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Expeditions: Gears of Corruption box art

Expeditions: Gears of Corruption

Game ID: GID0452546
Game Info
Year
2024
Players
1-6
Age
14+
Playtime
90 min
Complexity
3.1/5
Collection
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Description

Expansion adding a corrupted mechanical threat new mechs and hero workers to Expeditions

Description

Expansion adding a corrupted mechanical threat new mechs and hero workers to Expeditions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video oS8tFuhkvNg The Mill Unboxing at 0:03 sentiment: positive
video_pk 87648 · mention_pk 229413
The Mill - Expeditions: Gears of Corruption video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dual-layer mats for new mechs/factions and original game
  • New map tiles and tokens with fresh benefits
  • Replacement tiles fix misprints in the original
  • Six-player support added
  • New starting resources and starting powers
  • Hero workers added
  • Expansion fits in the original box
  • New rings to improve piece sliding
  • Automa/solo mode rules introduced
Cons
  • Potential space constraints when sleeving cards
Thematic elements
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really thought that added a lot to the game
  • everything actually does fit really good
  • it's supposed to be 8+ now
  • there is a full set that's not an accident you're meant to have those
  • I should have mentioned I am unboxing the iron clad Edition so you can see I have the silicone snaps and um some metal mechs
  • you can play this up to six players now
References (from this video)
No references stored for this video.
Video _WXsyNx8rjs Hungry Gamer Review at 0:09 sentiment: positive
video_pk 87645 · mention_pk 229409
Hungry Gamer - Expeditions: Gears of Corruption video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game speeds up at the start due to starting resources and new mechanics
  • Corruption Mech adds tension and variety
  • Two new mechs are interesting and powerful
  • Double-layer boards improve readability
  • Gold workers provide flexible labor options
  • New explore tokens accelerate exploration and rewards
Cons
  • Still a 'slow burn' overall; pacing remains gradual
  • Not a magic fix for players who dislike Expeditions; may not convert skeptics
Thematic elements
  • corruption mechanics; expansion adds new consequences and competition
  • Expeditions world; expansion for a Scythe-inspired expedition game
  • tableau engine-building with exploration and corruption dynamics
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • AI solo mode cards — New AI cards provide solo play variations and behavior.
  • Boss Battler — A big adversary placed after the first star, with its own deck of actions and vanquish requirements; can be defeated to yield rewards and continue affecting future turns.
  • Corruption Mech — A big adversary placed after the first star, with its own deck of actions and vanquish requirements; can be defeated to yield rewards and continue affecting future turns.
  • double-layer boards — Boards provide easier tracking of resources, tiles, and actions across the map.
  • Gold workers — Gold workers act as any color worker, increasing flexibility of labor.
  • Multi-Use Cards — New AI cards provide solo play variations and behavior.
  • New explore and flip token rewards — First-time exploration grants a flip-side bonus and immediate benefits on surrounding tiles or gear cards.
  • New mechs with unique powers — Two new mechs (Scarecrow and Mole) grant special actions such as extra action or ignore corruption on gather.
  • Player Board | Main Board — Boards provide easier tracking of resources, tiles, and actions across the map.
  • Purple starter cards and new archetypes — Two purple starters (Balahan and Zeon) with unusual abilities and two traditional (Freya and Loki) options; includes non-standard Solved/Vanquish rules.
  • Tableau Engine Building — Players draft mechs and cards to build a powers-based engine with starting resources.
  • Unique Player Powers — Two new mechs (Scarecrow and Mole) grant special actions such as extra action or ignore corruption on gather.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this expansion is pretty much improvements across the board in a nutshell
  • I think this is pretty much a must buy because the game speeds up a little bit
  • the corruption Mech I think it's very interesting
  • I really really like that
  • this is not going to change your mind about Expeditions
  • everything that this expansion is doing is for the good
  • I would never not play with any of it
  • the double layered board that's great it honestly I think it should have been that to begin with
  • the gold meele the hero worker is absolutely a great Boon to have
  • I really really like the corruption Mecha I think that's something that I will probably never not play with again
References (from this video)
No references stored for this video.
Video znnA_OBOfNo The Mill Discussion at 1:06 sentiment: positive
video_pk 87659 · mention_pk 229446
The Mill - Expeditions: Gears of Corruption video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice mediumsized convention I would say
  • it's a good time
  • it's just nice to sit down with something you know
  • we taught her heat which we loved
References (from this video)
No references stored for this video.
Video 3vc3SpE1jI8 The Mill Discussion at 0:34 sentiment: neutral
video_pk 87554 · mention_pk 229013
The Mill - Expeditions: Gears of Corruption video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're like a small business still and they invest everything they earn pretty much back into the business
References (from this video)
No references stored for this video.
Video 3OKABkwWQNs Hungry Gamer Analysis at 6:00 sentiment: positive
video_pk 86756 · mention_pk 225643
Hungry Gamer - Expeditions: Gears of Corruption video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speeds up the game
  • Adds dynamism to the board
  • Works well
  • Never play the game without it
Cons
none
Thematic elements
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • Corrupt Mech — Adds an interesting corrupt mech that can attack you.
  • New Mechs — Adds two new mechs.
  • Worker Meeple — Adds a new worker meeple that is a wild.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my year goes actually from about November 15 to November 15 and that's because in November which we are still barely in I like to announce my nominees and then I take pretty much all the rest of November and all of December to replay those games so I can rank them because if I don't do it that way what happens is there's kind of an end of the year bias
  • I'm not so arrogant to think that you're watching this just because you want to play exactly what I like rather because you want to learn about a game and see if it's right for you
  • historics really aren't my jam
  • like 2.3 to like 3.5 somewhere in there like that's pretty much my sweet spot and what I like medium really mediumweight games medium light medium heavy
  • it's a game that I will play a lot and will have it at every convention that I go to and we'll have it at every game day that I go to and I will play it in a second but for me it just doesn't quite have the depth of a game that is a game of the year for me
  • it's just everything that I want in a heavy game but it's a wheel brain burn every time you play
  • I am so here for this game it is spectacular it is hard as hell but it is spectacular
  • I literally I sat at my table because I just played it two-handed because this was before there was a solo mode there is a solo mode now that came with the one of the expansions and I sat there and I looked at it and I I actually said out loud I was like was this that good and I immediately reset it and played it again
  • it was a year where the top like it's a crowded top this isn't one of those years where there's a couple up here and then okay let's pull some up and see what I think no no no it is crowded at the top and that is awesome
References (from this video)
No references stored for this video.
Video v1tV7xRomas Analysis at 0:49
video_pk 78483 · mention_pk 191151
Expeditions: Gears of Corruption video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hunger gamer
  • beatric the board game dog game of the year tournament
  • so our final four is Conquest princess versus factions of Soul factions of Soul very much being the underdog here coming out of nowhere from the playin game
  • the unique movement system alone makes this game worth having in your collection
  • Conquest princess which was my game of the year I think this is a fantastically themed game it is batshit crazy and it is a wonderful crisis management style game
  • andromeda's Edge has had a heck of an award season here for me it was in my top five games of the year
  • this is one of those types of games that's just at the edge of the weight of game that I like to play regularly it is at the very top of the edge before I'm like okay that's a little bit too heavy for me to play on the regular but very cool game beautiful looking game
  • this is to me one of the best games for con is fast lots of simultaneous play you can teach people really quickly it is beautiful on the table it's got this lovely bidding system that it's just a joy to play I really really love this game
  • Factions of Soul the Cinderella story of the of this tournament
  • apparently all you need to do for victory is come and give her more blueberries than she can eat and lots of scritches
  • beatric the board game dog had a moment where she had to think about it
  • she eats our blueberries she immediately goes down and takes a nap for about an hour or two it's very very taxing when you're a board game dog
  • I really do hope that you go check out any of the games that you saw that look interesting especially those final four games they're all just delightful games
References (from this video)
No references stored for this video.
Video 7w_rW1czOTM the mill Discussion at 0:06 sentiment: positive
video_pk 66389 · mention_pk 161602
the mill - Expeditions: Gears of Corruption video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new mechs and interactions with map tokens
  • Asymmetry at start speeds up early game
  • New color option expands player count to six
  • Four new characters and companions increase identity
  • Wild workers increase early-game flexibility
  • Corrupted Mech introduces optional variability
  • Exploration tokens enhance the exploration aspect
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetric starting setup — Each starter begins with a wild worker and a different power depending on their card.
  • Corrupted Mech optional module — Optional module where a corrupted Mech appears; bonuses for defeating it and creates chaos.
  • Exploration tokens — Exploration tokens provide unique bonuses when uncovered, enhancing exploration.
  • Interaction with map tokens by new mechs — Two new mechs (Scarecrow and Mole) interact with map tokens in different ways.
  • New characters and animal companions — Four new characters and their animal companions introduced.
  • New item cards — Five new item cards added; shuffled into the deck; one in each worker color.
  • New player color — New muted green color added; expands player count to six.
  • Replacement tiles and corrections — Replacement tile for Ather mirror and another corrected tile included.
  • wild workers — Wild workers (gold) can be used as anything, increasing early-game flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my absolute favorite is actually the four new cars characters
  • the wild workers are just um they had a lot of flexibility early on
  • my favorite part of Scythe was the exploration tokens
  • we love shuffling anything new in and just letting it exist in there
References (from this video)
No references stored for this video.
Video gYKBo-F2AJo Board Of It Review at 0:00 sentiment: positive
video_pk 42373 · mention_pk 128587
Board Of It - Expeditions: Gears of Corruption video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits seamlessly with base Expeditions, enhancing rather than breaking the core feel
  • Adds variety, more cards, and new mechanics that boost replayability
  • Speeds up the early game and provides clearer paths to corruption objectives
  • New map tokens and dual-layer boards improve quality and exploration dynamics
  • New characters and mechs offer fresh puzzles and asymmetry
  • Expansion supports 2-3 player counts well and can scale for more with optional rules
Cons
  • Some content may have been better placed in the base game; value vs. price concern raised
  • Not a dramatic overhaul—mostly replacements and tweaks, which may deter players seeking a big change
  • Optional Corrupted Mech module can be divisive and may crowd the board at higher player counts
  • Map/token bonuses are immediately usable and cannot be stored, which can feel suboptimal in some situations
  • There are questions about how much benefit is gained at higher player counts due to board congestion
Thematic elements
  • Exploration, corruption, and factional power struggles
  • Alternate history 1920s Europe
  • Puzzle-driven, advancement through exploration with corruption as a pressure mechanic
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Card-driven engine building — Cards drive actions and fuel engine-building and exploration
  • Corruption tracking and penalties — A corruption mechanic introduces risk and alternate win conditions
  • dual-layer player boards — Improved components with space for tokens to reduce slide and clutter
  • Engine Building — Cards drive actions and fuel engine-building and exploration
  • Exploration and map tokens — Exploration space tokens provide immediate bonuses and alter map dynamics
  • New character and companion dynamics — Expanded roster with unique abilities and puzzle-like interactions
  • Optional AI/mech module (Corrupted Mech) — An optional adversarial component that ramps up map pressure and corruption opportunities
  • Player Board | Main Board — Improved components with space for tokens to reduce slide and clutter
  • Unique Player Powers — Expanded roster with unique abilities and puzzle-like interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overall we think this is quite a nice little neat expansion it fits in very seamlessly to the point where you forget that you ever played without it
  • the only thing is it does raise some questions about whether these things are included should have just been in the original game in the first place
  • it's always nice to have more cards for variety
  • divots in the player boards are a big Improvement for me
  • size of the box is maybe reflective of think that it's adding
  • if you're someone that likes to save space then the contents of the expansion does fit into the base game so we'll probably get rid of this box now because we are running out of space
  • I definitely had my best games of expedition in terms of fun after including the expansion
References (from this video)
No references stored for this video.
Video E2V0HIIf-EI Board Gaming Ramblings Game Expansion Review at 1:15 sentiment: mixed
video_pk 40935 · mention_pk 124215
Board Gaming Ramblings - Expeditions: Gears of Corruption video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Double-layer boards improve organization and reduce accidental errors.
  • Two resource tracks simplify resource management without sacrificing depth.
  • New Mechs add meaningful variety and scale well with larger player counts.
  • Support for six players broadens the game's audience and social play.
  • Bigger exploration tokens with on-reverse bonuses add decision points and excitement.
  • Optional corrupted Mech module introduces a fresh endgame element without forcing it.
Cons
  • Not a must-have expansion for many players; it adds more of the same flavor rather than a drastic overhaul.
  • Some new characters and elements feel familiar, reducing novelty for seasoned players.
  • The corrupted Mech module is optional and may not appeal to all playgroups.
  • Added complexity could slow down lighter or newer groups.
Thematic elements
  • Corruption management, exploration, and competitive interaction in a shared map.
  • A corruption-themed expansion set within the Expeditions world, introducing new mechanics, player boards, and a looming corrupted Mech antagonist.
  • Scenario-driven, modular additions that augment the core game's pacing and tension.
Comparison games
  • Expeditions base game
Mechanics (from transcript analysis)
  • Boss Battler — An optional, movable Mech boss that introduces a dynamic threat, interacts with boast actions, and offers rewards when vanquished.
  • corrupted Mech module (optional boss/companion) — An optional, movable Mech boss that introduces a dynamic threat, interacts with boast actions, and offers rewards when vanquished.
  • corruption tiles and tokens — Expanded corruption economy to heighten risk and incentivize aggressive play or strategic denial of space.
  • double-layer player boards — Two-layer boards for Mech and action spaces, improving organization and making it harder to misplace actions or cheat unintentionally.
  • larger map exploration tokens with bonuses — New, bigger exploration tokens that reveal bonuses on the reverse side, adding clarity and incentive to explore.
  • new corruption-oriented cards — Five new cards focus on corruption effects, expanding the strategic options in the corruption deck.
  • Player Board | Main Board — Two-layer boards for Mech and action spaces, improving organization and making it harder to misplace actions or cheat unintentionally.
  • six-player support — New components to accommodate up to six players, expanding the social and competitive dynamic.
  • starting resources and hero workers — Pre-set or draftable starting resources plus a hero worker to accelerate setup and diversify early-game choices.
  • two new player mech boards: Scarecrow and Mole — Each mech adds distinct abilities (e.g., Scarecrow enhances refresh mechanics via map tokens; Mole interacts with locked actions and corruption tiles).
  • two resource tracks — Separation of resources into two tracks to reduce clutter and simplify resource tracking during play.
  • Variable Set-Up: Player — Pre-set or draftable starting resources plus a hero worker to accelerate setup and diversify early-game choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like double layer player boards in general.
  • there's six player components for the people who want that.
  • it's not an essential expansion for me in any way.
  • it's a middle category for me.
  • this is going to be a good expansion it adds more mostly more of the same.
  • the Corrupted Mech module... optional and I like that.
References (from this video)
No references stored for this video.
Video 8N9ZePlyfk0 Unknown Channel Review at 2:12 sentiment: positive
video_pk 32599 · mention_pk 96512
Unknown Channel - Expeditions: Gears of Corruption video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addresses minor base-game issues
  • Speeds up game rhythm with hero worker
  • Adds variety and tension without overcomplicating
  • Upgrade tokens make exploration more rewarding
Cons
  • Potentially increases complexity (though handled well)
Thematic elements
  • tension, risk, and extra variety
  • Expansion to Expeditions adding corruption and new modules
  • adds thematic layer to Expeditions' world with cross-over flavor
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Additional cards and characters — More diversity in play and interaction with the engine
  • Hero worker — Start with a wild hero worker that stays with you, accelerating engine development
  • New mechs and modules — Additional mechs and a corrupted Mech module to spice up play
  • Upgraded map tokens with rewards — Tokens provide tangible rewards on exploration to increase engagement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gears of corruption in this one little box coincidentally addressed the three issues that we had when we played Expeditions
  • Gears of corruption is a perfect expansion
  • it does all three of those things
  • final thoughts ... if you have played neither I think you could just play Expeditions and you will be fine
  • I would highly highly recommend getting Gears of corruption
References (from this video)
No references stored for this video.
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