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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video DeUaIaPOWms
UndeadVikingVideos Discussion at 3:01:41 sentiment: other
video_pk 84709 · mention_pk 215505
Click to watch at 3:01:41 · YouTube ↗
Overall sentiment (raw)
skeptical
Pros
- cool aesthetic
- potentially immersive narrative
- tactile experience
- responsive campaign (responding to comments)
Cons
- AI-generated comments
- AI art concerns
- potential for being vaporware
- misspelled Cthulhu
- lottery scratchers
Thematic elements
- psychological horror
- Lovecraftian horror
- tactile experience
Comparison games
none
Mechanics (from transcript analysis)
- lottery/scratch cards — Lost me on the fact that they have like like lotto scratchers.
- narrative — branching narratives
- Puzzle solving — It's a puzzle game of some sort.
- Storytelling — visual storytelling
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It was just a big scammy Mc Scammerton thing.
- Kickstarter did not complete a thorough review of the game before long on their platform.
- The established ones definitely have just such a strong foothold uh that it's it's hard to
- This sucks.
- It was an interesting idea, but poor execution.
- Birmingham is number one on BGG.
- It is a phenomenal game.
- I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
- The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
- I liked Merlin.
- It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
- Don't call me a criminal. Don't call me a liar.
- The reason why most stretch goals work is that they aren't they don't work like they used to
- If you don't like it, don't back it.
- Well, maybe you should have been uh on time.
- Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
- It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
- I I've thought since day one that that is a cool ass looking game.
- Why change the nice cover of the box?
- I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
- It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
- Nearly impossible to win the game.
- Quantum was great.
References (from this video)
No references stored for this video.
Video gkwRLjdJ-hw
Unboxing at 0:04 sentiment: positive
video_pk 79925 · mention_pk 193562
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing and unique components
- Immersive and thematic use of components
- Ambitious project
- Intriguing sanity and reality fracturing mechanics
Cons
none
Thematic elements
- A mysterious package finds its way to you and you have to open it, and only then reality fractures and you have to try to put it back into place.
- The game unfolds in different ways as you play through it.
Comparison games
none
Mechanics (from transcript analysis)
- Die dropping mechanic — There will be times in the game where you have to drop dice from a specific height, and where they land can affect combat or story choices.
- exploding dice — The dice can become an exploding die, where if you roll a certain number, you gain sanity and roll again.
- Multiple endings — There are so many different ways that this game can end.
- Narrative Game — It's a narrative game where you manage your sanity and reality fractures.
- Sanity tracking — The sand scopy tells you how much sanity you have, and as you play through, you're going to gain and lose sanity.
- Sealed and marked system — Unlocks that you're going to be doing and placing them out onto a board. You come across different parts of the game that are sealed, and unless you have the keys, you're not supposed to open those things.
- Sticker system — Sticker sheets go along with the trophies of fate to record exploits, artifacts, and endings.
- Story Mode — A story mode part of the book you're not going to read until after you've gone through the game once.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This was a game I'm super excited for.
- The game is about managing your sanity as reality fractures.
- Trophies of fate is a wall of paths taken, choices made, and prices paid.
- Empty slots aren't failures. They are paths that you didn't take.
- This is a neat little thing they added.
- All these components really have a thematic use to them.
- This is a really cool system. It's basically kind of supposed to show that your mind is fracturing.
- This is an absolutely amazingly ambitious project with so many amazing components that I'm excited to try out and dig into and see how they all fit into this complete story package.
References (from this video)
No references stored for this video.
Video o0plhZaEOs8
Meeple University Game Preview
video_pk 70507 · mention_pk 167516
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This narrative game is for one to six brave souls with mechanics such as choose your own adventure, narrative, puzzle, and dice rolling.
- Your ultimate goal, unravel a Lovecraftian mystery, and decide whether you'll find salvation, destruction, or something far stranger.
- There are not a lot of rules you need to learn at the start. Just go start reading and immerse yourself.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3