Game Info
Year
2024
Players
1-6
Age
14+
Playtime
90 min
Complexity
3.1/5
Collection
Mechanic profile
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Vibe profile
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Description
Expansion adding a corrupted mechanical threat new mechs and hero workers to Expeditions
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 7w_rW1czOTM
the mill Discussion at 0:06 sentiment: positive
video_pk 66389 · mention_pk 161602
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds new mechs and interactions with map tokens
- Asymmetry at start speeds up early game
- New color option expands player count to six
- Four new characters and companions increase identity
- Wild workers increase early-game flexibility
- Corrupted Mech introduces optional variability
- Exploration tokens enhance the exploration aspect
Cons
none
Thematic elements
Comparison games
- Scythe
Mechanics (from transcript analysis)
- Asymmetric starting setup — Each starter begins with a wild worker and a different power depending on their card.
- Corrupted Mech optional module — Optional module where a corrupted Mech appears; bonuses for defeating it and creates chaos.
- Exploration tokens — Exploration tokens provide unique bonuses when uncovered, enhancing exploration.
- Interaction with map tokens by new mechs — Two new mechs (Scarecrow and Mole) interact with map tokens in different ways.
- New characters and animal companions — Four new characters and their animal companions introduced.
- New item cards — Five new item cards added; shuffled into the deck; one in each worker color.
- New player color — New muted green color added; expands player count to six.
- Replacement tiles and corrections — Replacement tile for Ather mirror and another corrected tile included.
- wild workers — Wild workers (gold) can be used as anything, increasing early-game flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- my absolute favorite is actually the four new cars characters
- the wild workers are just um they had a lot of flexibility early on
- my favorite part of Scythe was the exploration tokens
- we love shuffling anything new in and just letting it exist in there
References (from this video)
No references stored for this video.
Video 8N9ZePlyfk0
Unknown Channel Review at 2:12 sentiment: positive
video_pk 32599 · mention_pk 96512
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Addresses minor base-game issues
- Speeds up game rhythm with hero worker
- Adds variety and tension without overcomplicating
- Upgrade tokens make exploration more rewarding
Cons
- Potentially increases complexity (though handled well)
Thematic elements
- tension, risk, and extra variety
- Expansion to Expeditions adding corruption and new modules
- adds thematic layer to Expeditions' world with cross-over flavor
Comparison games
- Scythe
Mechanics (from transcript analysis)
- Additional cards and characters — More diversity in play and interaction with the engine
- Hero worker — Start with a wild hero worker that stays with you, accelerating engine development
- New mechs and modules — Additional mechs and a corrupted Mech module to spice up play
- Upgraded map tokens with rewards — Tokens provide tangible rewards on exploration to increase engagement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gears of corruption in this one little box coincidentally addressed the three issues that we had when we played Expeditions
- Gears of corruption is a perfect expansion
- it does all three of those things
- final thoughts ... if you have played neither I think you could just play Expeditions and you will be fine
- I would highly highly recommend getting Gears of corruption
References (from this video)
No references stored for this video.
Transcript Navigation
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