Game Info
Year
2025
Players
1-4
Age
14+
Playtime
120 min
Complexity
2.8/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A cooperative teen-superhero strategy game for 1-4 players in which a crime wave hits the city and only Super Squad can respond. Players fight crime, keep up their grades, and befriend classmates to gather clues and unmask the hidden villain, who is secretly one of the classmates. It blends a hidden-traitor deduction system with narrative social encounters.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–7 of 7
Video KPIxGZtEzEw
One Stop Co-op Shop Analysis at 4:29 sentiment: mixed
video_pk 83757 · mention_pk 211682
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Love the theme.
- Interesting take on the superhero genre.
- Great if you like crisis management and a goofier take on superheroes.
Cons
- Gameplay was just fine.
- Didn't hold attention for long.
- A call for me.
Thematic elements
- Superheroes
- High school
Comparison games
- Pandemic
Mechanics (from transcript analysis)
- crisis management — It's kind of crisis management like Pandemic.
- Dating and friendships — then you also like go on dates and have uh friendships with some of the characters.
- Worker Placement — This is sort of like a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to Shelf Life, the monthly series where I look at games I covered about six or seven months ago and let you know whether they're still in my collection.
- This is a solo cooperative adventure game, very much influenced by Arkham Horror, uh, but it's got a cyberpunk theme.
- I think if you went to Great Western Trail, you should trail elsewhere.
- And yeah, this is the best Assassin's Creed has been.
- And hey, this is my only keep for the month.
- This is sort of like a worker placement game. It's kind of crisis management like Pandemic, but then you also like go on dates and have uh friendships with some of the characters.
- Street Masters can be amazing. It can also be pretty rough.
- I think it's probably the best attempt I've seen at it.
- So, this was a lighter month than pretty much any of the ones this year.
- Almost 60% of you called it correctly that I kept one hit heroes out of all the rest.
References (from this video)
No references stored for this video.
Video sHr67sZ0kOw
Discussion at 6:23 sentiment: negative
video_pk 79910 · mention_pk 193514
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Some really interesting ideas
- Does some really cool things with the superhero genre
- Has a lot of Vibrance and personality
Cons
- Social and memory elements derail the strategic flow.
- Overly prescriptive gameplay.
- Too limited in choices.
- Did not fly for the reviewer.
Thematic elements
- Superhero
Comparison games
- Spirit Island
- Pandemic
Mechanics (from transcript analysis)
- Cooperative worker placement — A cooperative worker placement game with unique takes on the superhero genre.
- memory element — Features a memory element that, alongside a social element, negatively impacts the strategic flow.
- Social element — Includes a social element that, along with a memory element, derails the strategic flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- vocal turbulence oh yeah we'll take we'll take the back then and joined by my lovely T Tumblin co-host Jack
- that's the funniest thing to me is that the newer games that are coming out are getting more and more simplified I feel like in terms of how they are presenting themselves.
- I think the the touchstones of RPGs would be familiar enough that uh this could be a good translation but other wi um I don't think it's necessarily the strategy that's a barrier in a lot of games I think it's the uh interconnectivity of systems and the Reliance on you know like touchstones to build someone up
- adults have been conditioned that it is bad to look silly in front of other adults and that's a problem as a society that we need to overcome
- the cardinal sins uh that I committed in my early content creation uh Journey as I was talking about Gateway Games in another I don't know was it a video was it an essay I publish or or something but I listed War of the ring as a game that I think could be a great uh showcase for the hobby
- don't be a jerk and try to know your audience and have a degree of understanding of what someone else is going through
- what do you consider your like one of your gateway games like that got you into the hobby that got me into the hobby yeah um absolutely would be hero Quest um as a kid
- Small World was the game that really convinced me like I want to be a part of this Hobby and I want to explore all the games because if this is what we can do then sky the limit there's all kinds of things this is so cool
References (from this video)
No references stored for this video.
Video dX3kI11XXMU
Other at 1:20 sentiment: positive
video_pk 79909 · mention_pk 193506
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Plays solo
- Vibrant and colorful art
Cons
- Can lose if a player gets an F grade
Thematic elements
- teen superheroes balancing school, relationships, and crime-fighting
- high school
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players lose if the city takes too much damage.
- Cooperative — Players work together as teen superheroes.
- Deduction — Players narrow down which classmate is the villain based on revealed clues.
- Set Collection — Players need to gather clues (villain, scheme, motive) by forming relationships.
- Strategy — It's described as a cooperative strategy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello everyone. Welcome back to Foster the Mele, a channel all about board games and board gamey things.
- So, if I forget to mention it as we're talking about, just know everything here was sent to us by the publishers.
- It gets very frustrating because obviously like nobody else knows what you're working on and so someone could place something like Jeff said and you're like, well, I mean there is a little bit of like I could see maybe if Jamie placed four ingredients in a row like oh she's going for a banger and you could maybe just like block it.
- But the decision space is massive.
- It is the most satisfying. I love dual layer layer boards.
- This is a Nick and Mike special. Yeah, I could not give this game enough praise.
References (from this video)
No references stored for this video.
Video EoxQTEdJA0g
CA Couple Playthrough
video_pk 68787 · mention_pk 165077
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a prototype of the game so everything you see here may be different in the final version
- The goal of this game is we are teen superheroes and we're trying to balance our schoolwork relationships and fighting crime
- This is a Cooperative game
References (from this video)
No references stored for this video.
Video EoxQTEdJA0g
CA Couple Playthrough at 0:00 sentiment: positive
video_pk 68787 · mention_pk 188291
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging cooperative play with a strong teen-superhero theme
- Tight tension between school life and crime-fighting mechanics
- Rich relationship-building elements that influence strategy
Cons
- Prototype is not final and may change in the completed version
- Some rules interactions may feel complex for new players
Thematic elements
- teen superheroes balancing school life, relationships, and crime-fighting
- High school in a modern urban environment
- cooperative, relationship-driven with mystery elements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to unmask the villain and defeat threats before the scheme progresses.
- cooperative play — Players work together to unmask the villain and defeat threats before the scheme progresses.
- Day-night / turn structure — Phases (morning, midday, evening) determine available actions and threats that appear.
- deck-building / card drafting — Players acquire cards to improve powers and actions; top two cards can be looked at, one kept and one placed at the bottom.
- Hand Management — Players manage hand and resources to mitigate threats and advance goals.
- Memory — Memory cubes capture information from conversations for future use and decision points.
- Memory tokens — Memory cubes capture information from conversations for future use and decision points.
- Relationship-building / narrative prompts — Interact with classmates via meetups and conversations to gain benefits and advance the story.
- Variable Phase Order — Phases (morning, midday, evening) determine available actions and threats that appear.
- Worker Placement — Players place workers on action spaces to gain cards, study, interact with classmates, or fight crime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a prototype of the game so everything you see here may be different in the final version
- The goal of this game is we are teen superheroes and we're trying to balance our schoolwork relationships and fighting crime
- This is a Cooperative game
References (from this video)
No references stored for this video.
Video 0fQUzLCBdeg
Rules Teach at 0:00
video_pk 68349 · mention_pk 164728
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- to defeat the secret villain who's been threatening the city
- the goal in this Cooperative game is to unmask the villain and defeat them in a final showdown
- you'll lose if your time runs out the city takes too much damage or one of you ends the day with a failing grade
- days are made up of three times morning afternoon and night
- this is a prototype of the game and the final version may be different
- you'll work together as teen superheroes to defeat the secret villain
References (from this video)
No references stored for this video.
Video 0fQUzLCBdeg
Rules Teach at 0:06 sentiment: positive
video_pk 68349 · mention_pk 184381
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative gameplay for a team of teen superheroes
- Integration of school-life elements with crime-fighting mechanics
- Multiple action spaces (chat, meetup, teamwork) that reward player interaction
- Engaging goal of unmasking a villain and a final showdown
Cons
- Prototype status; final version may differ from what is shown
Thematic elements
- teen superheroes, school life, crime fighting
- city setting with teen superheroes
- cooperative, villain unmasking, final showdown
Comparison games
none
Mechanics (from transcript analysis)
- Chat and Meetup actions — Chat spaces allow peeking at traits via trade tokens; Meetup actions involve selecting a classmate with matching interests and performing prompts to form relationships.
- Clue/motive tracking — Clues on motive reveal the villain identity; comparing icons and trait cards determines villain eligibility.
- Combat: Dice — Place action tokens in crime spaces and roll dice; use costume cards and powers to prevent dangers; dangers include bruises, time, location damage, and classmate damage.
- Days and time structure — Game is played in days; each day has three times of day (morning, afternoon, night) and players have six actions per day (two per time of day).
- Deduction — Clues on motive reveal the villain identity; comparing icons and trait cards determines villain eligibility.
- End-of-day resolution — End of day checks include grades; failing grades cause a loss; costumes can be refreshed and new schoolwork drawn.
- Fighting crime — Place action tokens in crime spaces and roll dice; use costume cards and powers to prevent dangers; dangers include bruises, time, location damage, and classmate damage.
- Leader card draw and crime setup — At the start of a day, the leader draws crime cards equal to the number of players and places them under the leader token; cards are kept secret until revealed.
- Location visiting / studying — Visiting locations and studying to gain schoolwork or prep to gain costume cards; schoolwork tokens are used and flipped to marks.
- Relationships and tokens — Form relationships with classmates to gain bonuses; memory cubes and trade tokens track information and bonuses.
- Skill actions — Athletics, Reason, Tools, and Science actions used to study, complete schoolwork, or prep to gain costume cards.
- Teamwork / Leadership — On rooftops or shared spaces, players can help each other through teamwork; healing mechanics after fights and if KOed, affecting future play.
- Villain unmasking / final showdown — Clues and motives lead to identifying the villain; if the team completes tasks and defeats the villain, they win in a final showdown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- to defeat the secret villain who's been threatening the city
- the goal in this Cooperative game is to unmask the villain and defeat them in a final showdown
- you'll lose if your time runs out the city takes too much damage or one of you ends the day with a failing grade
- days are made up of three times morning afternoon and night
- this is a prototype of the game and the final version may be different
- you'll work together as teen superheroes to defeat the secret villain
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7