Game Info
Year
2026
Players
2-4
Age
14+
Playtime
120 min
Complexity
4/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Cooperative horror-comedy game where shepherds protect caravans from mutant sheep managing lanterns and equipment
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Images
GID0452661.jpg
GID0452661_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video On6o-4SBYR8
Neon Gorilla Interview at 0:43 sentiment: positive
video_pk 151448 · mention_pk 425223
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique and attention-grabbing theme (horror comedy sheep)
- Challenging and engaging mechanics like the pollution track
- High replayability due to variable characters, powers, and cards
- Cooperative gameplay that creates tension and teamwork
- Balances humor and horror effectively
- Art style is fantastic and memorable
Cons
- The pollution mechanic is complex and often misunderstood
- Can feel overwhelming or like you're always losing
- Not for the faint of heart due to its brutal nature
Thematic elements
- Horror comedy about sheep that mutate into monsters at night
- 1930s industrial revolution era
Comparison games
- Pandemic
Mechanics (from transcript analysis)
- action selection — Players have a limited number of actions to perform each turn, requiring strategic choices.
- Card Drafting — Players draw cards which can represent events, monsters, or items.
- cooperative play — Players work together to achieve a common goal, surviving against the monstrous sheep.
- Hand Management — Players manage cards in their hand, including powerful curse cards that take up valuable space.
- Modular Board — The game features a board that can be rearranged or influenced by player actions.
- Pollution track — A mechanic that tracks negative effects and triggers detrimental events if not managed.
- Push Your Luck — The game incorporates elements where players take risks to gain advantages, such as taking damage for curses or letting pollution build up.
- Resource Management — Players must manage resources like lanterns to mitigate negative effects.
- Set Collection — Players aim to collect or protect civilians and move them across the board.
- Variable player powers — Shepherds have unique abilities and playstyles, and can choose different power-ups upon leveling up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not like I would go home with half a million. Uh I think they specifically said Unheist was not the type of game for Gamefound.
- We have controversy. The people I they were like, "Hey, we're new to the hobby. We're just getting into board games. Like what would you recommend?" I'm like, "Do not buy the sheep."
- A horror game about fluffy sheep. At least they're fluffy nice sheep during the day, but at night they mutate into all kinds of atrocities and try to kill you.
- I think people should actually make money at conventions. I don't know. I talked to a lot of people and they say it's a marketing expense. You just show up, you're lucky if you cover your costs and then you go home.
- But it's just but there is something kind of freeing working on something you love.
- The most common rule that is messed up. So, you're not alone because it logically I would say like if I'm averting it, I would just assume it goes down.
- When the sheep bite you, you get superpowers, but if you get too many superpowers, you explode as superpowers do.
- I I think what with a game like Unhe actually be more broadly um loved even at retail possibly just because of the lighter theme. You know, the person that's not a hobbyist doesn't know what to do with a horror game called The Sheep, where there's, you know, mute mutant sheep walking around and, you know, it's co-op with asymmetry and upgrade and all of that stuff. This seems like it's just so much more approachable.
- I creatively I don't want to pigeon hole myself into uh like you were saying earlier like we have a defined customer. All of our games are for this type of customer and we're going to make the same game, same type of game over and over. I'd rather have the creativity to as long as there's a market for it to make a game that reaches different audiences.
References (from this video)
No references stored for this video.
Video 6DH8VECS7xg
Grant Lyon News at 45:09 sentiment: positive
video_pk 81107 · mention_pk 199685
Click to watch at 45:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Horror comedy theme
- Character leveling up and getting gear
- Different caravan abilities
Cons
none
Thematic elements
- Horror Comedy
- A world with mutated sheep
Comparison games
none
Mechanics (from transcript analysis)
- Character improvement — Players level up their characters and add gear to get stronger.
- Enemy Wave — Different types of sheep are revealed each round and attack.
- Variable player powers — Different caravans have their own special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a horror comedy game because you are in a world where sheep are mutating at night and turning into horrible things that will attack you.
- it's pretty silly, but also kind of scary at the same time.
- you will get these little shape pieces. They're just these little abstract pieces and they'll stick to your magnetic board which is kind of satisfying, right?
- it is not easy. uh it is it is difficult to indicate what you want to indicate with these little uh with these little wooden pieces.
- Excalibur is full of trash talkinging. It's full of social, memorable moments.
- it is chaotic, but it's fun and memorable.
- now the retail version is much more affordable and it's still the same sort of social gameplay. You just don't have these metal swords that you can clink together and stuff.
- this is a lighter weight card game but a strategy game. This is not a party game. This is a strategy card game.
- there can be these sort of cascading triggers like boom boom boom, you know, sort of thing.
- It's a clever little game of sort of planning and cascading uh your cards.
References (from this video)
No references stored for this video.
Transcript Navigation
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