A 2 player card-based fighting game. The aim of the game is to be the last fighter standing in this competitive, tightly-designed fighting game.
Fatal Knockout aims to embody digital fighting games like Smash Bros, Street Fighter and more, and the card play reflects move sets which you would see in the genre. Fatal Knockout comes with six fighters with completely unique decks. Player's play cards which allow them to move, change orientation, and attack on the board. On top of that, each fighter has one-of-a-kind abilities that are triggered by playing cards.
On a player's turn, they draw to their hand up to three cards. The leader of the round places one card face down, the second player follows. At this point the leader can choose to play another card, or reveal. This continues until either the leader reveals all cards or players run out of cards.
Throughout the game, players will be dealing damage to each other with fighter specific cards. The game ends when there is only one fighter left standing, the player left standing is the winner.
Fatal Knockout can be played with just two players, but can also be played in a tournament style where players advance through brackets with the aim of being crowned the winner!
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the game plays two players with Beginnings such as action programming hand management and grid movement the game is of light complexity
- two players battle each other to damage the other players five times fast
- maybe you can even Bluff
- final fifth blow game ends and that player is declared the greatest champion of fatal knockout
- old school button smasher video game feeling
- there are Fighters you can choose from and each character has special ability like
- Grappler can pull and grab and throw opponent around and give them up to two damages
- Gunslinger can do range attack
- Guitarists can collect music tokens then damage with their deadly tunes and more
- green icons let you advance on your meter track
- these cards are usually more powerful
References (from this video)
- old-school button-smash video game feeling
- spectacle with arena and social media framing
- diverse fighters with unique abilities
- card-driven action programming with tension and bluffing
- meter/KO card progression adds depth
- accessible light complexity
- dueling combat to damage the opponent and achieve KO
- arena with red and blue corners
Mechanics (from transcript analysis)
- action programming — Players program actions by playing cards; actions are revealed and ordered by card numbers; multi-action cards; tie-break by first player
- Combat: Damage Based — Damage the opponent five times to win; shields protect from damage or rounds
- damage and win condition — Damage the opponent five times to win; shields protect from damage or rounds
- fighter abilities — Fighters have special abilities (Rushdown, Grappler, Gunslinger, Guitarist) that modify play
- Hand Management — Start with a small hand and move on a grid; shields placed to defend; adjacency needed for attacks
- hand management and grid movement — Start with a small hand and move on a grid; shields placed to defend; adjacency needed for attacks
- meter track and KO card — Green-icon bonuses advance a meter; at end of the track you gain a KO card for your draw deck
- pocket and draw later — Some cards can be moved to a pocket to draw later for future combos
Video topics + discussion points
Quotes (from this video)
- the game plays two players with Beginnings such as action programming hand management and grid movement the game is of light complexity
- two players battle each other to damage the other players five times fast
- maybe you can even Bluff
- final fifth blow game ends and that player is declared the greatest champion of fatal knockout
- old school button smasher video game feeling
- there are Fighters you can choose from and each character has special ability like
- Grappler can pull and grab and throw opponent around and give them up to two damages
- Gunslinger can do range attack
- Guitarists can collect music tokens then damage with their deadly tunes and more
- green icons let you advance on your meter track
- these cards are usually more powerful