Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Rules Teach
Quagmire - How To Play
Playthrough
OFPG - Quagmire Playthrough (Ribbit!)
Ask a Rules Question
Images
GID0453199.jpg
GID0453199_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment:
pos 16 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–19 of 19
Video hFyZ8cfigig
Before You Play Rules Teach at 0:04 sentiment: positive
video_pk 112589 · mention_pk 324180
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High player interaction with strategic decisions on advancing frogs or discarding for formations.
- The game is described as tense and dangerous, with opportunities for squashing opponents.
- The theme of frogs in a bog is well-integrated into the gameplay.
- It's a re-implementation of a smaller game, offering a larger version.
- Flies provide additional scoring opportunities and strategic placement.
Cons
- The penalty for having no legal moves (losing 3 points) can be brutal.
- Two-player games can become very tense and lead to a 'war of attrition'.
- Regret about not scoring formation tiles when opportunity arises, choosing instead to advance frogs.
Thematic elements
- frogs trying to navigate a dangerous bog, capture flies, and reach destinations while avoiding or squashing opponents
- a very dangerous bog
Comparison games
- Bog
Mechanics (from transcript analysis)
- Action Point Allowance System — On a player's turn, they take one of four different types of actions.
- Area Control (implied) — Players vie for control of lily pads, as landing on an opponent's frog results in squashing them.
- Hand Management — Players manage a hand of frog tiles, deciding whether to play them to the board or discard them for scoring.
- Player Elimination (partial) — Frogs can be removed from the board by being squashed or by the player having no legal moves, though full player elimination is not part of the game.
- Route Building — Players advance frogs along pre-defined routes to reach a destination lily pad.
- Set Collection — Collecting fly tokens is a mechanism for scoring points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Players control various frogs who are trying to complete their routes because they have a final destination lily pad that they are trying to get to.
- Frogs are represented by these tiles and each frog has a map of the 4x4 grid of lily pads that are on the board.
- Over the course of the game, we are going to be playing these frogs from our hand, advancing them across the lilypads to get to their destination, potentially squashing opponents' frogs, and eating flies, and also discarding frogs from our hands in order to score their various frog formations, all of which will score us points.
- Therein lies the danger of the bog, right there.
- It's like the game of no one's ever safe because you also have tiles in your hand, and it's like, if I go into this lily pad, am I giving Naveen potentially a point because scoring those formations can score you more.
- The penalty was brutal.
References (from this video)
No references stored for this video.
Video _l8Hd-fZiWY
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 1:25 sentiment: positive
video_pk 104873 · mention_pk 302557
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent game
- Really good if you like abstract games
Cons
none
Thematic elements
- frogs
Comparison games
none
Mechanics (from transcript analysis)
- abstract movement — Players engage in 'abstract movement' and players can 'jump on your frog.'
- Hand Management — There is 'great hand management' in the game.
- Tile Placement — Players are 'playing tiles down and you're trying to basically get to the end of its path.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a top 10 games at Gen Con. This means I have played all of these.
- Container is an economic game which is mostly a closed economic game where you are creating goods from a factory that other people will buy.
- It's a mediumweight euro. It's crunchy.
- This is a pure abstract game, two-player that takes like 15 or 20 minutes.
- Do not run. Do not run.
References (from this video)
No references stored for this video.
Video L09X4o3IZ74
BoardGameCo Other at 22:23 sentiment: negative
video_pk 103810 · mention_pk 300031
Click to watch at 22:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Felt like homework
- Lots of bored over-analyzing
- Not satisfying
- Clever puzzle not fulfilling
Thematic elements
- frogs
- null
- null
Comparison games
none
Mechanics (from transcript analysis)
- Grid Movement — You're trying to move them around a grid.
- Pattern Building — you discard cards, which will give you a pattern that will give you points if other people are in there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Wingspan Pocket. This is charming. I like Wingspan Pocket better than I like Wingspan.
- I don't care about the cards. I don't care about the world building. I don't care about the cards. I've said this time and time again.
- All In Productions for me is an absolute miss.
- This is basically Rococo but not as much fun as Rococo. That's kind of the
- It's a good game, not a great game.
- And why would I ever play this over Pirates of Maracaibo?
- I would never ever ever suggest this over Pirates of Maracaibo.
- Rebuilding Seattle, which is great.
- This is the best game I'm getting rid of, in my opinion.
- I think it's phenomenal. I just think Rebuilding Chicago is slightly better.
References (from this video)
No references stored for this video.
Video fWJSIcMMcTw
Meeple University Top List at 26:53 sentiment: positive
video_pk 103696 · mention_pk 299456
Click to watch at 26:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique type of game
- works well in dual context (2 players)
- interesting timing aspect
- offers many strategies despite simple rules
- can bait opponents into traps
Cons
- a bit more chaos at higher player counts
Thematic elements
- frogs moving around a grid
Comparison games
- Bog
Mechanics (from transcript analysis)
- Grid Movement — Players move frog pieces with preset movement patterns on a 4x4 grid.
- pattern matching — Some frog tiles have patterns that can be played to capture multiple frogs, yours or opponents'.
- Timing — Crucial for scoring points by completing paths or squashing opponent's frogs.
- Zukfong — Elements of zukfong are present, where players eventually have to move their pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In terms of light filler card games, this one is a real standout to me.
- It adds this fun bit of tension for a really light little set collecting game.
- And adding that shuffle push your luck mechanism to a draft that you've manipulated really really worked well.
- It's a good game. Highly recommend it. Very approachable. Even though it has those couple of uh very gamery mechanisms in it, it's very family level friendly. It'll be a perfect filler for people who like heavy down to light games.
- They always have great components, great artworks and this is a great engine building.
- Yes, this is, you know, this style of game, the arknova ants, terraforming Mars type of game where you've got the giant deck and the major thing you're trying to do is get a big tableau of those and most of them do something immediately and some of them give you ongoings and some end game points.
- I always say that's the one of the things that frustrates me about or terraforming Mars is that you are mining the deck for things randomly.
References (from this video)
No references stored for this video.
Video AsruEdTO6Cs
The Brothers Murph Rules Teach at 0:17 sentiment: positive
video_pk 94639 · mention_pk 258595
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Straightforward operation
- Asymmetric gameplay
- Scoring points for frogs on highlighted spaces
- Squishing opponent frogs for points
Cons
- Can lose points for not being able to make a legal move early in the game
Thematic elements
- Frogs hopping on lily pads, squishing other frogs, and collecting flies
- A bog
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On a turn, a player can take one of four actions: place a frog, move a frog, complete a frog, or discard a frog for scoring.
- Area Control — Players gain points by dismissing tiles and getting points for frogs on specific highlighted spaces.
- Asymmetric — Players have different types of frogs, implying different abilities or paths.
- Hand Management — Players have frog tiles in their hand that they can place or discard.
- Route Building — Each frog has a specific four-step path they hope to complete in order to score points.
- Set Collection — Players collect squished opponent frogs for points.
- Take That — Players are trying to jump onto other people's frogs to squish them and collect them for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're frogs in a bog on a log in the fog.
- Playing chicken is it?
- I'm just out here vibing, eh?
- Remember that show about Battletoads?
- We're such frog. We're such We're so We're so frogish.
- In which case, you share the victory cuz there's no tie breaker.
References (from this video)
No references stored for this video.
Video RvAnpBf533I
Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 93413 · mention_pk 252688
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Action-oriented turns with four possible actions.
- Clear scoring opportunities through squashing opponents, completing routes, and formations.
- Engaging end-game trigger and scoring.
Cons
- Losing points if no action can be performed, with a specific penalty of losing three points.
- Risk of losing points for your own frogs if an opponent lands on them before you can score them.
Thematic elements
- frogs trying to outsmart each other for points
- a pond
Comparison games
none
Mechanics (from transcript analysis)
- Advancing a frog — Moving a frog on the board following dashed lines on the frog's tile. If landing on a fly, draw a tile and move the fly. If landing on an opponent's frog, squash it and gain a point. If landing on your own frog, return it to the box without a point.
- Completing a frog's route — Removing a frog from a star-marked lily pad to a scoring area based on player count. This action must be taken separately from advancing the frog.
- Discarding to score a formation — Placing a frog from hand to score points based on how many frogs (own or opponent's) are on matching lily pads on the board. Cannot score zero points.
- Playing a frog — Placing a frog from hand onto your shore, which can hold at most two frogs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The pond in this box is full of lily pads, but the frogs inside are not very good at sharing.
- Here you'll be hopping around, going about your busy frog day, trying to outsmart your opponents for the one thing all frogs want most. Points.
- Have the most points at the end of the game and you'll win.
- If you have no frogs in hand, it is possible you won't have an action that you can perform on your turn.
References (from this video)
No references stored for this video.
Video 7jeuFZP1PDU
Our Family Plays Games Playthrough at 0:14 sentiment: positive
video_pk 93398 · mention_pk 252632
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun quick game
- Very short game
- Strategic
- Cute artwork of the frogs
- Good upgrade from Bog
Cons
- Can be longer with more players
Thematic elements
- frogs crossing a pond and gobbling flies
- bog
Comparison games
- Bog
Mechanics (from transcript analysis)
- Area Control — Trying to get across the pond or get a formation on the pond where you can get points. And you're trying to avoid other people's frogs so that they don't jump on you and not...
- Movement — Each frog moves with its rounded top side facing away from its owner, and its orientation never changes.
- Player Elimination — He has to go cuz that's my spot. Put him here. And I'm going to bring my little guy home.
- Route Building — Each frog moves with its rounded top side facing away from its owner, and its orientation never changes, making it easy to determine which player controls each frog on the board. Score points by landing on opposite frogs, completing the routes shown on your frogs, and discarding frogs from your hand that match formations already on the board.
- Set Collection — Score points by ... discarding frogs from your hand that match formations already on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Guide your frogs across the lily pads of the bog, gobbling up flies as you complete routes and outmaneuver your opponents.
- It's a really fun short game.
- This game, it'll surprise you how strategic it is. Very strategic.
- The little artwork of the frogs, they're so cute.
References (from this video)
No references stored for this video.
Video S54FKQH-_sw
Tantrum House Top List at 17:56 sentiment: positive
video_pk 93044 · mention_pk 250976
Click to watch at 17:56 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Frog theme is appealing
Cons
none
Thematic elements
- Frogs on lily pads
Comparison games
none
Mechanics (from transcript analysis)
- Pattern Recognition — Trying to jump in certain patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
- but the art is what sort of really drew me in.
- you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
- I have Night at the Zoo. This is another tiling game. I love laying tiles.
- really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
- I thought it was a fun theme.
- So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
- With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
- So, if nothing else, the theme and the components have definitely made me interested in this game.
- We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
- My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
- I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
- Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video 9D7o3ib83Ko
The Dice Tower Unboxing at 5:45 sentiment: positive
video_pk 81161 · mention_pk 200131
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Remake of a liked small game (Bog)
- Great little abstract game
Cons
none
Thematic elements
Comparison games
- Bog
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes into the Dice Tower and we see what it is. Just games and such.
- This is gorgeous.
- That is the most coins I've ever gotten with any game.
- Some lines are meant to be crossed.
- And no joke some of the best popcorn I've ever had in my life.
References (from this video)
No references stored for this video.
Video ues4O-ztUSg
The Dice Tower Discussion at 1:36 sentiment: positive
video_pk 80946 · mention_pk 198759
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- good game
- thinking
- like the theme of the game quite a bit
Cons
- easy to not notice something that's about to happen
- messier with more than two players
Thematic elements
- frogs jumping from pad to lily pad trying to score the most victory points
Comparison games
- Bog
Mechanics (from transcript analysis)
- Area Control — putting out frogs, jumping them from uh pad to lily pad trying to score the most victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that is what I reviewed this week.
- Hey everybody, I'm Tom Vasel and welcome to week in review.
- Here's what I reviewed last week.
- This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
- The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
- And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
- It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
- there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
- If you don't want to feel that, don't get the game.
- This week was deceased uh Gotham City outbreak.
- This is a small retail version of the larger deceased that's coming out with little standees.
- So first up we have Overparked from designer Daryl Chow.
- This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
- We played Star Wars Queen's Gambit.
- we reviewed Queen's Dilemma.
- Man, I wanted to like this game so much.
- it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
No references stored for this video.
Video vH-q8vaUi-I
Good Time Society Discussion at 1:35 sentiment: positive
video_pk 80866 · mention_pk 198419
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- frogs
Comparison games
none
Mechanics (from transcript analysis)
- tile laying — A two-player game involving tile laying.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I almost hugged him. Yeah, he was right there.
- We funded. Yeah. Thank you, friends, we hit our funding goal, went over it actually, and you're going to get a full season of Commander Party, the full freaky season coming up real soon.
- The bar is so low.
- This is why we need to pay attention to chat. This is why the community is so important, okay?
- I was trying to be cool. I can't be cool on this show.
- Rado literally does this ranking of all his games as a collection every couple of years. So he has his top 100 right now, but he's like so precise. Yeah.
- This is the cats of New Orleans from Grey Box Games.
- It's a wonderful abstract puzzle game that's actually a one v one shoot-'em-up game
- My goodness, I think this might be perfect.
- So, we're going to end phase. Nice shot, Bonds.
- I tried to help.
- I really enjoyed this type of shooter game because it's more puzzly than the usual shooter game.
References (from this video)
No references stored for this video.
Video u658RZMz2QA
The Dice Tower Top List at 14:41 sentiment: positive
video_pk 80770 · mention_pk 197848
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Interesting puzzle with capturing and moving frogs.
- Works well at lower player counts.
- Cool game with enjoyable frog artwork.
Cons
- Too much going on at the table with four players.
- Becomes a 'high search abstract' at higher player counts.
Thematic elements
- Frogs
Comparison games
none
Mechanics (from transcript analysis)
- abstract movement — You have this little puzzle out in front of you as you're playing out these frogs and they can move to certain lily pads out there, but they have to move in a specific pattern.
- Action Point Allowance — and then you have to spend another action to call them back from the board
- Area Control — So, you're trying to jump on top and capture other players frogs to capture them for a point, but you're trying to get these frogs to jump to their like terminal point and then you have to spend another action to call them back from the board and then they're worth points equal to the number of players.
- Tile Placement — you also want to jump onto these flies which allow you to draw extra tiles be uh the frog tiles cuz you don't want to be without them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This marks 5 years since we started doing the rapid fire roundups here on the Dice Tower channel.
- It's hot potato with a lot a lot a lot of special powers.
- It feels like the first 70% of the game mostly doesn't matter and I don't love that part of it.
- So quagmire a seven out of 10 for me.
- This is a card dueling game that is just delightful.
- I think this game does a lot of things absolutely right.
- I love this head-to-head dueling game. It's one of my It's one of my favorites I've played in a while.
References (from this video)
No references stored for this video.
Video CiT-7ELEI1A
Tim Chuon Playthrough at 0:17 sentiment: positive
video_pk 80607 · mention_pk 196673
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute frogs
- The game is described as a 'really good one' and a 'really close game' despite a large score difference.
Cons
- Can be 'slaughtered so bad after talking so much smack'.
- Punishing discard mechanic.
Thematic elements
- squashing the other players' frogs and eating flies
- in this bog
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose one of four actions on their turn: play a frog, move a frog, complete a frog's route, or discard a frog to score a formation.
- Area Control — Players' frogs occupy lily pads, and the ability to 'squash' an opponent's frog implies contention for board presence.
- Fly Collection — Landing on a fly allows players to move it to another lily pad and draw a new frog card, adding another layer to movement and scoring.
- Hand Management — Players have a hand of frog cards and must manage them to perform actions and score points.
- Player Elimination (of Frogs) — Frogs can be 'squashed' by opponents, removed from play, and scored by the squashing player.
- Point Loss Penalty — If a player cannot take an action, they lose points and draw more frogs, introducing a significant penalty for inaction.
- Route Building — Frogs move along paths on the board, following diagrams, to reach a destination (star) to complete a route and score points.
- Set Collection — Discarding specific frogs can 'score a formation' based on frogs in certain positions, suggesting a set collection element for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rule book literally says squashing your opponent's frog.
- That's so dirty. I can't believe you did that.
- Hop and a slap.
- How is it that all your frogs are squashing mine? That's crazy. That is so crazy.
- Get ready for the ultimate comeback.
- That was crazy. I've never been slaughtered so bad after talking so much smack.
- Hope you all enjoyed today's gameplay of Quagmire.
References (from this video)
No references stored for this video.
Video JUDxTYGGXIM
Ryan and Bethany Board Game Reviews Top List at 155:00:00 sentiment: positive
video_pk 80149 · mention_pk 194597
Click to watch at 155:00:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Re-implementation of a liked game (Bog).
- Larger scale version.
- Expects to like it based on the original.
Cons
none
Thematic elements
- Programming frogs to hop across a pond.
- A bog
Comparison games
- Bog
Mechanics (from transcript analysis)
- Movement programming — Frogs are programmed to hop across the pond.
- Programming — Players program the actions of frogs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a very 'cozy' sticker book.
- It's a relaxing experience that you can just zone out with.
- It's like a sticker version of pattern building or tile placement.
- It's got a very charming theme of rescuing cats.
- It's a very positive game about helping animals.
- The artwork is absolutely beautiful.
- It's a very calm and relaxing game.
- It's very satisfying to build out your forest.
References (from this video)
No references stored for this video.
Video eRwRsQ7jY-c
Review at 0:03 sentiment: positive
video_pk 79846 · mention_pk 193408
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep and satisfying strategy with a simple ruleset.
- Plays well at all player counts.
- Scales well with more players leading to more complexity.
- Super cute and fun.
Cons
none
Thematic elements
- Frogs on lily pads
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — Managing frog cards in hand to play, move, or discard for formations.
- Set Collection — Completing frog routes and formations to score points.
- Spatial Strategy — It is a spatial strategy game.
- Take That — Players can 'splat' opponent's frogs to gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, I want to tell you about the game Quagmire from Perplexed Games.
- So, they make Longshot the dice game, which I really, really love.
- So, they sent this to me um as a review copy to see what I thought because I have enjoyed their games.
- Now, depending on your player count and your position in turn order will determine how many of those frogs you get to start with in your hand.
- So, if I can complete the path that my frog wants to do, I will get points equal to the number of players in the game.
- So, if I squash someone else's frog, I get one point.
- So what can I do on my turn? Everybody gets this little handy dandy scoring aid and I can do one of four things.
- So, once I have moved a frog all the way through, which woohoo! I would get a fly there all the way through his formation.
- If at any point I can't take a turn, then I lose three points that I have banked and I get to draw two new cards.
- So, that is Quagmire.
References (from this video)
No references stored for this video.
Video pqi3b5T9nRE
Review at 0:13 sentiment: positive
video_pk 79484 · mention_pk 192932
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great hand management aspect.
- Tense due to the risk of losing points if unable to make a move.
- Scoring using other players' frogs adds depth.
- Works well with more than two players, which is uncommon for abstracts.
- The two-player game is clean and allows for more planning.
- Adding more spots to the grid makes it more thinky.
Cons
- With four players, it's tough to visualize everyone's moves and orientations.
- Can be a cognitive overload with more players.
- The host personally prefers the original 'lose if you can't play' rule from Bog for the two-player game.
Thematic elements
- Frogs jumping around on lily pads, trying to complete a journey and capture other frogs.
Comparison games
- Bog
Mechanics (from transcript analysis)
- Grid Movement — The game is played on a grid of lily pads.
- Hand Management — Players must manage a tight hand of frog tiles, needing to land on flies to draw more, and running out of options leads to point loss.
- Movement — Frogs are moved along paths on lily pads to reach a destination for scoring or to capture other frogs.
- Set Collection — Players can score points by collecting frogs in specific configurations, sometimes using other players' frogs.
- Tile Placement — Players play frog tiles to their shore and move them along paths on lily pads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is from uh Perplexed, and this is a game that was based off a really awesome little nano game called Bog that was in their uh their Paco game series
- Now, Quagmire is based on a game called Bog, which originally came out in this Paco game set three, which are these really cool Paco game sets that has a zipper case, has eight different in there. This was one of the games, and these are tiny little nano games.
- hand management is tight in this game. It's one of the biggest aspects of the game cuz you can run out of frogs and only be able to move them.
- the scoring the formations reduces your hand size, which puts pressure on the hand management cuz you don't want to run out of being able to do anything cuz you lose points.
- It's a conundrum, but it is a part of that hand management that makes the game very tense.
- This game is even more thinky than Bog Was.
- It basically feels like multiplayer chess.
- It is a mind melt. The more players you play with, the heavier the cognitive load is looking at all the traces, looking at things.
- Personally, I prefer the two-player game the most. I think it's the cleanest. I think I only have to worry about one person. I can plan a little bit more ahead.
- with four, it is tough sometimes to visualize everyone's moves, what they could possibly do with all the frogs that are out there with the different sort of orientation, right?
- If you like ab- purely abstract games, one that plays excellent with two players and plays still really good with three or four players, uh I think you might want to check out Quagmire.
References (from this video)
No references stored for this video.
Video SJ8-tGeBCV8
Review at 0:11 sentiment: mixed
video_pk 74841 · mention_pk 181594
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Clever and cute original game concept
- Visually appealing cartoony artwork
- Thought-provoking and strategic gameplay
- Improved scoring for the formation mechanic compared to the original
- Unique and unlike any other game
- Still offers new discoveries and strategies after multiple plays
- Balances deep strategy with a small amount of luck
- Good for players who enjoy abstract strategy or games like checkers
- Considered a hidden gem by the reviewer
- Better at two players than the original game
Cons
- Visual tracking of frog paths can be tricky, especially with four players
- Awkward at four players, feels like it wasn't originally designed for it
- The two-to-four player scaling is not as strong as the two-player experience
- The penalty for being unable to move is steep (three victory points)
Thematic elements
- Frogs jumping across a pond
Comparison games
- Bog
- Blokus
- Four player chess
- Onyitama
- Checkers
Mechanics (from transcript analysis)
- Area Control — The positioning of frogs on lily pads influences scoring and capture opportunities.
- Hand Management — Players manage a hand of tiles to play frogs or score points.
- Route Building — Frogs move along paths on lily pads.
- Set Collection — Players collect points by completing frog routes and discarding tiles based on frog locations.
- Tile Placement — Players draw and place tiles representing frogs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a two to four player abstract strategy game
- The game is described as incredibly thought-provoking, slow and careful kind of game.
- Visually going to be tricky.
- I don't need it to go to four. If I was rating it based on the three to four player game, I'd probably it would be six may maybe a seven some days when I'm feeling good, but at two player it's a nine.
- I think it's a hidden gem.
- I'm going to come slightly down to a 7.5 on this. I like it. I think it's a fun game. Like I said, I think if you're a checkers player or somebody who likes that kind of game, I think you're really going to like it. I enjoyed very much at two. But I'm docking it because it is a two to four player game and I don't really like those player counts as much. So, yeah, I like it. I think I I recommend it. I'd be happy to play this at two. 7.5 for me.
References (from this video)
No references stored for this video.
Video sEwGXCbNCKI
Meeple University Rules Teach
video_pk 70721 · mention_pk 167730
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And hey everyone, it's Stella.
- And Tarrant, welcome to Meeple University.
- Frogs.
- Predictable creatures, they will hop their way around the local bog according to a pre-planned path.
- When left alone, nothing can go wrong. But when many frogs compete to move over the same bog, that's where the conflict arises.
- Ugh, something has to have gone seriously wrong for you to want to squash your own frog. Right, frog? Are you hungry, Terrence?
- Indeed.
- So, thanks for watching, and if you like this video, maybe you'd like to watch this next one. Have a great day. Bye.
References (from this video)
No references stored for this video.
Video sEwGXCbNCKI
Meeple University Rules Teach at 0:10 sentiment: positive
video_pk 70721 · mention_pk 196259
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Scoring is determined by the player count for completing a frog's route, with higher player counts yielding higher scores.
- The game has a clear win condition and tie-breaking rule (shared victory).
Cons
- Losing three points (or all points if less than three) if no actions are possible, which happens when a player has no frogs on the board or in hand.
- The game can end if a player is unable to take an action, which is a penalty in the end-game phase (though not point penalty).
Thematic elements
- rival amphibians competing for space and resources
- a local bog
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On a turn, a player must take one of four actions: play a frog, move a frog, complete a frog's route, or discard a frog to score a formation.
- End game trigger — The game enters its end phase when the final frog is drawn from the decks. It ends when a player cannot legally take an action.
- Hand Management — Players hold frog tiles in their hand and must decide when to play, move, or discard them.
- Player Elimination (indirect) — Squashing another player's frog removes it from the board and scores points, while squashing your own frog discards it from the game.
- Route Building — Each frog tile has a pre-programmed path of four steps that it must follow when moving.
- Set Collection — Collecting flies can be a way to add new frogs to a player's hand. Flies also score points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And hey everyone, it's Stella.
- And Tarrant, welcome to Meeple University.
- Frogs.
- Predictable creatures, they will hop their way around the local bog according to a pre-planned path.
- When left alone, nothing can go wrong. But when many frogs compete to move over the same bog, that's where the conflict arises.
- Ugh, something has to have gone seriously wrong for you to want to squash your own frog. Right, frog? Are you hungry, Terrence?
- Indeed.
- So, thanks for watching, and if you like this video, maybe you'd like to watch this next one. Have a great day. Bye.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–19 of 19