Game Info
Year
2026
Players
1-4
Age
10+
Playtime
67 min
Collection
Your Tier
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Description
Engine-builder where cute creatures build a glowing fantasy underground world by digging building and producing
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video Ns-FS9QS4YY
The Cardboard Herald Discussion at 0:08 sentiment: positive
video_pk 83775 · mention_pk 211751
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very asymmetric factions and abilities
- Deep mechanical system
- Solo campaign mode
Cons
none
Thematic elements
- developing your subterranean civilization
- subterranean
Comparison games
none
Mechanics (from transcript analysis)
- Area Control
- asymmetric factions — The game has very asymmetric factions and abilities, and developing these was a challenging aspect of the design.
- civilization building — Players are developing their subterranean civilization.
- Engine Building — It is an engine builder.
- Set Collection
- Tech Tree — Factions have unique mechanisms and in-game victory points, as well as traits that are leveled up.
- Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's the last day of Packs Unplugged and you have unveiled Glimmer Deep.
- It's an engine builder that has very asymmetric factions and abilities, but in the game, you all are developing your subterranean civilization.
- Now, Adventure Party.
- I love it as an entry point to RPGs.
- The hook of the game really is that loop of D and D, roll a die dice, tell a story.
- So with Glimmer Deep, it's actually of all the games that we've designed and published, it's the game that I've been working on the longest.
- I think probably the hardest has been how to develop the asymmetric factions.
- So, we've actually signed our first game uh first game that it's not my design. I'm really excited about it.
- Number one, go to our website windsmiths.com. sign up for our newsletter.
- Absolutely jack.
References (from this video)
No references stored for this video.
Video 7_qVqpc5Cfw
Good Time Society Discussion at 26:46 sentiment: positive
video_pk 82519 · mention_pk 207312
Click to watch at 26:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- rolling right — rolling-right/flip-and-write engine-building with workshop construction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are going to be playing Sunderfolk today.
- these are games that you literally can play in 5 minutes.
- This is a great game using the art from the Writerweight Tarot set.
References (from this video)
No references stored for this video.
Video _QIJ1D4rpLc
Review at 0:12 sentiment: positive
video_pk 67201 · mention_pk 163173
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique engine building
- Satisfying progression of actions
- Fun to figure out combos
- High replayability due to unique factions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — A new engine building game where purchased cards are key to creating combos and conversions to gain resources and points.
- map excavation — Players excavate spots on their map based on flipped cards, which can yield resources.
- Set Collection — Marking spots on the map to gain resources aligns with a set collection idea.
- Variable player powers — Each faction has unique abilities and ways to score extra points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Splender might be the most famous game like that. I like it because at the beginning of the game, you're like, "Yeah, I'm doing a few things." And by the end, YOU'RE LIKE, "I'M DOING ALL OF THESE THINGS." It's so satisfying.
- Glimmer Deep is a new engine building game that is quite unique.
- It's fun to figure out all those combos and conversions you need to do well.
- So, there's a lot of replayability in exploring those.
References (from this video)
No references stored for this video.
Video rpAsTOG8Njw
Top List at 0:10 sentiment: positive
video_pk 67123 · mention_pk 163097
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- really satisfying engine building
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — You'll be getting resources and using those resources to buy cards, but you then you're going to use those cards to convert other resources to both more resources and other points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These are my top five board games of February.
- Elevation is a trick-taking card game that has some fun twists on the genre that I haven't seen before.
- Glimmer Deep is a really thinky engine-building game. You'll be getting resources and using those resources to buy cards, but you then you're going to use those cards to convert other resources to both more resources and other points. By the end of the game you're like, "Ooh, I got to do this and this and this and this and this and I'm about to score so many points and it's really satisfying."
- Hummingbirds is a 10-minute game that tests your internal clock.
- Honeypot is a really social card game. You'll be building a dossier of cards and then giving it to your opponents. Your opponent can check the cards two at a time and either decide to keep them or burn them to look at other cards. You are trying to stick them with bad cards, so it's all about the mind games of how you stack things.
- Bull's Eye is a party game that's both clever and funny. You want one player to guess a secret word and you're giving them a clue one letter at a time, but you're not just writing out the letters. You're also passing your clue boards. So, I have to think about what clue I'm giving, but also what clue are you trying to give?
References (from this video)
No references stored for this video.
Video uLyKk0fD2TA
BoardGameCo Discussion at 2:34 sentiment: positive
video_pk 40368 · mention_pk 122206
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- I like Glimmer Deep and it sits in that 'consider adding' range
- Visible potential; needs a slot to replace something else
Cons
- Not 100% certain if it will be added; requires replacement decision
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Great games don't stay. Great games do leave. There's just too many games.
- I am a little behind on giveaways from this series. I'm trying to catch up.
- I'm Alex Radqu from Board Gameco. Hope you enjoyed this video and as always, I hope you have a good one.
- I love the progression that Dead Cells gives you, both in the video game and the board game, but I didn't like the gameplay.
References (from this video)
No references stored for this video.
Video vaQ7WyCkTnc
Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 40182 · mention_pk 121516
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simultaneous play speeds up turns
- Dry erase board with individual polyomino tracking
- Engaging engine-building through asymmetrical traits and buildings
- Flexible map choices with multiple factions and progression
- Solid solo variant support
Cons
- Limited shapes (only four shapes, with three distinct shapes per deck) reducing variety
- Potential for rule interpretation errors during early play
- Learning curve due to numerous characters and traits
- Market and production phase can become lengthy as engine grows
Thematic elements
- engine-building through resource management and spatial placement on a modular map
- Underwater bioluminescent map with asymmetrical factions and resource extraction
Comparison games
none
Mechanics (from transcript analysis)
- asymmetrical_factions_and_traits — Each faction (Deep Divers, Guild Tail Tales, Iron Clads) has unique abilities and trait progression.
- deck_extraction_and_mapping — Each player uses an excavation deck of polyomino-shaped actions to place on their map.
- Engine Building — Players build an engine via workshops and forges, activating traits to generate resources and points.
- engine_building — Players build an engine via workshops and forges, activating traits to generate resources and points.
- modal_round_structure — Five rounds with trait gains gradually across rounds; market card deck cycles.
- resource_conversion_and_placement — Gaining gold, emeralds, stones and converting via production cards and placements.
- Simultaneous Actions — Players act in parallel during excavation/production phases, reducing idle time.
- simultaneous_play — Players act in parallel during excavation/production phases, reducing idle time.
- Tile Placement — Excavated tiles (4x shapes) placed on a shared grid with adjacency rules affecting scoring.
- tile_placement_and_area_control — Excavated tiles (4x shapes) placed on a shared grid with adjacency rules affecting scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Glimmer Deep, really, really nice, light, hour-long engine building game with a pretty straightforward, simple flip and right into your map.
References (from this video)
No references stored for this video.
Video o0q5XeBIKbc
Meeple University Review
video_pk 39655 · mention_pk 166718
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a cozy puzzle with a crunchy production chain decisions.
- It's satisfying.
- Every tunnel feels clever, and every bad dig is entirely my fault.
- Glimmer dip brings something fresh to the flip and right mechanic.
- Forge your path. Leave your mark.
- Did you dig it?
- It's a good dig on Kickstarter.
References (from this video)
No references stored for this video.
Video GVta3y98WKc
The Board Game Garden Haul at 40:30
video_pk 39435 · mention_pk 119037
Click to watch at 40:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- spoiler alert, one of my current favorite games.
- I cannot wait to play this one.
- The Luna expansion for Galileo Galilei is my number one thing I had to grab at Pax Unplugged.
- This is probably the game or one of the games that I'm most excited about coming home with from Packs Unplugged.
References (from this video)
No references stored for this video.
Video AM8yHJfTyUc
kovray Review
video_pk 38245 · mention_pk 165061
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Giant holes of dirt.
- Forge your path. leave your mark and build the most brilliant underground empire.
- Dirt. That's fun.
- Engine building is a fantastic mechanism and this one serves the purpose exactly like that.
References (from this video)
No references stored for this video.
Video nOFC_iz9ka4
BoardGameCo Preview at 0:03 sentiment: positive
video_pk 29673 · mention_pk 87145
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly asymmetric factions provide distinct strategic puzzles and replayability
- Reveal-and-write engine-building with parallel excavation creates a dynamic, fast-paced feel
- Each player has a unique starting deck, ensuring varied actions and planning each game
- Map-wide tension between excavation, placement, and construction drives meaningful decisions
- Markets refresh each day, keeping options fresh and encouraging adaptive planning
Cons
- Prototype copy, with rules and components subject to change during crowdfunding
- Learning curve can be steep due to multiple phases, asymmetric traits, and strict placement rules
- Early rounds may feel constrained by starting footprint and available buildings, requiring careful sequencing
Thematic elements
- engine-building through resource extraction and building; asymmetric faction-specific goals
- Underground cavern/map exploration with bioluminescent mushrooms; players excavate, collect resources, and construct on a shared map
- semi-abstract, puzzle-like engine development with individual faction narratives
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric factions with trait selection — Each faction has unique traits that alter scoring, activations, or production; trait choice happens across rounds
- Card/Chit Market — At the end of each day, market cards are refreshed, creating new building options for players
- Currency substitution in payments — Emeralds can substitute for gold or ore when paying costs, adding flexibility to resource management
- Diagonal building placement — Buildings may touch at corners but not along sides, shaping map layout strategies
- End-to-end day structure — Each round is a day comprising faction phase, excavation, construction, and production phases
- Endgame map achievements and dirt clustering — End-game scoring includes map-based achievements (e.g., largest continuous dirt cluster) and other built elements
- First-player priority and turn order — First player token shifts daily, influencing which buildings are available first
- Market/round-based card refresh — At the end of each day, market cards are refreshed, creating new building options for players
- Modular map construction with adjacency rules — Buildings must be placed next to excavated spots and cannot share sides, creating strategic placement tension
- Polyomino — Each card is a four-space shape; players can rotate, mirror, or omit spaces to fit their map, with adjacency rules constraining placement
- Polyomino shapes and spatial placement — Each card is a four-space shape; players can rotate, mirror, or omit spaces to fit their map, with adjacency rules constraining placement
- Production phase with limited activations — Buildings provide production effects and can be activated a limited number of times per round
- Progressive trait availability — Trait choices become richer over rounds, enabling different strategic paths in subsequent playthroughs
- Resource Management — Resources (gold, ore, emeralds) are collected from excavations and spent to build workshops or forges or converted to other resources
- resource management and conversion — Resources (gold, ore, emeralds) are collected from excavations and spent to build workshops or forges or converted to other resources
- Reveal and write / engine-building — Players reveal shapes from their own decks and build out their engine on their map by placing structures and initiating production
- Simultaneous Actions — All players excavate on their own maps at the same time, drawing and placing four-space shapes to gain resources
- Simultaneous excavation — All players excavate on their own maps at the same time, drawing and placing four-space shapes to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Glimmer Deep, players are going to be excavating different maps.
- reveal and write where you are working on your engine building
- you are simultaneously revealing cards from their own decks, excavating different areas within their map to uncover different resources such as gold ore, and emeralds.
- the player order is really going to matter.
- they are extremely asymmetric
- this is a sponsored preview
- prototype copy in front of me so all rules, components, things like that are subject to change
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10