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Viticulture: Tuscany Essential Edition

Game ID: GID0452378
Game Info
Year
2016
Players
1-6
Age
14+
Playtime
120 min
Collection
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Description

Expansion featuring Extended Board Structure Cards and Special Workers modules for Viticulture

Description

Expansion featuring Extended Board Structure Cards and Special Workers modules for Viticulture

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 10 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video u_CkKm7m6TM Watch It Played Analysis at 5:35
video_pk 92297 · mention_pk 247937
Watch It Played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 5:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
  • while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
  • The actual winners are the board game fans
  • Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
  • Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
No references stored for this video.
Video a6yj4M1OqZY Watch It Played Review at 2:06 sentiment: positive
video_pk 92226 · mention_pk 247755
Watch It Played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Wine production
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't typically cover expansions in our videos but I've covered every video for every product version and release of the viticulture series and this box is just too cute to ignore
  • these new cards were initially designed by Eva Rosenberg who is the well-known game designer behind Agricola caverna fields of our all patch work and many others
  • movie had contacted stone meyer games after playing viticulture in Tuscany and helped them come up with the essentials edition of the game that we also have a video for
  • in addition to his help on the essentials edition you may also submitted around 80 visitor cards which the team at Stone Meyer refined and narrowed down to create this expansion
References (from this video)
No references stored for this video.
Video QAkxmYojFDM The Mill Discussion at 11:16 sentiment: neutral
video_pk 89617 · mention_pk 238324
The Mill - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easily twice as big as the viticulture wine crate
  • jamie's my favorite designer
  • there's a lot of good stuff to be found at the meeple source booth
  • if you are going to be at gen con this year and you would like to say hi please swing by and check out the booth
References (from this video)
No references stored for this video.
Video 3szP8OKMJD0 Allies or Enemies Top 10 List at 3:12 sentiment: positive
video_pk 87815 · mention_pk 230162
Allies or Enemies - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Increases replayability with more seasons and card options
  • Adds strategic variety without overhauling core gameplay
Cons
  • Two-player play previously felt restrictive without Tuscany
Thematic elements
  • viticulture and card-driven strategy
  • Tuscany, wine country
  • economic-engineering with added seasonal depth
Comparison games
none
Mechanics (from transcript analysis)
  • card variability — new card types expand strategic choices
  • Multi-Use Cards — new card types expand strategic choices
  • Seasonal pacing — additional seasons soften strict early-game sequencing
  • Worker Placement — more seasons and cards provide varied placement options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's genius
  • start you hit the ground running and the game's immediately interesting and immediately fun
  • this is the perfect expansion
  • it's the ultimate sandbox work rep placement game
References (from this video)
No references stored for this video.
Video -5BIku-jDTY Stonemaier Games Playthrough at 0:05 sentiment: positive
video_pk 83657 · mention_pk 211312
Stonemaier Games - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes its own board that has worker placement spots for all four seasons.
  • Adds modules like special workers and structure cards.
  • Special workers like the farmer offer significant advantages.
  • Structure cards provide ongoing abilities or bonuses.
  • The expansion enhances gameplay with more options and variability.
Cons
  • The area control scoring variant is not recommended for two-player games.
  • The bonus action spots might not be accessible in a two-player game.
Thematic elements
  • Expanding wine-making operations with new regions and workers.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Includes an area control scoring variant on the map, though it's not recommended for two players.
  • Modular Board — Includes a new board for worker placement spots, and structure cards act as a separate module.
  • variable worker powers — Introduces special workers with unique abilities, such as the farmer and professor.
  • Worker Placement — Adds additional worker placement spots on a new board for all four seasons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crux of this game is that we are going to be competing for these same exact actions and there's going to be a lot of struggle to get what you want done in the season that you want it done.
  • Fulfilling orders because that is the main way in which you score points.
  • This is the year. It's going to happen.
  • The farmer has overs, which is the one that lets me take a bonus of my choice.
  • I'm going to go to six. I don't know what I'm doing.
  • The game is over. We have passed 25 points and it is the end of the year.
  • I think I could have honestly I think I could have ended on the previous turn, the previous year.
References (from this video)
No references stored for this video.
Video xgSfM6ORNrQ Board Game Critique Review at 3:10 sentiment: positive
video_pk 82490 · mention_pk 207228
Board Game Critique - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds meaningful depth without adding unnecessary complexity
  • Wakeup bonuses shape and focus strategy without slowing the game
  • Extended board and new systems elevate planning and coherence
  • New structures and workers give tangible goals and variety
Cons
  • Playtime can extend with more players (five to six players 2.5–3 hours)
Thematic elements
  • seasonal planning; work-flow optimization across the year
  • Viticulture vineyard/wine production with seasonal play
  • expansion-driven deepening of core system
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • Extended board with four seasons — Expanded seasonal structure changes how actions are scheduled and planned
  • Influence map — A map where stars grant immediate rewards and endgame points
  • Influence Points — A map where stars grant immediate rewards and endgame points
  • New workers and buildings — 11 options across two picks per game; 55 possible combinations
  • Personal power structures — Structure cards add personal effects and actions; more depth in planning
  • Wakeup chart — Season-specific bonuses determine turn order and benefits; strategic sequencing guides play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the expansion that solves the biggest pacing problem I've ever encountered in a board game.
  • Prelude eliminates Terraforming Mars' sluggish opening.
  • Valhalla transforms warrior death from punishing setback to strategic opportunity.
  • There’s no single dominant path. Invest heavily in dreadnots purchased with Solari, IXIN tech purchased with Spice, or traditional influence track pursuit.
  • The Globe Trotters bonus card awards 15 points to whoever completes the most destination tickets, incentivizing midgame risks rather than playing it safe.
  • Intrigue is pure deck building. It adds 26 kingdom cards.
References (from this video)
No references stored for this video.
Video qHKX_S_vNwI The Cardboard Herald Top 10 List at 13:51 sentiment: positive
video_pk 81522 · mention_pk 202927
The Cardboard Herald - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enhances a classic worker-placement package
  • Offers new paths to victory with four seasons
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • seasonal worker placement — introduces four seasons, new buildings, and special workers; area control element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ra is a game that came out well over 20 years ago.
  • Ra: Traders is so good.
  • It's a complete knock out of the park, and I can't imagine playing Wingspan without it.
  • Power Up was such a brilliant way to address some of those little points of design in here.
References (from this video)
No references stored for this video.
Video hongeHYoU2I Board Game Critique Analysis at 6:19 sentiment: positive
video_pk 81309 · mention_pk 201073
Board Game Critique - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addresses structural issues of base game
  • Deeper strategic planning
  • Resolves first player luck
  • Adds variable powers
  • Modular complexity
  • Doesn't change core appeal
Cons
none
Thematic elements
  • Wine making
  • Tuscan Vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Four Seasons — The board is divided into four seasons (spring, summer, fall, winter), doubling action spaces and requiring longer-term planning.
  • modular design — Allows individual modules to be added or removed, adjusting the complexity of the game.
  • Revised Wake-up Chart — The wake-up chart now offers bonuses based on the position chosen during winter, making turn order a strategic decision.
  • Special Worker Cards — Adds asymmetric, rule-breaking abilities that refresh each game, hired by any player at an extra cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nine expansions that actually fix their base games.
  • Every game on this list passes that test for us.
  • These are the versions the games were always working toward.
References (from this video)
No references stored for this video.
Video ssI52mUDpOM Review at 1:48 sentiment: positive
video_pk 74122 · mention_pk 178350
Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds depth to Viticulture by expanding season mechanics
  • complements Bordeaux by offering more play options
Cons
  • no explicit negatives stated for Tuscany within the transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dual-map concept — references to additional maps as part of the expansion, enabling varied play contexts.
  • season expansion — introduces four seasons, expanding beyond the base game's two-season setup.
  • Variable Map — references to additional maps as part of the expansion, enabling varied play contexts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bordeaux isn't just introducing new mechanics, it's the kind of new board that, if this came out with a Viticulture second edition, third edition, extra essential edition part two, yeah, anyway, point being, if this were the new definitive board, I think everyone would just accept it, and I commend that.
  • the most clever and subtle part of the expansion to me
  • it's really an elegant and inviting expansion
  • I dig it
  • this is such a great example of a refresher expansion
References (from this video)
No references stored for this video.
Video 2WULNjYOeNE Watch It Played Review at 0:23
video_pk 68654 · mention_pk 247801
Watch It Played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • I'll put links to both of them in the description of this video
  • well hopefully that was helpful and it should reassure you that regardless of which addition you have the instructional videos we've created here on this channel will still teach you how to play
  • if you have any specific questions about these releases I would direct you to the ston Meer website and I'll put a link to that in the description of this video but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video XvczRY43d2M watch it played Rules Teach at 0:00
video_pk 68196 · mention_pk 164554
watch it played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With a tier three expansion you will still use all of the tier one and two expansions that you've unlocked but you only ever include one tier three expansion at a time
  • The mafia discard pile never gets reshuffled
  • Arbors do count as Vines for the purposes of planting bonuses that you might get from patronage cards visitors and so on
  • This extra work is going to really tax your workers
  • When constructing a building you now have the option of building a medium Celler which costs 4 L
  • Placing a worker on the make cheese space gives you a star influence bonus this is not printed on the space but imagine that it is
References (from this video)
No references stored for this video.
Video KMonI1xayuY watch it played Rules Teach at 0:00
video_pk 68197 · mention_pk 164555
watch it played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when a visitor gives your opponent choices to make like in the case of the banker these should be chosen in wakeup order
  • you may now place a worker on a space with a bonus even if you don't take advantage of the bonus the action itself though must still be taken
  • if you did collect the grapes because you chose row seven the turn before you must now take row one when you pick your wakeup position
  • each time that you place a star you gain the listed benefit
  • unless selling grapes through the use of a visitor card you will ignore the grape prices on your vineyard map
  • when you build a structure you automatically gain one Victory point
  • each player may train no more than one of each type of special worker
  • you then get to take that action so let's say it's fall in a two-player game and the blue player has a traveler now
References (from this video)
No references stored for this video.
Video XvczRY43d2M watch it played Rules Teach at 0:21 sentiment: positive
video_pk 68196 · mention_pk 193487
watch it played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new mechanics and depth with tier three expansions.
  • Introduces interesting choices for managing worker morale.
  • Expands resource production and conversion options (tomatoes, olives, cheese).
Cons
  • Worker morale decreases with Grande worker placement, requiring management.
  • Cheese can spoil if not aged properly or if the medium cellar isn't built.
  • Only one tier three expansion can be used at a time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing actions from a main board and expansion-specific action spaces.
  • aging mechanics — Aging wine and cheese tokens, with cheese having a risk of spoiling.
  • Area Control — Placing workers in action areas with or without opponents' workers influences card switching.
  • area influence — Placing influence stars on cheese experts grants ongoing benefits.
  • Card Drafting — Mafia cards are drawn secretly, and players can discard and draw new ones under certain conditions.
  • Engine Building — Building up production of wine, cheese, tomato sauce, and olive oil.
  • Hand Management — Mafia cards do not count against hand limits.
  • Resource Management — Managing resources like wine, grapes, tomatoes, olives, and cheese, and their storage.
  • Set Collection — Collecting specific types of resources like apples, tomatoes, and olives.
  • Trading — Cows can be traded for Lira on the 'trade one for one' action space.
  • Worker Placement — Players place workers on action spaces, including special private spaces on expansion mats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With a tier three expansion you will still use all of the tier one and two expansions that you've unlocked but you only ever include one tier three expansion at a time
  • The mafia discard pile never gets reshuffled
  • Arbors do count as Vines for the purposes of planting bonuses that you might get from patronage cards visitors and so on
  • This extra work is going to really tax your workers
  • When constructing a building you now have the option of building a medium Celler which costs 4 L
  • Placing a worker on the make cheese space gives you a star influence bonus this is not printed on the space but imagine that it is
References (from this video)
No references stored for this video.
Video KMonI1xayuY watch it played Rules Teach at 0:22 sentiment: positive
video_pk 68197 · mention_pk 193488
watch it played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New visitor cards introduce new strategies.
  • The extended board offers new components and action spaces.
  • The wake-up chart provides a new way to determine turn order.
  • Influence mechanic adds an area control element for end-game scoring.
  • Trade action allows for flexible resource exchange.
  • New structures add building options and ongoing effects.
  • Special workers provide unique abilities and strategic depth.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose a wake-up time by placing a rooster token, which determines turn order within each season. Passing during a season means a player waits until all others have passed before placing further workers.
  • area influence — Players place influence tokens on sections of the map, gaining benefits and potential victory points at the end of the game. Most influence in a section grants victory points, with ties resulting in no points for that section.
  • building — Players can build new structures on their structure mat or empty fields, paying a cost and gaining victory points. Structures can be private action spaces, enhancements with ongoing effects, or residual structures providing end-of-year bonuses.
  • Resource Management — Players manage grapes and wine tokens, with actions to age grapes and wine, and trade resources.
  • Set Collection — Players collect visitor cards and structure cards, which are added to their hand and count against hand limits.
  • special workers — Unique worker cards can be hired for an additional cost, offering optional abilities. These workers count towards the player's total worker limit and can be used like regular workers after being trained.
  • Trading — A new action allows players to exchange one listed option for any other, such as trading victory points for resources or discarding cards to draw new ones.
  • Worker Placement — The opacity of action spaces has been reversed. Players use the leftmost space in a two-player game, both the first and second in a three to four player game, and all three in a five to six player game. Players may now place a worker on a space with a bonus even if they don't take advantage of the bonus, but the action itself must still be taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when a visitor gives your opponent choices to make like in the case of the banker these should be chosen in wakeup order
  • you may now place a worker on a space with a bonus even if you don't take advantage of the bonus the action itself though must still be taken
  • if you did collect the grapes because you chose row seven the turn before you must now take row one when you pick your wakeup position
  • each time that you place a star you gain the listed benefit
  • unless selling grapes through the use of a visitor card you will ignore the grape prices on your vineyard map
  • when you build a structure you automatically gain one Victory point
  • each player may train no more than one of each type of special worker
  • you then get to take that action so let's say it's fall in a two-player game and the blue player has a traveler now
References (from this video)
No references stored for this video.
Video sGCD-euAewQ The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 34413 · mention_pk 102492
The Board Game Garden - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with vineyard realism
  • Solid solo mode against automa AI with meaningful decisions
  • Tuscany expansion adds new modules and depth
  • Beautiful board art and components
Cons
  • Rule learning curve and occasional confusion in solo mode
  • AI scoring requires attention to area control map
Thematic elements
  • Wine production, seasonal labor, worker placement
  • A Tuscan vineyard across four seasons
  • Eurogame engine building with seasonal flow
Comparison games
  • Viticulture World
Mechanics (from transcript analysis)
  • Card Drafting — Draft visitor cards to enable specialized actions
  • Card drafting / visitors — Draft visitor cards to enable specialized actions
  • Resource Management — Manage grapes, wine, coins, and fields to fulfill orders
  • seasonal progression — Turns progress through spring, summer, fall, winter with AI behavior
  • Worker Placement — Assign workers to spaces to gain actions and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy Vidiculture.
  • The Tuscany expansion board with the four different seasons is really fun.
  • I finally figured out a rule that I got wrong last week.
  • Vidiculture World? I have played Vidiculture World.
  • I personally love the board with the four different seasons. I think its a lot of fun.
References (from this video)
No references stored for this video.
Video DU5Mch_R5Gs Watch It Played Rules Teach at 0:00
video_pk 5900 · mention_pk 164455
Watch It Played - Viticulture: Tuscany Essential Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is sometimes referred to as a legacy styled experience
  • the winner of that game would get to choose which one of the 12 expansions they'd like to uncork or unlock from Tuscany
  • you might miss out on fully being able to appreciate the new gameplay elements
  • sense of Discovery as you unlock one new item after another
  • this would be a very overwhelming way to have to learn all of the rules for the different gameplay elements that come inside of this box
References (from this video)
No references stored for this video.
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