Skip to main content

Scotland Yard: Sherlock Holmes Edition

Game ID: GID0452874
Game Info
Year
2022
Players
2-6
Age
10+
Playtime
60 min
Complexity
2/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A themed reimplementation of Scotland Yard where players hunt down Moriarty as Sherlock Holmes and his companions.

Description

A themed reimplementation of Scotland Yard where players hunt down Moriarty as Sherlock Holmes and his companions.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video qO1tDRtmflw Grant Lyon New Releases at 22:59 sentiment: positive
video_pk 88879 · mention_pk 235191
Grant Lyon - Scotland Yard: Sherlock Holmes Edition video thumbnail
Click to watch at 22:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 40th-anniversary edition with updated look
  • Features iconic Sherlock Holmes characters
  • Classic hidden movement gameplay
Cons
none
Thematic elements
  • Pursuing Moriarty as Sherlock Holmes and his companions
  • Streets of London
  • Hidden movement, deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Chase — The core gameplay involves pursuing the hidden player.
  • Deduction — The detectives must deduce Moriarty's location based on clues.
  • Hidden Movement — One player (Moriarty) moves secretly while others try to track them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how many times can we say the word expansion expansion
  • this adds Elsa Scar and Buzz Lightyear to the game
  • The False Baron set adds six additional luminary options for ilat which brings new strategies and surprises to your experience
  • I've met people that have ilac tattoos that's how much they like the game
  • it's a semi-cooperative game where you are trying to work together and get off an island you are trying to build a raft and get off the island but you got to be able to feed everybody and if you can't you can vote to kill somebody
  • you're doing it with dice and I love push your luck stuff
  • these are escape room type of games
  • you will be destroying components folding things ripping things stuff like that so it is essentially a one-time use only game
  • this is the culmination of a trilogy of cantaloop books games book one two and three
  • I don't think you should be jumping into this one if you haven't played the other ones because there is a story line that um you know brings them all together
  • scotland yard the sherlock holmes edition and this essentially serves as the 40th anniversary edition of scotland yard
  • one of the most well-known games with hidden movement in it it's sort of popularized the sub genre of hidden movement
References (from this video)
No references stored for this video.
Video axtJg0G_Rf4 The Discriminating Gamer Review at 1:23 sentiment: positive
video_pk 75884 · mention_pk 183990
The Discriminating Gamer - Scotland Yard: Sherlock Holmes Edition video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting hidden movement gameplay
  • Accessible to casual players while offering depth for experienced players
  • Dynamic asymmetry with Sherlock Holmes characters and unique detective abilities
  • Engaging chase and deduction experience
Cons
  • Lack of a smaller hunt board for the hunted (noted as a criticism by the reviewer)
  • Powers not printed on the hero/detective boards, requiring rulebook references
  • Visor accessory may be suboptimal; some players would prefer a simpler option
  • Some may find it less complex than other hidden movement games
Thematic elements
  • Array
  • London
  • asymmetric pursuit and deduction, hidden movement chase
Comparison games
  • Fury of Dracula
  • Sniper Elite
  • Letters from Whitechapel
  • Whitehall Mystery
Mechanics (from transcript analysis)
  • Asymmetric gameplay — One player controls the fugitive Moriarty while the rest are detectives with unique abilities.
  • Asymmetric Player Powers — One player controls the fugitive Moriarty while the rest are detectives with unique abilities.
  • Hidden Movement — One player moves secretly and others must deduce where they have moved.
  • Resource-based Movement with Tickets — Detectors have a limited supply of colored tickets (train, tram, carriage) to move along specific paths.
  • Secret Hideouts — Moriarty can end his turn in secret hideout locations and choose whether to reveal his position.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love hidden movement games.
  • I had a blast with this game.
  • This may be the simplest hidden movement game like this that I've played.
  • On the Cody scale, I'm going to go ahead and give Scotland Yard Sherlock Holmes edition an eight.
  • I think this is a great great uh theme, and it's a fun game.
References (from this video)
No references stored for this video.
Video iyY1CTAvSgU watch it played Rules Teach at 0:00
video_pk 68242 · mention_pk 164621
watch it played - Scotland Yard: Sherlock Holmes Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Moriarty player will use various modes of transportation to move around London
  • the board is divided into four districts separated by Brown lines and labeled on the edges as one two three and four
  • Moriarty cannot choose to move into a space with an opponent because as soon as Moriarty and a detective or Bobby are in the same space the game ends and the detectives win
  • then secretly write right the station they move to in the lowest numbered space of their travel log
  • deduction is a big part of it
References (from this video)
No references stored for this video.
Video iyY1CTAvSgU watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 68242 · mention_pk 184854
watch it played - Scotland Yard: Sherlock Holmes Edition video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • pursuit of a master criminal (Moriarty) by detectives
  • Victorian London
  • asymmetric pursuit with secret moves and deduction
Comparison games
  • Scotland Yard (classic)
Mechanics (from transcript analysis)
  • Bobbies as movable support — Bobbies are movable rings controlled by detectives that assist movement around the board.
  • Crime cards and endgame trigger — Moriarty is dealt crime cards; committing one crime from each of the three cards ends the game with Moriarty's victory.
  • Double move and other special actions — Moriarty can perform a double move in a round; this can be combined with other abilities and moves.
  • End of round and round structure — Rounds progress with Moriarty moving first, followed by detectives and Bobbies; the travel log advances and clues accumulate.
  • Moriarty travel log — Moriarty secretly records the station they move to in the travel log; detectives see the mode used but not the exact location.
  • Movement by colored tickets (Carriage, Tram, Underground) — Detectives spend tickets matching colors to move along lines and stop at the first station that matches the color.
  • Movement restrictions and elimination — Detectives cannot end their move on a space with an opponent; running out of valid tickets can eliminate a piece from further moves.
  • Secret hideouts and special turns — Moriarty can use secret hideouts to perform special turns (escape, deep dive, etc.).
  • Simultaneous Actions — Moriarty can perform a double move in a round; this can be combined with other abilities and moves.
  • Starting tiles D and M and private placement — Moriarty and detectives begin with starting tiles that determine their initial positioning; some tiles are drawn and revealed for each player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Moriarty player will use various modes of transportation to move around London
  • the board is divided into four districts separated by Brown lines and labeled on the edges as one two three and four
  • Moriarty cannot choose to move into a space with an opponent because as soon as Moriarty and a detective or Bobby are in the same space the game ends and the detectives win
  • then secretly write right the station they move to in the lowest numbered space of their travel log
  • deduction is a big part of it
References (from this video)
No references stored for this video.
Video iU50ok7g9Ag Discriminating Gamer Review at 0:13 sentiment: positive
video_pk 32825 · mention_pk 97281
Discriminating Gamer - Scotland Yard: Sherlock Holmes Edition video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, approachable family-friendly deduction and chase gameplay
  • Enjoyable to compare the classic edition with the Sherlock Holmes edition
  • Quality Ravensburger components and accessible setup
  • Strong appeal for families and kids; interactive play
Cons
  • Some components feel thin or fragile in places
  • Rule differences between editions can cause initial confusion
  • Certain text on the map can be difficult to read without good vision
Thematic elements
  • detective pursuit and deduction; hidden movement and investigation
  • London, late 19th to early 20th century; detective mystery framework centered on Sherlock Holmes and Moriarty
  • enthusiastic, observational unboxing/review with occasional commentary and comparisons
Comparison games
  • Scotland Yard
  • Scotland Yard: Sherlock Holmes Edition
Mechanics (from transcript analysis)
  • Area-based pursuit on a shared map — Investigators attempt to corner and capture the moving target across a London-style network.
  • character abilities — Different characters (e.g., Sherlock Holmes, Dr. Watson, Irene Adler, Inspector Lestrade, Moriarty) grant special powers or interaction options.
  • Hidden Movement — One player moves secretly (Mr. X / Moriarty in the Holmes edition) while others try to deduce or track them on the map.
  • Movement tickets and tokens — Players use specific tickets/tokens to move across the map, constraining routes and options.
  • Physical components and tracking aids — Map, tokens, ponds, and markers are used to track positions and movements; components have thematic variants.
  • Track Advancement — Map, tokens, ponds, and markers are used to track positions and movements; components have thematic variants.
  • Unique Player Powers — Different characters (e.g., Sherlock Holmes, Dr. Watson, Irene Adler, Inspector Lestrade, Moriarty) grant special powers or interaction options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Scotland Yard. I've played it a lot with my kids.
  • I can't wait to see how this changes it up.
  • I'm really curious to see exactly how it plays in that different mode.
  • Excellent family game.
  • I'm now going to be definitely checking out this Sherlock Holmes edition.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek