like, 'No, it has not sold well enough to justify another expansion.'
  • Oh. Oh. Oh, I'm excited for this one.
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 14:49 sentiment: positive
video_pk 66106 · mention_pk 160667
The Presence video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Victorian theme; appealing artwork
  • Involves hand management and deck-building; potential trick-taking
Cons
none
Thematic elements
  • hand management, deck-building; potential trick-taking
  • Victorian London social scene
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video tDQyANhmJ5k The Board Game Garden Preview at 1:59 sentiment: positive
video_pk 38298 · mention_pk 115269
The Board Game Garden - The Presence video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous art and components (prototype visuals noted as excellent)
  • Interesting asymmetry between presence and visitors
  • strong deduction core with a scalable setup for 2-5 players
  • scenarios and rule variations provide replayability and growth path
Cons
  • Prototype components may change before final production
  • complex rule surface might require a learning curve for new players
  • advanced rules and terms (lingering, bonding, haunting, etc.) may add complexity
Thematic elements
  • ghostly presence, mystery, deduction
  • A haunted Victorian mansion encountered by visitors in the present day
  • asymmetric roles with a hidden-presence dynamic
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — one player acts as the presence (ghost) and others as visitors with different goals and actions.
  • Card-driven actions — both sides use action cards to perform searches, investigations, or room-based effects.
  • cooperative-competitive tension — visitors cooperate for information, but compete with the presence’s objective and deception.
  • Deduction — visitors collect and place clues to deduce the presence's secrets, guided by a secrets board.
  • deduction and clue resolution — visitors collect and place clues to deduce the presence's secrets, guided by a secrets board.
  • Hidden information with bluffing — the presence can bluff or manipulate, while the visitors must infer based on clues and outcomes.
  • timed / hope-dread track — a timer and two trackers (Hope and Dread) determine round structure and end conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the art in this game it is gorgeous
  • this is an interesting role because there's a little bit of acting or bluffing in this as the present
  • it's a very cool deduction game
  • the more clues that you have below that secret the better it's going to be
  • this is really an efficient puzzle
References (from this video)
No references stored for this video.
Video QZFjfFdlka8 The Board Game Garden Discussion at 41:29 sentiment: positive
video_pk 37437 · mention_pk 112505
The Board Game Garden - The Presence video thumbnail
Click to watch at 41:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deduction with thematic flavor
  • Beautiful art and approachable design
Cons
  • Traitor mechanic may not suit all players
Thematic elements
  • deduction and social deduction flavor in a cozy house setting
  • Haunted house with potential traitor elements
  • semi-cooperative with traitor intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/trade-off dynamics — Players work together but with hidden agendas.
  • hidden role / deduction — Players deduce traitor behavior and uncover hidden roles.
  • Hidden Roles — Players deduce traitor behavior and uncover hidden roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game looks absolutely beautiful.
  • I freaking love the art in all of the charming games.
  • The galactic cruise is huge and fantastic.
References (from this video)
No references stored for this video.
Video fo4Q7z3O3IM Boy Super Top 10 List at 21:35 sentiment: positive
video_pk 1620 · mention_pk 4692
Boy Super - The Presence video thumbnail
Click to watch at 21:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic mood, high potential for tension and discovery
  • replayable with multiple scenarios
Cons
  • Asymmetric games can be challenging for new players
Thematic elements
  • cosmic horror/deduction with a one-vs-all structure
  • Victorian haunted-house scenario
  • mysterious and atmospheric with clues and misdirection
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players gather clues through actions to determine loyalties and resolve the haunting.
  • deduction and exploration — Players gather clues through actions to determine loyalties and resolve the haunting.
  • one-vs-all / asymmetric roles — One player is the presence (ghost), others are visitors with hidden roles.
  • scenario-based discovery — Each game setup offers different clues and discovery potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is indie, or the games that they're not really being pushed out.
  • The Presence is a strategy horror game set up in the Victorian era.
  • Go check out what might be your new favorite game from someone that just brought their first idea to life at the show.
  • One of the most exciting things about Shiel is the increasing publishers and designers that come from Asia.
References (from this video)
No references stored for this video.
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