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1 A.M. Jailbreak box art

1 A.M. Jailbreak

Game ID: GID0452611
Game Info
Year
2024
Players
2-5
Age
8+
Playtime
20 min
Complexity
1/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Fast card-shedding game where players empty their hands of prisoner cards through a tunnel to escape before sunrise

Description

Fast card-shedding game where players empty their hands of prisoner cards through a tunnel to escape before sunrise

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video H6mTgI6R22w Top List at 2:48 sentiment: positive
video_pk 68056 · mention_pk 164384
1 A.M. Jailbreak video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A good one, does what it's supposed to do and what the host wants it to do.
  • Nice to have the variety and it's always nice to try new things.
  • A good example of a shedding game.
  • It's a fun game.
Cons
  • The tag-on mechanism might not be different enough to feel radically different from other shedding games.
  • The negative one or one fewer card mechanism might confuse people at first.
  • There's been a bit of a learning curve, not complex but doesn't feel organic.
Thematic elements
Comparison games
  • Scout
  • Linko
Mechanics (from transcript analysis)
  • card shedding — This is a card shedding game. Um that's definitely, you know, 90% DNA shared with other uh card shedding games where you're trying to get rid of cards as quickly as you can from your hand.
  • hand management — it's all about trying to milk those cards in your hand, try to get rid of them as quickly as you can.
  • Push Your Luck — If two or more players break out of jail, as in shed their cards, then everybody else will score points equal to the number of cards in their hand, which is a bad thing in this game.
  • set collection — you're trying to play same sets of cards or runs of cards. Um but the strength of those sets or runs isn't actually relevant. It's more of the quantity of cards in those runs or sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • It's just one that's not really for me because it's just too straightforward.
  • But, you know, I like it. It does what it, you know, it does what it's supposed to do.
  • So, yeah, I like games of this nature.
  • I was really impressed with how clean this game is.
  • And I just generally like the the overall feel of the chaotic nature of this game because it does really pack in to that car park and you can't really have much maneuverability as the game goes on.
  • I would say give a give overparked a look because I think this one might be one of the best ones I've ever played.
References (from this video)
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