Game Info
Year
2024
Players
2-4
Age
14+
Playtime
68 min
Complexity
2.2/5
Collection
Your Tier
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Description
Tile-placement exploration game where city dogs explore forests and collect natures gifts across five rounds
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Review
Edo's River Wild Review
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video R7QJ9XqiARQ
Rolling Dice & Taking Names Event Coverage at 14:25 sentiment: positive
video_pk 93607 · mention_pk 253503
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very successful Kickstarter
- Doing very well in retail and conventions
- Beautiful miniatures
- Modular maps
- Upgradeable tanks
- Cool planes
Cons
none
Thematic elements
- Steampunk
- World War I
Comparison games
none
Mechanics (from transcript analysis)
- Modular Board — Tiles are all modular.
- Real-time strategy-like — Plays similar to a real-time strategy game.
- turn-based strategy — It is turn-based.
- Unit upgrades — Tanks are all upgradeable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- for your second year this is an incredible job
- we make a lot of games and we do fairly well on kickstarter
- zombicide was a huge success on Kickstarter it kind of give us a new business model
- it's a really great fast-paced game but what I really like about it is it's not dice based
- everyone's fighting everyone's beating each other up it's complete chaos it's hilarious and it's surprising
- it's basically a deck-building Game with a tower defense mechanic and a sci-fi theme
- it's brutal it's it's super hard
- when you flip that card over and you see what's next that reveal as a moment for everybody playing
- it's a celebration for us and we want to keep doing these
- the designers will actually listen to the feedback
References (from this video)
No references stored for this video.
Video TNvpmSarUJA
Gaming with Edo & Jessica Review at 0:03 sentiment: positive
video_pk 88399 · mention_pk 232937
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Smart design
- Fun play
- Easy to learn
- Challenging for a single player
- Easy to bring along
- Not solvable (replayable)
- Great artwork with personality
Cons
- Can be frustrating if you don't manage space
- Might lead to starting over a bunch
Thematic elements
- Building a river with animals and scoring icons.
Comparison games
none
Mechanics (from transcript analysis)
- Card placement — Players place cards to build out a river, with rules about connecting river segments and not going from river to mountain.
- Hand Management — Players work from a hand of three cards and manage incoming cards while building the river.
- Set Collection — Players aim to create regions (islands/valleys) that meet specific animal and scoring icon conditions for points.
- Solo Play — The game is designed to be played against a scoreboard, which the reviewer enjoys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a button shy game by Steven aramini
- in River Wild what you're going to be doing is building a river
- it's got this interesting um thinky puzzle around trying to get the right icon with the right scoring uh uh value a bright animal with the right scoring icon and but doing it while still growing your your space because if you don't go your space you don't have enough
- for me this one really delivers on a smart design fun play easy to learn uh challenging for a single player and uh you know easy to bring along and not solvable
- this is River Wild
References (from this video)
No references stored for this video.
Video RIHVO8gpu_E
Sir Thecos Playthrough at 0:13 sentiment: mixed
video_pk 85252 · mention_pk 218119
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Elegant game once learned
- Challenging puzzle game
- Decent game
Cons
- Requires a lot of table space
- Difficult to record for a channel
- Can be fiddly
- Host finds it hard to reach high scores
- Least favorite of the day for some players
Thematic elements
- The first snow of the season brings new life to the land and the creatures who inhabit it. The sun beats down on the fallen snow, creating a rushing river that threatens to flood the magical land below. Carve out the most harmonious land possible, plotting the river's course to create space for the local wildlife to thrive.
- realm of wild
Comparison games
- Ancient Realm
Mechanics (from transcript analysis)
- End game scoring — Points are awarded for various elements at the end of the game, including protected lands (islands), largest protected land, and sets of wildlife.
- Route Building — The core mechanic involves forming a river by playing cards and shaping its course.
- Runestones — These special components can be used adjacent to an island to act as any type of animal, helping to fulfill scoring conditions.
- Set Collection — Players aim to collect sets of wildlife (e.g., frogs, jackaloupes, unicorns, dragons) on islands to score points based on scoring conditions.
- Tile Placement — Players place cards to create a landscape, with rules for connecting land to land and river to river. Mountains can connect to both.
- Variable scoring conditions — Each island has different scoring conditions based on the wildlife present.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's very risky what I'm doing here, but let's just see.
- This game is way more crunchy than I expected it to be. It's really crunchy.
- It looks way cuter than it actually is.
- I know that nowadays it's like kind of stupid to do that because um nowadays it's like all about short form content, all about Tik Tok and all that kind of stuff, right? Um but um so I know that it's not clever for like the growth of my channel to do that, but I don't care, right?
- I want to do what I am having fun with and I also want to do like what you as my community who enjoy like watch my videos, right? what you like to see and I often I always get the feedback that playthroughs are the thing that you enjoy the most.
- If I have to grow smaller in order to the content that we all enjoy, I'll do that.
References (from this video)
No references stored for this video.
Video 9fVnOgw8_Is
Review at 0:07 sentiment: mixed
video_pk 69481 · mention_pk 166005
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nice little solo puzzle.
- Easy to understand scoring.
- Appeals to a calming color scheme.
- Quick and short design for portability.
- Good for those who like to solve puzzles and maximize scores.
Cons
- Experienced issues with spatial puzzles.
- Fell flat, felt like just placing cards.
- Difficulty in improving scores after the initial tier.
- Did not quite hit for the reviewer.
- Found other Button Shy games more enjoyable.
Thematic elements
- Creating a river cascading down and creating little islands or protected lands in the middle.
Comparison games
- River Wild
Mechanics (from transcript analysis)
- Area control/enclosure — Closing off areas to create protected lands.
- card drafting/placement — You are creating these cards and they are going to connect. You are placing cards to create protected lands.
- Set Collection — Scoring points based on creating protected lands, meeting requirements like having a deer and a rabbit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- River mild is the exact same game just with a mild color palette.
- It's a nice little solo puzzle where you are creating this River kind of cascading down and creating little Islands or protected lands in the middle and scoring points based on that.
- The experience felt kind of it sort of fell flat for me a little bit in that it was just place this card place this card.
- Unsurmountable is one that sort of is in that same space of connecting up those paths doing something kind of similar but that one I love that one's fantastic.
- For me not so much but still River mild love the new color scheme I will say that much.
References (from this video)
No references stored for this video.
Video kNLHaXnB-as
Review at 0:14 sentiment: positive
video_pk 67627 · mention_pk 163783
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Zen gameplay despite being a wild game.
Cons
none
Thematic elements
- creating protected lands by placing cards along a river system.
- the realm of the wild, where the first snow of the season brings new life to the land and creatures inhabit it.
Comparison games
none
Mechanics (from transcript analysis)
- Card placement — Players will be placing cards along the river system in order to create protected lands.
- Set Collection — The game involves evaluating scoring goals based on the required wildlife in surrounding protected lands, which can also include animals from runestones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Every year in the realm of the wild, the first snow of the season brings new life to the land and the creatures inhabit it.
- Higher top, the tallest beaks, the sun beats down on the fallen snow that creates a rushing river that threatens to flood the magical land below.
References (from this video)
No references stored for this video.
Video lp-vmcpOhVw
Steve Top 10 List at 4:02 sentiment: positive
video_pk 41051 · mention_pk 124520
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight, fast, sharp gameplay
- high player count elevates interaction
- unique theme and mechanics
Cons
- best with higher player counts; two-player can be weaker
Thematic elements
- territory scoring and action economy
- dogs exploring terrain to score objectives
- race-to-complete objectives with player interaction
Comparison games
none
Mechanics (from transcript analysis)
- Action Points — three actions per turn (move, hire an assistant, place tiles) with action points
- Compound Scoring — score cards in a dedicated terrain scoring area; race to complete five cards
- interactive blocking — players interact by moving and placing but can't share same space for certain scores
- multi-action economy — three actions per turn (move, hire an assistant, place tiles) with action points
- round-based objective cards — five rounds, new objective cards are revealed each round
- scoring area with line-of-score — score cards in a dedicated terrain scoring area; race to complete five cards
- terrain scoring cards — five terrain scoring cards, some revealed, others dealt to players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's absolutely brilliant
- I don't understand why this game gets no love
- it's like Wordle on crack
- it's literally a top five board game for me
- this game is absolutely freaking fantastic
- It's such a fun game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6