Game Info
Year
2026
Players
1-6
Age
14+
Playtime
45 min
Collection
Your Tier
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Description
A hidden-movement deduction game for 1-6 players in which players are thieves trying to prove themselves to the Thieves' Guild by being first to steal eight gold. Players roll dice to navigate a crowded square, rearrange townsfolk, set up heists, and slip past rivals while keeping their identity hidden. Published by Inside Up Games (Conor McGoey).
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 3 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–6 of 6
Video ihO3_FIpPPs
Board Gaming Ramblings Playthrough at 0:08 sentiment: mixed
video_pk 86137 · mention_pk 222128
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Simple rule set
- Lucrative to find out who the other player is
- Can be played with more or less than two people
Cons
- Hard to follow along
- Difficult to keep track of everything
- Guessing incorrectly has significant consequences
- Can be hard to steal if not positioned correctly
Thematic elements
- being a thief, stealing from targets
- market
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — Players move character tokens around the board.
- bluffing — Players try to conceal their cutpurse and targets while attempting to steal.
- Deduction — Players must deduce the identity of the other player's cutpurse while concealing their own.
- Dice Rolling — Players roll three dice at the start of their turn to determine their actions.
- Set Collection — The goal is to collect eight coins to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm going to guess you're the artificer. Nope. It's no other option. I had a 50/50 and then you revealed yourself because Because it's hard.
- I'm not good at this game, which is like the conclusion for the whole thing.
- So, I'm going to live with that I I won in a alternate universe.
References (from this video)
No references stored for this video.
Video kYpPwn7ImP8
Board Stupid Top List at 11:10 sentiment: positive
video_pk 81216 · mention_pk 200506
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool hidden movement
- Interesting game
Cons
none
Thematic elements
- Stealing in a city
- Eldris (fantastical city)
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players aim to influence areas to steal items.
- Hidden Movement — Players have secret identities and move on a grid of cards, trying to steal without being identified.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, we just want to tell you which one they are and why.
- So, let's start off this list at number 10 with the smallest game you can buy.
- The the ones before they were little they were like competitive.
- Exactly that.
- So there's some great play that can be had with here with deliberately placing your dice on places where your opponents are just to remove everybody's dice.
- So, you're trying to get your piece to the dungeon door with the most treasure underneath it.
- And 10B is a lovely town building card game.
- So there's some really interesting again emerging gameplay from that system which is really really fantastic.
- Yeah. So, this is from the guys at Inside Up Games and they it was a Kickstarter probably a couple of years ago and now it's going like full full retail and it's what they call the Twisted Realms trilogy.
- But this game seems to be um sitting in somewhere between um in that space where where you got hit, you got thunder of vendetta, you got joy ride
- This basically seems like a rea battler with with cards with cars.
- But this is a wide modern Euro game.
- The production looks beautiful with this like rotating boards and stuff.
- And Container is a fabulous economic old school, old-fashioned style Euro game.
- cowboy fighting the spawns of hell. That is so metal.
- So for example, a double pair will do x amount of damage. If you got a full house, you're going to do a lot of damage. If you got a poker, you're going to do like the mega crit crit one.
- world order is a game of geopolitical stability and the slow balance and careful balance of power between major global players
- It's u it's again it's uh that this social like political games each player is going to play um uh one of the the four superpowers in the game is going to be the US, Russia, Europe or or China
- So, Matt, that takes us to the end of this video where some of the most exciting new games that you can buy at UK GE 2026.
- In order to enter our giveaway totally free, but we got a couple of different ways.
- Hit the subscribe button now. Do it now.
References (from this video)
No references stored for this video.
Video O5KR_8ATojI
Allies or Enemies Kickstarter Preview at 15:51 sentiment: positive
video_pk 74594 · mention_pk 180259
Click to watch at 15:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique hidden movement/deduction with dice-driven action
- Strong visual and tactile component design with shiny backs
- Three distinct book-format presentations across the trilogy with consistent world-building
Cons
- Thematic heaviness may not appeal to casual players
- Prototype components may change before final release
Thematic elements
- Array
- Fantasy world involving a thieves' grid-based heist
- Instructional/toybox demonstration
Comparison games
- Shot and Totton
- AirLand and Sea
Mechanics (from transcript analysis)
- Closed Economy — Coins drive the game; eight coins ends the game and grants Thieves Guild membership.
- Coin Economy & Thieves Guild — Coins drive the game; eight coins ends the game and grants Thieves Guild membership.
- Dice-Driven Movement & Robbery — Dice rolls determine which townsfolk you move and how you swap with adjacent cards; robbing yields coins.
- Endgame Deck/Score Keeping — To-Go container and scoring cards help track coins instead of coins themselves.
- Hidden Movement — Hidden information about purses and targets drives the deduction and movement on a grid.
- Hidden/deduction movement — Hidden information about purses and targets drives the deduction and movement on a grid.
- Hidden/Face-Up Card Dynamics — Some card powers require face-up play to activate and can affect the Roar track and other players.
- Purse/Target Optimization — Choose cup purse and targets to maximize coin gain; corner vs outside vs middle bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- everything here is still prototype
- this is a really interesting Kickstarter
- we've played games where you don't have either of the ones that want the highest and so now nobody really wants to win anything
- the mat is going to be totally different so right now this is just a prototype mat
References (from this video)
No references stored for this video.
Video DzVAhBhv4lo
Inside Up Games Discussion at 0:41 sentiment: positive
video_pk 74373 · mention_pk 179194
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Portable variation with a mini tuck box and score pad.
- Thematic art and metallic card backs.
- Solo mode adds a puzzle-like solo experience.
Cons
- Prototype copies—final components may differ (PVC cards and metal backs mentioned as planned).
Thematic elements
- Heists and social deduction, choosing targets to steal from based on position and value.
- A city grid of townspeople in a bustling town square, later spreading across a 6x4 grid as the game unfolds.
- Competitive puzzle with hidden information and strategic movement.
Comparison games
- Earth
- Draft and Write Records
- Block and Key
Mechanics (from transcript analysis)
- dice-driven movement — The dice faces determine how the townsperson tokens can be moved on the grid, with different faces enabling different actions.
- End-game trigger and solo mode reference — The game ends when a player hits eight; the video notes a solo mode as a puzzle-like experience.
- Grid-based card placement — Cards representing townspeople are placed on a 6x4 grid and moved to optimize theft.
- Value-based targeting and scoring — Each target has a monetary value determined by their grid position; the first to reach eight wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I was very excited to get to try these out"
- "this game is really fun it plays one to six players"
- "this is a puzzle game"
- "I have had so much fun with these two games"
References (from this video)
No references stored for this video.
Video 10RX8O5UeIg
Rules Teach at 0:00
video_pk 68345 · mention_pk 164724
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Thieves of Eldris is a design by Aaron Crow and Ryan Scott
- this game is in Prototype form and may be subject to change in the final version
- get eight coins before your opponents
- until one player has acquired eight coins at that point that player wins instantly
- we're here to teach you thieves of eldis
- this game is also coming to Kickstarter
References (from this video)
No references stored for this video.
Video 10RX8O5UeIg
Rules Teach at 0:11 sentiment: neutral
video_pk 68345 · mention_pk 184526
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- thievery, theft, deception
- Thieves Guild environment with Towns Folk and Shadow concepts
Comparison games
none
Mechanics (from transcript analysis)
- active_abilities — Six symbols (Charisma, Constitution, Dexterity, Wisdom, Intelligence, Strength) grant specific abilities affecting movement, swapping, peeking, etc.
- dice_and_symbols — Rolling dice can be augmented by flipping sigils to roll more dice; doubles/triples grant benefits and may refresh sigil or choose abilities.
- movement_options — Movement continues with each die; you may move across board and use adjacent cards and symbols to swap order.
- nick_phase — In Nick phase you can steal from a Target or reveal an opponent's cut purse, with requirements based on adjacency and current state.
- reveal_or_pass_risk — If reveal action is incorrect, you reveal your own cut purse and no money is earned or lost, but information is revealed.
- setup_and_display — Separate Townsfolk cards into two decks, form a 6x4 grid, shuffle Townsfolk deck, place dice and coins, and give each player a Sigil token; initial secret cards.
- shadow_and_purse_reassignment — For 5-6 players, your Shadow becomes your new cut purse; if revealed you are out and may change how money is earned.
- slip_phase — Roll three slip dice, move character cards, swap cards adjacent to moved cards to match dice, with one moved card matching the dice.
- target_and_purse — Targets are revealed or stolen; new targets are drawn depending on player count; corner/edge/center positions yield different coin rewards.
- townsfolk_deck_limit — Town Folk deck can run out; if that happens you no longer draw and may be out of the game.
- turn_structure — Game is played in turns with two phases per turn (Slip phase and Nick phase).
- win_condition — First to eight coins wins instantly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Thieves of Eldris is a design by Aaron Crow and Ryan Scott
- this game is in Prototype form and may be subject to change in the final version
- get eight coins before your opponents
- until one player has acquired eight coins at that point that player wins instantly
- we're here to teach you thieves of eldis
- this game is also coming to Kickstarter
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6